blob: 135dce4f0491d83a7506c60fb1c7b13a0fd78357 [file] [log] [blame]
#ifndef _XMLRPCSOURCE_H_
#define _XMLRPCSOURCE_H_
//
// XmlRpc++ Copyright (c) 2002-2003 by Chris Morley
//
#if defined(_MSC_VER)
# pragma warning(disable:4786) // identifier was truncated in debug info
#endif
namespace XmlRpc {
//! An RPC source represents a file descriptor to monitor
class XmlRpcSource {
public:
//! Constructor
//! @param fd The socket file descriptor to monitor.
//! @param deleteOnClose If true, the object deletes itself when close is called.
XmlRpcSource(int fd = -1, bool deleteOnClose = false);
//! Destructor
virtual ~XmlRpcSource();
//! Return the file descriptor being monitored.
int getfd() const { return _fd; }
//! Specify the file descriptor to monitor.
void setfd(int fd) { _fd = fd; }
//! Return whether the file descriptor should be kept open if it is no longer monitored.
bool getKeepOpen() const { return _keepOpen; }
//! Specify whether the file descriptor should be kept open if it is no longer monitored.
void setKeepOpen(bool b=true) { _keepOpen = b; }
//! Close the owned fd. If deleteOnClose was specified at construction, the object is deleted.
virtual void close();
//! Return true to continue monitoring this source
virtual unsigned handleEvent(unsigned eventType) = 0;
private:
// Socket. This should really be a SOCKET (an alias for unsigned int*) on windows...
int _fd;
// In the server, a new source (XmlRpcServerConnection) is created
// for each connected client. When each connection is closed, the
// corresponding source object is deleted.
bool _deleteOnClose;
// In the client, keep connections open if you intend to make multiple calls.
bool _keepOpen;
};
} // namespace XmlRpc
#endif //_XMLRPCSOURCE_H_