blob: fda424111eaefb9c364dd6fc7c6b3a33ac0335b8 [file] [log] [blame]
/*
* Copyright 2006, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#define LOG_TAG "WebCore"
#include "config.h"
#include "RenderSkinAndroid.h"
#include "RenderSkinButton.h"
#include "RenderSkinCombo.h"
#include "RenderSkinRadio.h"
#include "SkImageDecoder.h"
#include "utils/AssetManager.h"
#include "utils/Asset.h"
namespace WebCore {
RenderSkinAndroid::RenderSkinAndroid()
: m_height(0)
, m_width(0)
{}
void RenderSkinAndroid::Init(android::AssetManager* am, String drawableDirectory)
{
RenderSkinButton::Init(am, drawableDirectory);
RenderSkinCombo::Init(am);
RenderSkinRadio::Init(am, drawableDirectory);
}
bool RenderSkinAndroid::DecodeBitmap(android::AssetManager* am, const char* fileName, SkBitmap* bitmap)
{
android::Asset* asset = am->open(fileName, android::Asset::ACCESS_BUFFER);
if (!asset) {
asset = am->openNonAsset(fileName, android::Asset::ACCESS_BUFFER);
if (!asset) {
LOGD("RenderSkinAndroid: File \"%s\" not found.\n", fileName);
return false;
}
}
bool success = SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), bitmap);
if (!success) {
LOGD("RenderSkinAndroid: Failed to decode %s\n", fileName);
}
delete asset;
return success;
}
} // namespace WebCore