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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIOPOLICYSERVICE_H
#define ANDROID_AUDIOPOLICYSERVICE_H
#include <cutils/misc.h>
#include <cutils/config_utils.h>
#include <cutils/compiler.h>
#include <utils/String8.h>
#include <utils/Vector.h>
#include <utils/SortedVector.h>
#include <binder/BinderService.h>
#include <system/audio.h>
#include <system/audio_policy.h>
#include <hardware/audio_policy.h>
#include <media/IAudioPolicyService.h>
#include <media/ToneGenerator.h>
#include <media/AudioEffect.h>
#include <media/AudioPolicy.h>
#ifdef USE_LEGACY_AUDIO_POLICY
#include <hardware_legacy/AudioPolicyInterface.h>
#endif
#include "AudioPolicyEffects.h"
#include "managerdefault/AudioPolicyManager.h"
namespace android {
// ----------------------------------------------------------------------------
class AudioPolicyService :
public BinderService<AudioPolicyService>,
public BnAudioPolicyService,
public IBinder::DeathRecipient
{
friend class BinderService<AudioPolicyService>;
public:
// for BinderService
static const char *getServiceName() ANDROID_API { return "media.audio_policy"; }
virtual status_t dump(int fd, const Vector<String16>& args);
//
// BnAudioPolicyService (see AudioPolicyInterface for method descriptions)
//
virtual status_t setDeviceConnectionState(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address,
const char *device_name);
virtual audio_policy_dev_state_t getDeviceConnectionState(
audio_devices_t device,
const char *device_address);
virtual status_t setPhoneState(audio_mode_t state);
virtual status_t setForceUse(audio_policy_force_use_t usage, audio_policy_forced_cfg_t config);
virtual audio_policy_forced_cfg_t getForceUse(audio_policy_force_use_t usage);
virtual audio_io_handle_t getOutput(audio_stream_type_t stream,
uint32_t samplingRate = 0,
audio_format_t format = AUDIO_FORMAT_DEFAULT,
audio_channel_mask_t channelMask = 0,
audio_output_flags_t flags =
AUDIO_OUTPUT_FLAG_NONE,
const audio_offload_info_t *offloadInfo = NULL);
virtual status_t getOutputForAttr(const audio_attributes_t *attr,
audio_io_handle_t *output,
audio_session_t session,
audio_stream_type_t *stream,
uid_t uid,
uint32_t samplingRate = 0,
audio_format_t format = AUDIO_FORMAT_DEFAULT,
audio_channel_mask_t channelMask = 0,
audio_output_flags_t flags = AUDIO_OUTPUT_FLAG_NONE,
audio_port_handle_t selectedDeviceId = AUDIO_PORT_HANDLE_NONE,
const audio_offload_info_t *offloadInfo = NULL);
virtual status_t startOutput(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t session);
virtual status_t stopOutput(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t session);
virtual void releaseOutput(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t session);
virtual status_t getInputForAttr(const audio_attributes_t *attr,
audio_io_handle_t *input,
audio_session_t session,
uid_t uid,
uint32_t samplingRate,
audio_format_t format,
audio_channel_mask_t channelMask,
audio_input_flags_t flags,
audio_port_handle_t selectedDeviceId = AUDIO_PORT_HANDLE_NONE);
virtual status_t startInput(audio_io_handle_t input,
audio_session_t session);
virtual status_t stopInput(audio_io_handle_t input,
audio_session_t session);
virtual void releaseInput(audio_io_handle_t input,
audio_session_t session);
virtual status_t initStreamVolume(audio_stream_type_t stream,
int indexMin,
int indexMax);
virtual status_t setStreamVolumeIndex(audio_stream_type_t stream,
int index,
audio_devices_t device);
virtual status_t getStreamVolumeIndex(audio_stream_type_t stream,
int *index,
audio_devices_t device);
virtual uint32_t getStrategyForStream(audio_stream_type_t stream);
virtual audio_devices_t getDevicesForStream(audio_stream_type_t stream);
virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t *desc);
virtual status_t registerEffect(const effect_descriptor_t *desc,
audio_io_handle_t io,
uint32_t strategy,
int session,
int id);
virtual status_t unregisterEffect(int id);
virtual status_t setEffectEnabled(int id, bool enabled);
virtual bool isStreamActive(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
virtual bool isStreamActiveRemotely(audio_stream_type_t stream, uint32_t inPastMs = 0) const;
virtual bool isSourceActive(audio_source_t source) const;
virtual status_t queryDefaultPreProcessing(int audioSession,
effect_descriptor_t *descriptors,
uint32_t *count);
virtual status_t onTransact(
uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags);
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
// RefBase
virtual void onFirstRef();
//
// Helpers for the struct audio_policy_service_ops implementation.
// This is used by the audio policy manager for certain operations that
// are implemented by the policy service.
//
virtual void setParameters(audio_io_handle_t ioHandle,
const char *keyValuePairs,
int delayMs);
virtual status_t setStreamVolume(audio_stream_type_t stream,
float volume,
audio_io_handle_t output,
int delayMs = 0);
virtual status_t startTone(audio_policy_tone_t tone, audio_stream_type_t stream);
virtual status_t stopTone();
virtual status_t setVoiceVolume(float volume, int delayMs = 0);
virtual bool isOffloadSupported(const audio_offload_info_t &config);
virtual status_t listAudioPorts(audio_port_role_t role,
audio_port_type_t type,
unsigned int *num_ports,
struct audio_port *ports,
unsigned int *generation);
virtual status_t getAudioPort(struct audio_port *port);
virtual status_t createAudioPatch(const struct audio_patch *patch,
audio_patch_handle_t *handle);
virtual status_t releaseAudioPatch(audio_patch_handle_t handle);
virtual status_t listAudioPatches(unsigned int *num_patches,
struct audio_patch *patches,
unsigned int *generation);
virtual status_t setAudioPortConfig(const struct audio_port_config *config);
virtual void registerClient(const sp<IAudioPolicyServiceClient>& client);
virtual void setAudioPortCallbacksEnabled(bool enabled);
virtual status_t acquireSoundTriggerSession(audio_session_t *session,
audio_io_handle_t *ioHandle,
audio_devices_t *device);
virtual status_t releaseSoundTriggerSession(audio_session_t session);
virtual audio_mode_t getPhoneState();
virtual status_t registerPolicyMixes(Vector<AudioMix> mixes, bool registration);
virtual status_t startAudioSource(const struct audio_port_config *source,
const audio_attributes_t *attributes,
audio_io_handle_t *handle);
virtual status_t stopAudioSource(audio_io_handle_t handle);
status_t doStopOutput(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t session);
void doReleaseOutput(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t session);
status_t clientCreateAudioPatch(const struct audio_patch *patch,
audio_patch_handle_t *handle,
int delayMs);
status_t clientReleaseAudioPatch(audio_patch_handle_t handle,
int delayMs);
virtual status_t clientSetAudioPortConfig(const struct audio_port_config *config,
int delayMs);
void removeNotificationClient(uid_t uid);
void onAudioPortListUpdate();
void doOnAudioPortListUpdate();
void onAudioPatchListUpdate();
void doOnAudioPatchListUpdate();
void onDynamicPolicyMixStateUpdate(String8 regId, int32_t state);
void doOnDynamicPolicyMixStateUpdate(String8 regId, int32_t state);
private:
AudioPolicyService() ANDROID_API;
virtual ~AudioPolicyService();
status_t dumpInternals(int fd);
// Thread used for tone playback and to send audio config commands to audio flinger
// For tone playback, using a separate thread is necessary to avoid deadlock with mLock because
// startTone() and stopTone() are normally called with mLock locked and requesting a tone start
// or stop will cause calls to AudioPolicyService and an attempt to lock mLock.
// For audio config commands, it is necessary because audio flinger requires that the calling
// process (user) has permission to modify audio settings.
class AudioCommandThread : public Thread {
class AudioCommand;
public:
// commands for tone AudioCommand
enum {
START_TONE,
STOP_TONE,
SET_VOLUME,
SET_PARAMETERS,
SET_VOICE_VOLUME,
STOP_OUTPUT,
RELEASE_OUTPUT,
CREATE_AUDIO_PATCH,
RELEASE_AUDIO_PATCH,
UPDATE_AUDIOPORT_LIST,
UPDATE_AUDIOPATCH_LIST,
SET_AUDIOPORT_CONFIG,
DYN_POLICY_MIX_STATE_UPDATE
};
AudioCommandThread (String8 name, const wp<AudioPolicyService>& service);
virtual ~AudioCommandThread();
status_t dump(int fd);
// Thread virtuals
virtual void onFirstRef();
virtual bool threadLoop();
void exit();
void startToneCommand(ToneGenerator::tone_type type,
audio_stream_type_t stream);
void stopToneCommand();
status_t volumeCommand(audio_stream_type_t stream, float volume,
audio_io_handle_t output, int delayMs = 0);
status_t parametersCommand(audio_io_handle_t ioHandle,
const char *keyValuePairs, int delayMs = 0);
status_t voiceVolumeCommand(float volume, int delayMs = 0);
void stopOutputCommand(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t session);
void releaseOutputCommand(audio_io_handle_t output,
audio_stream_type_t stream,
audio_session_t session);
status_t sendCommand(sp<AudioCommand>& command, int delayMs = 0);
void insertCommand_l(sp<AudioCommand>& command, int delayMs = 0);
status_t createAudioPatchCommand(const struct audio_patch *patch,
audio_patch_handle_t *handle,
int delayMs);
status_t releaseAudioPatchCommand(audio_patch_handle_t handle,
int delayMs);
void updateAudioPortListCommand();
void updateAudioPatchListCommand();
status_t setAudioPortConfigCommand(const struct audio_port_config *config,
int delayMs);
void dynamicPolicyMixStateUpdateCommand(String8 regId, int32_t state);
void insertCommand_l(AudioCommand *command, int delayMs = 0);
private:
class AudioCommandData;
// descriptor for requested tone playback event
class AudioCommand: public RefBase {
public:
AudioCommand()
: mCommand(-1), mStatus(NO_ERROR), mWaitStatus(false) {}
void dump(char* buffer, size_t size);
int mCommand; // START_TONE, STOP_TONE ...
nsecs_t mTime; // time stamp
Mutex mLock; // mutex associated to mCond
Condition mCond; // condition for status return
status_t mStatus; // command status
bool mWaitStatus; // true if caller is waiting for status
sp<AudioCommandData> mParam; // command specific parameter data
};
class AudioCommandData: public RefBase {
public:
virtual ~AudioCommandData() {}
protected:
AudioCommandData() {}
};
class ToneData : public AudioCommandData {
public:
ToneGenerator::tone_type mType; // tone type (START_TONE only)
audio_stream_type_t mStream; // stream type (START_TONE only)
};
class VolumeData : public AudioCommandData {
public:
audio_stream_type_t mStream;
float mVolume;
audio_io_handle_t mIO;
};
class ParametersData : public AudioCommandData {
public:
audio_io_handle_t mIO;
String8 mKeyValuePairs;
};
class VoiceVolumeData : public AudioCommandData {
public:
float mVolume;
};
class StopOutputData : public AudioCommandData {
public:
audio_io_handle_t mIO;
audio_stream_type_t mStream;
audio_session_t mSession;
};
class ReleaseOutputData : public AudioCommandData {
public:
audio_io_handle_t mIO;
audio_stream_type_t mStream;
audio_session_t mSession;
};
class CreateAudioPatchData : public AudioCommandData {
public:
struct audio_patch mPatch;
audio_patch_handle_t mHandle;
};
class ReleaseAudioPatchData : public AudioCommandData {
public:
audio_patch_handle_t mHandle;
};
class SetAudioPortConfigData : public AudioCommandData {
public:
struct audio_port_config mConfig;
};
class DynPolicyMixStateUpdateData : public AudioCommandData {
public:
String8 mRegId;
int32_t mState;
};
Mutex mLock;
Condition mWaitWorkCV;
Vector < sp<AudioCommand> > mAudioCommands; // list of pending commands
ToneGenerator *mpToneGenerator; // the tone generator
sp<AudioCommand> mLastCommand; // last processed command (used by dump)
String8 mName; // string used by wake lock fo delayed commands
wp<AudioPolicyService> mService;
};
class AudioPolicyClient : public AudioPolicyClientInterface
{
public:
AudioPolicyClient(AudioPolicyService *service) : mAudioPolicyService(service) {}
virtual ~AudioPolicyClient() {}
//
// Audio HW module functions
//
// loads a HW module.
virtual audio_module_handle_t loadHwModule(const char *name);
//
// Audio output Control functions
//
// opens an audio output with the requested parameters. The parameter values can indicate to use the default values
// in case the audio policy manager has no specific requirements for the output being opened.
// When the function returns, the parameter values reflect the actual values used by the audio hardware output stream.
// The audio policy manager can check if the proposed parameters are suitable or not and act accordingly.
virtual status_t openOutput(audio_module_handle_t module,
audio_io_handle_t *output,
audio_config_t *config,
audio_devices_t *devices,
const String8& address,
uint32_t *latencyMs,
audio_output_flags_t flags);
// creates a special output that is duplicated to the two outputs passed as arguments. The duplication is performed by
// a special mixer thread in the AudioFlinger.
virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, audio_io_handle_t output2);
// closes the output stream
virtual status_t closeOutput(audio_io_handle_t output);
// suspends the output. When an output is suspended, the corresponding audio hardware output stream is placed in
// standby and the AudioTracks attached to the mixer thread are still processed but the output mix is discarded.
virtual status_t suspendOutput(audio_io_handle_t output);
// restores a suspended output.
virtual status_t restoreOutput(audio_io_handle_t output);
//
// Audio input Control functions
//
// opens an audio input
virtual audio_io_handle_t openInput(audio_module_handle_t module,
audio_io_handle_t *input,
audio_config_t *config,
audio_devices_t *devices,
const String8& address,
audio_source_t source,
audio_input_flags_t flags);
// closes an audio input
virtual status_t closeInput(audio_io_handle_t input);
//
// misc control functions
//
// set a stream volume for a particular output. For the same user setting, a given stream type can have different volumes
// for each output (destination device) it is attached to.
virtual status_t setStreamVolume(audio_stream_type_t stream, float volume, audio_io_handle_t output, int delayMs = 0);
// invalidate a stream type, causing a reroute to an unspecified new output
virtual status_t invalidateStream(audio_stream_type_t stream);
// function enabling to send proprietary informations directly from audio policy manager to audio hardware interface.
virtual void setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs, int delayMs = 0);
// function enabling to receive proprietary informations directly from audio hardware interface to audio policy manager.
virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys);
// request the playback of a tone on the specified stream: used for instance to replace notification sounds when playing
// over a telephony device during a phone call.
virtual status_t startTone(audio_policy_tone_t tone, audio_stream_type_t stream);
virtual status_t stopTone();
// set down link audio volume.
virtual status_t setVoiceVolume(float volume, int delayMs = 0);
// move effect to the specified output
virtual status_t moveEffects(int session,
audio_io_handle_t srcOutput,
audio_io_handle_t dstOutput);
/* Create a patch between several source and sink ports */
virtual status_t createAudioPatch(const struct audio_patch *patch,
audio_patch_handle_t *handle,
int delayMs);
/* Release a patch */
virtual status_t releaseAudioPatch(audio_patch_handle_t handle,
int delayMs);
/* Set audio port configuration */
virtual status_t setAudioPortConfig(const struct audio_port_config *config, int delayMs);
virtual void onAudioPortListUpdate();
virtual void onAudioPatchListUpdate();
virtual void onDynamicPolicyMixStateUpdate(String8 regId, int32_t state);
virtual audio_unique_id_t newAudioUniqueId();
private:
AudioPolicyService *mAudioPolicyService;
};
// --- Notification Client ---
class NotificationClient : public IBinder::DeathRecipient {
public:
NotificationClient(const sp<AudioPolicyService>& service,
const sp<IAudioPolicyServiceClient>& client,
uid_t uid);
virtual ~NotificationClient();
void onAudioPortListUpdate();
void onAudioPatchListUpdate();
void onDynamicPolicyMixStateUpdate(String8 regId, int32_t state);
void setAudioPortCallbacksEnabled(bool enabled);
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
private:
NotificationClient(const NotificationClient&);
NotificationClient& operator = (const NotificationClient&);
const wp<AudioPolicyService> mService;
const uid_t mUid;
const sp<IAudioPolicyServiceClient> mAudioPolicyServiceClient;
bool mAudioPortCallbacksEnabled;
};
// Internal dump utilities.
status_t dumpPermissionDenial(int fd);
mutable Mutex mLock; // prevents concurrent access to AudioPolicy manager functions changing
// device connection state or routing
sp<AudioCommandThread> mAudioCommandThread; // audio commands thread
sp<AudioCommandThread> mTonePlaybackThread; // tone playback thread
sp<AudioCommandThread> mOutputCommandThread; // process stop and release output
struct audio_policy_device *mpAudioPolicyDev;
struct audio_policy *mpAudioPolicy;
AudioPolicyInterface *mAudioPolicyManager;
AudioPolicyClient *mAudioPolicyClient;
DefaultKeyedVector< uid_t, sp<NotificationClient> > mNotificationClients;
Mutex mNotificationClientsLock; // protects mNotificationClients
// Manage all effects configured in audio_effects.conf
sp<AudioPolicyEffects> mAudioPolicyEffects;
audio_mode_t mPhoneState;
};
}; // namespace android
#endif // ANDROID_AUDIOPOLICYSERVICE_H