Update Android to reflect upstreaming of matrix optimization in RenderLayer.cpp

See http://trac.webkit.org/changeset/55081

Change-Id: If34e70743c554b2a5e8315b2657cce6964805f6a
diff --git a/WebCore/config.h b/WebCore/config.h
index 4a532b8..8494f9e 100644
--- a/WebCore/config.h
+++ b/WebCore/config.h
@@ -129,9 +129,6 @@
 #define FLATTEN_FRAMESET
 #define FLATTEN_IFRAME
 
-// not android specific, should be submitted back
-#define ANDROID_FASTER_MATRIX
-
 #define ANDROID_EXPOSE_COLUMN_GAP
 
 #define ANDROID_LAYOUT
diff --git a/WebCore/rendering/RenderLayer.cpp b/WebCore/rendering/RenderLayer.cpp
index e479fbf..6e51785 100644
--- a/WebCore/rendering/RenderLayer.cpp
+++ b/WebCore/rendering/RenderLayer.cpp
@@ -2230,14 +2230,8 @@
         int x = 0;
         int y = 0;
         convertToLayerCoords(rootLayer, x, y);
-#ifdef ANDROID_FASTER_MATRIX
         TransformationMatrix transform(layerTransform);
         transform.translateRight(x, y);
-#else
-        TransformationMatrix transform;
-        transform.translate(x, y);
-        transform = layerTransform * transform;
-#endif
         
         // Apply the transform.
         p->save();