Update Android to reflect upstreaming of matrix optimization in RenderLayer.cpp
See http://trac.webkit.org/changeset/55081
Change-Id: If34e70743c554b2a5e8315b2657cce6964805f6a
diff --git a/WebCore/config.h b/WebCore/config.h
index 4a532b8..8494f9e 100644
--- a/WebCore/config.h
+++ b/WebCore/config.h
@@ -129,9 +129,6 @@
#define FLATTEN_FRAMESET
#define FLATTEN_IFRAME
-// not android specific, should be submitted back
-#define ANDROID_FASTER_MATRIX
-
#define ANDROID_EXPOSE_COLUMN_GAP
#define ANDROID_LAYOUT
diff --git a/WebCore/rendering/RenderLayer.cpp b/WebCore/rendering/RenderLayer.cpp
index e479fbf..6e51785 100644
--- a/WebCore/rendering/RenderLayer.cpp
+++ b/WebCore/rendering/RenderLayer.cpp
@@ -2230,14 +2230,8 @@
int x = 0;
int y = 0;
convertToLayerCoords(rootLayer, x, y);
-#ifdef ANDROID_FASTER_MATRIX
TransformationMatrix transform(layerTransform);
transform.translateRight(x, y);
-#else
- TransformationMatrix transform;
- transform.translate(x, y);
- transform = layerTransform * transform;
-#endif
// Apply the transform.
p->save();