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/*
* Copyright (C) 2016 Google, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GAME_H
#define GAME_H
#include <string>
#include <vector>
class Shell;
class Game {
public:
Game(const Game &game) = delete;
Game &operator=(const Game &game) = delete;
virtual ~Game() {}
struct Settings {
std::string name;
int initial_width;
int initial_height;
int queue_count;
int back_buffer_count;
int ticks_per_second;
bool vsync;
bool animate;
bool validate;
bool validate_verbose;
bool no_tick;
bool no_render;
bool no_present;
};
const Settings &settings() const { return settings_; }
virtual void attach_shell(Shell &shell) { shell_ = &shell; }
virtual void detach_shell() { shell_ = nullptr; }
virtual void attach_swapchain() {}
virtual void detach_swapchain() {}
enum Key {
// virtual keys
KEY_SHUTDOWN,
// physical keys
KEY_UNKNOWN,
KEY_ESC,
KEY_UP,
KEY_DOWN,
KEY_SPACE,
};
virtual void on_key(Key key) {}
virtual void on_tick() {}
virtual void on_frame(float frame_pred) {}
protected:
Game(const std::string &name, const std::vector<std::string> &args)
: settings_(), shell_(nullptr)
{
settings_.name = name;
settings_.initial_width = 1280;
settings_.initial_height = 1024;
settings_.queue_count = 1;
settings_.back_buffer_count = 1;
settings_.ticks_per_second = 30;
settings_.vsync = true;
settings_.animate = true;
settings_.validate = false;
settings_.validate_verbose = false;
settings_.no_tick = false;
settings_.no_render = false;
settings_.no_present = false;
parse_args(args);
}
Settings settings_;
Shell *shell_;
private:
void parse_args(const std::vector<std::string> &args)
{
for (auto it = args.begin(); it != args.end(); ++it) {
if (*it == "-b") {
settings_.vsync = false;
} else if (*it == "-w") {
++it;
settings_.initial_width = std::stoi(*it);
} else if (*it == "-h") {
++it;
settings_.initial_height = std::stoi(*it);
} else if (*it == "-v") {
settings_.validate = true;
} else if (*it == "--validate") {
settings_.validate = true;
} else if (*it == "-vv") {
settings_.validate = true;
settings_.validate_verbose = true;
} else if (*it == "-nt") {
settings_.no_tick = true;
} else if (*it == "-nr") {
settings_.no_render = true;
} else if (*it == "-np") {
settings_.no_present = true;
}
}
}
};
#endif // GAME_H