bitstream update for lossy alpha compression

now, we only use 2 bits for the filtering method, and 2 bits
for the compression method.
There's two additional bits which are INFORMATIVE, to specify
whether the source has been pre-processed (level reduction)
during compression. This can be used at decompression time
for some post-processing (see DequantizeLevels()).

New relevant spec excerpt:

     0                   1                   2                   3
     0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |                      ChunkHeader('ALPH')                      |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |Rsv| P | F | C |     Alpha Bitstream...                        |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

Compression method (C): 2 bits

: The compression method used:

  * `0`: No compression.
  * `1`: Backward reference counts encoded with arithmetic encoder.

Filtering method (F): 2 bits

: The filtering method used:

  * `0`: None.
  * `1`: Horizontal filter.
  * `2`: Vertical filter.
  * `3`: Gradient filter.

Pre-processing (P): 2 bits

: These INFORMATIVE bits are used to signal the pre-processing that has
been performed during compression. The decoder can use this information to
e.g. dither the values or smooth the gradients prior to display.

  * `0`: no pre-processing
  * `1`: level reduction

Decoders are not required to use this information in any specified way.

Reserved (Rsv): 2 bits

: SHOULD be `0`.

Alpha bitstream: _Chunk Size_ - `1` bytes

: Encoded alpha bitstream.

This optional chunk contains encoded alpha data for a single tile.
Either **ALL or NONE** of the tiles must contain this chunk.

The alpha channel data is losslessly stored as raw data (when
compression method is '0') or compressed using the lossless format
(when the compression method is '1').

Change-Id: Ied8f5fb922707a953e6a2b601c69c73e552dda6b
3 files changed