| /* |
| ** |
| ** Copyright 2012, The Android Open Source Project |
| ** |
| ** Licensed under the Apache License, Version 2.0 (the "License"); |
| ** you may not use this file except in compliance with the License. |
| ** You may obtain a copy of the License at |
| ** |
| ** http://www.apache.org/licenses/LICENSE-2.0 |
| ** |
| ** Unless required by applicable law or agreed to in writing, software |
| ** distributed under the License is distributed on an "AS IS" BASIS, |
| ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| ** See the License for the specific language governing permissions and |
| ** limitations under the License. |
| */ |
| |
| #ifndef INCLUDING_FROM_AUDIOFLINGER_H |
| #error This header file should only be included from AudioFlinger.h |
| #endif |
| |
| class ThreadBase : public Thread { |
| public: |
| |
| #include "TrackBase.h" |
| |
| enum type_t { |
| MIXER, // Thread class is MixerThread |
| DIRECT, // Thread class is DirectOutputThread |
| DUPLICATING, // Thread class is DuplicatingThread |
| RECORD, // Thread class is RecordThread |
| OFFLOAD // Thread class is OffloadThread |
| }; |
| |
| static const char *threadTypeToString(type_t type); |
| |
| ThreadBase(const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, |
| audio_devices_t outDevice, audio_devices_t inDevice, type_t type, |
| bool systemReady); |
| virtual ~ThreadBase(); |
| |
| virtual status_t readyToRun(); |
| |
| void dumpBase(int fd, const Vector<String16>& args); |
| void dumpEffectChains(int fd, const Vector<String16>& args); |
| |
| void clearPowerManager(); |
| |
| // base for record and playback |
| enum { |
| CFG_EVENT_IO, |
| CFG_EVENT_PRIO, |
| CFG_EVENT_SET_PARAMETER, |
| CFG_EVENT_CREATE_AUDIO_PATCH, |
| CFG_EVENT_RELEASE_AUDIO_PATCH, |
| }; |
| |
| class ConfigEventData: public RefBase { |
| public: |
| virtual ~ConfigEventData() {} |
| |
| virtual void dump(char *buffer, size_t size) = 0; |
| protected: |
| ConfigEventData() {} |
| }; |
| |
| // Config event sequence by client if status needed (e.g binder thread calling setParameters()): |
| // 1. create SetParameterConfigEvent. This sets mWaitStatus in config event |
| // 2. Lock mLock |
| // 3. Call sendConfigEvent_l(): Append to mConfigEvents and mWaitWorkCV.signal |
| // 4. sendConfigEvent_l() reads status from event->mStatus; |
| // 5. sendConfigEvent_l() returns status |
| // 6. Unlock |
| // |
| // Parameter sequence by server: threadLoop calling processConfigEvents_l(): |
| // 1. Lock mLock |
| // 2. If there is an entry in mConfigEvents proceed ... |
| // 3. Read first entry in mConfigEvents |
| // 4. Remove first entry from mConfigEvents |
| // 5. Process |
| // 6. Set event->mStatus |
| // 7. event->mCond.signal |
| // 8. Unlock |
| |
| class ConfigEvent: public RefBase { |
| public: |
| virtual ~ConfigEvent() {} |
| |
| void dump(char *buffer, size_t size) { mData->dump(buffer, size); } |
| |
| const int mType; // event type e.g. CFG_EVENT_IO |
| Mutex mLock; // mutex associated with mCond |
| Condition mCond; // condition for status return |
| status_t mStatus; // status communicated to sender |
| bool mWaitStatus; // true if sender is waiting for status |
| bool mRequiresSystemReady; // true if must wait for system ready to enter event queue |
| sp<ConfigEventData> mData; // event specific parameter data |
| |
| protected: |
| ConfigEvent(int type, bool requiresSystemReady = false) : |
| mType(type), mStatus(NO_ERROR), mWaitStatus(false), |
| mRequiresSystemReady(requiresSystemReady), mData(NULL) {} |
| }; |
| |
| class IoConfigEventData : public ConfigEventData { |
| public: |
| IoConfigEventData(audio_io_config_event event, pid_t pid) : |
| mEvent(event), mPid(pid) {} |
| |
| virtual void dump(char *buffer, size_t size) { |
| snprintf(buffer, size, "IO event: event %d\n", mEvent); |
| } |
| |
| const audio_io_config_event mEvent; |
| const pid_t mPid; |
| }; |
| |
| class IoConfigEvent : public ConfigEvent { |
| public: |
| IoConfigEvent(audio_io_config_event event, pid_t pid) : |
| ConfigEvent(CFG_EVENT_IO) { |
| mData = new IoConfigEventData(event, pid); |
| } |
| virtual ~IoConfigEvent() {} |
| }; |
| |
| class PrioConfigEventData : public ConfigEventData { |
| public: |
| PrioConfigEventData(pid_t pid, pid_t tid, int32_t prio) : |
| mPid(pid), mTid(tid), mPrio(prio) {} |
| |
| virtual void dump(char *buffer, size_t size) { |
| snprintf(buffer, size, "Prio event: pid %d, tid %d, prio %d\n", mPid, mTid, mPrio); |
| } |
| |
| const pid_t mPid; |
| const pid_t mTid; |
| const int32_t mPrio; |
| }; |
| |
| class PrioConfigEvent : public ConfigEvent { |
| public: |
| PrioConfigEvent(pid_t pid, pid_t tid, int32_t prio) : |
| ConfigEvent(CFG_EVENT_PRIO, true) { |
| mData = new PrioConfigEventData(pid, tid, prio); |
| } |
| virtual ~PrioConfigEvent() {} |
| }; |
| |
| class SetParameterConfigEventData : public ConfigEventData { |
| public: |
| SetParameterConfigEventData(String8 keyValuePairs) : |
| mKeyValuePairs(keyValuePairs) {} |
| |
| virtual void dump(char *buffer, size_t size) { |
| snprintf(buffer, size, "KeyValue: %s\n", mKeyValuePairs.string()); |
| } |
| |
| const String8 mKeyValuePairs; |
| }; |
| |
| class SetParameterConfigEvent : public ConfigEvent { |
| public: |
| SetParameterConfigEvent(String8 keyValuePairs) : |
| ConfigEvent(CFG_EVENT_SET_PARAMETER) { |
| mData = new SetParameterConfigEventData(keyValuePairs); |
| mWaitStatus = true; |
| } |
| virtual ~SetParameterConfigEvent() {} |
| }; |
| |
| class CreateAudioPatchConfigEventData : public ConfigEventData { |
| public: |
| CreateAudioPatchConfigEventData(const struct audio_patch patch, |
| audio_patch_handle_t handle) : |
| mPatch(patch), mHandle(handle) {} |
| |
| virtual void dump(char *buffer, size_t size) { |
| snprintf(buffer, size, "Patch handle: %u\n", mHandle); |
| } |
| |
| const struct audio_patch mPatch; |
| audio_patch_handle_t mHandle; |
| }; |
| |
| class CreateAudioPatchConfigEvent : public ConfigEvent { |
| public: |
| CreateAudioPatchConfigEvent(const struct audio_patch patch, |
| audio_patch_handle_t handle) : |
| ConfigEvent(CFG_EVENT_CREATE_AUDIO_PATCH) { |
| mData = new CreateAudioPatchConfigEventData(patch, handle); |
| mWaitStatus = true; |
| } |
| virtual ~CreateAudioPatchConfigEvent() {} |
| }; |
| |
| class ReleaseAudioPatchConfigEventData : public ConfigEventData { |
| public: |
| ReleaseAudioPatchConfigEventData(const audio_patch_handle_t handle) : |
| mHandle(handle) {} |
| |
| virtual void dump(char *buffer, size_t size) { |
| snprintf(buffer, size, "Patch handle: %u\n", mHandle); |
| } |
| |
| audio_patch_handle_t mHandle; |
| }; |
| |
| class ReleaseAudioPatchConfigEvent : public ConfigEvent { |
| public: |
| ReleaseAudioPatchConfigEvent(const audio_patch_handle_t handle) : |
| ConfigEvent(CFG_EVENT_RELEASE_AUDIO_PATCH) { |
| mData = new ReleaseAudioPatchConfigEventData(handle); |
| mWaitStatus = true; |
| } |
| virtual ~ReleaseAudioPatchConfigEvent() {} |
| }; |
| |
| class PMDeathRecipient : public IBinder::DeathRecipient { |
| public: |
| PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {} |
| virtual ~PMDeathRecipient() {} |
| |
| // IBinder::DeathRecipient |
| virtual void binderDied(const wp<IBinder>& who); |
| |
| private: |
| PMDeathRecipient(const PMDeathRecipient&); |
| PMDeathRecipient& operator = (const PMDeathRecipient&); |
| |
| wp<ThreadBase> mThread; |
| }; |
| |
| virtual status_t initCheck() const = 0; |
| |
| // static externally-visible |
| type_t type() const { return mType; } |
| bool isDuplicating() const { return (mType == DUPLICATING); } |
| |
| audio_io_handle_t id() const { return mId;} |
| |
| // dynamic externally-visible |
| uint32_t sampleRate() const { return mSampleRate; } |
| audio_channel_mask_t channelMask() const { return mChannelMask; } |
| audio_format_t format() const { return mHALFormat; } |
| uint32_t channelCount() const { return mChannelCount; } |
| // Called by AudioFlinger::frameCount(audio_io_handle_t output) and effects, |
| // and returns the [normal mix] buffer's frame count. |
| virtual size_t frameCount() const = 0; |
| size_t frameSize() const { return mFrameSize; } |
| |
| // Should be "virtual status_t requestExitAndWait()" and override same |
| // method in Thread, but Thread::requestExitAndWait() is not yet virtual. |
| void exit(); |
| virtual bool checkForNewParameter_l(const String8& keyValuePair, |
| status_t& status) = 0; |
| virtual status_t setParameters(const String8& keyValuePairs); |
| virtual String8 getParameters(const String8& keys) = 0; |
| virtual void ioConfigChanged(audio_io_config_event event, pid_t pid = 0) = 0; |
| // sendConfigEvent_l() must be called with ThreadBase::mLock held |
| // Can temporarily release the lock if waiting for a reply from |
| // processConfigEvents_l(). |
| status_t sendConfigEvent_l(sp<ConfigEvent>& event); |
| void sendIoConfigEvent(audio_io_config_event event, pid_t pid = 0); |
| void sendIoConfigEvent_l(audio_io_config_event event, pid_t pid = 0); |
| void sendPrioConfigEvent(pid_t pid, pid_t tid, int32_t prio); |
| void sendPrioConfigEvent_l(pid_t pid, pid_t tid, int32_t prio); |
| status_t sendSetParameterConfigEvent_l(const String8& keyValuePair); |
| status_t sendCreateAudioPatchConfigEvent(const struct audio_patch *patch, |
| audio_patch_handle_t *handle); |
| status_t sendReleaseAudioPatchConfigEvent(audio_patch_handle_t handle); |
| void processConfigEvents_l(); |
| virtual void cacheParameters_l() = 0; |
| virtual status_t createAudioPatch_l(const struct audio_patch *patch, |
| audio_patch_handle_t *handle) = 0; |
| virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle) = 0; |
| virtual void getAudioPortConfig(struct audio_port_config *config) = 0; |
| |
| |
| // see note at declaration of mStandby, mOutDevice and mInDevice |
| bool standby() const { return mStandby; } |
| audio_devices_t outDevice() const { return mOutDevice; } |
| audio_devices_t inDevice() const { return mInDevice; } |
| |
| virtual audio_stream_t* stream() const = 0; |
| |
| sp<EffectHandle> createEffect_l( |
| const sp<AudioFlinger::Client>& client, |
| const sp<IEffectClient>& effectClient, |
| int32_t priority, |
| int sessionId, |
| effect_descriptor_t *desc, |
| int *enabled, |
| status_t *status /*non-NULL*/); |
| |
| // return values for hasAudioSession (bit field) |
| enum effect_state { |
| EFFECT_SESSION = 0x1, // the audio session corresponds to at least one |
| // effect |
| TRACK_SESSION = 0x2 // the audio session corresponds to at least one |
| // track |
| }; |
| |
| // get effect chain corresponding to session Id. |
| sp<EffectChain> getEffectChain(int sessionId); |
| // same as getEffectChain() but must be called with ThreadBase mutex locked |
| sp<EffectChain> getEffectChain_l(int sessionId) const; |
| // add an effect chain to the chain list (mEffectChains) |
| virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0; |
| // remove an effect chain from the chain list (mEffectChains) |
| virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0; |
| // lock all effect chains Mutexes. Must be called before releasing the |
| // ThreadBase mutex before processing the mixer and effects. This guarantees the |
| // integrity of the chains during the process. |
| // Also sets the parameter 'effectChains' to current value of mEffectChains. |
| void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains); |
| // unlock effect chains after process |
| void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains); |
| // get a copy of mEffectChains vector |
| Vector< sp<EffectChain> > getEffectChains_l() const { return mEffectChains; }; |
| // set audio mode to all effect chains |
| void setMode(audio_mode_t mode); |
| // get effect module with corresponding ID on specified audio session |
| sp<AudioFlinger::EffectModule> getEffect(int sessionId, int effectId); |
| sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId); |
| // add and effect module. Also creates the effect chain is none exists for |
| // the effects audio session |
| status_t addEffect_l(const sp< EffectModule>& effect); |
| // remove and effect module. Also removes the effect chain is this was the last |
| // effect |
| void removeEffect_l(const sp< EffectModule>& effect); |
| // detach all tracks connected to an auxiliary effect |
| virtual void detachAuxEffect_l(int effectId __unused) {} |
| // returns either EFFECT_SESSION if effects on this audio session exist in one |
| // chain, or TRACK_SESSION if tracks on this audio session exist, or both |
| virtual uint32_t hasAudioSession(int sessionId) const = 0; |
| // the value returned by default implementation is not important as the |
| // strategy is only meaningful for PlaybackThread which implements this method |
| virtual uint32_t getStrategyForSession_l(int sessionId __unused) { return 0; } |
| |
| // suspend or restore effect according to the type of effect passed. a NULL |
| // type pointer means suspend all effects in the session |
| void setEffectSuspended(const effect_uuid_t *type, |
| bool suspend, |
| int sessionId = AUDIO_SESSION_OUTPUT_MIX); |
| // check if some effects must be suspended/restored when an effect is enabled |
| // or disabled |
| void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect, |
| bool enabled, |
| int sessionId = AUDIO_SESSION_OUTPUT_MIX); |
| void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect, |
| bool enabled, |
| int sessionId = AUDIO_SESSION_OUTPUT_MIX); |
| |
| virtual status_t setSyncEvent(const sp<SyncEvent>& event) = 0; |
| virtual bool isValidSyncEvent(const sp<SyncEvent>& event) const = 0; |
| |
| // Return a reference to a per-thread heap which can be used to allocate IMemory |
| // objects that will be read-only to client processes, read/write to mediaserver, |
| // and shared by all client processes of the thread. |
| // The heap is per-thread rather than common across all threads, because |
| // clients can't be trusted not to modify the offset of the IMemory they receive. |
| // If a thread does not have such a heap, this method returns 0. |
| virtual sp<MemoryDealer> readOnlyHeap() const { return 0; } |
| |
| virtual sp<IMemory> pipeMemory() const { return 0; } |
| |
| void systemReady(); |
| |
| mutable Mutex mLock; |
| |
| protected: |
| |
| // entry describing an effect being suspended in mSuspendedSessions keyed vector |
| class SuspendedSessionDesc : public RefBase { |
| public: |
| SuspendedSessionDesc() : mRefCount(0) {} |
| |
| int mRefCount; // number of active suspend requests |
| effect_uuid_t mType; // effect type UUID |
| }; |
| |
| void acquireWakeLock(int uid = -1); |
| void acquireWakeLock_l(int uid = -1); |
| void releaseWakeLock(); |
| void releaseWakeLock_l(); |
| void updateWakeLockUids(const SortedVector<int> &uids); |
| void updateWakeLockUids_l(const SortedVector<int> &uids); |
| void getPowerManager_l(); |
| void setEffectSuspended_l(const effect_uuid_t *type, |
| bool suspend, |
| int sessionId); |
| // updated mSuspendedSessions when an effect suspended or restored |
| void updateSuspendedSessions_l(const effect_uuid_t *type, |
| bool suspend, |
| int sessionId); |
| // check if some effects must be suspended when an effect chain is added |
| void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain); |
| |
| String16 getWakeLockTag(); |
| |
| virtual void preExit() { } |
| |
| friend class AudioFlinger; // for mEffectChains |
| |
| const type_t mType; |
| |
| // Used by parameters, config events, addTrack_l, exit |
| Condition mWaitWorkCV; |
| |
| const sp<AudioFlinger> mAudioFlinger; |
| |
| // updated by PlaybackThread::readOutputParameters_l() or |
| // RecordThread::readInputParameters_l() |
| uint32_t mSampleRate; |
| size_t mFrameCount; // output HAL, direct output, record |
| audio_channel_mask_t mChannelMask; |
| uint32_t mChannelCount; |
| size_t mFrameSize; |
| // not HAL frame size, this is for output sink (to pipe to fast mixer) |
| audio_format_t mFormat; // Source format for Recording and |
| // Sink format for Playback. |
| // Sink format may be different than |
| // HAL format if Fastmixer is used. |
| audio_format_t mHALFormat; |
| size_t mBufferSize; // HAL buffer size for read() or write() |
| |
| Vector< sp<ConfigEvent> > mConfigEvents; |
| Vector< sp<ConfigEvent> > mPendingConfigEvents; // events awaiting system ready |
| |
| // These fields are written and read by thread itself without lock or barrier, |
| // and read by other threads without lock or barrier via standby(), outDevice() |
| // and inDevice(). |
| // Because of the absence of a lock or barrier, any other thread that reads |
| // these fields must use the information in isolation, or be prepared to deal |
| // with possibility that it might be inconsistent with other information. |
| bool mStandby; // Whether thread is currently in standby. |
| audio_devices_t mOutDevice; // output device |
| audio_devices_t mInDevice; // input device |
| audio_devices_t mPrevOutDevice; // previous output device |
| audio_devices_t mPrevInDevice; // previous input device |
| struct audio_patch mPatch; |
| audio_source_t mAudioSource; |
| |
| const audio_io_handle_t mId; |
| Vector< sp<EffectChain> > mEffectChains; |
| |
| static const int kThreadNameLength = 16; // prctl(PR_SET_NAME) limit |
| char mThreadName[kThreadNameLength]; // guaranteed NUL-terminated |
| sp<IPowerManager> mPowerManager; |
| sp<IBinder> mWakeLockToken; |
| const sp<PMDeathRecipient> mDeathRecipient; |
| // list of suspended effects per session and per type. The first vector is |
| // keyed by session ID, the second by type UUID timeLow field |
| KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > |
| mSuspendedSessions; |
| static const size_t kLogSize = 4 * 1024; |
| sp<NBLog::Writer> mNBLogWriter; |
| bool mSystemReady; |
| }; |
| |
| // --- PlaybackThread --- |
| class PlaybackThread : public ThreadBase { |
| public: |
| |
| #include "PlaybackTracks.h" |
| |
| enum mixer_state { |
| MIXER_IDLE, // no active tracks |
| MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready |
| MIXER_TRACKS_READY, // at least one active track, and at least one track has data |
| MIXER_DRAIN_TRACK, // drain currently playing track |
| MIXER_DRAIN_ALL, // fully drain the hardware |
| // standby mode does not have an enum value |
| // suspend by audio policy manager is orthogonal to mixer state |
| }; |
| |
| // retry count before removing active track in case of underrun on offloaded thread: |
| // we need to make sure that AudioTrack client has enough time to send large buffers |
| //FIXME may be more appropriate if expressed in time units. Need to revise how underrun is handled |
| // for offloaded tracks |
| static const int8_t kMaxTrackRetriesOffload = 20; |
| |
| PlaybackThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, |
| audio_io_handle_t id, audio_devices_t device, type_t type, bool systemReady); |
| virtual ~PlaybackThread(); |
| |
| void dump(int fd, const Vector<String16>& args); |
| |
| // Thread virtuals |
| virtual bool threadLoop(); |
| |
| // RefBase |
| virtual void onFirstRef(); |
| |
| protected: |
| // Code snippets that were lifted up out of threadLoop() |
| virtual void threadLoop_mix() = 0; |
| virtual void threadLoop_sleepTime() = 0; |
| virtual ssize_t threadLoop_write(); |
| virtual void threadLoop_drain(); |
| virtual void threadLoop_standby(); |
| virtual void threadLoop_exit(); |
| virtual void threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove); |
| |
| // prepareTracks_l reads and writes mActiveTracks, and returns |
| // the pending set of tracks to remove via Vector 'tracksToRemove'. The caller |
| // is responsible for clearing or destroying this Vector later on, when it |
| // is safe to do so. That will drop the final ref count and destroy the tracks. |
| virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0; |
| void removeTracks_l(const Vector< sp<Track> >& tracksToRemove); |
| |
| void writeCallback(); |
| void resetWriteBlocked(uint32_t sequence); |
| void drainCallback(); |
| void resetDraining(uint32_t sequence); |
| |
| static int asyncCallback(stream_callback_event_t event, void *param, void *cookie); |
| |
| virtual bool waitingAsyncCallback(); |
| virtual bool waitingAsyncCallback_l(); |
| virtual bool shouldStandby_l(); |
| virtual void onAddNewTrack_l(); |
| |
| // ThreadBase virtuals |
| virtual void preExit(); |
| |
| public: |
| |
| virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; } |
| |
| // return estimated latency in milliseconds, as reported by HAL |
| uint32_t latency() const; |
| // same, but lock must already be held |
| uint32_t latency_l() const; |
| |
| void setMasterVolume(float value); |
| void setMasterMute(bool muted); |
| |
| void setStreamVolume(audio_stream_type_t stream, float value); |
| void setStreamMute(audio_stream_type_t stream, bool muted); |
| |
| float streamVolume(audio_stream_type_t stream) const; |
| |
| sp<Track> createTrack_l( |
| const sp<AudioFlinger::Client>& client, |
| audio_stream_type_t streamType, |
| uint32_t sampleRate, |
| audio_format_t format, |
| audio_channel_mask_t channelMask, |
| size_t *pFrameCount, |
| const sp<IMemory>& sharedBuffer, |
| int sessionId, |
| IAudioFlinger::track_flags_t *flags, |
| pid_t tid, |
| int uid, |
| status_t *status /*non-NULL*/); |
| |
| AudioStreamOut* getOutput() const; |
| AudioStreamOut* clearOutput(); |
| virtual audio_stream_t* stream() const; |
| |
| // a very large number of suspend() will eventually wraparound, but unlikely |
| void suspend() { (void) android_atomic_inc(&mSuspended); } |
| void restore() |
| { |
| // if restore() is done without suspend(), get back into |
| // range so that the next suspend() will operate correctly |
| if (android_atomic_dec(&mSuspended) <= 0) { |
| android_atomic_release_store(0, &mSuspended); |
| } |
| } |
| bool isSuspended() const |
| { return android_atomic_acquire_load(&mSuspended) > 0; } |
| |
| virtual String8 getParameters(const String8& keys); |
| virtual void ioConfigChanged(audio_io_config_event event, pid_t pid = 0); |
| status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames); |
| // FIXME rename mixBuffer() to sinkBuffer() and remove int16_t* dependency. |
| // Consider also removing and passing an explicit mMainBuffer initialization |
| // parameter to AF::PlaybackThread::Track::Track(). |
| int16_t *mixBuffer() const { |
| return reinterpret_cast<int16_t *>(mSinkBuffer); }; |
| |
| virtual void detachAuxEffect_l(int effectId); |
| status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track, |
| int EffectId); |
| status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track, |
| int EffectId); |
| |
| virtual status_t addEffectChain_l(const sp<EffectChain>& chain); |
| virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); |
| virtual uint32_t hasAudioSession(int sessionId) const; |
| virtual uint32_t getStrategyForSession_l(int sessionId); |
| |
| |
| virtual status_t setSyncEvent(const sp<SyncEvent>& event); |
| virtual bool isValidSyncEvent(const sp<SyncEvent>& event) const; |
| |
| // called with AudioFlinger lock held |
| void invalidateTracks(audio_stream_type_t streamType); |
| |
| virtual size_t frameCount() const { return mNormalFrameCount; } |
| |
| // Return's the HAL's frame count i.e. fast mixer buffer size. |
| size_t frameCountHAL() const { return mFrameCount; } |
| |
| status_t getTimestamp_l(AudioTimestamp& timestamp); |
| |
| void addPatchTrack(const sp<PatchTrack>& track); |
| void deletePatchTrack(const sp<PatchTrack>& track); |
| |
| virtual void getAudioPortConfig(struct audio_port_config *config); |
| |
| protected: |
| // updated by readOutputParameters_l() |
| size_t mNormalFrameCount; // normal mixer and effects |
| |
| bool mThreadThrottle; // throttle the thread processing |
| uint32_t mThreadThrottleTimeMs; // throttle time for MIXER threads |
| uint32_t mThreadThrottleEndMs; // notify once per throttling |
| uint32_t mHalfBufferMs; // half the buffer size in milliseconds |
| |
| void* mSinkBuffer; // frame size aligned sink buffer |
| |
| // TODO: |
| // Rearrange the buffer info into a struct/class with |
| // clear, copy, construction, destruction methods. |
| // |
| // mSinkBuffer also has associated with it: |
| // |
| // mSinkBufferSize: Sink Buffer Size |
| // mFormat: Sink Buffer Format |
| |
| // Mixer Buffer (mMixerBuffer*) |
| // |
| // In the case of floating point or multichannel data, which is not in the |
| // sink format, it is required to accumulate in a higher precision or greater channel count |
| // buffer before downmixing or data conversion to the sink buffer. |
| |
| // Set to "true" to enable the Mixer Buffer otherwise mixer output goes to sink buffer. |
| bool mMixerBufferEnabled; |
| |
| // Storage, 32 byte aligned (may make this alignment a requirement later). |
| // Due to constraints on mNormalFrameCount, the buffer size is a multiple of 16 frames. |
| void* mMixerBuffer; |
| |
| // Size of mMixerBuffer in bytes: mNormalFrameCount * #channels * sampsize. |
| size_t mMixerBufferSize; |
| |
| // The audio format of mMixerBuffer. Set to AUDIO_FORMAT_PCM_(FLOAT|16_BIT) only. |
| audio_format_t mMixerBufferFormat; |
| |
| // An internal flag set to true by MixerThread::prepareTracks_l() |
| // when mMixerBuffer contains valid data after mixing. |
| bool mMixerBufferValid; |
| |
| // Effects Buffer (mEffectsBuffer*) |
| // |
| // In the case of effects data, which is not in the sink format, |
| // it is required to accumulate in a different buffer before data conversion |
| // to the sink buffer. |
| |
| // Set to "true" to enable the Effects Buffer otherwise effects output goes to sink buffer. |
| bool mEffectBufferEnabled; |
| |
| // Storage, 32 byte aligned (may make this alignment a requirement later). |
| // Due to constraints on mNormalFrameCount, the buffer size is a multiple of 16 frames. |
| void* mEffectBuffer; |
| |
| // Size of mEffectsBuffer in bytes: mNormalFrameCount * #channels * sampsize. |
| size_t mEffectBufferSize; |
| |
| // The audio format of mEffectsBuffer. Set to AUDIO_FORMAT_PCM_16_BIT only. |
| audio_format_t mEffectBufferFormat; |
| |
| // An internal flag set to true by MixerThread::prepareTracks_l() |
| // when mEffectsBuffer contains valid data after mixing. |
| // |
| // When this is set, all mixer data is routed into the effects buffer |
| // for any processing (including output processing). |
| bool mEffectBufferValid; |
| |
| // suspend count, > 0 means suspended. While suspended, the thread continues to pull from |
| // tracks and mix, but doesn't write to HAL. A2DP and SCO HAL implementations can't handle |
| // concurrent use of both of them, so Audio Policy Service suspends one of the threads to |
| // workaround that restriction. |
| // 'volatile' means accessed via atomic operations and no lock. |
| volatile int32_t mSuspended; |
| |
| // FIXME overflows every 6+ hours at 44.1 kHz stereo 16-bit samples |
| // mFramesWritten would be better, or 64-bit even better |
| size_t mBytesWritten; |
| private: |
| // mMasterMute is in both PlaybackThread and in AudioFlinger. When a |
| // PlaybackThread needs to find out if master-muted, it checks it's local |
| // copy rather than the one in AudioFlinger. This optimization saves a lock. |
| bool mMasterMute; |
| void setMasterMute_l(bool muted) { mMasterMute = muted; } |
| protected: |
| SortedVector< wp<Track> > mActiveTracks; // FIXME check if this could be sp<> |
| SortedVector<int> mWakeLockUids; |
| int mActiveTracksGeneration; |
| wp<Track> mLatestActiveTrack; // latest track added to mActiveTracks |
| |
| // Allocate a track name for a given channel mask. |
| // Returns name >= 0 if successful, -1 on failure. |
| virtual int getTrackName_l(audio_channel_mask_t channelMask, |
| audio_format_t format, int sessionId) = 0; |
| virtual void deleteTrackName_l(int name) = 0; |
| |
| // Time to sleep between cycles when: |
| virtual uint32_t activeSleepTimeUs() const; // mixer state MIXER_TRACKS_ENABLED |
| virtual uint32_t idleSleepTimeUs() const = 0; // mixer state MIXER_IDLE |
| virtual uint32_t suspendSleepTimeUs() const = 0; // audio policy manager suspended us |
| // No sleep when mixer state == MIXER_TRACKS_READY; relies on audio HAL stream->write() |
| // No sleep in standby mode; waits on a condition |
| |
| // Code snippets that are temporarily lifted up out of threadLoop() until the merge |
| void checkSilentMode_l(); |
| |
| // Non-trivial for DUPLICATING only |
| virtual void saveOutputTracks() { } |
| virtual void clearOutputTracks() { } |
| |
| // Cache various calculated values, at threadLoop() entry and after a parameter change |
| virtual void cacheParameters_l(); |
| |
| virtual uint32_t correctLatency_l(uint32_t latency) const; |
| |
| virtual status_t createAudioPatch_l(const struct audio_patch *patch, |
| audio_patch_handle_t *handle); |
| virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle); |
| |
| bool usesHwAvSync() const { return (mType == DIRECT) && (mOutput != NULL) |
| && mHwSupportsPause |
| && (mOutput->flags & AUDIO_OUTPUT_FLAG_HW_AV_SYNC); } |
| |
| private: |
| |
| friend class AudioFlinger; // for numerous |
| |
| PlaybackThread& operator = (const PlaybackThread&); |
| |
| status_t addTrack_l(const sp<Track>& track); |
| bool destroyTrack_l(const sp<Track>& track); |
| void removeTrack_l(const sp<Track>& track); |
| void broadcast_l(); |
| |
| void readOutputParameters_l(); |
| |
| virtual void dumpInternals(int fd, const Vector<String16>& args); |
| void dumpTracks(int fd, const Vector<String16>& args); |
| |
| SortedVector< sp<Track> > mTracks; |
| stream_type_t mStreamTypes[AUDIO_STREAM_CNT]; |
| AudioStreamOut *mOutput; |
| |
| float mMasterVolume; |
| nsecs_t mLastWriteTime; |
| int mNumWrites; |
| int mNumDelayedWrites; |
| bool mInWrite; |
| |
| // FIXME rename these former local variables of threadLoop to standard "m" names |
| nsecs_t mStandbyTimeNs; |
| size_t mSinkBufferSize; |
| |
| // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l() |
| uint32_t mActiveSleepTimeUs; |
| uint32_t mIdleSleepTimeUs; |
| |
| uint32_t mSleepTimeUs; |
| |
| // mixer status returned by prepareTracks_l() |
| mixer_state mMixerStatus; // current cycle |
| // previous cycle when in prepareTracks_l() |
| mixer_state mMixerStatusIgnoringFastTracks; |
| // FIXME or a separate ready state per track |
| |
| // FIXME move these declarations into the specific sub-class that needs them |
| // MIXER only |
| uint32_t sleepTimeShift; |
| |
| // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value |
| nsecs_t mStandbyDelayNs; |
| |
| // MIXER only |
| nsecs_t maxPeriod; |
| |
| // DUPLICATING only |
| uint32_t writeFrames; |
| |
| size_t mBytesRemaining; |
| size_t mCurrentWriteLength; |
| bool mUseAsyncWrite; |
| // mWriteAckSequence contains current write sequence on bits 31-1. The write sequence is |
| // incremented each time a write(), a flush() or a standby() occurs. |
| // Bit 0 is set when a write blocks and indicates a callback is expected. |
| // Bit 0 is reset by the async callback thread calling resetWriteBlocked(). Out of sequence |
| // callbacks are ignored. |
| uint32_t mWriteAckSequence; |
| // mDrainSequence contains current drain sequence on bits 31-1. The drain sequence is |
| // incremented each time a drain is requested or a flush() or standby() occurs. |
| // Bit 0 is set when the drain() command is called at the HAL and indicates a callback is |
| // expected. |
| // Bit 0 is reset by the async callback thread calling resetDraining(). Out of sequence |
| // callbacks are ignored. |
| uint32_t mDrainSequence; |
| // A condition that must be evaluated by prepareTrack_l() has changed and we must not wait |
| // for async write callback in the thread loop before evaluating it |
| bool mSignalPending; |
| sp<AsyncCallbackThread> mCallbackThread; |
| |
| private: |
| // The HAL output sink is treated as non-blocking, but current implementation is blocking |
| sp<NBAIO_Sink> mOutputSink; |
| // If a fast mixer is present, the blocking pipe sink, otherwise clear |
| sp<NBAIO_Sink> mPipeSink; |
| // The current sink for the normal mixer to write it's (sub)mix, mOutputSink or mPipeSink |
| sp<NBAIO_Sink> mNormalSink; |
| #ifdef TEE_SINK |
| // For dumpsys |
| sp<NBAIO_Sink> mTeeSink; |
| sp<NBAIO_Source> mTeeSource; |
| #endif |
| uint32_t mScreenState; // cached copy of gScreenState |
| static const size_t kFastMixerLogSize = 4 * 1024; |
| sp<NBLog::Writer> mFastMixerNBLogWriter; |
| public: |
| virtual bool hasFastMixer() const = 0; |
| virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex __unused) const |
| { FastTrackUnderruns dummy; return dummy; } |
| |
| protected: |
| // accessed by both binder threads and within threadLoop(), lock on mutex needed |
| unsigned mFastTrackAvailMask; // bit i set if fast track [i] is available |
| bool mHwSupportsPause; |
| bool mHwPaused; |
| bool mFlushPending; |
| private: |
| // timestamp latch: |
| // D input is written by threadLoop_write while mutex is unlocked, and read while locked |
| // Q output is written while locked, and read while locked |
| struct { |
| AudioTimestamp mTimestamp; |
| uint32_t mUnpresentedFrames; |
| KeyedVector<Track *, uint32_t> mFramesReleased; |
| } mLatchD, mLatchQ; |
| bool mLatchDValid; // true means mLatchD is valid |
| // (except for mFramesReleased which is filled in later), |
| // and clock it into latch at next opportunity |
| bool mLatchQValid; // true means mLatchQ is valid |
| }; |
| |
| class MixerThread : public PlaybackThread { |
| public: |
| MixerThread(const sp<AudioFlinger>& audioFlinger, |
| AudioStreamOut* output, |
| audio_io_handle_t id, |
| audio_devices_t device, |
| bool systemReady, |
| type_t type = MIXER); |
| virtual ~MixerThread(); |
| |
| // Thread virtuals |
| |
| virtual bool checkForNewParameter_l(const String8& keyValuePair, |
| status_t& status); |
| virtual void dumpInternals(int fd, const Vector<String16>& args); |
| |
| protected: |
| virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove); |
| virtual int getTrackName_l(audio_channel_mask_t channelMask, |
| audio_format_t format, int sessionId); |
| virtual void deleteTrackName_l(int name); |
| virtual uint32_t idleSleepTimeUs() const; |
| virtual uint32_t suspendSleepTimeUs() const; |
| virtual void cacheParameters_l(); |
| |
| // threadLoop snippets |
| virtual ssize_t threadLoop_write(); |
| virtual void threadLoop_standby(); |
| virtual void threadLoop_mix(); |
| virtual void threadLoop_sleepTime(); |
| virtual void threadLoop_removeTracks(const Vector< sp<Track> >& tracksToRemove); |
| virtual uint32_t correctLatency_l(uint32_t latency) const; |
| |
| virtual status_t createAudioPatch_l(const struct audio_patch *patch, |
| audio_patch_handle_t *handle); |
| virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle); |
| |
| AudioMixer* mAudioMixer; // normal mixer |
| private: |
| // one-time initialization, no locks required |
| sp<FastMixer> mFastMixer; // non-0 if there is also a fast mixer |
| sp<AudioWatchdog> mAudioWatchdog; // non-0 if there is an audio watchdog thread |
| |
| // contents are not guaranteed to be consistent, no locks required |
| FastMixerDumpState mFastMixerDumpState; |
| #ifdef STATE_QUEUE_DUMP |
| StateQueueObserverDump mStateQueueObserverDump; |
| StateQueueMutatorDump mStateQueueMutatorDump; |
| #endif |
| AudioWatchdogDump mAudioWatchdogDump; |
| |
| // accessible only within the threadLoop(), no locks required |
| // mFastMixer->sq() // for mutating and pushing state |
| int32_t mFastMixerFutex; // for cold idle |
| |
| public: |
| virtual bool hasFastMixer() const { return mFastMixer != 0; } |
| virtual FastTrackUnderruns getFastTrackUnderruns(size_t fastIndex) const { |
| ALOG_ASSERT(fastIndex < FastMixerState::kMaxFastTracks); |
| return mFastMixerDumpState.mTracks[fastIndex].mUnderruns; |
| } |
| |
| }; |
| |
| class DirectOutputThread : public PlaybackThread { |
| public: |
| |
| DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, |
| audio_io_handle_t id, audio_devices_t device, bool systemReady); |
| virtual ~DirectOutputThread(); |
| |
| // Thread virtuals |
| |
| virtual bool checkForNewParameter_l(const String8& keyValuePair, |
| status_t& status); |
| virtual void flushHw_l(); |
| |
| protected: |
| virtual int getTrackName_l(audio_channel_mask_t channelMask, |
| audio_format_t format, int sessionId); |
| virtual void deleteTrackName_l(int name); |
| virtual uint32_t activeSleepTimeUs() const; |
| virtual uint32_t idleSleepTimeUs() const; |
| virtual uint32_t suspendSleepTimeUs() const; |
| virtual void cacheParameters_l(); |
| |
| // threadLoop snippets |
| virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove); |
| virtual void threadLoop_mix(); |
| virtual void threadLoop_sleepTime(); |
| virtual void threadLoop_exit(); |
| virtual bool shouldStandby_l(); |
| |
| virtual void onAddNewTrack_l(); |
| |
| // volumes last sent to audio HAL with stream->set_volume() |
| float mLeftVolFloat; |
| float mRightVolFloat; |
| |
| DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, |
| audio_io_handle_t id, uint32_t device, ThreadBase::type_t type, |
| bool systemReady); |
| void processVolume_l(Track *track, bool lastTrack); |
| |
| // prepareTracks_l() tells threadLoop_mix() the name of the single active track |
| sp<Track> mActiveTrack; |
| |
| wp<Track> mPreviousTrack; // used to detect track switch |
| |
| public: |
| virtual bool hasFastMixer() const { return false; } |
| }; |
| |
| class OffloadThread : public DirectOutputThread { |
| public: |
| |
| OffloadThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, |
| audio_io_handle_t id, uint32_t device, bool systemReady); |
| virtual ~OffloadThread() {}; |
| virtual void flushHw_l(); |
| |
| protected: |
| // threadLoop snippets |
| virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove); |
| virtual void threadLoop_exit(); |
| |
| virtual bool waitingAsyncCallback(); |
| virtual bool waitingAsyncCallback_l(); |
| |
| private: |
| size_t mPausedWriteLength; // length in bytes of write interrupted by pause |
| size_t mPausedBytesRemaining; // bytes still waiting in mixbuffer after resume |
| }; |
| |
| class AsyncCallbackThread : public Thread { |
| public: |
| |
| AsyncCallbackThread(const wp<PlaybackThread>& playbackThread); |
| |
| virtual ~AsyncCallbackThread(); |
| |
| // Thread virtuals |
| virtual bool threadLoop(); |
| |
| // RefBase |
| virtual void onFirstRef(); |
| |
| void exit(); |
| void setWriteBlocked(uint32_t sequence); |
| void resetWriteBlocked(); |
| void setDraining(uint32_t sequence); |
| void resetDraining(); |
| |
| private: |
| const wp<PlaybackThread> mPlaybackThread; |
| // mWriteAckSequence corresponds to the last write sequence passed by the offload thread via |
| // setWriteBlocked(). The sequence is shifted one bit to the left and the lsb is used |
| // to indicate that the callback has been received via resetWriteBlocked() |
| uint32_t mWriteAckSequence; |
| // mDrainSequence corresponds to the last drain sequence passed by the offload thread via |
| // setDraining(). The sequence is shifted one bit to the left and the lsb is used |
| // to indicate that the callback has been received via resetDraining() |
| uint32_t mDrainSequence; |
| Condition mWaitWorkCV; |
| Mutex mLock; |
| }; |
| |
| class DuplicatingThread : public MixerThread { |
| public: |
| DuplicatingThread(const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread, |
| audio_io_handle_t id, bool systemReady); |
| virtual ~DuplicatingThread(); |
| |
| // Thread virtuals |
| void addOutputTrack(MixerThread* thread); |
| void removeOutputTrack(MixerThread* thread); |
| uint32_t waitTimeMs() const { return mWaitTimeMs; } |
| protected: |
| virtual uint32_t activeSleepTimeUs() const; |
| |
| private: |
| bool outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks); |
| protected: |
| // threadLoop snippets |
| virtual void threadLoop_mix(); |
| virtual void threadLoop_sleepTime(); |
| virtual ssize_t threadLoop_write(); |
| virtual void threadLoop_standby(); |
| virtual void cacheParameters_l(); |
| |
| private: |
| // called from threadLoop, addOutputTrack, removeOutputTrack |
| virtual void updateWaitTime_l(); |
| protected: |
| virtual void saveOutputTracks(); |
| virtual void clearOutputTracks(); |
| private: |
| |
| uint32_t mWaitTimeMs; |
| SortedVector < sp<OutputTrack> > outputTracks; |
| SortedVector < sp<OutputTrack> > mOutputTracks; |
| public: |
| virtual bool hasFastMixer() const { return false; } |
| }; |
| |
| |
| // record thread |
| class RecordThread : public ThreadBase |
| { |
| public: |
| |
| class RecordTrack; |
| |
| /* The ResamplerBufferProvider is used to retrieve recorded input data from the |
| * RecordThread. It maintains local state on the relative position of the read |
| * position of the RecordTrack compared with the RecordThread. |
| */ |
| class ResamplerBufferProvider : public AudioBufferProvider |
| { |
| public: |
| ResamplerBufferProvider(RecordTrack* recordTrack) : |
| mRecordTrack(recordTrack), |
| mRsmpInUnrel(0), mRsmpInFront(0) { } |
| virtual ~ResamplerBufferProvider() { } |
| |
| // called to set the ResamplerBufferProvider to head of the RecordThread data buffer, |
| // skipping any previous data read from the hal. |
| virtual void reset(); |
| |
| /* Synchronizes RecordTrack position with the RecordThread. |
| * Calculates available frames and handle overruns if the RecordThread |
| * has advanced faster than the ResamplerBufferProvider has retrieved data. |
| * TODO: why not do this for every getNextBuffer? |
| * |
| * Parameters |
| * framesAvailable: pointer to optional output size_t to store record track |
| * frames available. |
| * hasOverrun: pointer to optional boolean, returns true if track has overrun. |
| */ |
| |
| virtual void sync(size_t *framesAvailable = NULL, bool *hasOverrun = NULL); |
| |
| // AudioBufferProvider interface |
| virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts); |
| virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer); |
| private: |
| RecordTrack * const mRecordTrack; |
| size_t mRsmpInUnrel; // unreleased frames remaining from |
| // most recent getNextBuffer |
| // for debug only |
| int32_t mRsmpInFront; // next available frame |
| // rolling counter that is never cleared |
| }; |
| |
| /* The RecordBufferConverter is used for format, channel, and sample rate |
| * conversion for a RecordTrack. |
| * |
| * TODO: Self contained, so move to a separate file later. |
| * |
| * RecordBufferConverter uses the convert() method rather than exposing a |
| * buffer provider interface; this is to save a memory copy. |
| */ |
| class RecordBufferConverter |
| { |
| public: |
| RecordBufferConverter( |
| audio_channel_mask_t srcChannelMask, audio_format_t srcFormat, |
| uint32_t srcSampleRate, |
| audio_channel_mask_t dstChannelMask, audio_format_t dstFormat, |
| uint32_t dstSampleRate); |
| |
| ~RecordBufferConverter(); |
| |
| /* Converts input data from an AudioBufferProvider by format, channelMask, |
| * and sampleRate to a destination buffer. |
| * |
| * Parameters |
| * dst: buffer to place the converted data. |
| * provider: buffer provider to obtain source data. |
| * frames: number of frames to convert |
| * |
| * Returns the number of frames converted. |
| */ |
| size_t convert(void *dst, AudioBufferProvider *provider, size_t frames); |
| |
| // returns NO_ERROR if constructor was successful |
| status_t initCheck() const { |
| // mSrcChannelMask set on successful updateParameters |
| return mSrcChannelMask != AUDIO_CHANNEL_INVALID ? NO_ERROR : NO_INIT; |
| } |
| |
| // allows dynamic reconfigure of all parameters |
| status_t updateParameters( |
| audio_channel_mask_t srcChannelMask, audio_format_t srcFormat, |
| uint32_t srcSampleRate, |
| audio_channel_mask_t dstChannelMask, audio_format_t dstFormat, |
| uint32_t dstSampleRate); |
| |
| // called to reset resampler buffers on record track discontinuity |
| void reset() { |
| if (mResampler != NULL) { |
| mResampler->reset(); |
| } |
| } |
| |
| private: |
| // format conversion when not using resampler |
| void convertNoResampler(void *dst, const void *src, size_t frames); |
| |
| // format conversion when using resampler; modifies src in-place |
| void convertResampler(void *dst, /*not-a-const*/ void *src, size_t frames); |
| |
| // user provided information |
| audio_channel_mask_t mSrcChannelMask; |
| audio_format_t mSrcFormat; |
| uint32_t mSrcSampleRate; |
| audio_channel_mask_t mDstChannelMask; |
| audio_format_t mDstFormat; |
| uint32_t mDstSampleRate; |
| |
| // derived information |
| uint32_t mSrcChannelCount; |
| uint32_t mDstChannelCount; |
| size_t mDstFrameSize; |
| |
| // format conversion buffer |
| void *mBuf; |
| size_t mBufFrames; |
| size_t mBufFrameSize; |
| |
| // resampler info |
| AudioResampler *mResampler; |
| |
| bool mIsLegacyDownmix; // legacy stereo to mono conversion needed |
| bool mIsLegacyUpmix; // legacy mono to stereo conversion needed |
| bool mRequiresFloat; // data processing requires float (e.g. resampler) |
| PassthruBufferProvider *mInputConverterProvider; // converts input to float |
| int8_t mIdxAry[sizeof(uint32_t) * 8]; // used for channel mask conversion |
| }; |
| |
| #include "RecordTracks.h" |
| |
| RecordThread(const sp<AudioFlinger>& audioFlinger, |
| AudioStreamIn *input, |
| audio_io_handle_t id, |
| audio_devices_t outDevice, |
| audio_devices_t inDevice, |
| bool systemReady |
| #ifdef TEE_SINK |
| , const sp<NBAIO_Sink>& teeSink |
| #endif |
| ); |
| virtual ~RecordThread(); |
| |
| // no addTrack_l ? |
| void destroyTrack_l(const sp<RecordTrack>& track); |
| void removeTrack_l(const sp<RecordTrack>& track); |
| |
| void dumpInternals(int fd, const Vector<String16>& args); |
| void dumpTracks(int fd, const Vector<String16>& args); |
| |
| // Thread virtuals |
| virtual bool threadLoop(); |
| |
| // RefBase |
| virtual void onFirstRef(); |
| |
| virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; } |
| |
| virtual sp<MemoryDealer> readOnlyHeap() const { return mReadOnlyHeap; } |
| |
| virtual sp<IMemory> pipeMemory() const { return mPipeMemory; } |
| |
| sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l( |
| const sp<AudioFlinger::Client>& client, |
| uint32_t sampleRate, |
| audio_format_t format, |
| audio_channel_mask_t channelMask, |
| size_t *pFrameCount, |
| int sessionId, |
| size_t *notificationFrames, |
| int uid, |
| IAudioFlinger::track_flags_t *flags, |
| pid_t tid, |
| status_t *status /*non-NULL*/); |
| |
| status_t start(RecordTrack* recordTrack, |
| AudioSystem::sync_event_t event, |
| int triggerSession); |
| |
| // ask the thread to stop the specified track, and |
| // return true if the caller should then do it's part of the stopping process |
| bool stop(RecordTrack* recordTrack); |
| |
| void dump(int fd, const Vector<String16>& args); |
| AudioStreamIn* clearInput(); |
| virtual audio_stream_t* stream() const; |
| |
| |
| virtual bool checkForNewParameter_l(const String8& keyValuePair, |
| status_t& status); |
| virtual void cacheParameters_l() {} |
| virtual String8 getParameters(const String8& keys); |
| virtual void ioConfigChanged(audio_io_config_event event, pid_t pid = 0); |
| virtual status_t createAudioPatch_l(const struct audio_patch *patch, |
| audio_patch_handle_t *handle); |
| virtual status_t releaseAudioPatch_l(const audio_patch_handle_t handle); |
| |
| void addPatchRecord(const sp<PatchRecord>& record); |
| void deletePatchRecord(const sp<PatchRecord>& record); |
| |
| void readInputParameters_l(); |
| virtual uint32_t getInputFramesLost(); |
| |
| virtual status_t addEffectChain_l(const sp<EffectChain>& chain); |
| virtual size_t removeEffectChain_l(const sp<EffectChain>& chain); |
| virtual uint32_t hasAudioSession(int sessionId) const; |
| |
| // Return the set of unique session IDs across all tracks. |
| // The keys are the session IDs, and the associated values are meaningless. |
| // FIXME replace by Set [and implement Bag/Multiset for other uses]. |
| KeyedVector<int, bool> sessionIds() const; |
| |
| virtual status_t setSyncEvent(const sp<SyncEvent>& event); |
| virtual bool isValidSyncEvent(const sp<SyncEvent>& event) const; |
| |
| static void syncStartEventCallback(const wp<SyncEvent>& event); |
| |
| virtual size_t frameCount() const { return mFrameCount; } |
| bool hasFastCapture() const { return mFastCapture != 0; } |
| virtual void getAudioPortConfig(struct audio_port_config *config); |
| |
| private: |
| // Enter standby if not already in standby, and set mStandby flag |
| void standbyIfNotAlreadyInStandby(); |
| |
| // Call the HAL standby method unconditionally, and don't change mStandby flag |
| void inputStandBy(); |
| |
| AudioStreamIn *mInput; |
| SortedVector < sp<RecordTrack> > mTracks; |
| // mActiveTracks has dual roles: it indicates the current active track(s), and |
| // is used together with mStartStopCond to indicate start()/stop() progress |
| SortedVector< sp<RecordTrack> > mActiveTracks; |
| // generation counter for mActiveTracks |
| int mActiveTracksGen; |
| Condition mStartStopCond; |
| |
| // resampler converts input at HAL Hz to output at AudioRecord client Hz |
| void *mRsmpInBuffer; // |
| size_t mRsmpInFrames; // size of resampler input in frames |
| size_t mRsmpInFramesP2;// size rounded up to a power-of-2 |
| |
| // rolling index that is never cleared |
| int32_t mRsmpInRear; // last filled frame + 1 |
| |
| // For dumpsys |
| const sp<NBAIO_Sink> mTeeSink; |
| |
| const sp<MemoryDealer> mReadOnlyHeap; |
| |
| // one-time initialization, no locks required |
| sp<FastCapture> mFastCapture; // non-0 if there is also |
| // a fast capture |
| |
| // FIXME audio watchdog thread |
| |
| // contents are not guaranteed to be consistent, no locks required |
| FastCaptureDumpState mFastCaptureDumpState; |
| #ifdef STATE_QUEUE_DUMP |
| // FIXME StateQueue observer and mutator dump fields |
| #endif |
| // FIXME audio watchdog dump |
| |
| // accessible only within the threadLoop(), no locks required |
| // mFastCapture->sq() // for mutating and pushing state |
| int32_t mFastCaptureFutex; // for cold idle |
| |
| // The HAL input source is treated as non-blocking, |
| // but current implementation is blocking |
| sp<NBAIO_Source> mInputSource; |
| // The source for the normal capture thread to read from: mInputSource or mPipeSource |
| sp<NBAIO_Source> mNormalSource; |
| // If a fast capture is present, the non-blocking pipe sink written to by fast capture, |
| // otherwise clear |
| sp<NBAIO_Sink> mPipeSink; |
| // If a fast capture is present, the non-blocking pipe source read by normal thread, |
| // otherwise clear |
| sp<NBAIO_Source> mPipeSource; |
| // Depth of pipe from fast capture to normal thread and fast clients, always power of 2 |
| size_t mPipeFramesP2; |
| // If a fast capture is present, the Pipe as IMemory, otherwise clear |
| sp<IMemory> mPipeMemory; |
| |
| static const size_t kFastCaptureLogSize = 4 * 1024; |
| sp<NBLog::Writer> mFastCaptureNBLogWriter; |
| |
| bool mFastTrackAvail; // true if fast track available |
| }; |