| Zstandard Compression Format | |
| ============================ | |
| ### Notices | |
| Copyright (c) 2016 Yann Collet | |
| Permission is granted to copy and distribute this document | |
| for any purpose and without charge, | |
| including translations into other languages | |
| and incorporation into compilations, | |
| provided that the copyright notice and this notice are preserved, | |
| and that any substantive changes or deletions from the original | |
| are clearly marked. | |
| Distribution of this document is unlimited. | |
| ### Version | |
| 0.2.2 (14/09/16) | |
| Introduction | |
| ------------ | |
| The purpose of this document is to define a lossless compressed data format, | |
| that is independent of CPU type, operating system, | |
| file system and character set, suitable for | |
| file compression, pipe and streaming compression, | |
| using the [Zstandard algorithm](http://www.zstandard.org). | |
| The data can be produced or consumed, | |
| even for an arbitrarily long sequentially presented input data stream, | |
| using only an a priori bounded amount of intermediate storage, | |
| and hence can be used in data communications. | |
| The format uses the Zstandard compression method, | |
| and optional [xxHash-64 checksum method](http://www.xxhash.org), | |
| for detection of data corruption. | |
| The data format defined by this specification | |
| does not attempt to allow random access to compressed data. | |
| This specification is intended for use by implementers of software | |
| to compress data into Zstandard format and/or decompress data from Zstandard format. | |
| The text of the specification assumes a basic background in programming | |
| at the level of bits and other primitive data representations. | |
| Unless otherwise indicated below, | |
| a compliant compressor must produce data sets | |
| that conform to the specifications presented here. | |
| It doesn’t need to support all options though. | |
| A compliant decompressor must be able to decompress | |
| at least one working set of parameters | |
| that conforms to the specifications presented here. | |
| It may also ignore informative fields, such as checksum. | |
| Whenever it does not support a parameter defined in the compressed stream, | |
| it must produce a non-ambiguous error code and associated error message | |
| explaining which parameter is unsupported. | |
| Overall conventions | |
| ----------- | |
| In this document: | |
| - square brackets i.e. `[` and `]` are used to indicate optional fields or parameters. | |
| - a naming convention for identifiers is `Mixed_Case_With_Underscores` | |
| Definitions | |
| ----------- | |
| A content compressed by Zstandard is transformed into a Zstandard __frame__. | |
| Multiple frames can be appended into a single file or stream. | |
| A frame is totally independent, has a defined beginning and end, | |
| and a set of parameters which tells the decoder how to decompress it. | |
| A frame encapsulates one or multiple __blocks__. | |
| Each block can be compressed or not, | |
| and has a guaranteed maximum content size, which depends on frame parameters. | |
| Unlike frames, each block depends on previous blocks for proper decoding. | |
| However, each block can be decompressed without waiting for its successor, | |
| allowing streaming operations. | |
| Frame Concatenation | |
| ------------------- | |
| In some circumstances, it may be required to append multiple frames, | |
| for example in order to add new data to an existing compressed file | |
| without re-framing it. | |
| In such case, each frame brings its own set of descriptor flags. | |
| Each frame is considered independent. | |
| The only relation between frames is their sequential order. | |
| The ability to decode multiple concatenated frames | |
| within a single stream or file is left outside of this specification. | |
| As an example, the reference `zstd` command line utility is able | |
| to decode all concatenated frames in their sequential order, | |
| delivering the final decompressed result as if it was a single content. | |
| Skippable Frames | |
| ---------------- | |
| | `Magic_Number` | `Frame_Size` | `User_Data` | | |
| |:--------------:|:------------:|:-----------:| | |
| | 4 bytes | 4 bytes | n bytes | | |
| Skippable frames allow the insertion of user-defined data | |
| into a flow of concatenated frames. | |
| Its design is pretty straightforward, | |
| with the sole objective to allow the decoder to quickly skip | |
| over user-defined data and continue decoding. | |
| Skippable frames defined in this specification are compatible with [LZ4] ones. | |
| [LZ4]:http://www.lz4.org | |
| __`Magic_Number`__ | |
| 4 Bytes, little-endian format. | |
| Value : 0x184D2A5X, which means any value from 0x184D2A50 to 0x184D2A5F. | |
| All 16 values are valid to identify a skippable frame. | |
| __`Frame_Size`__ | |
| This is the size, in bytes, of the following `User_Data` | |
| (without including the magic number nor the size field itself). | |
| This field is represented using 4 Bytes, little-endian format, unsigned 32-bits. | |
| This means `User_Data` can’t be bigger than (2^32-1) bytes. | |
| __`User_Data`__ | |
| The `User_Data` can be anything. Data will just be skipped by the decoder. | |
| General Structure of Zstandard Frame format | |
| ------------------------------------------- | |
| The structure of a single Zstandard frame is following: | |
| | `Magic_Number` | `Frame_Header` |`Data_Block`| [More data blocks] | [`Content_Checksum`] | | |
| |:--------------:|:--------------:|:----------:| ------------------ |:--------------------:| | |
| | 4 bytes | 2-14 bytes | n bytes | | 0-4 bytes | | |
| __`Magic_Number`__ | |
| 4 Bytes, little-endian format. | |
| Value : 0xFD2FB528 | |
| __`Frame_Header`__ | |
| 2 to 14 Bytes, detailed in [next part](#the-structure-of-frame_header). | |
| __`Data_Block`__ | |
| Detailed in [next chapter](#the-structure-of-data_block). | |
| That’s where compressed data is stored. | |
| __`Content_Checksum`__ | |
| An optional 32-bit checksum, only present if `Content_Checksum_flag` is set. | |
| The content checksum is the result | |
| of [xxh64() hash function](http://www.xxhash.org) | |
| digesting the original (decoded) data as input, and a seed of zero. | |
| The low 4 bytes of the checksum are stored in little endian format. | |
| The structure of `Frame_Header` | |
| ------------------------------- | |
| The `Frame_Header` has a variable size, which uses a minimum of 2 bytes, | |
| and up to 14 bytes depending on optional parameters. | |
| The structure of `Frame_Header` is following: | |
| | `Frame_Header_Descriptor` | [`Window_Descriptor`] | [`Dictionary_ID`] | [`Frame_Content_Size`] | | |
| | ------------------------- | --------------------- | ----------------- | ---------------------- | | |
| | 1 byte | 0-1 byte | 0-4 bytes | 0-8 bytes | | |
| ### `Frame_Header_Descriptor` | |
| The first header's byte is called the `Frame_Header_Descriptor`. | |
| It tells which other fields are present. | |
| Decoding this byte is enough to tell the size of `Frame_Header`. | |
| | Bit number | Field name | | |
| | ---------- | ---------- | | |
| | 7-6 | `Frame_Content_Size_flag` | | |
| | 5 | `Single_Segment_flag` | | |
| | 4 | `Unused_bit` | | |
| | 3 | `Reserved_bit` | | |
| | 2 | `Content_Checksum_flag` | | |
| | 1-0 | `Dictionary_ID_flag` | | |
| In this table, bit 7 is highest bit, while bit 0 is lowest. | |
| __`Frame_Content_Size_flag`__ | |
| This is a 2-bits flag (`= Frame_Header_Descriptor >> 6`), | |
| specifying if decompressed data size is provided within the header. | |
| The `Flag_Value` can be converted into `Field_Size`, | |
| which is the number of bytes used by `Frame_Content_Size` | |
| according to the following table: | |
| |`Flag_Value`| 0 | 1 | 2 | 3 | | |
| | ---------- | ------ | --- | --- | --- | | |
| |`Field_Size`| 0 or 1 | 2 | 4 | 8 | | |
| When `Flag_Value` is `0`, `Field_Size` depends on `Single_Segment_flag` : | |
| if `Single_Segment_flag` is set, `Field_Size` is 1. | |
| Otherwise, `Field_Size` is 0 (content size not provided). | |
| __`Single_Segment_flag`__ | |
| If this flag is set, | |
| data must be regenerated within a single continuous memory segment. | |
| In this case, `Frame_Content_Size` is necessarily present, | |
| but `Window_Descriptor` byte is skipped. | |
| As a consequence, the decoder must allocate a memory segment | |
| of size equal or bigger than `Frame_Content_Size`. | |
| In order to preserve the decoder from unreasonable memory requirement, | |
| a decoder can reject a compressed frame | |
| which requests a memory size beyond decoder's authorized range. | |
| For broader compatibility, decoders are recommended to support | |
| memory sizes of at least 8 MB. | |
| This is just a recommendation, | |
| each decoder is free to support higher or lower limits, | |
| depending on local limitations. | |
| __`Unused_bit`__ | |
| The value of this bit should be set to zero. | |
| A decoder compliant with this specification version shall not interpret it. | |
| It might be used in a future version, | |
| to signal a property which is not mandatory to properly decode the frame. | |
| __`Reserved_bit`__ | |
| This bit is reserved for some future feature. | |
| Its value _must be zero_. | |
| A decoder compliant with this specification version must ensure it is not set. | |
| This bit may be used in a future revision, | |
| to signal a feature that must be interpreted to decode the frame correctly. | |
| __`Content_Checksum_flag`__ | |
| If this flag is set, a 32-bits `Content_Checksum` will be present at frame's end. | |
| See `Content_Checksum` paragraph. | |
| __`Dictionary_ID_flag`__ | |
| This is a 2-bits flag (`= FHD & 3`), | |
| telling if a dictionary ID is provided within the header. | |
| It also specifies the size of this field as `Field_Size`. | |
| |`Flag_Value`| 0 | 1 | 2 | 3 | | |
| | ---------- | --- | --- | --- | --- | | |
| |`Field_Size`| 0 | 1 | 2 | 4 | | |
| ### `Window_Descriptor` | |
| Provides guarantees on maximum back-reference distance | |
| that will be used within compressed data. | |
| This information is important for decoders to allocate enough memory. | |
| The `Window_Descriptor` byte is optional. It is absent when `Single_Segment_flag` is set. | |
| In this case, the maximum back-reference distance is the content size itself, | |
| which can be any value from 1 to 2^64-1 bytes (16 EB). | |
| | Bit numbers | 7-3 | 0-2 | | |
| | ----------- | ---------- | ---------- | | |
| | Field name | `Exponent` | `Mantissa` | | |
| Maximum distance is given by the following formulas : | |
| ``` | |
| windowLog = 10 + Exponent; | |
| windowBase = 1 << windowLog; | |
| windowAdd = (windowBase / 8) * Mantissa; | |
| Window_Size = windowBase + windowAdd; | |
| ``` | |
| The minimum window size is 1 KB. | |
| The maximum size is `15*(1<<38)` bytes, which is 1.875 TB. | |
| To properly decode compressed data, | |
| a decoder will need to allocate a buffer of at least `Window_Size` bytes. | |
| In order to preserve decoder from unreasonable memory requirements, | |
| a decoder can refuse a compressed frame | |
| which requests a memory size beyond decoder's authorized range. | |
| For improved interoperability, | |
| decoders are recommended to be compatible with window sizes of 8 MB, | |
| and encoders are recommended to not request more than 8 MB. | |
| It's merely a recommendation though, | |
| decoders are free to support larger or lower limits, | |
| depending on local limitations. | |
| ### `Dictionary_ID` | |
| This is a variable size field, which contains | |
| the ID of the dictionary required to properly decode the frame. | |
| Note that this field is optional. When it's not present, | |
| it's up to the caller to make sure it uses the correct dictionary. | |
| Format is little-endian. | |
| Field size depends on `Dictionary_ID_flag`. | |
| 1 byte can represent an ID 0-255. | |
| 2 bytes can represent an ID 0-65535. | |
| 4 bytes can represent an ID 0-4294967295. | |
| It's allowed to represent a small ID (for example `13`) | |
| with a large 4-bytes dictionary ID, losing some compacity in the process. | |
| _Reserved ranges :_ | |
| If the frame is going to be distributed in a private environment, | |
| any dictionary ID can be used. | |
| However, for public distribution of compressed frames using a dictionary, | |
| the following ranges are reserved for future use and should not be used : | |
| - low range : 1 - 32767 | |
| - high range : >= (2^31) | |
| ### `Frame_Content_Size` | |
| This is the original (uncompressed) size. This information is optional. | |
| The `Field_Size` is provided according to value of `Frame_Content_Size_flag`. | |
| The `Field_Size` can be equal to 0 (not present), 1, 2, 4 or 8 bytes. | |
| Format is little-endian. | |
| | `Field_Size` | Range | | |
| | ------------ | ---------- | | |
| | 1 | 0 - 255 | | |
| | 2 | 256 - 65791| | |
| | 4 | 0 - 2^32-1 | | |
| | 8 | 0 - 2^64-1 | | |
| When `Field_Size` is 1, 4 or 8 bytes, the value is read directly. | |
| When `Field_Size` is 2, _the offset of 256 is added_. | |
| It's allowed to represent a small size (for example `18`) using any compatible variant. | |
| The structure of `Data_Block` | |
| ----------------------------- | |
| The structure of `Data_Block` is following: | |
| | `Last_Block` | `Block_Type` | `Block_Size` | `Block_Content` | | |
| |:------------:|:------------:|:------------:|:---------------:| | |
| | 1 bit | 2 bits | 21 bits | n bytes | | |
| The block header (`Last_Block`, `Block_Type`, and `Block_Size`) uses 3-bytes. | |
| __`Last_Block`__ | |
| The lowest bit signals if this block is the last one. | |
| Frame ends right after this block. | |
| It may be followed by an optional `Content_Checksum` . | |
| __`Block_Type` and `Block_Size`__ | |
| The next 2 bits represent the `Block_Type`, | |
| while the remaining 21 bits represent the `Block_Size`. | |
| Format is __little-endian__. | |
| There are 4 block types : | |
| | Value | 0 | 1 | 2 | 3 | | |
| | ------------ | ----------- | ----------- | ------------------ | --------- | | |
| | `Block_Type` | `Raw_Block` | `RLE_Block` | `Compressed_Block` | `Reserved`| | |
| - `Raw_Block` - this is an uncompressed block. | |
| `Block_Size` is the number of bytes to read and copy. | |
| - `RLE_Block` - this is a single byte, repeated N times. | |
| In which case, `Block_Size` is the size to regenerate, | |
| while the "compressed" block is just 1 byte (the byte to repeat). | |
| - `Compressed_Block` - this is a [Zstandard compressed block](#the-format-of-compressed_block), | |
| detailed in another section of this specification. | |
| `Block_Size` is the compressed size. | |
| Decompressed size is unknown, | |
| but its maximum possible value is guaranteed (see below) | |
| - `Reserved` - this is not a block. | |
| This value cannot be used with current version of this specification. | |
| Block sizes must respect a few rules : | |
| - In compressed mode, compressed size if always strictly `< decompressed size`. | |
| - Block decompressed size is always <= maximum back-reference distance . | |
| - Block decompressed size is always <= 128 KB | |
| __`Block_Content`__ | |
| The `Block_Content` is where the actual data to decode stands. | |
| It might be compressed or not, depending on previous field indications. | |
| A data block is not necessarily "full" : | |
| since an arbitrary “flush” may happen anytime, | |
| block decompressed content can be any size, | |
| up to `Block_Maximum_Decompressed_Size`, which is the smallest of : | |
| - Maximum back-reference distance | |
| - 128 KB | |
| The format of `Compressed_Block` | |
| -------------------------------- | |
| The size of `Compressed_Block` must be provided using `Block_Size` field from `Data_Block`. | |
| The `Compressed_Block` has a guaranteed maximum regenerated size, | |
| in order to properly allocate destination buffer. | |
| See [`Data_Block`](#the-structure-of-data_block) for more details. | |
| A compressed block consists of 2 sections : | |
| - [`Literals_Section`](#literals_section) | |
| - [`Sequences_Section`](#sequences_section) | |
| ### Prerequisites | |
| To decode a compressed block, the following elements are necessary : | |
| - Previous decoded blocks, up to a distance of `Window_Size`, | |
| or all previous blocks when `Single_Segment_flag` is set. | |
| - List of "recent offsets" from previous compressed block. | |
| - Decoding tables of previous compressed block for each symbol type | |
| (literals, literals lengths, match lengths, offsets). | |
| ### `Literals_Section` | |
| During sequence phase, literals will be entangled with match copy operations. | |
| All literals are regrouped in the first part of the block. | |
| They can be decoded first, and then copied during sequence operations, | |
| or they can be decoded on the flow, as needed by sequence commands. | |
| | `Literals_Section_Header` | [`Huffman_Tree_Description`] | Stream1 | [Stream2] | [Stream3] | [Stream4] | | |
| | ------------------------- | ---------------------------- | ------- | --------- | --------- | --------- | | |
| Literals can be stored uncompressed or compressed using Huffman prefix codes. | |
| When compressed, an optional tree description can be present, | |
| followed by 1 or 4 streams. | |
| #### `Literals_Section_Header` | |
| Header is in charge of describing how literals are packed. | |
| It's a byte-aligned variable-size bitfield, ranging from 1 to 5 bytes, | |
| using little-endian convention. | |
| | `Literals_Block_Type` | `Size_Format` | `Regenerated_Size` | [`Compressed_Size`] | | |
| | --------------------- | ------------- | ------------------ | ----------------- | | |
| | 2 bits | 1 - 2 bits | 5 - 20 bits | 0 - 18 bits | | |
| In this representation, bits on the left are smallest bits. | |
| __`Literals_Block_Type`__ | |
| This field uses 2 lowest bits of first byte, describing 4 different block types : | |
| | `Literals_Block_Type` | Value | | |
| | ----------------------------- | ----- | | |
| | `Raw_Literals_Block` | 0 | | |
| | `RLE_Literals_Block` | 1 | | |
| | `Compressed_Literals_Block` | 2 | | |
| | `Repeat_Stats_Literals_Block` | 3 | | |
| - `Raw_Literals_Block` - Literals are stored uncompressed. | |
| - `RLE_Literals_Block` - Literals consist of a single byte value repeated N times. | |
| - `Compressed_Literals_Block` - This is a standard Huffman-compressed block, | |
| starting with a Huffman tree description. | |
| See details below. | |
| - `Repeat_Stats_Literals_Block` - This is a Huffman-compressed block, | |
| using Huffman tree _from previous Huffman-compressed literals block_. | |
| Huffman tree description will be skipped. | |
| __`Size_Format`__ | |
| `Size_Format` is divided into 2 families : | |
| - For `Compressed_Block`, it requires to decode both `Compressed_Size` | |
| and `Regenerated_Size` (the decompressed size). It will also decode the number of streams. | |
| - For `Raw_Literals_Block` and `RLE_Literals_Block` it's enough to decode `Regenerated_Size`. | |
| For values spanning several bytes, convention is little-endian. | |
| __`Size_Format` for `Raw_Literals_Block` and `RLE_Literals_Block`__ : | |
| - Value x0 : `Regenerated_Size` uses 5 bits (0-31). | |
| `Literals_Section_Header` has 1 byte. | |
| `Regenerated_Size = Header[0]>>3` | |
| - Value 01 : `Regenerated_Size` uses 12 bits (0-4095). | |
| `Literals_Section_Header` has 2 bytes. | |
| `Regenerated_Size = (Header[0]>>4) + (Header[1]<<4)` | |
| - Value 11 : `Regenerated_Size` uses 20 bits (0-1048575). | |
| `Literals_Section_Header` has 3 bytes. | |
| `Regenerated_Size = (Header[0]>>4) + (Header[1]<<4) + (Header[2]<<12)` | |
| Note : it's allowed to represent a short value (for example `13`) | |
| using a long format, accepting the increased compressed data size. | |
| __`Size_Format` for `Compressed_Literals_Block` and `Repeat_Stats_Literals_Block`__ : | |
| - Value 00 : _A single stream_. | |
| Both `Compressed_Size` and `Regenerated_Size` use 10 bits (0-1023). | |
| `Literals_Section_Header` has 3 bytes. | |
| - Value 01 : 4 streams. | |
| Both `Compressed_Size` and `Regenerated_Size` use 10 bits (0-1023). | |
| `Literals_Section_Header` has 3 bytes. | |
| - Value 10 : 4 streams. | |
| Both `Compressed_Size` and `Regenerated_Size` use 14 bits (0-16383). | |
| `Literals_Section_Header` has 4 bytes. | |
| - Value 11 : 4 streams. | |
| Both `Compressed_Size` and `Regenerated_Size` use 18 bits (0-262143). | |
| `Literals_Section_Header` has 5 bytes. | |
| Both `Compressed_Size` and `Regenerated_Size` fields follow little-endian convention. | |
| #### `Huffman_Tree_Description` | |
| This section is only present when `Literals_Block_Type` type is `Compressed_Literals_Block` (`2`). | |
| Prefix coding represents symbols from an a priori known alphabet | |
| by bit sequences (codewords), one codeword for each symbol, | |
| in a manner such that different symbols may be represented | |
| by bit sequences of different lengths, | |
| but a parser can always parse an encoded string | |
| unambiguously symbol-by-symbol. | |
| Given an alphabet with known symbol frequencies, | |
| the Huffman algorithm allows the construction of an optimal prefix code | |
| using the fewest bits of any possible prefix codes for that alphabet. | |
| Prefix code must not exceed a maximum code length. | |
| More bits improve accuracy but cost more header size, | |
| and require more memory or more complex decoding operations. | |
| This specification limits maximum code length to 11 bits. | |
| ##### Representation | |
| All literal values from zero (included) to last present one (excluded) | |
| are represented by `Weight` with values from `0` to `Max_Number_of_Bits`. | |
| Transformation from `Weight` to `Number_of_Bits` follows this formula : | |
| ``` | |
| Number_of_Bits = Weight ? (Max_Number_of_Bits + 1 - Weight) : 0 | |
| ``` | |
| The last symbol's `Weight` is deduced from previously decoded ones, | |
| by completing to the nearest power of 2. | |
| This power of 2 gives `Max_Number_of_Bits`, the depth of the current tree. | |
| __Example__ : | |
| Let's presume the following Huffman tree must be described : | |
| | literal | 0 | 1 | 2 | 3 | 4 | 5 | | |
| | ---------------- | --- | --- | --- | --- | --- | --- | | |
| | `Number_of_Bits` | 1 | 2 | 3 | 0 | 4 | 4 | | |
| The tree depth is 4, since its smallest element uses 4 bits. | |
| Value `5` will not be listed, nor will values above `5`. | |
| Values from `0` to `4` will be listed using `Weight` instead of `Number_of_Bits`. | |
| Weight formula is : | |
| ``` | |
| Weight = Number_of_Bits ? (Max_Number_of_Bits + 1 - Number_of_Bits) : 0 | |
| ``` | |
| It gives the following serie of weights : | |
| | `Weight` | 4 | 3 | 2 | 0 | 1 | | |
| | -------- | --- | --- | --- | --- | --- | | |
| | literal | 0 | 1 | 2 | 3 | 4 | | |
| The decoder will do the inverse operation : | |
| having collected weights of literals from `0` to `4`, | |
| it knows the last literal, `5`, is present with a non-zero weight. | |
| The weight of `5` can be deducted by joining to the nearest power of 2. | |
| Sum of `2^(Weight-1)` (excluding 0) is : | |
| `8 + 4 + 2 + 0 + 1 = 15`. | |
| Nearest power of 2 is 16. | |
| Therefore, `Max_Number_of_Bits = 4` and `Weight[5] = 1`. | |
| ##### Huffman Tree header | |
| This is a single byte value (0-255), | |
| which tells how to decode the list of weights. | |
| - if `headerByte` >= 128 : this is a direct representation, | |
| where each `Weight` is written directly as a 4 bits field (0-15). | |
| The full representation occupies `((Number_of_Symbols+1)/2)` bytes, | |
| meaning it uses a last full byte even if `Number_of_Symbols` is odd. | |
| `Number_of_Symbols = headerByte - 127`. | |
| Note that maximum `Number_of_Symbols` is 255-127 = 128. | |
| A larger serie must necessarily use FSE compression. | |
| - if `headerByte` < 128 : | |
| the serie of weights is compressed by FSE. | |
| The length of the FSE-compressed serie is equal to `headerByte` (0-127). | |
| ##### Finite State Entropy (FSE) compression of Huffman weights | |
| The serie of weights is compressed using FSE compression. | |
| It's a single bitstream with 2 interleaved states, | |
| sharing a single distribution table. | |
| To decode an FSE bitstream, it is necessary to know its compressed size. | |
| Compressed size is provided by `headerByte`. | |
| It's also necessary to know its _maximum possible_ decompressed size, | |
| which is `255`, since literal values span from `0` to `255`, | |
| and last symbol value is not represented. | |
| An FSE bitstream starts by a header, describing probabilities distribution. | |
| It will create a Decoding Table. | |
| Table must be pre-allocated, which requires to support a maximum accuracy. | |
| For a list of Huffman weights, maximum accuracy is 7 bits. | |
| FSE header is [described in relevant chapter](#fse-distribution-table--condensed-format), | |
| and so is [FSE bitstream](#bitstream). | |
| The main difference is that Huffman header compression uses 2 states, | |
| which share the same FSE distribution table. | |
| Bitstream contains only FSE symbols (no interleaved "raw bitfields"). | |
| The number of symbols to decode is discovered | |
| by tracking bitStream overflow condition. | |
| When both states have overflowed the bitstream, end is reached. | |
| ##### Conversion from weights to Huffman prefix codes | |
| All present symbols shall now have a `Weight` value. | |
| It is possible to transform weights into Number_of_Bits, using this formula: | |
| ``` | |
| Number_of_Bits = Number_of_Bits ? Max_Number_of_Bits + 1 - Weight : 0 | |
| ``` | |
| Symbols are sorted by `Weight`. Within same `Weight`, symbols keep natural order. | |
| Symbols with a `Weight` of zero are removed. | |
| Then, starting from lowest weight, prefix codes are distributed in order. | |
| __Example__ : | |
| Let's presume the following list of weights has been decoded : | |
| | Literal | 0 | 1 | 2 | 3 | 4 | 5 | | |
| | -------- | --- | --- | --- | --- | --- | --- | | |
| | `Weight` | 4 | 3 | 2 | 0 | 1 | 1 | | |
| Sorted by weight and then natural order, | |
| it gives the following distribution : | |
| | Literal | 3 | 4 | 5 | 2 | 1 | 0 | | |
| | ---------------- | --- | --- | --- | --- | --- | ---- | | |
| | `Weight` | 0 | 1 | 1 | 2 | 3 | 4 | | |
| | `Number_of_Bits` | 0 | 4 | 4 | 3 | 2 | 1 | | |
| | prefix codes | N/A | 0000| 0001| 001 | 01 | 1 | | |
| #### The content of Huffman-compressed literal stream | |
| ##### Bitstreams sizes | |
| As seen in a previous paragraph, | |
| there are 2 types of Huffman-compressed literals : | |
| a single stream and 4 streams. | |
| Encoding using 4 streams is useful for CPU with multiple execution units and out-of-order operations. | |
| Since each stream can be decoded independently, | |
| it's possible to decode them up to 4x faster than a single stream, | |
| presuming the CPU has enough parallelism available. | |
| For single stream, header provides both the compressed and regenerated size. | |
| For 4 streams though, | |
| header only provides compressed and regenerated size of all 4 streams combined. | |
| In order to properly decode the 4 streams, | |
| it's necessary to know the compressed and regenerated size of each stream. | |
| Regenerated size of each stream can be calculated by `(totalSize+3)/4`, | |
| except for last one, which can be up to 3 bytes smaller, to reach `totalSize`. | |
| Compressed size is provided explicitly : in the 4-streams variant, | |
| bitstreams are preceded by 3 unsigned little-endian 16-bits values. | |
| Each value represents the compressed size of one stream, in order. | |
| The last stream size is deducted from total compressed size | |
| and from previously decoded stream sizes : | |
| `stream4CSize = totalCSize - 6 - stream1CSize - stream2CSize - stream3CSize`. | |
| ##### Bitstreams read and decode | |
| Each bitstream must be read _backward_, | |
| that is starting from the end down to the beginning. | |
| Therefore it's necessary to know the size of each bitstream. | |
| It's also necessary to know exactly which _bit_ is the latest. | |
| This is detected by a final bit flag : | |
| the highest bit of latest byte is a final-bit-flag. | |
| Consequently, a last byte of `0` is not possible. | |
| And the final-bit-flag itself is not part of the useful bitstream. | |
| Hence, the last byte contains between 0 and 7 useful bits. | |
| Starting from the end, | |
| it's possible to read the bitstream in a little-endian fashion, | |
| keeping track of already used bits. | |
| Reading the last `Max_Number_of_Bits` bits, | |
| it's then possible to compare extracted value to decoding table, | |
| determining the symbol to decode and number of bits to discard. | |
| The process continues up to reading the required number of symbols per stream. | |
| If a bitstream is not entirely and exactly consumed, | |
| hence reaching exactly its beginning position with _all_ bits consumed, | |
| the decoding process is considered faulty. | |
| ### `Sequences_Section` | |
| A compressed block is a succession of _sequences_ . | |
| A sequence is a literal copy command, followed by a match copy command. | |
| A literal copy command specifies a length. | |
| It is the number of bytes to be copied (or extracted) from the literal section. | |
| A match copy command specifies an offset and a length. | |
| The offset gives the position to copy from, | |
| which can be within a previous block. | |
| When all _sequences_ are decoded, | |
| if there is any literal left in the _literal section_, | |
| these bytes are added at the end of the block. | |
| The `Sequences_Section` regroup all symbols required to decode commands. | |
| There are 3 symbol types : literals lengths, offsets and match lengths. | |
| They are encoded together, interleaved, in a single _bitstream_. | |
| The `Sequences_Section` starts by a header, | |
| followed by optional probability tables for each symbol type, | |
| followed by the bitstream. | |
| | `Sequences_Section_Header` | [`Literals_Length_Table`] | [`Offset_Table`] | [`Match_Length_Table`] | bitStream | | |
| | -------------------------- | ------------------------- | ---------------- | ---------------------- | --------- | | |
| To decode the `Sequences_Section`, it's required to know its size. | |
| This size is deducted from `blockSize - literalSectionSize`. | |
| #### `Sequences_Section_Header` | |
| Consists of 2 items: | |
| - `Number_of_Sequences` | |
| - Symbol compression modes | |
| __`Number_of_Sequences`__ | |
| This is a variable size field using between 1 and 3 bytes. | |
| Let's call its first byte `byte0`. | |
| - `if (byte0 == 0)` : there are no sequences. | |
| The sequence section stops there. | |
| Regenerated content is defined entirely by literals section. | |
| - `if (byte0 < 128)` : `Number_of_Sequences = byte0` . Uses 1 byte. | |
| - `if (byte0 < 255)` : `Number_of_Sequences = ((byte0-128) << 8) + byte1` . Uses 2 bytes. | |
| - `if (byte0 == 255)`: `Number_of_Sequences = byte1 + (byte2<<8) + 0x7F00` . Uses 3 bytes. | |
| __Symbol compression modes__ | |
| This is a single byte, defining the compression mode of each symbol type. | |
| |Bit number| 7-6 | 5-4 | 3-2 | 1-0 | | |
| | -------- | ----------------------- | -------------- | -------------------- | ---------- | | |
| |Field name| `Literals_Lengths_Mode` | `Offsets_Mode` | `Match_Lengths_Mode` | `Reserved` | | |
| The last field, `Reserved`, must be all-zeroes. | |
| `Literals_Lengths_Mode`, `Offsets_Mode` and `Match_Lengths_Mode` define the `Compression_Mode` of | |
| literals lengths, offsets, and match lengths respectively. | |
| They follow the same enumeration : | |
| | Value | 0 | 1 | 2 | 3 | | |
| | ------------------ | ----------------- | ---------- | --------------------- | ------------- | | |
| | `Compression_Mode` | `Predefined_Mode` | `RLE_Mode` | `FSE_Compressed_Mode` | `Repeat_Mode` | | |
| - `Predefined_Mode` : uses a predefined distribution table. | |
| - `RLE_Mode` : it's a single code, repeated `Number_of_Sequences` times. | |
| - `Repeat_Mode` : re-use distribution table from previous compressed block. | |
| - `FSE_Compressed_Mode` : standard FSE compression. | |
| A distribution table will be present. | |
| It will be described in [next part](#distribution-tables). | |
| #### The codes for literals lengths, match lengths, and offsets. | |
| Each symbol is a _code_ in its own context, | |
| which specifies `Baseline` and `Number_of_Bits` to add. | |
| _Codes_ are FSE compressed, | |
| and interleaved with raw additional bits in the same bitstream. | |
| ##### Literals length codes | |
| Literals length codes are values ranging from `0` to `35` included. | |
| They define lengths from 0 to 131071 bytes. | |
| | `Literals_Length_Code` | 0-15 | | |
| | ---------------------- | ---------------------- | | |
| | length | `Literals_Length_Code` | | |
| | `Number_of_Bits` | 0 | | |
| | `Literals_Length_Code` | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | | |
| | ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 16 | 18 | 20 | 22 | 24 | 28 | 32 | 40 | | |
| | `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | | |
| | `Literals_Length_Code` | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | |
| | ---------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 48 | 64 | 128 | 256 | 512 | 1024 | 2048 | 4096 | | |
| | `Number_of_Bits` | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | | |
| | `Literals_Length_Code` | 32 | 33 | 34 | 35 | | |
| | ---------------------- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 8192 |16384 |32768 |65536 | | |
| | `Number_of_Bits` | 13 | 14 | 15 | 16 | | |
| ##### Default distribution for literals length codes | |
| When `Compression_Mode` is `Predefined_Mode`, | |
| a predefined distribution is used for FSE compression. | |
| Below is its definition. It uses an accuracy of 6 bits (64 states). | |
| ``` | |
| short literalsLength_defaultDistribution[36] = | |
| { 4, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, | |
| 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 2, 1, 1, 1, 1, 1, | |
| -1,-1,-1,-1 }; | |
| ``` | |
| ##### Match length codes | |
| Match length codes are values ranging from `0` to `52` included. | |
| They define lengths from 3 to 131074 bytes. | |
| | `Match_Length_Code` | 0-31 | | |
| | ------------------- | ----------------------- | | |
| | value | `Match_Length_Code` + 3 | | |
| | `Number_of_Bits` | 0 | | |
| | `Match_Length_Code` | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | | |
| | ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 35 | 37 | 39 | 41 | 43 | 47 | 51 | 59 | | |
| | `Number_of_Bits` | 1 | 1 | 1 | 1 | 2 | 2 | 3 | 3 | | |
| | `Match_Length_Code` | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | | |
| | ------------------- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 67 | 83 | 99 | 131 | 258 | 514 | 1026 | 2050 | | |
| | `Number_of_Bits` | 4 | 4 | 5 | 7 | 8 | 9 | 10 | 11 | | |
| | `Match_Length_Code` | 48 | 49 | 50 | 51 | 52 | | |
| | ------------------- | ---- | ---- | ---- | ---- | ---- | | |
| | `Baseline` | 4098 | 8194 |16486 |32770 |65538 | | |
| | `Number_of_Bits` | 12 | 13 | 14 | 15 | 16 | | |
| ##### Default distribution for match length codes | |
| When `Compression_Mode` is defined as `Predefined_Mode`, | |
| a predefined distribution is used for FSE compression. | |
| Below is its definition. It uses an accuracy of 6 bits (64 states). | |
| ``` | |
| short matchLengths_defaultDistribution[53] = | |
| { 1, 4, 3, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, | |
| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, | |
| 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,-1,-1, | |
| -1,-1,-1,-1,-1 }; | |
| ``` | |
| ##### Offset codes | |
| Offset codes are values ranging from `0` to `N`. | |
| A decoder is free to limit its maximum `N` supported. | |
| Recommendation is to support at least up to `22`. | |
| For information, at the time of this writing. | |
| the reference decoder supports a maximum `N` value of `28` in 64-bits mode. | |
| An offset code is also the number of additional bits to read, | |
| and can be translated into an `Offset_Value` using the following formulas : | |
| ``` | |
| Offset_Value = (1 << offsetCode) + readNBits(offsetCode); | |
| if (Offset_Value > 3) offset = Offset_Value - 3; | |
| ``` | |
| It means that maximum `Offset_Value` is `(2^(N+1))-1` and it supports back-reference distance up to `(2^(N+1))-4` | |
| but is limited by [maximum back-reference distance](#window_descriptor). | |
| `Offset_Value` from 1 to 3 are special : they define "repeat codes", | |
| which means one of the previous offsets will be repeated. | |
| They are sorted in recency order, with 1 meaning the most recent one. | |
| See [Repeat offsets](#repeat-offsets) paragraph. | |
| ##### Default distribution for offset codes | |
| When `Compression_Mode` is defined as `Predefined_Mode`, | |
| a predefined distribution is used for FSE compression. | |
| Below is its definition. It uses an accuracy of 5 bits (32 states), | |
| and supports a maximum `N` of 28, allowing offset values up to 536,870,908 . | |
| If any sequence in the compressed block requires an offset larger than this, | |
| it's not possible to use the default distribution to represent it. | |
| ``` | |
| short offsetCodes_defaultDistribution[29] = | |
| { 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, | |
| 1, 1, 1, 1, 1, 1, 1, 1,-1,-1,-1,-1,-1 }; | |
| ``` | |
| #### Distribution tables | |
| Following the header, up to 3 distribution tables can be described. | |
| When present, they are in this order : | |
| - Literals lengths | |
| - Offsets | |
| - Match Lengths | |
| The content to decode depends on their respective encoding mode : | |
| - `Predefined_Mode` : no content. Use predefined distribution table. | |
| - `RLE_Mode` : 1 byte. This is the only code to use across the whole compressed block. | |
| - `FSE_Compressed_Mode` : A distribution table is present. | |
| - `Repeat_Mode` : no content. Re-use distribution from previous compressed block. | |
| ##### FSE distribution table : condensed format | |
| An FSE distribution table describes the probabilities of all symbols | |
| from `0` to the last present one (included) | |
| on a normalized scale of `1 << Accuracy_Log` . | |
| It's a bitstream which is read forward, in little-endian fashion. | |
| It's not necessary to know its exact size, | |
| since it will be discovered and reported by the decoding process. | |
| The bitstream starts by reporting on which scale it operates. | |
| `Accuracy_Log = low4bits + 5`. | |
| Note that maximum `Accuracy_Log` for literal and match lengths is `9`, | |
| and for offsets is `8`. Higher values are considered errors. | |
| Then follows each symbol value, from `0` to last present one. | |
| The number of bits used by each field is variable. | |
| It depends on : | |
| - Remaining probabilities + 1 : | |
| __example__ : | |
| Presuming an `Accuracy_Log` of 8, | |
| and presuming 100 probabilities points have already been distributed, | |
| the decoder may read any value from `0` to `255 - 100 + 1 == 156` (included). | |
| Therefore, it must read `log2sup(156) == 8` bits. | |
| - Value decoded : small values use 1 less bit : | |
| __example__ : | |
| Presuming values from 0 to 156 (included) are possible, | |
| 255-156 = 99 values are remaining in an 8-bits field. | |
| They are used this way : | |
| first 99 values (hence from 0 to 98) use only 7 bits, | |
| values from 99 to 156 use 8 bits. | |
| This is achieved through this scheme : | |
| | Value read | Value decoded | Number of bits used | | |
| | ---------- | ------------- | ------------------- | | |
| | 0 - 98 | 0 - 98 | 7 | | |
| | 99 - 127 | 99 - 127 | 8 | | |
| | 128 - 226 | 0 - 98 | 7 | | |
| | 227 - 255 | 128 - 156 | 8 | | |
| Symbols probabilities are read one by one, in order. | |
| Probability is obtained from Value decoded by following formula : | |
| `Proba = value - 1` | |
| It means value `0` becomes negative probability `-1`. | |
| `-1` is a special probability, which means "less than 1". | |
| Its effect on distribution table is described in [next paragraph]. | |
| For the purpose of calculating cumulated distribution, it counts as one. | |
| [next paragraph]:#fse-decoding--from-normalized-distribution-to-decoding-tables | |
| When a symbol has a probability of `zero`, | |
| it is followed by a 2-bits repeat flag. | |
| This repeat flag tells how many probabilities of zeroes follow the current one. | |
| It provides a number ranging from 0 to 3. | |
| If it is a 3, another 2-bits repeat flag follows, and so on. | |
| When last symbol reaches cumulated total of `1 << Accuracy_Log`, | |
| decoding is complete. | |
| If the last symbol makes cumulated total go above `1 << Accuracy_Log`, | |
| distribution is considered corrupted. | |
| Then the decoder can tell how many bytes were used in this process, | |
| and how many symbols are present. | |
| The bitstream consumes a round number of bytes. | |
| Any remaining bit within the last byte is just unused. | |
| ##### FSE decoding : from normalized distribution to decoding tables | |
| The distribution of normalized probabilities is enough | |
| to create a unique decoding table. | |
| It follows the following build rule : | |
| The table has a size of `tableSize = 1 << Accuracy_Log`. | |
| Each cell describes the symbol decoded, | |
| and instructions to get the next state. | |
| Symbols are scanned in their natural order for "less than 1" probabilities. | |
| Symbols with this probability are being attributed a single cell, | |
| starting from the end of the table. | |
| These symbols define a full state reset, reading `Accuracy_Log` bits. | |
| All remaining symbols are sorted in their natural order. | |
| Starting from symbol `0` and table position `0`, | |
| each symbol gets attributed as many cells as its probability. | |
| Cell allocation is spreaded, not linear : | |
| each successor position follow this rule : | |
| ``` | |
| position += (tableSize>>1) + (tableSize>>3) + 3; | |
| position &= tableSize-1; | |
| ``` | |
| A position is skipped if already occupied, | |
| typically by a "less than 1" probability symbol. | |
| The result is a list of state values. | |
| Each state will decode the current symbol. | |
| To get the `Number_of_Bits` and `Baseline` required for next state, | |
| it's first necessary to sort all states in their natural order. | |
| The lower states will need 1 more bit than higher ones. | |
| __Example__ : | |
| Presuming a symbol has a probability of 5. | |
| It receives 5 state values. States are sorted in natural order. | |
| Next power of 2 is 8. | |
| Space of probabilities is divided into 8 equal parts. | |
| Presuming the `Accuracy_Log` is 7, it defines 128 states. | |
| Divided by 8, each share is 16 large. | |
| In order to reach 8, 8-5=3 lowest states will count "double", | |
| taking shares twice larger, | |
| requiring one more bit in the process. | |
| Numbering starts from higher states using less bits. | |
| | state order | 0 | 1 | 2 | 3 | 4 | | |
| | ---------------- | ----- | ----- | ------ | ---- | ----- | | |
| | width | 32 | 32 | 32 | 16 | 16 | | |
| | `Number_of_Bits` | 5 | 5 | 5 | 4 | 4 | | |
| | range number | 2 | 4 | 6 | 0 | 1 | | |
| | `Baseline` | 32 | 64 | 96 | 0 | 16 | | |
| | range | 32-63 | 64-95 | 96-127 | 0-15 | 16-31 | | |
| Next state is determined from current state | |
| by reading the required `Number_of_Bits`, and adding the specified `Baseline`. | |
| #### Bitstream | |
| FSE bitstreams are read in reverse direction than written. In zstd, | |
| the compressor writes bits forward into a block and the decompressor | |
| must read the bitstream _backwards_. | |
| To find the start of the bitstream it is therefore necessary to | |
| know the offset of the last byte of the block which can be found | |
| by counting `Block_Size` bytes after the block header. | |
| After writing the last bit containing information, the compressor | |
| writes a single `1`-bit and then fills the byte with 0-7 `0` bits of | |
| padding. The last byte of the compressed bitstream cannot be `0` for | |
| that reason. | |
| When decompressing, the last byte containing the padding is the first | |
| byte to read. The decompressor needs to skip 0-7 initial `0`-bits and | |
| the first `1`-bit it occurs. Afterwards, the useful part of the bitstream | |
| begins. | |
| ##### Starting states | |
| The bitstream starts with initial state values, | |
| each using the required number of bits in their respective _accuracy_, | |
| decoded previously from their normalized distribution. | |
| It starts by `Literals_Length_State`, | |
| followed by `Offset_State`, | |
| and finally `Match_Length_State`. | |
| Reminder : always keep in mind that all values are read _backward_. | |
| ##### Decoding a sequence | |
| A state gives a code. | |
| A code provides `Baseline` and `Number_of_Bits` to add. | |
| See [Symbol Decoding] section for details on each symbol. | |
| Decoding starts by reading the `Number_of_Bits` required to decode `Offset`. | |
| It then does the same for `Match_Length`, | |
| and then for `Literals_Length`. | |
| `Offset`, `Match_Length`, and `Literals_Length` define a sequence. | |
| It starts by inserting the number of literals defined by `Literals_Length`, | |
| then continue by copying `Match_Length` bytes from `currentPos - Offset`. | |
| The next operation is to update states. | |
| Using rules pre-calculated in the decoding tables, | |
| `Literals_Length_State` is updated, | |
| followed by `Match_Length_State`, | |
| and then `Offset_State`. | |
| This operation will be repeated `Number_of_Sequences` times. | |
| At the end, the bitstream shall be entirely consumed, | |
| otherwise bitstream is considered corrupted. | |
| [Symbol Decoding]:#the-codes-for-literals-lengths-match-lengths-and-offsets | |
| ##### Repeat offsets | |
| As seen in [Offset Codes], the first 3 values define a repeated offset and we will call them `Repeated_Offset1`, `Repeated_Offset2`, and `Repeated_Offset3`. | |
| They are sorted in recency order, with `Repeated_Offset1` meaning "most recent one". | |
| There is an exception though, when current sequence's literals length is `0`. | |
| In which case, repeated offsets are "pushed by one", | |
| so `Repeated_Offset1` becomes `Repeated_Offset2`, `Repeated_Offset2` becomes `Repeated_Offset3`, | |
| and `Repeated_Offset3` becomes `Repeated_Offset1 - 1_byte`. | |
| On first block, offset history is populated by the following values : 1, 4 and 8 (in order). | |
| Then each block receives its start value from previous compressed block. | |
| Note that non-compressed blocks are skipped, | |
| they do not contribute to offset history. | |
| [Offset Codes]: #offset-codes | |
| ###### Offset updates rules | |
| New offset take the lead in offset history, | |
| up to its previous place if it was already present. | |
| It means that when `Repeated_Offset1` (most recent) is used, history is unmodified. | |
| When `Repeated_Offset2` is used, it's swapped with `Repeated_Offset1`. | |
| Dictionary format | |
| ----------------- | |
| `zstd` is compatible with "raw content" dictionaries, free of any format restriction, | |
| except that they must be at least 8 bytes. | |
| But dictionaries created by `zstd --train` follow a format, described here. | |
| __Pre-requisites__ : a dictionary has a size, | |
| defined either by a buffer limit, or a file size. | |
| | `Magic_Number` | `Dictionary_ID` | `Entropy_Tables` | `Content` | | |
| | -------------- | --------------- | ---------------- | --------- | | |
| __`Magic_Number`__ : 4 bytes ID, value 0xEC30A437, little-endian format | |
| __`Dictionary_ID`__ : 4 bytes, stored in little-endian format. | |
| `Dictionary_ID` can be any value, except 0 (which means no `Dictionary_ID`). | |
| It's used by decoders to check if they use the correct dictionary. | |
| _Reserved ranges :_ | |
| If the frame is going to be distributed in a private environment, | |
| any `Dictionary_ID` can be used. | |
| However, for public distribution of compressed frames, | |
| the following ranges are reserved for future use and should not be used : | |
| - low range : 1 - 32767 | |
| - high range : >= (2^31) | |
| __`Entropy_Tables`__ : following the same format as a [compressed blocks]. | |
| They are stored in following order : | |
| Huffman tables for literals, FSE table for offsets, | |
| FSE table for match lengths, and FSE table for literals lengths. | |
| It's finally followed by 3 offset values, populating recent offsets, | |
| stored in order, 4-bytes little-endian each, for a total of 12 bytes. | |
| Each recent offset must have a value < dictionary size. | |
| __`Content`__ : The rest of the dictionary is its content. | |
| The content act as a "past" in front of data to compress or decompress. | |
| [compressed blocks]: #the-format-of-compressed_block | |
| Appendix A - Decoding tables for predefined codes | |
| ------------------------------------------------- | |
| This appendix contains FSE decoding tables for the predefined literal length, match length, and offset | |
| codes. The tables have been constructed using the algorithm as given above in the | |
| "from normalized distribution to decoding tables" chapter. The tables here can be used as examples | |
| to crosscheck that an implementation implements the decoding table generation algorithm correctly. | |
| #### Literal Length Code: | |
| | State | Symbol | Number_Of_Bits | Base | | |
| | ----- | ------ | -------------- | ---- | | |
| | 0 | 0 | 4 | 0 | | |
| | 1 | 0 | 4 | 16 | | |
| | 2 | 1 | 5 | 32 | | |
| | 3 | 3 | 5 | 0 | | |
| | 4 | 4 | 5 | 0 | | |
| | 5 | 6 | 5 | 0 | | |
| | 6 | 7 | 5 | 0 | | |
| | 7 | 9 | 5 | 0 | | |
| | 8 | 10 | 5 | 0 | | |
| | 9 | 12 | 5 | 0 | | |
| | 10 | 14 | 6 | 0 | | |
| | 11 | 16 | 5 | 0 | | |
| | 12 | 18 | 5 | 0 | | |
| | 13 | 19 | 5 | 0 | | |
| | 14 | 21 | 5 | 0 | | |
| | 15 | 22 | 5 | 0 | | |
| | 16 | 24 | 5 | 0 | | |
| | 17 | 25 | 5 | 32 | | |
| | 18 | 26 | 5 | 0 | | |
| | 19 | 27 | 6 | 0 | | |
| | 20 | 29 | 6 | 0 | | |
| | 21 | 31 | 6 | 0 | | |
| | 22 | 0 | 4 | 32 | | |
| | 23 | 1 | 4 | 0 | | |
| | 24 | 2 | 5 | 0 | | |
| | 25 | 4 | 5 | 32 | | |
| | 26 | 5 | 5 | 0 | | |
| | 27 | 7 | 5 | 32 | | |
| | 28 | 8 | 5 | 0 | | |
| | 29 | 10 | 5 | 32 | | |
| | 30 | 11 | 5 | 0 | | |
| | 31 | 13 | 6 | 0 | | |
| | 32 | 16 | 5 | 32 | | |
| | 33 | 17 | 5 | 0 | | |
| | 34 | 19 | 5 | 32 | | |
| | 35 | 20 | 5 | 0 | | |
| | 36 | 22 | 5 | 32 | | |
| | 37 | 23 | 5 | 0 | | |
| | 38 | 25 | 4 | 0 | | |
| | 39 | 25 | 4 | 16 | | |
| | 40 | 26 | 5 | 32 | | |
| | 41 | 28 | 6 | 0 | | |
| | 42 | 30 | 6 | 0 | | |
| | 43 | 0 | 4 | 48 | | |
| | 44 | 1 | 4 | 16 | | |
| | 45 | 2 | 5 | 32 | | |
| | 46 | 3 | 5 | 32 | | |
| | 47 | 5 | 5 | 32 | | |
| | 48 | 6 | 5 | 32 | | |
| | 49 | 8 | 5 | 32 | | |
| | 50 | 9 | 5 | 32 | | |
| | 51 | 11 | 5 | 32 | | |
| | 52 | 12 | 5 | 32 | | |
| | 53 | 15 | 6 | 0 | | |
| | 54 | 17 | 5 | 32 | | |
| | 55 | 18 | 5 | 32 | | |
| | 56 | 20 | 5 | 32 | | |
| | 57 | 21 | 5 | 32 | | |
| | 58 | 23 | 5 | 32 | | |
| | 59 | 24 | 5 | 32 | | |
| | 60 | 35 | 6 | 0 | | |
| | 61 | 34 | 6 | 0 | | |
| | 62 | 33 | 6 | 0 | | |
| | 63 | 32 | 6 | 0 | | |
| #### Match Length Code: | |
| | State | Symbol | Number_Of_Bits | Base | | |
| | ----- | ------ | -------------- | ---- | | |
| | 0 | 0 | 6 | 0 | | |
| | 1 | 1 | 4 | 0 | | |
| | 2 | 2 | 5 | 32 | | |
| | 3 | 3 | 5 | 0 | | |
| | 4 | 5 | 5 | 0 | | |
| | 5 | 6 | 5 | 0 | | |
| | 6 | 8 | 5 | 0 | | |
| | 7 | 10 | 6 | 0 | | |
| | 8 | 13 | 6 | 0 | | |
| | 9 | 16 | 6 | 0 | | |
| | 10 | 19 | 6 | 0 | | |
| | 11 | 22 | 6 | 0 | | |
| | 12 | 25 | 6 | 0 | | |
| | 13 | 28 | 6 | 0 | | |
| | 14 | 31 | 6 | 0 | | |
| | 15 | 33 | 6 | 0 | | |
| | 16 | 35 | 6 | 0 | | |
| | 17 | 37 | 6 | 0 | | |
| | 18 | 39 | 6 | 0 | | |
| | 19 | 41 | 6 | 0 | | |
| | 20 | 43 | 6 | 0 | | |
| | 21 | 45 | 6 | 0 | | |
| | 22 | 1 | 4 | 16 | | |
| | 23 | 2 | 4 | 0 | | |
| | 24 | 3 | 5 | 32 | | |
| | 25 | 4 | 5 | 0 | | |
| | 26 | 6 | 5 | 32 | | |
| | 27 | 7 | 5 | 0 | | |
| | 28 | 9 | 6 | 0 | | |
| | 29 | 12 | 6 | 0 | | |
| | 30 | 15 | 6 | 0 | | |
| | 31 | 18 | 6 | 0 | | |
| | 32 | 21 | 6 | 0 | | |
| | 33 | 24 | 6 | 0 | | |
| | 34 | 27 | 6 | 0 | | |
| | 35 | 30 | 6 | 0 | | |
| | 36 | 32 | 6 | 0 | | |
| | 37 | 34 | 6 | 0 | | |
| | 38 | 36 | 6 | 0 | | |
| | 39 | 38 | 6 | 0 | | |
| | 40 | 40 | 6 | 0 | | |
| | 41 | 42 | 6 | 0 | | |
| | 42 | 44 | 6 | 0 | | |
| | 43 | 1 | 4 | 32 | | |
| | 44 | 1 | 4 | 48 | | |
| | 45 | 2 | 4 | 16 | | |
| | 46 | 4 | 5 | 32 | | |
| | 47 | 5 | 5 | 32 | | |
| | 48 | 7 | 5 | 32 | | |
| | 49 | 8 | 5 | 32 | | |
| | 50 | 11 | 6 | 0 | | |
| | 51 | 14 | 6 | 0 | | |
| | 52 | 17 | 6 | 0 | | |
| | 53 | 20 | 6 | 0 | | |
| | 54 | 23 | 6 | 0 | | |
| | 55 | 26 | 6 | 0 | | |
| | 56 | 29 | 6 | 0 | | |
| | 57 | 52 | 6 | 0 | | |
| | 58 | 51 | 6 | 0 | | |
| | 59 | 50 | 6 | 0 | | |
| | 60 | 49 | 6 | 0 | | |
| | 61 | 48 | 6 | 0 | | |
| | 62 | 47 | 6 | 0 | | |
| | 63 | 46 | 6 | 0 | | |
| #### Offset Code: | |
| | State | Symbol | Number_Of_Bits | Base | | |
| | ----- | ------ | -------------- | ---- | | |
| | 0 | 0 | 5 | 0 | | |
| | 1 | 6 | 4 | 0 | | |
| | 2 | 9 | 5 | 0 | | |
| | 3 | 15 | 5 | 0 | | |
| | 4 | 21 | 5 | 0 | | |
| | 5 | 3 | 5 | 0 | | |
| | 6 | 7 | 4 | 0 | | |
| | 7 | 12 | 5 | 0 | | |
| | 8 | 18 | 5 | 0 | | |
| | 9 | 23 | 5 | 0 | | |
| | 10 | 5 | 5 | 0 | | |
| | 11 | 8 | 4 | 0 | | |
| | 12 | 14 | 5 | 0 | | |
| | 13 | 20 | 5 | 0 | | |
| | 14 | 2 | 5 | 0 | | |
| | 15 | 7 | 4 | 16 | | |
| | 16 | 11 | 5 | 0 | | |
| | 17 | 17 | 5 | 0 | | |
| | 18 | 22 | 5 | 0 | | |
| | 19 | 4 | 5 | 0 | | |
| | 20 | 8 | 4 | 16 | | |
| | 21 | 13 | 5 | 0 | | |
| | 22 | 19 | 5 | 0 | | |
| | 23 | 1 | 5 | 0 | | |
| | 24 | 6 | 4 | 16 | | |
| | 25 | 10 | 5 | 0 | | |
| | 26 | 16 | 5 | 0 | | |
| | 27 | 28 | 5 | 0 | | |
| | 28 | 27 | 5 | 0 | | |
| | 29 | 26 | 5 | 0 | | |
| | 30 | 25 | 5 | 0 | | |
| | 31 | 24 | 5 | 0 | | |
| Version changes | |
| --------------- | |
| - 0.2.2 : added predefined codes, by Johannes Rudolph | |
| - 0.2.1 : clarify field names, by Przemyslaw Skibinski | |
| - 0.2.0 : numerous format adjustments for zstd v0.8 | |
| - 0.1.2 : limit Huffman tree depth to 11 bits | |
| - 0.1.1 : reserved dictID ranges | |
| - 0.1.0 : initial release |