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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef AAUDIO_AAUDIO_SERVICE_STREAM_SHARED_H
#define AAUDIO_AAUDIO_SERVICE_STREAM_SHARED_H
#include "fifo/FifoBuffer.h"
#include "binding/AAudioServiceMessage.h"
#include "binding/AAudioStreamRequest.h"
#include "binding/AAudioStreamConfiguration.h"
#include "AAudioService.h"
#include "AAudioServiceStreamBase.h"
namespace aaudio {
// We expect the queue to only have a few commands.
// This should be way more than we need.
#define QUEUE_UP_CAPACITY_COMMANDS (128)
class AAudioEndpointManager;
class AAudioServiceEndpoint;
class SharedRingBuffer;
/**
* One of these is created for every MODE_SHARED stream in the AAudioService.
*
* Each Shared stream will register itself with an AAudioServiceEndpoint when it is opened.
*/
class AAudioServiceStreamShared : public AAudioServiceStreamBase {
public:
AAudioServiceStreamShared(android::AAudioService &aAudioService);
virtual ~AAudioServiceStreamShared();
aaudio_result_t open(const aaudio::AAudioStreamRequest &request,
aaudio::AAudioStreamConfiguration &configurationOutput) override;
/**
* Start the flow of audio data.
*
* This is not guaranteed to be synchronous but it currently is.
* An AAUDIO_SERVICE_EVENT_STARTED will be sent to the client when complete.
*/
aaudio_result_t start() override;
/**
* Stop the flow of data so that start() can resume without loss of data.
*
* This is not guaranteed to be synchronous but it currently is.
* An AAUDIO_SERVICE_EVENT_PAUSED will be sent to the client when complete.
*/
aaudio_result_t pause() override;
/**
* Stop the flow of data after data in buffer has played.
*/
aaudio_result_t stop() override;
/**
* Discard any data held by the underlying HAL or Service.
*
* This is not guaranteed to be synchronous but it currently is.
* An AAUDIO_SERVICE_EVENT_FLUSHED will be sent to the client when complete.
*/
aaudio_result_t flush() override;
aaudio_result_t close() override;
android::FifoBuffer *getDataFifoBuffer() { return mAudioDataQueue->getFifoBuffer(); }
/* Keep a record of when a buffer transfer completed.
* This allows for a more accurate timing model.
*/
void markTransferTime(int64_t nanoseconds);
void onStop();
void onDisconnect();
protected:
aaudio_result_t getDownDataDescription(AudioEndpointParcelable &parcelable) override;
aaudio_result_t getFreeRunningPosition(int64_t *positionFrames, int64_t *timeNanos) override;
private:
android::AAudioService &mAudioService;
AAudioServiceEndpoint *mServiceEndpoint = nullptr;
SharedRingBuffer *mAudioDataQueue = nullptr;
int64_t mMarkedPosition = 0;
int64_t mMarkedTime = 0;
};
} /* namespace aaudio */
#endif //AAUDIO_AAUDIO_SERVICE_STREAM_SHARED_H