blob: 3e2ecc4cda487697f6dbcef8c30590a9bec24a2e [file] [log] [blame]
/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "webrtc/base/asyncudpsocket.h"
#include "webrtc/base/logging.h"
namespace rtc {
static const int BUF_SIZE = 64 * 1024;
AsyncUDPSocket* AsyncUDPSocket::Create(
AsyncSocket* socket,
const SocketAddress& bind_address) {
scoped_ptr<AsyncSocket> owned_socket(socket);
if (socket->Bind(bind_address) < 0) {
LOG(LS_ERROR) << "Bind() failed with error " << socket->GetError();
return NULL;
}
return new AsyncUDPSocket(owned_socket.release());
}
AsyncUDPSocket* AsyncUDPSocket::Create(SocketFactory* factory,
const SocketAddress& bind_address) {
AsyncSocket* socket =
factory->CreateAsyncSocket(bind_address.family(), SOCK_DGRAM);
if (!socket)
return NULL;
return Create(socket, bind_address);
}
AsyncUDPSocket::AsyncUDPSocket(AsyncSocket* socket)
: socket_(socket) {
ASSERT(socket_);
size_ = BUF_SIZE;
buf_ = new char[size_];
// The socket should start out readable but not writable.
socket_->SignalReadEvent.connect(this, &AsyncUDPSocket::OnReadEvent);
socket_->SignalWriteEvent.connect(this, &AsyncUDPSocket::OnWriteEvent);
}
AsyncUDPSocket::~AsyncUDPSocket() {
delete [] buf_;
}
SocketAddress AsyncUDPSocket::GetLocalAddress() const {
return socket_->GetLocalAddress();
}
SocketAddress AsyncUDPSocket::GetRemoteAddress() const {
return socket_->GetRemoteAddress();
}
int AsyncUDPSocket::Send(const void *pv, size_t cb,
const rtc::PacketOptions& options) {
return socket_->Send(pv, cb);
}
int AsyncUDPSocket::SendTo(const void *pv, size_t cb,
const SocketAddress& addr,
const rtc::PacketOptions& options) {
return socket_->SendTo(pv, cb, addr);
}
int AsyncUDPSocket::Close() {
return socket_->Close();
}
AsyncUDPSocket::State AsyncUDPSocket::GetState() const {
return STATE_BOUND;
}
int AsyncUDPSocket::GetOption(Socket::Option opt, int* value) {
return socket_->GetOption(opt, value);
}
int AsyncUDPSocket::SetOption(Socket::Option opt, int value) {
return socket_->SetOption(opt, value);
}
int AsyncUDPSocket::GetError() const {
return socket_->GetError();
}
void AsyncUDPSocket::SetError(int error) {
return socket_->SetError(error);
}
void AsyncUDPSocket::OnReadEvent(AsyncSocket* socket) {
ASSERT(socket_.get() == socket);
SocketAddress remote_addr;
int len = socket_->RecvFrom(buf_, size_, &remote_addr);
if (len < 0) {
// An error here typically means we got an ICMP error in response to our
// send datagram, indicating the remote address was unreachable.
// When doing ICE, this kind of thing will often happen.
// TODO: Do something better like forwarding the error to the user.
SocketAddress local_addr = socket_->GetLocalAddress();
LOG(LS_INFO) << "AsyncUDPSocket[" << local_addr.ToSensitiveString() << "] "
<< "receive failed with error " << socket_->GetError();
return;
}
// TODO: Make sure that we got all of the packet.
// If we did not, then we should resize our buffer to be large enough.
SignalReadPacket(this, buf_, static_cast<size_t>(len), remote_addr,
CreatePacketTime(0));
}
void AsyncUDPSocket::OnWriteEvent(AsyncSocket* socket) {
SignalReadyToSend(this);
}
} // namespace rtc