DO NOT MERGE ANYWHERE - improve audio effect framwework thread safety

- Reorganize handle effect creation code to make sure the effect engine
is created with both thread and effect chain mutex held.
- Reorganize handle disconnect code to make sure the effect engine
is released with both thread and effect chain mutex held.
- Protect IEffect interface methods in EffectHande with a Mutex.
- Only pin effect if the session was acquired first.
- Do not use strong pointer to EffectModule in EffectHandles:
only the EffectChain has a single strong reference to the EffectModule.

Bug: 32707507
Bug: 32095713
Change-Id: Ia1098cba2cd32cc2d1c9dfdff4adc2388dfed80e
(cherry picked from commit b37f28adaea5e64ba61fc6533ed9a7f5a76b9f78)
7 files changed