| # bootanimation format | |
| ## zipfile paths | |
| The system selects a boot animation zipfile from the following locations, in order: | |
| /system/media/bootanimation-encrypted.zip (if getprop("vold.decrypt") = '1') | |
| /system/media/bootanimation.zip | |
| /oem/media/bootanimation.zip | |
| ## zipfile layout | |
| The `bootanimation.zip` archive file includes: | |
| desc.txt - a text file | |
| part0 \ | |
| part1 \ directories full of PNG frames | |
| ... / | |
| partN / | |
| ## desc.txt format | |
| The first line defines the general parameters of the animation: | |
| WIDTH HEIGHT FPS [PROGRESS] | |
| * **WIDTH:** animation width (pixels) | |
| * **HEIGHT:** animation height (pixels) | |
| * **FPS:** frames per second, e.g. 60 | |
| * **PROGRESS:** whether to show a progress percentage on the last part | |
| + The percentage will be displayed with an x-coordinate of 'c', and a | |
| y-coordinate set to 1/3 of the animation height. | |
| It is followed by a number of rows of the form: | |
| TYPE COUNT PAUSE PATH [FADE [#RGBHEX [CLOCK1 [CLOCK2]]]] | |
| * **TYPE:** a single char indicating what type of animation segment this is: | |
| + `p` -- this part will play unless interrupted by the end of the boot | |
| + `c` -- this part will play to completion, no matter what | |
| + `f` -- same as `p` but in addition the specified number of frames is being faded out while | |
| continue playing. Only the first interrupted `f` part is faded out, other subsequent `f` | |
| parts are skipped | |
| * **COUNT:** how many times to play the animation, or 0 to loop forever until boot is complete | |
| * **PAUSE:** number of FRAMES to delay after this part ends | |
| * **PATH:** directory in which to find the frames for this part (e.g. `part0`) | |
| * **FADE:** _(ONLY FOR `f` TYPE)_ number of frames to fade out when interrupted where `0` means | |
| _immediately_ which makes `f ... 0` behave like `p` and doesn't count it as a fading | |
| part | |
| * **RGBHEX:** _(OPTIONAL)_ a background color, specified as `#RRGGBB` | |
| * **CLOCK1, CLOCK2:** _(OPTIONAL)_ the coordinates at which to draw the current time (for watches): | |
| + If only `CLOCK1` is provided it is the y-coordinate of the clock and the x-coordinate | |
| defaults to `c` | |
| + If both `CLOCK1` and `CLOCK2` are provided then `CLOCK1` is the x-coordinate and `CLOCK2` is | |
| the y-coodinate | |
| + Values can be either a positive integer, a negative integer, or `c` | |
| - `c` -- will centre the text | |
| - `n` -- will position the text n pixels from the start; left edge for x-axis, bottom edge | |
| for y-axis | |
| - `-n` -- will position the text n pixels from the end; right edge for x-axis, top edge | |
| for y-axis | |
| - Examples: | |
| * `-24` or `c -24` will position the text 24 pixels from the top of the screen, | |
| centred horizontally | |
| * `16 c` will position the text 16 pixels from the left of the screen, centred | |
| vertically | |
| * `-32 32` will position the text such that the bottom right corner is 32 pixels above | |
| and 32 pixels left of the edges of the screen | |
| There is also a special TYPE, `$SYSTEM`, that loads `/system/media/bootanimation.zip` | |
| and plays that. | |
| ## clock_font.png | |
| The file used to draw the time on top of the boot animation. The font format is as follows: | |
| * The file specifies glyphs for the ascii characters 32-127 (0x20-0x7F), both regular weight and | |
| bold weight. | |
| * The image is divided into a grid of characters | |
| * There are 16 columns and 6 rows | |
| * Each row is divided in half: regular weight glyphs on the top half, bold glyphs on the bottom | |
| * For a NxM image each character glyph will be N/16 pixels wide and M/(12*2) pixels high | |
| ## progress_font.png | |
| The file used to draw the boot progress in percentage on top of the boot animation. The font format | |
| follows the same specification as the one described for clock_font.png. | |
| ## loading and playing frames | |
| Each part is scanned and loaded directly from the zip archive. Within a part directory, every file | |
| (except `trim.txt` and `audio.wav`; see next sections) is expected to be a PNG file that represents | |
| one frame in that part (at the specified resolution). For this reason it is important that frames be | |
| named sequentially (e.g. `part000.png`, `part001.png`, ...) and added to the zip archive in that | |
| order. | |
| ## trim.txt | |
| To save on memory, textures may be trimmed by their background color. trim.txt sequentially lists | |
| the trim output for each frame in its directory, so the frames may be properly positioned. | |
| Output should be of the form: `WxH+X+Y`. Example: | |
| 713x165+388+914 | |
| 708x152+388+912 | |
| 707x139+388+911 | |
| 649x92+388+910 | |
| If the file is not present, each frame is assumed to be the same size as the animation. | |
| ## audio.wav | |
| Each part may optionally play a `wav` sample when it starts. To enable this, add a file | |
| with the name `audio.wav` in the part directory. | |
| ## exiting | |
| The system will end the boot animation (first completing any incomplete or even entirely unplayed | |
| parts that are of type `c`) when the system is finished booting. (This is accomplished by setting | |
| the system property `service.bootanim.exit` to a nonzero string.) | |
| ## protips | |
| ### PNG compression | |
| Use `zopflipng` if you have it, otherwise `pngcrush` will do. e.g.: | |
| for fn in *.png ; do | |
| zopflipng -m ${fn}s ${fn}s.new && mv -f ${fn}s.new ${fn} | |
| # or: pngcrush -q .... | |
| done | |
| Some animations benefit from being reduced to 256 colors: | |
| pngquant --force --ext .png *.png | |
| # alternatively: mogrify -colors 256 anim-tmp/*/*.png | |
| ### creating the ZIP archive | |
| cd <path-to-pieces> | |
| zip -0qry -i \*.txt \*.png \*.wav @ ../bootanimation.zip *.txt part* | |
| Note that the ZIP archive is not actually compressed! The PNG files are already as compressed | |
| as they can reasonably get, and there is unlikely to be any redundancy between files. |