blob: d8ae284ac28753de803335533abd2fb1390297ce [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "AAudioService"
//#define LOG_NDEBUG 0
#include <utils/Log.h>
#include <assert.h>
#include <map>
#include <mutex>
#include <utils/Singleton.h>
#include "AAudioEndpointManager.h"
#include "AAudioServiceEndpoint.h"
#include <algorithm>
#include <mutex>
#include <vector>
#include "core/AudioStreamBuilder.h"
#include "AAudioServiceEndpoint.h"
#include "AAudioServiceStreamShared.h"
using namespace android; // TODO just import names needed
using namespace aaudio; // TODO just import names needed
#define MIN_TIMEOUT_NANOS (1000 * AAUDIO_NANOS_PER_MILLISECOND)
// Wait at least this many times longer than the operation should take.
#define MIN_TIMEOUT_OPERATIONS 4
// This is the maximum size in frames. The effective size can be tuned smaller at runtime.
#define DEFAULT_BUFFER_CAPACITY (48 * 8)
// Set up an EXCLUSIVE MMAP stream that will be shared.
aaudio_result_t AAudioServiceEndpoint::open(int32_t deviceId) {
mStreamInternal = getStreamInternal();
AudioStreamBuilder builder;
builder.setSharingMode(AAUDIO_SHARING_MODE_EXCLUSIVE);
// Don't fall back to SHARED because that would cause recursion.
builder.setSharingModeMatchRequired(true);
builder.setDeviceId(deviceId);
builder.setDirection(getDirection());
builder.setBufferCapacity(DEFAULT_BUFFER_CAPACITY);
return getStreamInternal()->open(builder);
}
aaudio_result_t AAudioServiceEndpoint::close() {
return getStreamInternal()->close();
}
// TODO, maybe use an interface to reduce exposure
aaudio_result_t AAudioServiceEndpoint::registerStream(AAudioServiceStreamShared *sharedStream) {
std::lock_guard<std::mutex> lock(mLockStreams);
mRegisteredStreams.push_back(sharedStream);
return AAUDIO_OK;
}
aaudio_result_t AAudioServiceEndpoint::unregisterStream(AAudioServiceStreamShared *sharedStream) {
std::lock_guard<std::mutex> lock(mLockStreams);
mRegisteredStreams.erase(std::remove(mRegisteredStreams.begin(), mRegisteredStreams.end(), sharedStream),
mRegisteredStreams.end());
return AAUDIO_OK;
}
aaudio_result_t AAudioServiceEndpoint::startStream(AAudioServiceStreamShared *sharedStream) {
// TODO use real-time technique to avoid mutex, eg. atomic command FIFO
std::lock_guard<std::mutex> lock(mLockStreams);
mRunningStreams.push_back(sharedStream);
if (mRunningStreams.size() == 1) {
startSharingThread_l();
}
return AAUDIO_OK;
}
aaudio_result_t AAudioServiceEndpoint::stopStream(AAudioServiceStreamShared *sharedStream) {
int numRunningStreams = 0;
{
std::lock_guard<std::mutex> lock(mLockStreams);
mRunningStreams.erase(
std::remove(mRunningStreams.begin(), mRunningStreams.end(), sharedStream),
mRunningStreams.end());
numRunningStreams = mRunningStreams.size();
}
if (numRunningStreams == 0) {
// Don't call this under a lock because the callbackLoop also uses the lock.
stopSharingThread();
}
return AAUDIO_OK;
}
static void *aaudio_endpoint_thread_proc(void *context) {
AAudioServiceEndpoint *endpoint = (AAudioServiceEndpoint *) context;
if (endpoint != NULL) {
return endpoint->callbackLoop();
} else {
return NULL;
}
}
aaudio_result_t AAudioServiceEndpoint::startSharingThread_l() {
// Launch the callback loop thread.
int64_t periodNanos = getStreamInternal()->getFramesPerBurst()
* AAUDIO_NANOS_PER_SECOND
/ getSampleRate();
mCallbackEnabled.store(true);
return getStreamInternal()->createThread(periodNanos, aaudio_endpoint_thread_proc, this);
}
aaudio_result_t AAudioServiceEndpoint::stopSharingThread() {
mCallbackEnabled.store(false);
aaudio_result_t result = getStreamInternal()->joinThread(NULL);
return result;
}
void AAudioServiceEndpoint::disconnectRegisteredStreams() {
std::lock_guard<std::mutex> lock(mLockStreams);
for(AAudioServiceStreamShared *sharedStream : mRunningStreams) {
sharedStream->onStop();
}
mRunningStreams.clear();
for(AAudioServiceStreamShared *sharedStream : mRegisteredStreams) {
sharedStream->onDisconnect();
}
mRegisteredStreams.clear();
}