| Zstandard Compression Format | |
| ============================ | |
| ### Notices | |
| Copyright (c) 2016-present Yann Collet, Facebook, Inc. | |
| Permission is granted to copy and distribute this document | |
| for any purpose and without charge, | |
| including translations into other languages | |
| and incorporation into compilations, | |
| provided that the copyright notice and this notice are preserved, | |
| and that any substantive changes or deletions from the original | |
| are clearly marked. | |
| Distribution of this document is unlimited. | |
| ### Version | |
| 0.3.3 (16/08/19) | |
| Introduction | |
| ------------ | |
| The purpose of this document is to define a lossless compressed data format, | |
| that is independent of CPU type, operating system, | |
| file system and character set, suitable for | |
| file compression, pipe and streaming compression, | |
| using the [Zstandard algorithm](http://www.zstandard.org). | |
| The text of the specification assumes a basic background in programming | |
| at the level of bits and other primitive data representations. | |
| The data can be produced or consumed, | |
| even for an arbitrarily long sequentially presented input data stream, | |
| using only an a priori bounded amount of intermediate storage, | |
| and hence can be used in data communications. | |
| The format uses the Zstandard compression method, | |
| and optional [xxHash-64 checksum method](http://www.xxhash.org), | |
| for detection of data corruption. | |
| The data format defined by this specification | |
| does not attempt to allow random access to compressed data. | |
| Unless otherwise indicated below, | |
| a compliant compressor must produce data sets | |
| that conform to the specifications presented here. | |
| It doesn’t need to support all options though. | |
| A compliant decompressor must be able to decompress | |
| at least one working set of parameters | |
| that conforms to the specifications presented here. | |
| It may also ignore informative fields, such as checksum. | |
| Whenever it does not support a parameter defined in the compressed stream, | |
| it must produce a non-ambiguous error code and associated error message | |
| explaining which parameter is unsupported. | |
| This specification is intended for use by implementers of software | |
| to compress data into Zstandard format and/or decompress data from Zstandard format. | |
| The Zstandard format is supported by an open source reference implementation, | |
| written in portable C, and available at : https://github.com/facebook/zstd . | |
| ### Overall conventions | |
| In this document: | |
| - square brackets i.e. `[` and `]` are used to indicate optional fields or parameters. | |
| - the naming convention for identifiers is `Mixed_Case_With_Underscores` | |
| ### Definitions | |
| Content compressed by Zstandard is transformed into a Zstandard __frame__. | |
| Multiple frames can be appended into a single file or stream. | |
| A frame is completely independent, has a defined beginning and end, | |
| and a set of parameters which tells the decoder how to decompress it. | |
| A frame encapsulates one or multiple __blocks__. | |
| Each block contains arbitrary content, which is described by its header, | |
| and has a guaranteed maximum content size, which depends on frame parameters. | |
| Unlike frames, each block depends on previous blocks for proper decoding. | |
| However, each block can be decompressed without waiting for its successor, | |
| allowing streaming operations. | |
| Overview | |
| --------- | |
| - [Frames](#frames) | |
| - [Zstandard frames](#zstandard-frames) | |
| - [Blocks](#blocks) | |
| - [Literals Section](#literals-section) | |
| - [Sequences Section](#sequences-section) | |
| - [Sequence Execution](#sequence-execution) | |
| - [Skippable frames](#skippable-frames) | |
| - [Entropy Encoding](#entropy-encoding) | |
| - [FSE](#fse) | |
| - [Huffman Coding](#huffman-coding) | |
| - [Dictionary Format](#dictionary-format) | |
| Frames | |
| ------ | |
| Zstandard compressed data is made of one or more __frames__. | |
| Each frame is independent and can be decompressed independently of other frames. | |
| The decompressed content of multiple concatenated frames is the concatenation of | |
| each frame decompressed content. | |
| There are two frame formats defined by Zstandard: | |
| Zstandard frames and Skippable frames. | |
| Zstandard frames contain compressed data, while | |
| skippable frames contain custom user metadata. | |
| ## Zstandard frames | |
| The structure of a single Zstandard frame is following: | |
| | `Magic_Number` | `Frame_Header` |`Data_Block`| [More data blocks] | [`Content_Checksum`] | | |
| |:--------------:|:--------------:|:----------:| ------------------ |:--------------------:| | |
| | 4 bytes | 2-14 bytes | n bytes | | 0-4 bytes | | |
| __`Magic_Number`__ | |
| 4 Bytes, __little-endian__ format. | |
| Value : 0xFD2FB528 | |
| Note: This value was selected to be less probable to find at the beginning of some random file. | |
| It avoids trivial patterns (0x00, 0xFF, repeated bytes, increasing bytes, etc.), | |
| contains byte values outside of ASCII range, | |
| and doesn't map into UTF8 space. | |
| It reduces the chances that a text file represent this value by accident. | |
| __`Frame_Header`__ | |
| 2 to 14 Bytes, detailed in [`Frame_Header`](#frame_header). | |
| __`Data_Block`__ | |
| Detailed in [`Blocks`](#blocks). | |
| That’s where compressed data is stored. | |
| __`Content_Checksum`__ | |
| An optional 32-bit checksum, only present if `Content_Checksum_flag` is set. | |
| The content checksum is the result | |
| of [xxh64() hash function](http://www.xxhash.org) | |
| digesting the original (decoded) data as input, and a seed of zero. | |
| The low 4 bytes of the checksum are stored in __little-endian__ format. | |
| ### `Frame_Header` | |
| The `Frame_Header` has a variable size, with a minimum of 2 bytes, | |
| and up to 14 bytes depending on optional parameters. | |
| The structure of `Frame_Header` is following: | |
| | `Frame_Header_Descriptor` | [`Window_Descriptor`] | [`Dictionary_ID`] | [`Frame_Content_Size`] | | |
| | ------------------------- | --------------------- | ----------------- | ---------------------- | | |
| | 1 byte | 0-1 byte | 0-4 bytes | 0-8 bytes | | |
| #### `Frame_Header_Descriptor` | |
| The first header's byte is called the `Frame_Header_Descriptor`. | |
| It describes which other fields are present. | |
| Decoding this byte is enough to tell the size of `Frame_Header`. | |
| | Bit number | Field name | | |
| | ---------- | ---------- | | |
| | 7-6 | `Frame_Content_Size_flag` | | |
| | 5 | `Single_Segment_flag` | | |
| | 4 | `Unused_bit` | | |
| | 3 | `Reserved_bit` | | |
| | 2 | `Content_Checksum_flag` | | |
| | 1-0 | `Dictionary_ID_flag` | | |
| In this table, bit 7 is the highest bit, while bit 0 is the lowest one. | |
| __`Frame_Content_Size_flag`__ | |
| This is a 2-bits flag (`= Frame_Header_Descriptor >> 6`), | |
| specifying if `Frame_Content_Size` (the decompressed data size) | |
| is provided within the header. | |
| `Flag_Value` provides `FCS_Field_Size`, | |
| which is the number of bytes used by `Frame_Content_Size` | |
| according to the following table: | |
| | `Flag_Value` | 0 | 1 | 2 | 3 | | |
| | -------------- | ------ | --- | --- | --- | | |
| |`FCS_Field_Size`| 0 or 1 | 2 | 4 | 8 | | |
| When `Flag_Value` is `0`, `FCS_Field_Size` depends on `Single_Segment_flag` : | |
| if `Single_Segment_flag` is set, `FCS_Field_Size` is 1. | |
| Otherwise, `FCS_Field_Size` is 0 : `Frame_Content_Size` is not provided. | |
| __`Single_Segment_flag`__ | |
| If this flag is set, | |
| data must be regenerated within a single continuous memory segment. | |
| In this case, `Window_Descriptor` byte is skipped, | |
| but `Frame_Content_Size` is necessarily present. | |
| As a consequence, the decoder must allocate a memory segment | |
| of size equal or larger than `Frame_Content_Size`. | |
| In order to preserve the decoder from unreasonable memory requirements, | |
| a decoder is allowed to reject a compressed frame | |
| which requests a memory size beyond decoder's authorized range. | |
| For broader compatibility, decoders are recommended to support | |
| memory sizes of at least 8 MB. | |
| This is only a recommendation, | |
| each decoder is free to support higher or lower limits, | |
| depending on local limitations. | |
| __`Unused_bit`__ | |
| A decoder compliant with this specification version shall not interpret this bit. | |
| It might be used in any future version, | |
| to signal a property which is transparent to properly decode the frame. | |
| An encoder compliant with this specification version must set this bit to zero. | |
| __`Reserved_bit`__ | |
| This bit is reserved for some future feature. | |
| Its value _must be zero_. | |
| A decoder compliant with this specification version must ensure it is not set. | |
| This bit may be used in a future revision, | |
| to signal a feature that must be interpreted to decode the frame correctly. | |
| __`Content_Checksum_flag`__ | |
| If this flag is set, a 32-bits `Content_Checksum` will be present at frame's end. | |
| See `Content_Checksum` paragraph. | |
| __`Dictionary_ID_flag`__ | |
| This is a 2-bits flag (`= FHD & 3`), | |
| telling if a dictionary ID is provided within the header. | |
| It also specifies the size of this field as `DID_Field_Size`. | |
| |`Flag_Value` | 0 | 1 | 2 | 3 | | |
| | -------------- | --- | --- | --- | --- | | |
| |`DID_Field_Size`| 0 | 1 | 2 | 4 | | |
| #### `Window_Descriptor` | |
| Provides guarantees on minimum memory buffer required to decompress a frame. | |
| This information is important for decoders to allocate enough memory. | |
| The `Window_Descriptor` byte is optional. | |
| When `Single_Segment_flag` is set, `Window_Descriptor` is not present. | |
| In this case, `Window_Size` is `Frame_Content_Size`, | |
| which can be any value from 0 to 2^64-1 bytes (16 ExaBytes). | |
| | Bit numbers | 7-3 | 2-0 | | |
| | ----------- | ---------- | ---------- | | |
| | Field name | `Exponent` | `Mantissa` | | |
| The minimum memory buffer size is called `Window_Size`. | |
| It is described by the following formulas : | |
| ``` | |
| windowLog = 10 + Exponent; | |
| windowBase = 1 << windowLog; | |
| windowAdd = (windowBase / 8) * Mantissa; | |
| Window_Size = windowBase + windowAdd; | |
| ``` | |
| The minimum `Window_Size` is 1 KB. | |
| The maximum `Window_Size` is `(1<<41) + 7*(1<<38)` bytes, which is 3.75 TB. | |
| In general, larger `Window_Size` tend to improve compression ratio, | |
| but at the cost of memory usage. | |
| To properly decode compressed data, | |
| a decoder will need to allocate a buffer of at least `Window_Size` bytes. | |
| In order to preserve decoder from unreasonable memory requirements, | |
| a decoder is allowed to reject a compressed frame | |
| which requests a memory size beyond decoder's authorized range. | |
| For improved interoperability, | |
| it's recommended for decoders to support `Window_Size` of up to 8 MB, | |
| and it's recommended for encoders to not generate frame requiring `Window_Size` larger than 8 MB. | |
| It's merely a recommendation though, | |
| decoders are free to support larger or lower limits, | |
| depending on local limitations. | |
| #### `Dictionary_ID` | |
| This is a variable size field, which contains | |
| the ID of the dictionary required to properly decode the frame. | |
| `Dictionary_ID` field is optional. When it's not present, | |
| it's up to the decoder to know which dictionary to use. | |
| `Dictionary_ID` field size is provided by `DID_Field_Size`. | |
| `DID_Field_Size` is directly derived from value of `Dictionary_ID_flag`. | |
| 1 byte can represent an ID 0-255. | |
| 2 bytes can represent an ID 0-65535. | |
| 4 bytes can represent an ID 0-4294967295. | |
| Format is __little-endian__. | |
| It's allowed to represent a small ID (for example `13`) | |
| with a large 4-bytes dictionary ID, even if it is less efficient. | |
| _Reserved ranges :_ | |
| Within private environments, any `Dictionary_ID` can be used. | |
| However, for frames and dictionaries distributed in public space, | |
| `Dictionary_ID` must be attributed carefully. | |
| Rules for public environment are not yet decided, | |
| but the following ranges are reserved for some future registrar : | |
| - low range : `<= 32767` | |
| - high range : `>= (1 << 31)` | |
| Outside of these ranges, any value of `Dictionary_ID` | |
| which is both `>= 32768` and `< (1<<31)` can be used freely, | |
| even in public environment. | |
| #### `Frame_Content_Size` | |
| This is the original (uncompressed) size. This information is optional. | |
| `Frame_Content_Size` uses a variable number of bytes, provided by `FCS_Field_Size`. | |
| `FCS_Field_Size` is provided by the value of `Frame_Content_Size_flag`. | |
| `FCS_Field_Size` can be equal to 0 (not present), 1, 2, 4 or 8 bytes. | |
| | `FCS_Field_Size` | Range | | |
| | ---------------- | ---------- | | |
| | 0 | unknown | | |
| | 1 | 0 - 255 | | |
| | 2 | 256 - 65791| | |
| | 4 | 0 - 2^32-1 | | |
| | 8 | 0 - 2^64-1 | | |
| `Frame_Content_Size` format is __little-endian__. | |
| When `FCS_Field_Size` is 1, 4 or 8 bytes, the value is read directly. | |
| When `FCS_Field_Size` is 2, _the offset of 256 is added_. | |
| It's allowed to represent a small size (for example `18`) using any compatible variant. | |
| Blocks | |
| ------- | |
| After `Magic_Number` and `Frame_Header`, there are some number of blocks. | |
| Each frame must have at least one block, | |
| but there is no upper limit on the number of blocks per frame. | |
| The structure of a block is as follows: | |
| | `Block_Header` | `Block_Content` | | |
| |:--------------:|:---------------:| | |
| | 3 bytes | n bytes | | |
| `Block_Header` uses 3 bytes, written using __little-endian__ convention. | |
| It contains 3 fields : | |
| | `Last_Block` | `Block_Type` | `Block_Size` | | |
| |:------------:|:------------:|:------------:| | |
| | bit 0 | bits 1-2 | bits 3-23 | | |
| __`Last_Block`__ | |
| The lowest bit signals if this block is the last one. | |
| The frame will end after this last block. | |
| It may be followed by an optional `Content_Checksum` | |
| (see [Zstandard Frames](#zstandard-frames)). | |
| __`Block_Type`__ | |
| The next 2 bits represent the `Block_Type`. | |
| `Block_Type` influences the meaning of `Block_Size`. | |
| There are 4 block types : | |
| | Value | 0 | 1 | 2 | 3 | | |
| | ------------ | ----------- | ----------- | ------------------ | --------- | | |
| | `Block_Type` | `Raw_Block` | `RLE_Block` | `Compressed_Block` | `Reserved`| | |
| - `Raw_Block` - this is an uncompressed block. | |
| `Block_Content` contains `Block_Size` bytes. | |
| - `RLE_Block` - this is a single byte, repeated `Block_Size` times. | |
| `Block_Content` consists of a single byte. | |
| On the decompression side, this byte must be repeated `Block_Size` times. | |
| - `Compressed_Block` - this is a [Zstandard compressed block](#compressed-blocks), | |
| explained later on. | |
| `Block_Size` is the length of `Block_Content`, the compressed data. | |
| The decompressed size is not known, | |
| but its maximum possible value is guaranteed (see below) | |
| - `Reserved` - this is not a block. | |
| This value cannot be used with current version of this specification. | |
| If such a value is present, it is considered corrupted data. | |
| __`Block_Size`__ | |
| The upper 21 bits of `Block_Header` represent the `Block_Size`. | |
| When `Block_Type` is `Compressed_Block` or `Raw_Block`, | |
| `Block_Size` is the size of `Block_Content`, hence excluding `Block_Header`. | |
| When `Block_Type` is `RLE_Block`, `Block_Content`’s size is always 1, | |
| and `Block_Size` represents the number of times this byte must be repeated. | |
| A block can contain and decompress into any number of bytes (even zero), | |
| up to `Block_Maximum_Decompressed_Size`, which is the smallest of: | |
| - Window_Size | |
| - 128 KB | |
| If this condition cannot be respected when generating a `Compressed_Block`, | |
| the block must be sent uncompressed instead (`Raw_Block`). | |
| Compressed Blocks | |
| ----------------- | |
| To decompress a compressed block, the compressed size must be provided | |
| from `Block_Size` field within `Block_Header`. | |
| A compressed block consists of 2 sections : | |
| - [Literals Section](#literals-section) | |
| - [Sequences Section](#sequences-section) | |
| The results of the two sections are then combined to produce the decompressed | |
| data in [Sequence Execution](#sequence-execution) | |
| #### Prerequisites | |
| To decode a compressed block, the following elements are necessary : | |
| - Previous decoded data, up to a distance of `Window_Size`, | |
| or beginning of the Frame, whichever is smaller. | |
| - List of "recent offsets" from previous `Compressed_Block`. | |
| - The previous Huffman tree, required by `Treeless_Literals_Block` type | |
| - Previous FSE decoding tables, required by `Repeat_Mode` | |
| for each symbol type (literals lengths, match lengths, offsets) | |
| Note that decoding tables aren't always from the previous `Compressed_Block`. | |
| - Every decoding table can come from a dictionary. | |
| - The Huffman tree comes from the previous `Compressed_Literals_Block`. | |
| Literals Section | |
| ---------------- | |
| All literals are regrouped in the first part of the block. | |
| They can be decoded first, and then copied during [Sequence Execution], | |
| or they can be decoded on the flow during [Sequence Execution]. | |
| Literals can be stored uncompressed or compressed using Huffman prefix codes. | |
| When compressed, an optional tree description can be present, | |
| followed by 1 or 4 streams. | |
| | `Literals_Section_Header` | [`Huffman_Tree_Description`] | [jumpTable] | Stream1 | [Stream2] | [Stream3] | [Stream4] | | |
| | ------------------------- | ---------------------------- | ----------- | ------- | --------- | --------- | --------- | | |
| ### `Literals_Section_Header` | |
| Header is in charge of describing how literals are packed. | |
| It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes, | |
| using __little-endian__ convention. | |
| | `Literals_Block_Type` | `Size_Format` | `Regenerated_Size` | [`Compressed_Size`] | | |
| | --------------------- | ------------- | ------------------ | ------------------- | | |
| | 2 bits | 1 - 2 bits | 5 - 20 bits | 0 - 18 bits | | |
| In this representation, bits on the left are the lowest bits. | |
| __`Literals_Block_Type`__ | |
| This field uses 2 lowest bits of first byte, describing 4 different block types : | |
| | `Literals_Block_Type` | Value | | |
| | --------------------------- | ----- | | |
| | `Raw_Literals_Block` | 0 | | |
| | `RLE_Literals_Block` | 1 | | |
| | `Compressed_Literals_Block` | 2 | | |
| | `Treeless_Literals_Block` | 3 | | |
| - `Raw_Literals_Block` - Literals are stored uncompressed. | |
| - `RLE_Literals_Block` - Literals consist of a single byte value | |
| repeated `Regenerated_Size` times. | |
| - `Compressed_Literals_Block` - This is a standard Huffman-compressed block, | |
| starting with a Huffman tree description. | |
| See details below. | |
| - `Treeless_Literals_Block` - This is a Huffman-compressed block, | |
| using Huffman tree _from previous Huffman-compressed literals block_. | |
| `Huffman_Tree_Description` will be skipped. | |
| Note: If this mode is triggered without any previous Huffman-table in the frame | |
| (or [dictionary](#dictionary-format)), this should be treated as data corruption. | |
| __`Size_Format`__ | |
| `Size_Format` is divided into 2 families : | |
| - For `Raw_Literals_Block` and `RLE_Literals_Block`, | |
| it's only necessary to decode `Regenerated_Size`. | |
| There is no `Compressed_Size` field. | |
| - For `Compressed_Block` and `Treeless_Literals_Block`, | |
| it's required to decode both `Compressed_Size` | |
| and `Regenerated_Size` (the decompressed size). | |
| It's also necessary to decode the number of streams (1 or 4). | |
| For values spanning several bytes, convention is __little-endian__. | |
| __`Size_Format` for `Raw_Literals_Block` and `RLE_Literals_Block`__ : | |
| `Size_Format` uses 1 _or_ 2 bits. | |
| Its value is : `Size_Format = (Literals_Section_Header[0]>>2) & 3` | |
| - `Size_Format` == 00 or 10 : `Size_Format` uses 1 bit. | |
| `Regenerated_Size` uses 5 bits (0-31). | |
| `Literals_Section_Header` uses 1 byte. | |
| `Regenerated_Size = Literals_Section_Header[0]>>3` | |
| - `Size_Format` == 01 : `Size_Format` uses 2 bits. | |
| `Regenerated_Size` uses 12 bits (0-4095). | |
| `Literals_Section_Header` uses 2 bytes. | |
| `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4)` | |
| - `Size_Format` == 11 : `Size_Format` uses 2 bits. | |
| `Regenerated_Size` uses 20 bits (0-1048575). | |
| `Literals_Section_Header` uses 3 bytes. | |
| `Regenerated_Size = (Literals_Section_Header[0]>>4) + (Literals_Section_Header[1]<<4) + (Literals_Section_Header[2]<<12)` | |
| Only Stream1 is present for these cases. | |
| Note : it's allowed to represent a short value (for example `13`) | |
| using a long format, even if it's less efficient. | |
| __`Size_Format` for `Compressed_Literals_Block` and `Treeless_Literals_Block`__ : | |
| `Size_Format` always uses 2 bits. | |
| - `Size_Format` == 00 : _A single stream_. | |
| Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023). | |
| `Literals_Section_Header` uses 3 bytes. | |
| - `Size_Format` == 01 : 4 streams. | |
| Both `Regenerated_Size` and `Compressed_Size` use 10 bits (0-1023). | |
| `Literals_Section_Header` uses 3 bytes. | |
| - `Size_Format` == 10 : 4 streams. | |
| Both `Regenerated_Size` and `Compressed_Size` use 14 bits (0-16383). | |
| `Literals_Section_Header` uses 4 bytes. | |
| - `Size_Format` == 11 : 4 streams. | |
| Both `Regenerated_Size` and `Compressed_Size` use 18 bits (0-262143). | |
| `Literals_Section_Header` uses 5 bytes. | |
| Both `Compressed_Size` and `Regenerated_Size` fields follow __little-endian__ convention. | |
| Note: `Compressed_Size` __includes__ the size of the Huffman Tree description | |
| _when_ it is present. | |
| #### Raw Literals Block | |
| The data in Stream1 is `Regenerated_Size` bytes long, | |
| it contains the raw literals data to be used during [Sequence Execution]. | |
| #### RLE Literals Block | |
| Stream1 consists of a single byte which should be repeated `Regenerated_Size` times | |
| to generate the decoded literals. | |
| #### Compressed Literals Block and Treeless Literals Block | |
| Both of these modes contain Huffman encoded data. | |
| For `Treeless_Literals_Block`, | |
| the Huffman table comes from previously compressed literals block, | |
| or from a dictionary. | |
| ### `Huffman_Tree_Description` | |
| This section is only present when `Literals_Block_Type` type is `Compressed_Literals_Block` (`2`). | |
| The format of the Huffman tree description can be found at [Huffman Tree description](#huffman-tree-description). | |
| The size of `Huffman_Tree_Description` is determined during decoding process, | |
| it must be used to determine where streams begin. | |
| `Total_Streams_Size = Compressed_Size - Huffman_Tree_Description_Size`. | |
| ### Jump Table | |
| The Jump Table is only present when there are 4 Huffman-coded streams. | |
| Reminder : Huffman compressed data consists of either 1 or 4 Huffman-coded streams. | |
| If only one stream is present, it is a single bitstream occupying the entire | |
| remaining portion of the literals block, encoded as described within | |
| [Huffman-Coded Streams](#huffman-coded-streams). | |
| If there are four streams, `Literals_Section_Header` only provided | |
| enough information to know the decompressed and compressed sizes | |
| of all four streams _combined_. | |
| The decompressed size of _each_ stream is equal to `(Regenerated_Size+3)/4`, | |
| except for the last stream which may be up to 3 bytes smaller, | |
| to reach a total decompressed size as specified in `Regenerated_Size`. | |
| The compressed size of each stream is provided explicitly in the Jump Table. | |
| Jump Table is 6 bytes long, and consist of three 2-byte __little-endian__ fields, | |
| describing the compressed sizes of the first three streams. | |
| `Stream4_Size` is computed from total `Total_Streams_Size` minus sizes of other streams. | |
| `Stream4_Size = Total_Streams_Size - 6 - Stream1_Size - Stream2_Size - Stream3_Size`. | |
| Note: if `Stream1_Size + Stream2_Size + Stream3_Size > Total_Streams_Size`, | |
| data is considered corrupted. | |
| Each of these 4 bitstreams is then decoded independently as a Huffman-Coded stream, | |
| as described at [Huffman-Coded Streams](#huffman-coded-streams) | |
| Sequences Section | |
| ----------------- | |
| A compressed block is a succession of _sequences_ . | |
| A sequence is a literal copy command, followed by a match copy command. | |
| A literal copy command specifies a length. | |
| It is the number of bytes to be copied (or extracted) from the Literals Section. | |
| A match copy command specifies an offset and a length. | |
| When all _sequences_ are decoded, | |
| if there are literals left in the _literals section_, | |
| these bytes are added at the end of the block. | |
| This is described in more detail in [Sequence Execution](#sequence-execution). | |
| The `Sequences_Section` regroup all symbols required to decode commands. | |
| There are 3 symbol types : literals lengths, offsets and match lengths. | |
| They are encoded together, interleaved, in a single _bitstream_. | |
| The `Sequences_Section` starts by a header, | |
| followed by optional probability tables for each symbol type, | |
| followed by the bitstream. | |
| | `Sequences_Section_Header` | [`Literals_Length_Table`] | [`Offset_Table`] | [`Match_Length_Table`] | bitStream | | |
| | -------------------------- | ------------------------- | ---------------- | ---------------------- | --------- | | |
| To decode the `Sequences_Section`, it's required to know its size. | |
| Its size is deduced from the size of `Literals_Section`: | |
| `Sequences_Section_Size = Block_Size - Literals_Section_Size`. | |
| #### `Sequences_Section_Header` | |
| Consists of 2 items: | |
| - `Number_of_Sequences` | |
| - Symbol compression modes | |
| __`Number_of_Sequences`__ | |
| This is a variable size field using between 1 and 3 bytes. | |
| Let's call its first byte `byte0`. | |
| - `if (byte0 == 0)` : there are no sequences. | |
| The sequence section stops there. | |
| Decompressed content is defined entirely as Literals Section content. | |
| The FSE tables used in `Repeat_Mode` aren't updated. | |
| - `if (byte0 < 128)` : `Number_of_Sequences = byte0` . Uses 1 byte. | |
| - `if (byte0 < 255)` : `Number_of_Sequences = ((byte0-128) << 8) + byte1` . Uses 2 bytes. | |
| - `if (byte0 == 255)`: `Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00` . Uses 3 bytes. | |
| __Symbol compression modes__ | |
| This is a single byte, defining the compression mode of each symbol type. | |
| |Bit number| 7-6 | 5-4 | 3-2 | 1-0 | | |
| | -------- | ----------------------- | -------------- | -------------------- | ---------- | | |
| |Field name| `Literals_Lengths_Mode` | `Offsets_Mode` | `Match_Lengths_Mode` | `Reserved` | | |
| The last field, `Reserved`, must be all-zeroes. | |
| `Literals_Lengths_Mode`, `Offsets_Mode` and `Match_Lengths_Mode` define the `Compression_Mode` of | |
| literals lengths, offsets, and match lengths symbols respectively. | |
| They follow the same enumeration : | |
| | Value | 0 | 1 | 2 | 3 | | |
| | ------------------ | ----------------- | ---------- | --------------------- | ------------- | | |
| | `Compression_Mode` | `Predefined_Mode` | `RLE_Mode` | `FSE_Compressed_Mode` | `Repeat_Mode` | | |
| - `Predefined_Mode` : A predefined FSE distribution table is used, defined in | |
| [default distributions](#default-distributions). | |
| No distribution table will be present. | |
| - `RLE_Mode` : The table description consists of a single byte, which contains the symbol's value. | |
| This symbol will be used for all sequences. | |
| - `FSE_Compressed_Mode` : standard FSE compression. | |
| A distribution table will be present. | |
| The format of this distribution table is described in [FSE Table Description](#fse-table-description). | |
| Note that the maximum allowed accuracy log for literals length and match length tables is 9, | |
| and the maximum accuracy log for the offsets table is 8. | |
| `FSE_Compressed_Mode` must not be used when only one symbol is present, | |
| `RLE_Mode` should be used instead (although any other mode will work). | |
| - `Repeat_Mode` : The table used in the previous `Compressed_Block` with `Number_of_Sequences > 0` will be used again, | |
| or if this is the first block, table in the dictionary will be used. | |
| Note that this includes `RLE_mode`, so if `Repeat_Mode` follows `RLE_Mode`, the same symbol will be repeated. | |
| It also includes `Predefined_Mode`, in which case `Repeat_Mode` will have same outcome as `Predefined_Mode`. | |
| No distribution table will be present. | |
| If this mode is used without any previous sequence table in the frame | |
| (nor [dictionary](#dictionary-format)) to repeat, this should be treated as corruption. | |
| #### The codes for literals lengths, match lengths, and offsets. | |
| Each symbol is a _code_ in its own context, | |
| which specifies `Baseline` and `Number_of_Bits` to add. | |
| _Codes_ are FSE compressed, | |
| and interleaved with raw additional bits in the same bitstream. | |
| ##### Literals length codes | |
| Literals length codes are values ranging from `0` to `35` included. | |
| They define lengths from 0 to 131071 bytes. | |
| The literals length is equal to the decoded `Baseline` plus | |
| the result of reading `Number_of_Bits` bits from the bitstream, | |
| as a __little-endian__ value. | |
| | `Literals_Length_Code` | 0-15 | | |
| | ---------------------- | ---------------------- | | |
| | length | `Literals_Length_Code` | | |
| | `Number_of_Bits` | 0 | | |
| | `Literals_Length_Code` | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | | |
| | ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 16 | 18 | 20 | 22 | 24 | 28 | 32 | 40 | | |
| | `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | | |
| | `Literals_Length_Code` | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | |
| | ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 48 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096 | | |
| | `Number_of_Bits` | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | | |
| | `Literals_Length_Code` | 32 | 33 | 34 | 35 | | |
| | ---------------------- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 8192 |16384 |32768 |65536 | | |
| | `Number_of_Bits` | 13 | 14 | 15 | 16 | | |
| ##### Match length codes | |
| Match length codes are values ranging from `0` to `52` included. | |
| They define lengths from 3 to 131074 bytes. | |
| The match length is equal to the decoded `Baseline` plus | |
| the result of reading `Number_of_Bits` bits from the bitstream, | |
| as a __little-endian__ value. | |
| | `Match_Length_Code` | 0-31 | | |
| | ------------------- | ----------------------- | | |
| | value | `Match_Length_Code` + 3 | | |
| | `Number_of_Bits` | 0 | | |
| | `Match_Length_Code` | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | | |
| | ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 35 | 37 | 39 | 41 | 43 | 47 | 51 | 59 | | |
| | `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | | |
| | `Match_Length_Code` | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | | |
| | ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 67 | 83 | 99 | 131 | 259 | 515 | 1027 | 2051 | | |
| | `Number_of_Bits` | 4 | 4 | 5 | 7 | 8 | 9 | 10 | 11 | | |
| | `Match_Length_Code` | 48 | 49 | 50 | 51 | 52 | | |
| | ------------------- | ---- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 4099 | 8195 |16387 |32771 |65539 | | |
| | `Number_of_Bits` | 12 | 13 | 14 | 15 | 16 | | |
| ##### Offset codes | |
| Offset codes are values ranging from `0` to `N`. | |
| A decoder is free to limit its maximum `N` supported. | |
| Recommendation is to support at least up to `22`. | |
| For information, at the time of this writing. | |
| the reference decoder supports a maximum `N` value of `31`. | |
| An offset code is also the number of additional bits to read in __little-endian__ fashion, | |
| and can be translated into an `Offset_Value` using the following formulas : | |
| ``` | |
| Offset_Value = (1 << offsetCode) + readNBits(offsetCode); | |
| if (Offset_Value > 3) offset = Offset_Value - 3; | |
| ``` | |
| It means that maximum `Offset_Value` is `(2^(N+1))-1` | |
| supporting back-reference distances up to `(2^(N+1))-4`, | |
| but is limited by [maximum back-reference distance](#window_descriptor). | |
| `Offset_Value` from 1 to 3 are special : they define "repeat codes". | |
| This is described in more detail in [Repeat Offsets](#repeat-offsets). | |
| #### Decoding Sequences | |
| FSE bitstreams are read in reverse direction than written. In zstd, | |
| the compressor writes bits forward into a block and the decompressor | |
| must read the bitstream _backwards_. | |
| To find the start of the bitstream it is therefore necessary to | |
| know the offset of the last byte of the block which can be found | |
| by counting `Block_Size` bytes after the block header. | |
| After writing the last bit containing information, the compressor | |
| writes a single `1`-bit and then fills the byte with 0-7 `0` bits of | |
| padding. The last byte of the compressed bitstream cannot be `0` for | |
| that reason. | |
| When decompressing, the last byte containing the padding is the first | |
| byte to read. The decompressor needs to skip 0-7 initial `0`-bits and | |
| the first `1`-bit it occurs. Afterwards, the useful part of the bitstream | |
| begins. | |
| FSE decoding requires a 'state' to be carried from symbol to symbol. | |
| For more explanation on FSE decoding, see the [FSE section](#fse). | |
| For sequence decoding, a separate state keeps track of each | |
| literal lengths, offsets, and match lengths symbols. | |
| Some FSE primitives are also used. | |
| For more details on the operation of these primitives, see the [FSE section](#fse). | |
| ##### Starting states | |
| The bitstream starts with initial FSE state values, | |
| each using the required number of bits in their respective _accuracy_, | |
| decoded previously from their normalized distribution. | |
| It starts by `Literals_Length_State`, | |
| followed by `Offset_State`, | |
| and finally `Match_Length_State`. | |
| Reminder : always keep in mind that all values are read _backward_, | |
| so the 'start' of the bitstream is at the highest position in memory, | |
| immediately before the last `1`-bit for padding. | |
| After decoding the starting states, a single sequence is decoded | |
| `Number_Of_Sequences` times. | |
| These sequences are decoded in order from first to last. | |
| Since the compressor writes the bitstream in the forward direction, | |
| this means the compressor must encode the sequences starting with the last | |
| one and ending with the first. | |
| ##### Decoding a sequence | |
| For each of the symbol types, the FSE state can be used to determine the appropriate code. | |
| The code then defines the `Baseline` and `Number_of_Bits` to read for each type. | |
| See the [description of the codes] for how to determine these values. | |
| [description of the codes]: #the-codes-for-literals-lengths-match-lengths-and-offsets | |
| Decoding starts by reading the `Number_of_Bits` required to decode `Offset`. | |
| It then does the same for `Match_Length`, and then for `Literals_Length`. | |
| This sequence is then used for [sequence execution](#sequence-execution). | |
| If it is not the last sequence in the block, | |
| the next operation is to update states. | |
| Using the rules pre-calculated in the decoding tables, | |
| `Literals_Length_State` is updated, | |
| followed by `Match_Length_State`, | |
| and then `Offset_State`. | |
| See the [FSE section](#fse) for details on how to update states from the bitstream. | |
| This operation will be repeated `Number_of_Sequences` times. | |
| At the end, the bitstream shall be entirely consumed, | |
| otherwise the bitstream is considered corrupted. | |
| #### Default Distributions | |
| If `Predefined_Mode` is selected for a symbol type, | |
| its FSE decoding table is generated from a predefined distribution table defined here. | |
| For details on how to convert this distribution into a decoding table, see the [FSE section]. | |
| [FSE section]: #from-normalized-distribution-to-decoding-tables | |
| ##### Literals Length | |
| The decoding table uses an accuracy log of 6 bits (64 states). | |
| ``` | |
| short literalsLength_defaultDistribution[36] = | |
| { 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, | |
| 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1, | |
| -1,-1,-1,-1 }; | |
| ``` | |
| ##### Match Length | |
| The decoding table uses an accuracy log of 6 bits (64 states). | |
| ``` | |
| short matchLengths_defaultDistribution[53] = | |
| { 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, | |
| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | |
| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1, | |
| -1,-1,-1,-1,-1 }; | |
| ``` | |
| ##### Offset Codes | |
| The decoding table uses an accuracy log of 5 bits (32 states), | |
| and supports a maximum `N` value of 28, allowing offset values up to 536,870,908 . | |
| If any sequence in the compressed block requires a larger offset than this, | |
| it's not possible to use the default distribution to represent it. | |
| ``` | |
| short offsetCodes_defaultDistribution[29] = | |
| { 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, | |
| 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 }; | |
| ``` | |
| Sequence Execution | |
| ------------------ | |
| Once literals and sequences have been decoded, | |
| they are combined to produce the decoded content of a block. | |
| Each sequence consists of a tuple of (`literals_length`, `offset_value`, `match_length`), | |
| decoded as described in the [Sequences Section](#sequences-section). | |
| To execute a sequence, first copy `literals_length` bytes | |
| from the decoded literals to the output. | |
| Then `match_length` bytes are copied from previous decoded data. | |
| The offset to copy from is determined by `offset_value`: | |
| if `offset_value > 3`, then the offset is `offset_value - 3`. | |
| If `offset_value` is from 1-3, the offset is a special repeat offset value. | |
| See the [repeat offset](#repeat-offsets) section for how the offset is determined | |
| in this case. | |
| The offset is defined as from the current position, so an offset of 6 | |
| and a match length of 3 means that 3 bytes should be copied from 6 bytes back. | |
| Note that all offsets leading to previously decoded data | |
| must be smaller than `Window_Size` defined in `Frame_Header_Descriptor`. | |
| #### Repeat offsets | |
| As seen in [Sequence Execution](#sequence-execution), | |
| the first 3 values define a repeated offset and we will call them | |
| `Repeated_Offset1`, `Repeated_Offset2`, and `Repeated_Offset3`. | |
| They are sorted in recency order, with `Repeated_Offset1` meaning "most recent one". | |
| If `offset_value == 1`, then the offset used is `Repeated_Offset1`, etc. | |
| There is an exception though, when current sequence's `literals_length = 0`. | |
| In this case, repeated offsets are shifted by one, | |
| so an `offset_value` of 1 means `Repeated_Offset2`, | |
| an `offset_value` of 2 means `Repeated_Offset3`, | |
| and an `offset_value` of 3 means `Repeated_Offset1 - 1_byte`. | |
| For the first block, the starting offset history is populated with following values : | |
| `Repeated_Offset1`=1, `Repeated_Offset2`=4, `Repeated_Offset3`=8, | |
| unless a dictionary is used, in which case they come from the dictionary. | |
| Then each block gets its starting offset history from the ending values of the most recent `Compressed_Block`. | |
| Note that blocks which are not `Compressed_Block` are skipped, they do not contribute to offset history. | |
| [Offset Codes]: #offset-codes | |
| ###### Offset updates rules | |
| The newest offset takes the lead in offset history, | |
| shifting others back by one rank, | |
| up to the previous rank of the new offset _if it was present in history_. | |
| __Examples__ : | |
| In the common case, when new offset is not part of history : | |
| `Repeated_Offset3` = `Repeated_Offset2` | |
| `Repeated_Offset2` = `Repeated_Offset1` | |
| `Repeated_Offset1` = `NewOffset` | |
| When the new offset _is_ part of history, there may be specific adjustments. | |
| When `NewOffset` == `Repeated_Offset1`, offset history remains actually unmodified. | |
| When `NewOffset` == `Repeated_Offset2`, | |
| `Repeated_Offset1` and `Repeated_Offset2` ranks are swapped. | |
| `Repeated_Offset3` is unmodified. | |
| When `NewOffset` == `Repeated_Offset3`, | |
| there is actually no difference with the common case : | |
| all offsets are shifted by one rank, | |
| `NewOffset` (== `Repeated_Offset3`) becomes the new `Repeated_Offset1`. | |
| Also worth mentioning, the specific corner case when `offset_value` == 3, | |
| and the literal length of the current sequence is zero. | |
| In which case , `NewOffset` = `Repeated_Offset1` - 1_byte. | |
| Here also, from an offset history update perspective, it's just a common case : | |
| `Repeated_Offset3` = `Repeated_Offset2` | |
| `Repeated_Offset2` = `Repeated_Offset1` | |
| `Repeated_Offset1` = `NewOffset` ( == `Repeated_Offset1` - 1_byte ) | |
| Skippable Frames | |
| ---------------- | |
| | `Magic_Number` | `Frame_Size` | `User_Data` | | |
| |:--------------:|:------------:|:-----------:| | |
| | 4 bytes | 4 bytes | n bytes | | |
| Skippable frames allow the insertion of user-defined metadata | |
| into a flow of concatenated frames. | |
| Skippable frames defined in this specification are compatible with [LZ4] ones. | |
| [LZ4]:http://www.lz4.org | |
| From a compliant decoder perspective, skippable frames need just be skipped, | |
| and their content ignored, resuming decoding after the skippable frame. | |
| It can be noted that a skippable frame | |
| can be used to watermark a stream of concatenated frames | |
| embedding any kind of tracking information (even just an UUID). | |
| Users wary of such possibility should scan the stream of concatenated frames | |
| in an attempt to detect such frame for analysis or removal. | |
| __`Magic_Number`__ | |
| 4 Bytes, __little-endian__ format. | |
| Value : 0x184D2A5?, which means any value from 0x184D2A50 to 0x184D2A5F. | |
| All 16 values are valid to identify a skippable frame. | |
| This specification doesn't detail any specific tagging for skippable frames. | |
| __`Frame_Size`__ | |
| This is the size, in bytes, of the following `User_Data` | |
| (without including the magic number nor the size field itself). | |
| This field is represented using 4 Bytes, __little-endian__ format, unsigned 32-bits. | |
| This means `User_Data` can’t be bigger than (2^32-1) bytes. | |
| __`User_Data`__ | |
| The `User_Data` can be anything. Data will just be skipped by the decoder. | |
| Entropy Encoding | |
| ---------------- | |
| Two types of entropy encoding are used by the Zstandard format: | |
| FSE, and Huffman coding. | |
| Huffman is used to compress literals, | |
| while FSE is used for all other symbols | |
| (`Literals_Length_Code`, `Match_Length_Code`, offset codes) | |
| and to compress Huffman headers. | |
| FSE | |
| --- | |
| FSE, short for Finite State Entropy, is an entropy codec based on [ANS]. | |
| FSE encoding/decoding involves a state that is carried over between symbols, | |
| so decoding must be done in the opposite direction as encoding. | |
| Therefore, all FSE bitstreams are read from end to beginning. | |
| Note that the order of the bits in the stream is not reversed, | |
| we just read the elements in the reverse order they are written. | |
| For additional details on FSE, see [Finite State Entropy]. | |
| [Finite State Entropy]:https://github.com/Cyan4973/FiniteStateEntropy/ | |
| FSE decoding involves a decoding table which has a power of 2 size, and contain three elements: | |
| `Symbol`, `Num_Bits`, and `Baseline`. | |
| The `log2` of the table size is its `Accuracy_Log`. | |
| An FSE state value represents an index in this table. | |
| To obtain the initial state value, consume `Accuracy_Log` bits from the stream as a __little-endian__ value. | |
| The next symbol in the stream is the `Symbol` indicated in the table for that state. | |
| To obtain the next state value, | |
| the decoder should consume `Num_Bits` bits from the stream as a __little-endian__ value and add it to `Baseline`. | |
| [ANS]: https://en.wikipedia.org/wiki/Asymmetric_Numeral_Systems | |
| ### FSE Table Description | |
| To decode FSE streams, it is necessary to construct the decoding table. | |
| The Zstandard format encodes FSE table descriptions as follows: | |
| An FSE distribution table describes the probabilities of all symbols | |
| from `0` to the last present one (included) | |
| on a normalized scale of `1 << Accuracy_Log` . | |
| Note that there must be two or more symbols with nonzero probability. | |
| It's a bitstream which is read forward, in __little-endian__ fashion. | |
| It's not necessary to know bitstream exact size, | |
| it will be discovered and reported by the decoding process. | |
| The bitstream starts by reporting on which scale it operates. | |
| Let's `low4Bits` designate the lowest 4 bits of the first byte : | |
| `Accuracy_Log = low4bits + 5`. | |
| Then follows each symbol value, from `0` to last present one. | |
| The number of bits used by each field is variable. | |
| It depends on : | |
| - Remaining probabilities + 1 : | |
| __example__ : | |
| Presuming an `Accuracy_Log` of 8, | |
| and presuming 100 probabilities points have already been distributed, | |
| the decoder may read any value from `0` to `256 - 100 + 1 == 157` (inclusive). | |
| Therefore, it must read `log2sup(157) == 8` bits. | |
| - Value decoded : small values use 1 less bit : | |
| __example__ : | |
| Presuming values from 0 to 157 (inclusive) are possible, | |
| 255-157 = 98 values are remaining in an 8-bits field. | |
| They are used this way : | |
| first 98 values (hence from 0 to 97) use only 7 bits, | |
| values from 98 to 157 use 8 bits. | |
| This is achieved through this scheme : | |
| | Value read | Value decoded | Number of bits used | | |
| | ---------- | ------------- | ------------------- | | |
| | 0 - 97 | 0 - 97 | 7 | | |
| | 98 - 127 | 98 - 127 | 8 | | |
| | 128 - 225 | 0 - 97 | 7 | | |
| | 226 - 255 | 128 - 157 | 8 | | |
| Symbols probabilities are read one by one, in order. | |
| Probability is obtained from Value decoded by following formula : | |
| `Proba = value - 1` | |
| It means value `0` becomes negative probability `-1`. | |
| `-1` is a special probability, which means "less than 1". | |
| Its effect on distribution table is described in the [next section]. | |
| For the purpose of calculating total allocated probability points, it counts as one. | |
| [next section]:#from-normalized-distribution-to-decoding-tables | |
| When a symbol has a __probability__ of `zero`, | |
| it is followed by a 2-bits repeat flag. | |
| This repeat flag tells how many probabilities of zeroes follow the current one. | |
| It provides a number ranging from 0 to 3. | |
| If it is a 3, another 2-bits repeat flag follows, and so on. | |
| When last symbol reaches cumulated total of `1 << Accuracy_Log`, | |
| decoding is complete. | |
| If the last symbol makes cumulated total go above `1 << Accuracy_Log`, | |
| distribution is considered corrupted. | |
| Then the decoder can tell how many bytes were used in this process, | |
| and how many symbols are present. | |
| The bitstream consumes a round number of bytes. | |
| Any remaining bit within the last byte is just unused. | |
| #### From normalized distribution to decoding tables | |
| The distribution of normalized probabilities is enough | |
| to create a unique decoding table. | |
| It follows the following build rule : | |
| The table has a size of `Table_Size = 1 << Accuracy_Log`. | |
| Each cell describes the symbol decoded, | |
| and instructions to get the next state. | |
| Symbols are scanned in their natural order for "less than 1" probabilities. | |
| Symbols with this probability are being attributed a single cell, | |
| starting from the end of the table and retreating. | |
| These symbols define a full state reset, reading `Accuracy_Log` bits. | |
| All remaining symbols are allocated in their natural order. | |
| Starting from symbol `0` and table position `0`, | |
| each symbol gets allocated as many cells as its probability. | |
| Cell allocation is spreaded, not linear : | |
| each successor position follow this rule : | |
| ``` | |
| position += (tableSize>>1) + (tableSize>>3) + 3; | |
| position &= tableSize-1; | |
| ``` | |
| A position is skipped if already occupied by a "less than 1" probability symbol. | |
| `position` does not reset between symbols, it simply iterates through | |
| each position in the table, switching to the next symbol when enough | |
| states have been allocated to the current one. | |
| The result is a list of state values. | |
| Each state will decode the current symbol. | |
| To get the `Number_of_Bits` and `Baseline` required for next state, | |
| it's first necessary to sort all states in their natural order. | |
| The lower states will need 1 more bit than higher ones. | |
| The process is repeated for each symbol. | |
| __Example__ : | |
| Presuming a symbol has a probability of 5. | |
| It receives 5 state values. States are sorted in natural order. | |
| Next power of 2 is 8. | |
| Space of probabilities is divided into 8 equal parts. | |
| Presuming the `Accuracy_Log` is 7, it defines 128 states. | |
| Divided by 8, each share is 16 large. | |
| In order to reach 8, 8-5=3 lowest states will count "double", | |
| doubling the number of shares (32 in width), | |
| requiring one more bit in the process. | |
| Baseline is assigned starting from the higher states using fewer bits, | |
| and proceeding naturally, then resuming at the first state, | |
| each takes its allocated width from Baseline. | |
| | state order | 0 | 1 | 2 | 3 | 4 | | |
| | ---------------- | ----- | ----- | ------ | ---- | ----- | | |
| | width | 32 | 32 | 32 | 16 | 16 | | |
| | `Number_of_Bits` | 5 | 5 | 5 | 4 | 4 | | |
| | range number | 2 | 4 | 6 | 0 | 1 | | |
| | `Baseline` | 32 | 64 | 96 | 0 | 16 | | |
| | range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 | | |
| The next state is determined from current state | |
| by reading the required `Number_of_Bits`, and adding the specified `Baseline`. | |
| See [Appendix A] for the results of this process applied to the default distributions. | |
| [Appendix A]: #appendix-a---decoding-tables-for-predefined-codes | |
| Huffman Coding | |
| -------------- | |
| Zstandard Huffman-coded streams are read backwards, | |
| similar to the FSE bitstreams. | |
| Therefore, to find the start of the bitstream, it is therefore to | |
| know the offset of the last byte of the Huffman-coded stream. | |
| After writing the last bit containing information, the compressor | |
| writes a single `1`-bit and then fills the byte with 0-7 `0` bits of | |
| padding. The last byte of the compressed bitstream cannot be `0` for | |
| that reason. | |
| When decompressing, the last byte containing the padding is the first | |
| byte to read. The decompressor needs to skip 0-7 initial `0`-bits and | |
| the first `1`-bit it occurs. Afterwards, the useful part of the bitstream | |
| begins. | |
| The bitstream contains Huffman-coded symbols in __little-endian__ order, | |
| with the codes defined by the method below. | |
| ### Huffman Tree Description | |
| Prefix coding represents symbols from an a priori known alphabet | |
| by bit sequences (codewords), one codeword for each symbol, | |
| in a manner such that different symbols may be represented | |
| by bit sequences of different lengths, | |
| but a parser can always parse an encoded string | |
| unambiguously symbol-by-symbol. | |
| Given an alphabet with known symbol frequencies, | |
| the Huffman algorithm allows the construction of an optimal prefix code | |
| using the fewest bits of any possible prefix codes for that alphabet. | |
| Prefix code must not exceed a maximum code length. | |
| More bits improve accuracy but cost more header size, | |
| and require more memory or more complex decoding operations. | |
| This specification limits maximum code length to 11 bits. | |
| #### Representation | |
| All literal values from zero (included) to last present one (excluded) | |
| are represented by `Weight` with values from `0` to `Max_Number_of_Bits`. | |
| Transformation from `Weight` to `Number_of_Bits` follows this formula : | |
| ``` | |
| Number_of_Bits = Weight ? (Max_Number_of_Bits + 1 - Weight) : 0 | |
| ``` | |
| The last symbol's `Weight` is deduced from previously decoded ones, | |
| by completing to the nearest power of 2. | |
| This power of 2 gives `Max_Number_of_Bits`, the depth of the current tree. | |
| `Max_Number_of_Bits` must be <= 11, | |
| otherwise the representation is considered corrupted. | |
| __Example__ : | |
| Let's presume the following Huffman tree must be described : | |
| | literal value | 0 | 1 | 2 | 3 | 4 | 5 | | |
| | ---------------- | --- | --- | --- | --- | --- | --- | | |
| | `Number_of_Bits` | 1 | 2 | 3 | 0 | 4 | 4 | | |
| The tree depth is 4, since its longest elements uses 4 bits | |
| (longest elements are the one with smallest frequency). | |
| Value `5` will not be listed, as it can be determined from values for 0-4, | |
| nor will values above `5` as they are all 0. | |
| Values from `0` to `4` will be listed using `Weight` instead of `Number_of_Bits`. | |
| Weight formula is : | |
| ``` | |
| Weight = Number_of_Bits ? (Max_Number_of_Bits + 1 - Number_of_Bits) : 0 | |
| ``` | |
| It gives the following series of weights : | |
| | literal value | 0 | 1 | 2 | 3 | 4 | | |
| | ------------- | --- | --- | --- | --- | --- | | |
| | `Weight` | 4 | 3 | 2 | 0 | 1 | | |
| The decoder will do the inverse operation : | |
| having collected weights of literal symbols from `0` to `4`, | |
| it knows the last literal, `5`, is present with a non-zero `Weight`. | |
| The `Weight` of `5` can be determined by advancing to the next power of 2. | |
| The sum of `2^(Weight-1)` (excluding 0's) is : | |
| `8 + 4 + 2 + 0 + 1 = 15`. | |
| Nearest larger power of 2 value is 16. | |
| Therefore, `Max_Number_of_Bits = 4` and `Weight[5] = 16-15 = 1`. | |
| #### Huffman Tree header | |
| This is a single byte value (0-255), | |
| which describes how the series of weights is encoded. | |
| - if `headerByte` < 128 : | |
| the series of weights is compressed using FSE (see below). | |
| The length of the FSE-compressed series is equal to `headerByte` (0-127). | |
| - if `headerByte` >= 128 : | |
| + the series of weights uses a direct representation, | |
| where each `Weight` is encoded directly as a 4 bits field (0-15). | |
| + They are encoded forward, 2 weights to a byte, | |
| first weight taking the top four bits and second one taking the bottom four. | |
| * e.g. the following operations could be used to read the weights: | |
| `Weight[0] = (Byte[0] >> 4), Weight[1] = (Byte[0] & 0xf)`, etc. | |
| + The full representation occupies `Ceiling(Number_of_Weights/2)` bytes, | |
| meaning it uses only full bytes even if `Number_of_Weights` is odd. | |
| + `Number_of_Weights = headerByte - 127`. | |
| * Note that maximum `Number_of_Weights` is 255-127 = 128, | |
| therefore, only up to 128 `Weight` can be encoded using direct representation. | |
| * Since the last non-zero `Weight` is _not_ encoded, | |
| this scheme is compatible with alphabet sizes of up to 129 symbols, | |
| hence including literal symbol 128. | |
| * If any literal symbol > 128 has a non-zero `Weight`, | |
| direct representation is not possible. | |
| In such case, it's necessary to use FSE compression. | |
| #### Finite State Entropy (FSE) compression of Huffman weights | |
| In this case, the series of Huffman weights is compressed using FSE compression. | |
| It's a single bitstream with 2 interleaved states, | |
| sharing a single distribution table. | |
| To decode an FSE bitstream, it is necessary to know its compressed size. | |
| Compressed size is provided by `headerByte`. | |
| It's also necessary to know its _maximum possible_ decompressed size, | |
| which is `255`, since literal values span from `0` to `255`, | |
| and last symbol's `Weight` is not represented. | |
| An FSE bitstream starts by a header, describing probabilities distribution. | |
| It will create a Decoding Table. | |
| For a list of Huffman weights, the maximum accuracy log is 6 bits. | |
| For more description see the [FSE header description](#fse-table-description) | |
| The Huffman header compression uses 2 states, | |
| which share the same FSE distribution table. | |
| The first state (`State1`) encodes the even indexed symbols, | |
| and the second (`State2`) encodes the odd indexed symbols. | |
| `State1` is initialized first, and then `State2`, and they take turns | |
| decoding a single symbol and updating their state. | |
| For more details on these FSE operations, see the [FSE section](#fse). | |
| The number of symbols to decode is determined | |
| by tracking bitStream overflow condition: | |
| If updating state after decoding a symbol would require more bits than | |
| remain in the stream, it is assumed that extra bits are 0. Then, | |
| symbols for each of the final states are decoded and the process is complete. | |
| #### Conversion from weights to Huffman prefix codes | |
| All present symbols shall now have a `Weight` value. | |
| It is possible to transform weights into `Number_of_Bits`, using this formula: | |
| ``` | |
| Number_of_Bits = (Weight>0) ? Max_Number_of_Bits + 1 - Weight : 0 | |
| ``` | |
| Symbols are sorted by `Weight`. | |
| Within same `Weight`, symbols keep natural sequential order. | |
| Symbols with a `Weight` of zero are removed. | |
| Then, starting from lowest `Weight`, prefix codes are distributed in sequential order. | |
| __Example__ : | |
| Let's presume the following list of weights has been decoded : | |
| | Literal | 0 | 1 | 2 | 3 | 4 | 5 | | |
| | -------- | --- | --- | --- | --- | --- | --- | | |
| | `Weight` | 4 | 3 | 2 | 0 | 1 | 1 | | |
| Sorted by weight and then natural sequential order, | |
| it gives the following distribution : | |
| | Literal | 3 | 4 | 5 | 2 | 1 | 0 | | |
| | ---------------- | --- | --- | --- | --- | --- | ---- | | |
| | `Weight` | 0 | 1 | 1 | 2 | 3 | 4 | | |
| | `Number_of_Bits` | 0 | 4 | 4 | 3 | 2 | 1 | | |
| | prefix codes | N/A | 0000| 0001| 001 | 01 | 1 | | |
| ### Huffman-coded Streams | |
| Given a Huffman decoding table, | |
| it's possible to decode a Huffman-coded stream. | |
| Each bitstream must be read _backward_, | |
| that is starting from the end down to the beginning. | |
| Therefore it's necessary to know the size of each bitstream. | |
| It's also necessary to know exactly which _bit_ is the last one. | |
| This is detected by a final bit flag : | |
| the highest bit of latest byte is a final-bit-flag. | |
| Consequently, a last byte of `0` is not possible. | |
| And the final-bit-flag itself is not part of the useful bitstream. | |
| Hence, the last byte contains between 0 and 7 useful bits. | |
| Starting from the end, | |
| it's possible to read the bitstream in a __little-endian__ fashion, | |
| keeping track of already used bits. Since the bitstream is encoded in reverse | |
| order, starting from the end read symbols in forward order. | |
| For example, if the literal sequence "0145" was encoded using above prefix code, | |
| it would be encoded (in reverse order) as: | |
| |Symbol | 5 | 4 | 1 | 0 | Padding | | |
| |--------|------|------|----|---|---------| | |
| |Encoding|`0000`|`0001`|`01`|`1`| `00001` | | |
| Resulting in following 2-bytes bitstream : | |
| ``` | |
| 00010000 00001101 | |
| ``` | |
| Here is an alternative representation with the symbol codes separated by underscore: | |
| ``` | |
| 0001_0000 00001_1_01 | |
| ``` | |
| Reading highest `Max_Number_of_Bits` bits, | |
| it's possible to compare extracted value to decoding table, | |
| determining the symbol to decode and number of bits to discard. | |
| The process continues up to reading the required number of symbols per stream. | |
| If a bitstream is not entirely and exactly consumed, | |
| hence reaching exactly its beginning position with _all_ bits consumed, | |
| the decoding process is considered faulty. | |
| Dictionary Format | |
| ----------------- | |
| Zstandard is compatible with "raw content" dictionaries, | |
| free of any format restriction, except that they must be at least 8 bytes. | |
| These dictionaries function as if they were just the `Content` part | |
| of a formatted dictionary. | |
| But dictionaries created by `zstd --train` follow a format, described here. | |
| __Pre-requisites__ : a dictionary has a size, | |
| defined either by a buffer limit, or a file size. | |
| | `Magic_Number` | `Dictionary_ID` | `Entropy_Tables` | `Content` | | |
| | -------------- | --------------- | ---------------- | --------- | | |
| __`Magic_Number`__ : 4 bytes ID, value 0xEC30A437, __little-endian__ format | |
| __`Dictionary_ID`__ : 4 bytes, stored in __little-endian__ format. | |
| `Dictionary_ID` can be any value, except 0 (which means no `Dictionary_ID`). | |
| It's used by decoders to check if they use the correct dictionary. | |
| _Reserved ranges :_ | |
| If the frame is going to be distributed in a private environment, | |
| any `Dictionary_ID` can be used. | |
| However, for public distribution of compressed frames, | |
| the following ranges are reserved and shall not be used : | |
| - low range : <= 32767 | |
| - high range : >= (2^31) | |
| __`Entropy_Tables`__ : follow the same format as tables in [compressed blocks]. | |
| See the relevant [FSE](#fse-table-description) | |
| and [Huffman](#huffman-tree-description) sections for how to decode these tables. | |
| They are stored in following order : | |
| Huffman tables for literals, FSE table for offsets, | |
| FSE table for match lengths, and FSE table for literals lengths. | |
| These tables populate the Repeat Stats literals mode and | |
| Repeat distribution mode for sequence decoding. | |
| It's finally followed by 3 offset values, populating recent offsets (instead of using `{1,4,8}`), | |
| stored in order, 4-bytes __little-endian__ each, for a total of 12 bytes. | |
| Each recent offset must have a value < dictionary size. | |
| __`Content`__ : The rest of the dictionary is its content. | |
| The content act as a "past" in front of data to compress or decompress, | |
| so it can be referenced in sequence commands. | |
| As long as the amount of data decoded from this frame is less than or | |
| equal to `Window_Size`, sequence commands may specify offsets longer | |
| than the total length of decoded output so far to reference back to the | |
| dictionary, even parts of the dictionary with offsets larger than `Window_Size`. | |
| After the total output has surpassed `Window_Size` however, | |
| this is no longer allowed and the dictionary is no longer accessible. | |
| [compressed blocks]: #the-format-of-compressed_block | |
| If a dictionary is provided by an external source, | |
| it should be loaded with great care, its content considered untrusted. | |
| Appendix A - Decoding tables for predefined codes | |
| ------------------------------------------------- | |
| This appendix contains FSE decoding tables | |
| for the predefined literal length, match length, and offset codes. | |
| The tables have been constructed using the algorithm as given above in chapter | |
| "from normalized distribution to decoding tables". | |
| The tables here can be used as examples | |
| to crosscheck that an implementation build its decoding tables correctly. | |
| #### Literal Length Code: | |
| | State | Symbol | Number_Of_Bits | Base | | |
| | ----- | ------ | -------------- | ---- | | |
| | 0 | 0 | 4 | 0 | | |
| | 1 | 0 | 4 | 16 | | |
| | 2 | 1 | 5 | 32 | | |
| | 3 | 3 | 5 | 0 | | |
| | 4 | 4 | 5 | 0 | | |
| | 5 | 6 | 5 | 0 | | |
| | 6 | 7 | 5 | 0 | | |
| | 7 | 9 | 5 | 0 | | |
| | 8 | 10 | 5 | 0 | | |
| | 9 | 12 | 5 | 0 | | |
| | 10 | 14 | 6 | 0 | | |
| | 11 | 16 | 5 | 0 | | |
| | 12 | 18 | 5 | 0 | | |
| | 13 | 19 | 5 | 0 | | |
| | 14 | 21 | 5 | 0 | | |
| | 15 | 22 | 5 | 0 | | |
| | 16 | 24 | 5 | 0 | | |
| | 17 | 25 | 5 | 32 | | |
| | 18 | 26 | 5 | 0 | | |
| | 19 | 27 | 6 | 0 | | |
| | 20 | 29 | 6 | 0 | | |
| | 21 | 31 | 6 | 0 | | |
| | 22 | 0 | 4 | 32 | | |
| | 23 | 1 | 4 | 0 | | |
| | 24 | 2 | 5 | 0 | | |
| | 25 | 4 | 5 | 32 | | |
| | 26 | 5 | 5 | 0 | | |
| | 27 | 7 | 5 | 32 | | |
| | 28 | 8 | 5 | 0 | | |
| | 29 | 10 | 5 | 32 | | |
| | 30 | 11 | 5 | 0 | | |
| | 31 | 13 | 6 | 0 | | |
| | 32 | 16 | 5 | 32 | | |
| | 33 | 17 | 5 | 0 | | |
| | 34 | 19 | 5 | 32 | | |
| | 35 | 20 | 5 | 0 | | |
| | 36 | 22 | 5 | 32 | | |
| | 37 | 23 | 5 | 0 | | |
| | 38 | 25 | 4 | 0 | | |
| | 39 | 25 | 4 | 16 | | |
| | 40 | 26 | 5 | 32 | | |
| | 41 | 28 | 6 | 0 | | |
| | 42 | 30 | 6 | 0 | | |
| | 43 | 0 | 4 | 48 | | |
| | 44 | 1 | 4 | 16 | | |
| | 45 | 2 | 5 | 32 | | |
| | 46 | 3 | 5 | 32 | | |
| | 47 | 5 | 5 | 32 | | |
| | 48 | 6 | 5 | 32 | | |
| | 49 | 8 | 5 | 32 | | |
| | 50 | 9 | 5 | 32 | | |
| | 51 | 11 | 5 | 32 | | |
| | 52 | 12 | 5 | 32 | | |
| | 53 | 15 | 6 | 0 | | |
| | 54 | 17 | 5 | 32 | | |
| | 55 | 18 | 5 | 32 | | |
| | 56 | 20 | 5 | 32 | | |
| | 57 | 21 | 5 | 32 | | |
| | 58 | 23 | 5 | 32 | | |
| | 59 | 24 | 5 | 32 | | |
| | 60 | 35 | 6 | 0 | | |
| | 61 | 34 | 6 | 0 | | |
| | 62 | 33 | 6 | 0 | | |
| | 63 | 32 | 6 | 0 | | |
| #### Match Length Code: | |
| | State | Symbol | Number_Of_Bits | Base | | |
| | ----- | ------ | -------------- | ---- | | |
| | 0 | 0 | 6 | 0 | | |
| | 1 | 1 | 4 | 0 | | |
| | 2 | 2 | 5 | 32 | | |
| | 3 | 3 | 5 | 0 | | |
| | 4 | 5 | 5 | 0 | | |
| | 5 | 6 | 5 | 0 | | |
| | 6 | 8 | 5 | 0 | | |
| | 7 | 10 | 6 | 0 | | |
| | 8 | 13 | 6 | 0 | | |
| | 9 | 16 | 6 | 0 | | |
| | 10 | 19 | 6 | 0 | | |
| | 11 | 22 | 6 | 0 | | |
| | 12 | 25 | 6 | 0 | | |
| | 13 | 28 | 6 | 0 | | |
| | 14 | 31 | 6 | 0 | | |
| | 15 | 33 | 6 | 0 | | |
| | 16 | 35 | 6 | 0 | | |
| | 17 | 37 | 6 | 0 | | |
| | 18 | 39 | 6 | 0 | | |
| | 19 | 41 | 6 | 0 | | |
| | 20 | 43 | 6 | 0 | | |
| | 21 | 45 | 6 | 0 | | |
| | 22 | 1 | 4 | 16 | | |
| | 23 | 2 | 4 | 0 | | |
| | 24 | 3 | 5 | 32 | | |
| | 25 | 4 | 5 | 0 | | |
| | 26 | 6 | 5 | 32 | | |
| | 27 | 7 | 5 | 0 | | |
| | 28 | 9 | 6 | 0 | | |
| | 29 | 12 | 6 | 0 | | |
| | 30 | 15 | 6 | 0 | | |
| | 31 | 18 | 6 | 0 | | |
| | 32 | 21 | 6 | 0 | | |
| | 33 | 24 | 6 | 0 | | |
| | 34 | 27 | 6 | 0 | | |
| | 35 | 30 | 6 | 0 | | |
| | 36 | 32 | 6 | 0 | | |
| | 37 | 34 | 6 | 0 | | |
| | 38 | 36 | 6 | 0 | | |
| | 39 | 38 | 6 | 0 | | |
| | 40 | 40 | 6 | 0 | | |
| | 41 | 42 | 6 | 0 | | |
| | 42 | 44 | 6 | 0 | | |
| | 43 | 1 | 4 | 32 | | |
| | 44 | 1 | 4 | 48 | | |
| | 45 | 2 | 4 | 16 | | |
| | 46 | 4 | 5 | 32 | | |
| | 47 | 5 | 5 | 32 | | |
| | 48 | 7 | 5 | 32 | | |
| | 49 | 8 | 5 | 32 | | |
| | 50 | 11 | 6 | 0 | | |
| | 51 | 14 | 6 | 0 | | |
| | 52 | 17 | 6 | 0 | | |
| | 53 | 20 | 6 | 0 | | |
| | 54 | 23 | 6 | 0 | | |
| | 55 | 26 | 6 | 0 | | |
| | 56 | 29 | 6 | 0 | | |
| | 57 | 52 | 6 | 0 | | |
| | 58 | 51 | 6 | 0 | | |
| | 59 | 50 | 6 | 0 | | |
| | 60 | 49 | 6 | 0 | | |
| | 61 | 48 | 6 | 0 | | |
| | 62 | 47 | 6 | 0 | | |
| | 63 | 46 | 6 | 0 | | |
| #### Offset Code: | |
| | State | Symbol | Number_Of_Bits | Base | | |
| | ----- | ------ | -------------- | ---- | | |
| | 0 | 0 | 5 | 0 | | |
| | 1 | 6 | 4 | 0 | | |
| | 2 | 9 | 5 | 0 | | |
| | 3 | 15 | 5 | 0 | | |
| | 4 | 21 | 5 | 0 | | |
| | 5 | 3 | 5 | 0 | | |
| | 6 | 7 | 4 | 0 | | |
| | 7 | 12 | 5 | 0 | | |
| | 8 | 18 | 5 | 0 | | |
| | 9 | 23 | 5 | 0 | | |
| | 10 | 5 | 5 | 0 | | |
| | 11 | 8 | 4 | 0 | | |
| | 12 | 14 | 5 | 0 | | |
| | 13 | 20 | 5 | 0 | | |
| | 14 | 2 | 5 | 0 | | |
| | 15 | 7 | 4 | 16 | | |
| | 16 | 11 | 5 | 0 | | |
| | 17 | 17 | 5 | 0 | | |
| | 18 | 22 | 5 | 0 | | |
| | 19 | 4 | 5 | 0 | | |
| | 20 | 8 | 4 | 16 | | |
| | 21 | 13 | 5 | 0 | | |
| | 22 | 19 | 5 | 0 | | |
| | 23 | 1 | 5 | 0 | | |
| | 24 | 6 | 4 | 16 | | |
| | 25 | 10 | 5 | 0 | | |
| | 26 | 16 | 5 | 0 | | |
| | 27 | 28 | 5 | 0 | | |
| | 28 | 27 | 5 | 0 | | |
| | 29 | 26 | 5 | 0 | | |
| | 30 | 25 | 5 | 0 | | |
| | 31 | 24 | 5 | 0 | | |
| Appendix B - Resources for implementers | |
| ------------------------------------------------- | |
| An open source reference implementation is available on : | |
| https://github.com/facebook/zstd | |
| The project contains a frame generator, called [decodeCorpus], | |
| which can be used by any 3rd-party implementation | |
| to verify that a tested decoder is compliant with the specification. | |
| [decodeCorpus]: https://github.com/facebook/zstd/tree/v1.3.4/tests#decodecorpus---tool-to-generate-zstandard-frames-for-decoder-testing | |
| `decodeCorpus` generates random valid frames. | |
| A compliant decoder should be able to decode them all, | |
| or at least provide a meaningful error code explaining for which reason it cannot | |
| (memory limit restrictions for example). | |
| Version changes | |
| --------------- | |
| - 0.3.3 : clarifications for field Block_Size | |
| - 0.3.2 : remove additional block size restriction on compressed blocks | |
| - 0.3.1 : minor clarification regarding offset history update rules | |
| - 0.3.0 : minor edits to match RFC8478 | |
| - 0.2.9 : clarifications for huffman weights direct representation, by Ulrich Kunitz | |
| - 0.2.8 : clarifications for IETF RFC discuss | |
| - 0.2.7 : clarifications from IETF RFC review, by Vijay Gurbani and Nick Terrell | |
| - 0.2.6 : fixed an error in huffman example, by Ulrich Kunitz | |
| - 0.2.5 : minor typos and clarifications | |
| - 0.2.4 : section restructuring, by Sean Purcell | |
| - 0.2.3 : clarified several details, by Sean Purcell | |
| - 0.2.2 : added predefined codes, by Johannes Rudolph | |
| - 0.2.1 : clarify field names, by Przemyslaw Skibinski | |
| - 0.2.0 : numerous format adjustments for zstd v0.8+ | |
| - 0.1.2 : limit Huffman tree depth to 11 bits | |
| - 0.1.1 : reserved dictID ranges | |
| - 0.1.0 : initial release |