blob: 863c33f323ae3e4e1ee9986f27743bb0f91c80a9 [file] [log] [blame]
<?xml version="1.0" encoding="UTF-8"?>
<registry>
<comment>
Copyright (c) 2015-2018 The Khronos Group Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
---- Exceptions to the Apache 2.0 License: ----
As an exception, if you use this Software to generate code and portions of
this Software are embedded into the generated code as a result, you may
redistribute such product without providing attribution as would otherwise
be required by Sections 4(a), 4(b) and 4(d) of the License.
In addition, if you combine or link code generated by this Software with
software that is licensed under the GPLv2 or the LGPL v2.0 or 2.1
("`Combined Software`") and if a court of competent jurisdiction determines
that the patent provision (Section 3), the indemnity provision (Section 9)
or other Section of the License conflicts with the conditions of the
applicable GPL or LGPL license, you may retroactively and prospectively
choose to deem waived or otherwise exclude such Section(s) of the License,
but only in their entirety and only with respect to the Combined Software.
</comment>
<comment>
This file, vk.xml, is the Vulkan API Registry. It is a critically important
and normative part of the Vulkan Specification, including a canonical
machine-readable definition of the API, parameter and member validation
language incorporated into the Specification and reference pages, and other
material which is registered by Khronos, such as tags used by extension and
layer authors. The authoritative public version of vk.xml is maintained in
the master branch of the Khronos Vulkan GitHub project. The authoritative
private version is maintained in the master branch of the member gitlab
server.
</comment>
<platforms comment="Vulkan platform names, reserved for use with platform- and window system-specific extensions">
<platform name="xlib" protect="VK_USE_PLATFORM_XLIB_KHR" comment="X Window System, Xlib client library"/>
<platform name="xlib_xrandr" protect="VK_USE_PLATFORM_XLIB_XRANDR_EXT" comment="X Window System, Xlib client library, XRandR extension"/>
<platform name="xcb" protect="VK_USE_PLATFORM_XCB_KHR" comment="X Window System, Xcb client library"/>
<platform name="wayland" protect="VK_USE_PLATFORM_WAYLAND_KHR" comment="Wayland display server protocol"/>
<platform name="mir" protect="VK_USE_PLATFORM_MIR_KHR" comment="Mir display server"/>
<platform name="android" protect="VK_USE_PLATFORM_ANDROID_KHR" comment="Android OS"/>
<platform name="win32" protect="VK_USE_PLATFORM_WIN32_KHR" comment="Microsoft Win32 API (also refers to Win64 apps)"/>
<platform name="vi" protect="VK_USE_PLATFORM_VI_NN" comment="Nintendo Vi"/>
<platform name="ios" protect="VK_USE_PLATFORM_IOS_MVK" comment="Apple IOS"/>
<platform name="macos" protect="VK_USE_PLATFORM_MACOS_MVK" comment="Apple MacOS"/>
<platform name="fuchsia" protect="VK_USE_PLATFORM_FUCHSIA" comment="Fuchsia"/>
</platforms>
<tags comment="Vulkan vendor/author tags for extensions and layers">
<tag name="IMG" author="Imagination Technologies" contact="Michael Worcester @michaelworcester"/>
<tag name="AMD" author="Advanced Micro Devices, Inc." contact="Daniel Rakos @drakos-amd"/>
<tag name="AMDX" author="Advanced Micro Devices, Inc." contact="Daniel Rakos @drakos-amd"/>
<tag name="ARM" author="ARM Limited" contact="Jan-Harald Fredriksen @janharaldfredriksen-arm"/>
<tag name="FSL" author="Freescale Semiconductor, Inc." contact="Norbert Nopper @FslNopper"/>
<tag name="BRCM" author="Broadcom Corporation" contact="Graeme Leese @gnl21"/>
<tag name="NXP" author="NXP Semiconductors N.V." contact="Norbert Nopper @FslNopper"/>
<tag name="NV" author="NVIDIA Corporation" contact="Daniel Koch @dgkoch"/>
<tag name="NVX" author="NVIDIA Corporation" contact="Daniel Koch @dgkoch"/>
<tag name="VIV" author="Vivante Corporation" contact="Yanjun Zhang gitlab:@yanjunzhang"/>
<tag name="VSI" author="VeriSilicon Holdings Co., Ltd." contact="Yanjun Zhang gitlab:@yanjunzhang"/>
<tag name="KDAB" author="KDAB" contact="Sean Harmer @seanharmer"/>
<tag name="ANDROID" author="Google, Inc." contact="Jesse Hall @critsec"/>
<tag name="CHROMIUM" author="Google, Inc." contact="Jesse Hall @critsec"/>
<tag name="FUCHSIA" author="Google, Inc." contact="Craig Stout @cdotstout, Jesse Hall @critsec"/>
<tag name="GOOGLE" author="Google, Inc." contact="Jesse Hall @critsec"/>
<tag name="QCOM" author="Qualcomm Technologies, Inc." contact="Maurice Ribble @mribble"/>
<tag name="LUNARG" author="LunarG, Inc." contact="Karen Ghavam @karenghavam-lunarg"/>
<tag name="SAMSUNG" author="Samsung Electronics Co., Ltd." contact="Alon Or-bach @alonorbach"/>
<tag name="SEC" author="Samsung Electronics Co., Ltd." contact="Alon Or-bach @alonorbach"/>
<tag name="TIZEN" author="Samsung Electronics Co., Ltd." contact="Alon Or-bach @alonorbach"/>
<tag name="RENDERDOC" author="RenderDoc (renderdoc.org)" contact="Baldur Karlsson @baldurk"/>
<tag name="NN" author="Nintendo Co., Ltd." contact="Yasuhiro Yoshioka gitlab:@yoshioka_yasuhiro"/>
<tag name="MVK" author="The Brenwill Workshop Ltd." contact="Bill Hollings @billhollings"/>
<tag name="KHR" author="Khronos" contact="Tom Olson @tomolson"/>
<tag name="KHX" author="Khronos" contact="Tom Olson @tomolson"/>
<tag name="EXT" author="Multivendor" contact="Jon Leech @oddhack"/>
<tag name="MESA" author="Mesa open source project" contact="Chad Versace @chadversary, Daniel Stone @fooishbar, David Airlie @airlied, Jason Ekstrand @jekstrand"/>
</tags>
<types comment="Vulkan type definitions">
<type name="vk_platform" category="include">#include "vk_platform.h"</type>
<comment>WSI extensions</comment>
<type category="include" name="X11/Xlib.h"/>
<type category="include" name="X11/extensions/Xrandr.h"/>
<type category="include" name="mir_toolkit/client_types.h"/>
<type category="include" name="wayland-client.h"/>
<type category="include" name="windows.h"/>
<type category="include" name="xcb/xcb.h"/>
<type category="include" name="zircon/types.h"/>
<comment>
In the current header structure, each platform's interfaces
are confined to a platform-specific header (vulkan_xlib.h,
vulkan_win32.h, etc.). These headers are not self-contained,
and should not include native headers (X11/Xlib.h,
windows.h, etc.). Code should either include vulkan.h after
defining the appropriate VK_USE_PLATFORM_platform
macros, or include the required native headers prior to
explicitly including the corresponding platform header.
To accomplish this, the dependencies of native types require
native headers, but the XML defines the content for those
native headers as empty. The actual native header includes
can be restored by modifying the native header tags above
to #include the header file in the 'name' attribute.
</comment>
<type requires="X11/Xlib.h" name="Display"/>
<type requires="X11/Xlib.h" name="VisualID"/>
<type requires="X11/Xlib.h" name="Window"/>
<type requires="X11/extensions/Xrandr.h" name="RROutput"/>
<type requires="mir_toolkit/client_types.h" name="MirConnection"/>
<type requires="mir_toolkit/client_types.h" name="MirSurface"/>
<type requires="wayland-client.h" name="wl_display"/>
<type requires="wayland-client.h" name="wl_surface"/>
<type requires="windows.h" name="HINSTANCE"/>
<type requires="windows.h" name="HWND"/>
<type requires="windows.h" name="HANDLE"/>
<type requires="windows.h" name="SECURITY_ATTRIBUTES"/>
<type requires="windows.h" name="DWORD"/>
<type requires="windows.h" name="LPCWSTR"/>
<type requires="xcb/xcb.h" name="xcb_connection_t"/>
<type requires="xcb/xcb.h" name="xcb_visualid_t"/>
<type requires="xcb/xcb.h" name="xcb_window_t"/>
<type requires="zircon/types.h" name="zx_handle_t"/>
<type category="define">#define <name>VK_MAKE_VERSION</name>(major, minor, patch) \
(((major) &lt;&lt; 22) | ((minor) &lt;&lt; 12) | (patch))</type>
<type category="define">#define <name>VK_VERSION_MAJOR</name>(version) ((uint32_t)(version) &gt;&gt; 22)</type>
<type category="define">#define <name>VK_VERSION_MINOR</name>(version) (((uint32_t)(version) &gt;&gt; 12) &amp; 0x3ff)</type>
<type category="define">#define <name>VK_VERSION_PATCH</name>(version) ((uint32_t)(version) &amp; 0xfff)</type>
<type category="define">// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
//#define <name>VK_API_VERSION</name> <type>VK_MAKE_VERSION</type>(1, 0, 0) // Patch version should always be set to 0</type>
<type category="define">// Vulkan 1.0 version number
#define <name>VK_API_VERSION_1_0</name> <type>VK_MAKE_VERSION</type>(1, 0, 0)// Patch version should always be set to 0</type>
<type category="define">// Vulkan 1.1 version number
#define <name>VK_API_VERSION_1_1</name> <type>VK_MAKE_VERSION</type>(1, 1, 0)// Patch version should always be set to 0</type>
<type category="define">// Version of this file
#define <name>VK_HEADER_VERSION</name> 90</type>
<type category="define">
#define <name>VK_DEFINE_HANDLE</name>(object) typedef struct object##_T* object;</type>
<type category="define" name="VK_DEFINE_NON_DISPATCHABLE_HANDLE">
#if !defined(VK_DEFINE_NON_DISPATCHABLE_HANDLE)
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) &amp;&amp; !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
#else
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#endif
#endif
</type>
<type category="define">
#define <name>VK_NULL_HANDLE</name> 0
</type>
<type category="define">struct <name>ANativeWindow</name>;</type>
<type category="define">struct <name>AHardwareBuffer</name>;</type>
<type category="basetype">typedef <type>uint32_t</type> <name>VkSampleMask</name>;</type>
<type category="basetype">typedef <type>uint32_t</type> <name>VkBool32</name>;</type>
<type category="basetype">typedef <type>uint32_t</type> <name>VkFlags</name>;</type>
<type category="basetype">typedef <type>uint64_t</type> <name>VkDeviceSize</name>;</type>
<comment>Basic C types, pulled in via vk_platform.h</comment>
<type requires="vk_platform" name="void"/>
<type requires="vk_platform" name="char"/>
<type requires="vk_platform" name="float"/>
<type requires="vk_platform" name="uint8_t"/>
<type requires="vk_platform" name="uint16_t"/>
<type requires="vk_platform" name="uint32_t"/>
<type requires="vk_platform" name="uint64_t"/>
<type requires="vk_platform" name="int32_t"/>
<type requires="vk_platform" name="size_t"/>
<type name="int"/>
<comment>Bitmask types</comment>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkFramebufferCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkQueryPoolCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkRenderPassCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkSamplerCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineLayoutCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCacheCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDepthStencilStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDynamicStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineColorBlendStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineMultisampleStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineRasterizationStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineViewportStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineTessellationStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineInputAssemblyStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineVertexInputStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineShaderStageCreateFlags</name>;</type>
<type requires="VkDescriptorSetLayoutCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorSetLayoutCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkBufferViewCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkInstanceCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceCreateFlags</name>;</type>
<type requires="VkDeviceQueueCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceQueueCreateFlags</name>;</type>
<type requires="VkQueueFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueueFlags</name>;</type>
<type requires="VkMemoryPropertyFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryPropertyFlags</name>;</type>
<type requires="VkMemoryHeapFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryHeapFlags</name>;</type>
<type requires="VkAccessFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkAccessFlags</name>;</type>
<type requires="VkBufferUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkBufferUsageFlags</name>;</type>
<type requires="VkBufferCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkBufferCreateFlags</name>;</type>
<type requires="VkShaderStageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkShaderStageFlags</name>;</type>
<type requires="VkImageUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageUsageFlags</name>;</type>
<type requires="VkImageCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkImageViewCreateFlags</name>;</type>
<type requires="VkPipelineCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCreateFlags</name>;</type>
<type requires="VkColorComponentFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkColorComponentFlags</name>;</type>
<type requires="VkFenceCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFenceCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkSemaphoreCreateFlags</name>;</type>
<type requires="VkFormatFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFormatFeatureFlags</name>;</type>
<type requires="VkQueryControlFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryControlFlags</name>;</type>
<type requires="VkQueryResultFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryResultFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkShaderModuleCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkEventCreateFlags</name>;</type>
<type requires="VkCommandPoolCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolCreateFlags</name>;</type>
<type requires="VkCommandPoolResetFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolResetFlags</name>;</type>
<type requires="VkCommandBufferResetFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandBufferResetFlags</name>;</type>
<type requires="VkCommandBufferUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandBufferUsageFlags</name>;</type>
<type requires="VkQueryPipelineStatisticFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryPipelineStatisticFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryMapFlags</name>;</type>
<type requires="VkImageAspectFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageAspectFlags</name>;</type>
<type requires="VkSparseMemoryBindFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSparseMemoryBindFlags</name>;</type>
<type requires="VkSparseImageFormatFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSparseImageFormatFlags</name>;</type>
<type requires="VkSubpassDescriptionFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSubpassDescriptionFlags</name>;</type>
<type requires="VkPipelineStageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineStageFlags</name>;</type>
<type requires="VkSampleCountFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSampleCountFlags</name>;</type>
<type requires="VkAttachmentDescriptionFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkAttachmentDescriptionFlags</name>;</type>
<type requires="VkStencilFaceFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkStencilFaceFlags</name>;</type>
<type requires="VkCullModeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCullModeFlags</name>;</type>
<type requires="VkDescriptorPoolCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorPoolCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorPoolResetFlags</name>;</type>
<type requires="VkDependencyFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDependencyFlags</name>;</type>
<type requires="VkSubgroupFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSubgroupFeatureFlags</name>;</type>
<type requires="VkIndirectCommandsLayoutUsageFlagBitsNVX" category="bitmask">typedef <type>VkFlags</type> <name>VkIndirectCommandsLayoutUsageFlagsNVX</name>;</type>
<type requires="VkObjectEntryUsageFlagBitsNVX" category="bitmask">typedef <type>VkFlags</type> <name>VkObjectEntryUsageFlagsNVX</name>;</type>
<type requires="VkGeometryFlagBitsNVX" category="bitmask">typedef <type>VkFlags</type> <name>VkGeometryFlagsNVX</name>;</type>
<type requires="VkGeometryInstanceFlagBitsNVX" category="bitmask">typedef <type>VkFlags</type> <name>VkGeometryInstanceFlagsNVX</name>;</type>
<type requires="VkBuildAccelerationStructureFlagBitsNVX" category="bitmask">typedef <type>VkFlags</type> <name>VkBuildAccelerationStructureFlagsNVX</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorUpdateTemplateCreateFlags</name>;</type>
<type category="bitmask" name="VkDescriptorUpdateTemplateCreateFlagsKHR" alias="VkDescriptorUpdateTemplateCreateFlags"/>
<comment>WSI extensions</comment>
<type requires="VkCompositeAlphaFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkCompositeAlphaFlagsKHR</name>;</type>
<type requires="VkDisplayPlaneAlphaFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkDisplayPlaneAlphaFlagsKHR</name>;</type>
<type requires="VkSurfaceTransformFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkSurfaceTransformFlagsKHR</name>;</type>
<type requires="VkSwapchainCreateFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkSwapchainCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDisplayModeCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDisplaySurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkAndroidSurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkMirSurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkViSurfaceCreateFlagsNN</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkWaylandSurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkWin32SurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkXlibSurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkXcbSurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkIOSSurfaceCreateFlagsMVK</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkMacOSSurfaceCreateFlagsMVK</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkImagePipeSurfaceCreateFlagsFUCHSIA</name>;</type>
<type requires="VkPeerMemoryFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPeerMemoryFeatureFlags</name>;</type>
<type category="bitmask" name="VkPeerMemoryFeatureFlagsKHR" alias="VkPeerMemoryFeatureFlags"/>
<type requires="VkMemoryAllocateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryAllocateFlags</name>;</type>
<type category="bitmask" name="VkMemoryAllocateFlagsKHR" alias="VkMemoryAllocateFlags"/>
<type requires="VkDeviceGroupPresentModeFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceGroupPresentModeFlagsKHR</name>;</type>
<type requires="VkDebugReportFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkDebugReportFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolTrimFlags</name>;</type>
<type category="bitmask" name="VkCommandPoolTrimFlagsKHR" alias="VkCommandPoolTrimFlags"/>
<type requires="VkExternalMemoryHandleTypeFlagBitsNV" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalMemoryHandleTypeFlagsNV</name>;</type>
<type requires="VkExternalMemoryFeatureFlagBitsNV" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalMemoryFeatureFlagsNV</name>;</type>
<type requires="VkExternalMemoryHandleTypeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalMemoryHandleTypeFlags</name>;</type>
<type category="bitmask" name="VkExternalMemoryHandleTypeFlagsKHR" alias="VkExternalMemoryHandleTypeFlags"/>
<type requires="VkExternalMemoryFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalMemoryFeatureFlags</name>;</type>
<type category="bitmask" name="VkExternalMemoryFeatureFlagsKHR" alias="VkExternalMemoryFeatureFlags"/>
<type requires="VkExternalSemaphoreHandleTypeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalSemaphoreHandleTypeFlags</name>;</type>
<type category="bitmask" name="VkExternalSemaphoreHandleTypeFlagsKHR" alias="VkExternalSemaphoreHandleTypeFlags"/>
<type requires="VkExternalSemaphoreFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalSemaphoreFeatureFlags</name>;</type>
<type category="bitmask" name="VkExternalSemaphoreFeatureFlagsKHR" alias="VkExternalSemaphoreFeatureFlags"/>
<type requires="VkSemaphoreImportFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSemaphoreImportFlags</name>;</type>
<type category="bitmask" name="VkSemaphoreImportFlagsKHR" alias="VkSemaphoreImportFlags"/>
<type requires="VkExternalFenceHandleTypeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalFenceHandleTypeFlags</name>;</type>
<type category="bitmask" name="VkExternalFenceHandleTypeFlagsKHR" alias="VkExternalFenceHandleTypeFlags"/>
<type requires="VkExternalFenceFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalFenceFeatureFlags</name>;</type>
<type category="bitmask" name="VkExternalFenceFeatureFlagsKHR" alias="VkExternalFenceFeatureFlags"/>
<type requires="VkFenceImportFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFenceImportFlags</name>;</type>
<type category="bitmask" name="VkFenceImportFlagsKHR" alias="VkFenceImportFlags"/>
<type requires="VkSurfaceCounterFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkSurfaceCounterFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineViewportSwizzleStateCreateFlagsNV</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDiscardRectangleStateCreateFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCoverageToColorStateCreateFlagsNV</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCoverageModulationStateCreateFlagsNV</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkValidationCacheCreateFlagsEXT</name>;</type>
<type requires="VkDebugUtilsMessageSeverityFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkDebugUtilsMessageSeverityFlagsEXT</name>;</type>
<type requires="VkDebugUtilsMessageTypeFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkDebugUtilsMessageTypeFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDebugUtilsMessengerCreateFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDebugUtilsMessengerCallbackDataFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineRasterizationConservativeStateCreateFlagsEXT</name>;</type>
<type requires="VkDescriptorBindingFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorBindingFlagsEXT</name>;</type>
<type requires="VkConditionalRenderingFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkConditionalRenderingFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineRasterizationStateStreamCreateFlagsEXT</name>;</type>
<comment>Types which can be void pointers or class pointers, selected at compile time</comment>
<type category="handle"><type>VK_DEFINE_HANDLE</type>(<name>VkInstance</name>)</type>
<type category="handle" parent="VkInstance"><type>VK_DEFINE_HANDLE</type>(<name>VkPhysicalDevice</name>)</type>
<type category="handle" parent="VkPhysicalDevice"><type>VK_DEFINE_HANDLE</type>(<name>VkDevice</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_HANDLE</type>(<name>VkQueue</name>)</type>
<type category="handle" parent="VkCommandPool"><type>VK_DEFINE_HANDLE</type>(<name>VkCommandBuffer</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDeviceMemory</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkCommandPool</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkBuffer</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkBufferView</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkImage</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkImageView</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkShaderModule</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkPipeline</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkPipelineLayout</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSampler</name>)</type>
<type category="handle" parent="VkDescriptorPool"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDescriptorSet</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDescriptorSetLayout</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDescriptorPool</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkFence</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSemaphore</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkEvent</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkQueryPool</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkFramebuffer</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkRenderPass</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkPipelineCache</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkObjectTableNVX</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkIndirectCommandsLayoutNVX</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDescriptorUpdateTemplate</name>)</type>
<type category="handle" name="VkDescriptorUpdateTemplateKHR" alias="VkDescriptorUpdateTemplate"/>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSamplerYcbcrConversion</name>)</type>
<type category="handle" name="VkSamplerYcbcrConversionKHR" alias="VkSamplerYcbcrConversion"/>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkValidationCacheEXT</name>)</type>
<type category="handle" parent="VkDevice"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkAccelerationStructureNVX</name>)</type>
<comment>WSI extensions</comment>
<type category="handle"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDisplayKHR</name>)</type>
<type category="handle" parent="VkPhysicalDevice,VkDisplayKHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDisplayModeKHR</name>)</type>
<type category="handle" parent="VkInstance"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSurfaceKHR</name>)</type>
<type category="handle" parent="VkSurfaceKHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSwapchainKHR</name>)</type>
<type category="handle" parent="VkInstance"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDebugReportCallbackEXT</name>)</type>
<type category="handle" parent="VkInstance"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDebugUtilsMessengerEXT</name>)</type>
<comment>Types generated from corresponding enums tags below</comment>
<type name="VkAttachmentLoadOp" category="enum"/>
<type name="VkAttachmentStoreOp" category="enum"/>
<type name="VkBlendFactor" category="enum"/>
<type name="VkBlendOp" category="enum"/>
<type name="VkBorderColor" category="enum"/>
<type name="VkFramebufferCreateFlagBits" category="enum"/>
<type name="VkQueryPoolCreateFlagBits" category="enum"/>
<type name="VkRenderPassCreateFlagBits" category="enum"/>
<type name="VkSamplerCreateFlagBits" category="enum"/>
<type name="VkPipelineCacheHeaderVersion" category="enum"/>
<type name="VkPipelineLayoutCreateFlagBits" category="enum"/>
<type name="VkPipelineCacheCreateFlagBits" category="enum"/>
<type name="VkPipelineDepthStencilStateCreateFlagBits" category="enum"/>
<type name="VkPipelineDynamicStateCreateFlagBits" category="enum"/>
<type name="VkPipelineColorBlendStateCreateFlagBits" category="enum"/>
<type name="VkPipelineMultisampleStateCreateFlagBits" category="enum"/>
<type name="VkPipelineRasterizationStateCreateFlagBits" category="enum"/>
<type name="VkPipelineViewportStateCreateFlagBits" category="enum"/>
<type name="VkPipelineTessellationStateCreateFlagBits" category="enum"/>
<type name="VkPipelineInputAssemblyStateCreateFlagBits" category="enum"/>
<type name="VkPipelineVertexInputStateCreateFlagBits" category="enum"/>
<type name="VkPipelineShaderStageCreateFlagBits" category="enum"/>
<type name="VkDescriptorSetLayoutCreateFlagBits" category="enum"/>
<type name="VkBufferViewCreateFlagBits" category="enum"/>
<type name="VkInstanceCreateFlagBits" category="enum"/>
<type name="VkDeviceQueueCreateFlagBits" category="enum"/>
<type name="VkBufferCreateFlagBits" category="enum"/>
<type name="VkBufferUsageFlagBits" category="enum"/>
<type name="VkColorComponentFlagBits" category="enum"/>
<type name="VkComponentSwizzle" category="enum"/>
<type name="VkCommandPoolCreateFlagBits" category="enum"/>
<type name="VkCommandPoolResetFlagBits" category="enum"/>
<type name="VkCommandBufferResetFlagBits" category="enum"/>
<type name="VkCommandBufferLevel" category="enum"/>
<type name="VkCommandBufferUsageFlagBits" category="enum"/>
<type name="VkCompareOp" category="enum"/>
<type name="VkCullModeFlagBits" category="enum"/>
<type name="VkDescriptorType" category="enum"/>
<type name="VkDeviceCreateFlagBits" category="enum"/>
<type name="VkDynamicState" category="enum"/>
<type name="VkFenceCreateFlagBits" category="enum"/>
<type name="VkPolygonMode" category="enum"/>
<type name="VkFormat" category="enum"/>
<type name="VkFormatFeatureFlagBits" category="enum"/>
<type name="VkFrontFace" category="enum"/>
<type name="VkImageAspectFlagBits" category="enum"/>
<type name="VkImageCreateFlagBits" category="enum"/>
<type name="VkImageLayout" category="enum"/>
<type name="VkImageTiling" category="enum"/>
<type name="VkImageType" category="enum"/>
<type name="VkImageUsageFlagBits" category="enum"/>
<type name="VkImageViewType" category="enum"/>
<type name="VkSharingMode" category="enum"/>
<type name="VkIndexType" category="enum"/>
<type name="VkLogicOp" category="enum"/>
<type name="VkMemoryHeapFlagBits" category="enum"/>
<type name="VkAccessFlagBits" category="enum"/>
<type name="VkMemoryPropertyFlagBits" category="enum"/>
<type name="VkPhysicalDeviceType" category="enum"/>
<type name="VkPipelineBindPoint" category="enum"/>
<type name="VkPipelineCreateFlagBits" category="enum"/>
<type name="VkPrimitiveTopology" category="enum"/>
<type name="VkQueryControlFlagBits" category="enum"/>
<type name="VkQueryPipelineStatisticFlagBits" category="enum"/>
<type name="VkQueryResultFlagBits" category="enum"/>
<type name="VkQueryType" category="enum"/>
<type name="VkQueueFlagBits" category="enum"/>
<type name="VkSubpassContents" category="enum"/>
<type name="VkResult" category="enum"/>
<type name="VkShaderStageFlagBits" category="enum"/>
<type name="VkSparseMemoryBindFlagBits" category="enum"/>
<type name="VkStencilFaceFlagBits" category="enum"/>
<type name="VkStencilOp" category="enum"/>
<type name="VkStructureType" category="enum"/>
<type name="VkSystemAllocationScope" category="enum"/>
<type name="VkInternalAllocationType" category="enum"/>
<type name="VkSamplerAddressMode" category="enum"/>
<type name="VkFilter" category="enum"/>
<type name="VkSamplerMipmapMode" category="enum"/>
<type name="VkVertexInputRate" category="enum"/>
<type name="VkPipelineStageFlagBits" category="enum"/>
<type name="VkSparseImageFormatFlagBits" category="enum"/>
<type name="VkSampleCountFlagBits" category="enum"/>
<type name="VkAttachmentDescriptionFlagBits" category="enum"/>
<type name="VkDescriptorPoolCreateFlagBits" category="enum"/>
<type name="VkDependencyFlagBits" category="enum"/>
<type name="VkObjectType" category="enum"/>
<type name="VkDescriptorBindingFlagBitsEXT" category="enum"/>
<type name="VkConditionalRenderingFlagBitsEXT" category="enum"/>
<comment>Extensions</comment>
<type name="VkIndirectCommandsLayoutUsageFlagBitsNVX" category="enum"/>
<type name="VkIndirectCommandsTokenTypeNVX" category="enum"/>
<type name="VkObjectEntryUsageFlagBitsNVX" category="enum"/>
<type name="VkObjectEntryTypeNVX" category="enum"/>
<type name="VkDescriptorUpdateTemplateType" category="enum"/>
<type category="enum" name="VkDescriptorUpdateTemplateTypeKHR" alias="VkDescriptorUpdateTemplateType"/>
<type name="VkViewportCoordinateSwizzleNV" category="enum"/>
<type name="VkDiscardRectangleModeEXT" category="enum"/>
<type name="VkSubpassDescriptionFlagBits" category="enum"/>
<type name="VkPointClippingBehavior" category="enum"/>
<type category="enum" name="VkPointClippingBehaviorKHR" alias="VkPointClippingBehavior"/>
<type name="VkCoverageModulationModeNV" category="enum"/>
<type name="VkValidationCacheHeaderVersionEXT" category="enum"/>
<type name="VkShaderInfoTypeAMD" category="enum"/>
<type name="VkQueueGlobalPriorityEXT" category="enum"/>
<type name="VkTimeDomainEXT" category="enum"/>
<type name="VkConservativeRasterizationModeEXT" category="enum"/>
<type name="VkGeometryFlagBitsNVX" category="enum"/>
<type name="VkGeometryInstanceFlagBitsNVX" category="enum"/>
<type name="VkBuildAccelerationStructureFlagBitsNVX" category="enum"/>
<type name="VkCopyAccelerationStructureModeNVX" category="enum"/>
<type name="VkAccelerationStructureTypeNVX" category="enum"/>
<type name="VkGeometryTypeNVX" category="enum"/>
<comment>WSI extensions</comment>
<type name="VkColorSpaceKHR" category="enum"/>
<type name="VkCompositeAlphaFlagBitsKHR" category="enum"/>
<type name="VkDisplayPlaneAlphaFlagBitsKHR" category="enum"/>
<type name="VkPresentModeKHR" category="enum"/>
<type name="VkSurfaceTransformFlagBitsKHR" category="enum"/>
<type name="VkDebugReportFlagBitsEXT" category="enum"/>
<type name="VkDebugReportObjectTypeEXT" category="enum"/>
<type name="VkRasterizationOrderAMD" category="enum"/>
<type name="VkExternalMemoryHandleTypeFlagBitsNV" category="enum"/>
<type name="VkExternalMemoryFeatureFlagBitsNV" category="enum"/>
<type name="VkValidationCheckEXT" category="enum"/>
<type name="VkExternalMemoryHandleTypeFlagBits" category="enum"/>
<type category="enum" name="VkExternalMemoryHandleTypeFlagBitsKHR" alias="VkExternalMemoryHandleTypeFlagBits"/>
<type name="VkExternalMemoryFeatureFlagBits" category="enum"/>
<type category="enum" name="VkExternalMemoryFeatureFlagBitsKHR" alias="VkExternalMemoryFeatureFlagBits"/>
<type name="VkExternalSemaphoreHandleTypeFlagBits" category="enum"/>
<type category="enum" name="VkExternalSemaphoreHandleTypeFlagBitsKHR" alias="VkExternalSemaphoreHandleTypeFlagBits"/>
<type name="VkExternalSemaphoreFeatureFlagBits" category="enum"/>
<type category="enum" name="VkExternalSemaphoreFeatureFlagBitsKHR" alias="VkExternalSemaphoreFeatureFlagBits"/>
<type name="VkSemaphoreImportFlagBits" category="enum"/>
<type category="enum" name="VkSemaphoreImportFlagBitsKHR" alias="VkSemaphoreImportFlagBits"/>
<type name="VkExternalFenceHandleTypeFlagBits" category="enum"/>
<type category="enum" name="VkExternalFenceHandleTypeFlagBitsKHR" alias="VkExternalFenceHandleTypeFlagBits"/>
<type name="VkExternalFenceFeatureFlagBits" category="enum"/>
<type category="enum" name="VkExternalFenceFeatureFlagBitsKHR" alias="VkExternalFenceFeatureFlagBits"/>
<type name="VkFenceImportFlagBits" category="enum"/>
<type category="enum" name="VkFenceImportFlagBitsKHR" alias="VkFenceImportFlagBits"/>
<type name="VkSurfaceCounterFlagBitsEXT" category="enum"/>
<type name="VkDisplayPowerStateEXT" category="enum"/>
<type name="VkDeviceEventTypeEXT" category="enum"/>
<type name="VkDisplayEventTypeEXT" category="enum"/>
<type name="VkPeerMemoryFeatureFlagBits" category="enum"/>
<type category="enum" name="VkPeerMemoryFeatureFlagBitsKHR" alias="VkPeerMemoryFeatureFlagBits"/>
<type name="VkMemoryAllocateFlagBits" category="enum"/>
<type category="enum" name="VkMemoryAllocateFlagBitsKHR" alias="VkMemoryAllocateFlagBits"/>
<type name="VkDeviceGroupPresentModeFlagBitsKHR" category="enum"/>
<type name="VkSwapchainCreateFlagBitsKHR" category="enum"/>
<type name="VkSubgroupFeatureFlagBits" category="enum"/>
<type name="VkTessellationDomainOrigin" category="enum"/>
<type category="enum" name="VkTessellationDomainOriginKHR" alias="VkTessellationDomainOrigin"/>
<type name="VkSamplerYcbcrModelConversion" category="enum"/>
<type category="enum" name="VkSamplerYcbcrModelConversionKHR" alias="VkSamplerYcbcrModelConversion"/>
<type name="VkSamplerYcbcrRange" category="enum"/>
<type category="enum" name="VkSamplerYcbcrRangeKHR" alias="VkSamplerYcbcrRange"/>
<type name="VkChromaLocation" category="enum"/>
<type category="enum" name="VkChromaLocationKHR" alias="VkChromaLocation"/>
<type name="VkSamplerReductionModeEXT" category="enum"/>
<type name="VkBlendOverlapEXT" category="enum"/>
<type name="VkDebugUtilsMessageSeverityFlagBitsEXT" category="enum"/>
<type name="VkDebugUtilsMessageTypeFlagBitsEXT" category="enum"/>
<comment>Enumerated types in the header, but not used by the API</comment>
<type name="VkVendorId" category="enum"/>
<type name="VkDriverIdKHR" category="enum"/>
<type name="VkShadingRatePaletteEntryNV" category="enum"/>
<type name="VkCoarseSampleOrderTypeNV" category="enum"/>
<comment>The PFN_vk*Function types are used by VkAllocationCallbacks below</comment>
<type category="funcpointer">typedef void (VKAPI_PTR *<name>PFN_vkInternalAllocationNotification</name>)(
<type>void</type>* pUserData,
<type>size_t</type> size,
<type>VkInternalAllocationType</type> allocationType,
<type>VkSystemAllocationScope</type> allocationScope);</type>
<type category="funcpointer">typedef void (VKAPI_PTR *<name>PFN_vkInternalFreeNotification</name>)(
<type>void</type>* pUserData,
<type>size_t</type> size,
<type>VkInternalAllocationType</type> allocationType,
<type>VkSystemAllocationScope</type> allocationScope);</type>
<type category="funcpointer">typedef void* (VKAPI_PTR *<name>PFN_vkReallocationFunction</name>)(
<type>void</type>* pUserData,
<type>void</type>* pOriginal,
<type>size_t</type> size,
<type>size_t</type> alignment,
<type>VkSystemAllocationScope</type> allocationScope);</type>
<type category="funcpointer">typedef void* (VKAPI_PTR *<name>PFN_vkAllocationFunction</name>)(
<type>void</type>* pUserData,
<type>size_t</type> size,
<type>size_t</type> alignment,
<type>VkSystemAllocationScope</type> allocationScope);</type>
<type category="funcpointer">typedef void (VKAPI_PTR *<name>PFN_vkFreeFunction</name>)(
<type>void</type>* pUserData,
<type>void</type>* pMemory);</type>
<comment>The PFN_vkVoidFunction type are used by VkGet*ProcAddr below</comment>
<type category="funcpointer">typedef void (VKAPI_PTR *<name>PFN_vkVoidFunction</name>)(void);</type>
<comment>The PFN_vkDebugReportCallbackEXT type are used by the DEBUG_REPORT extension</comment>
<type category="funcpointer">typedef VkBool32 (VKAPI_PTR *<name>PFN_vkDebugReportCallbackEXT</name>)(
<type>VkDebugReportFlagsEXT</type> flags,
<type>VkDebugReportObjectTypeEXT</type> objectType,
<type>uint64_t</type> object,
<type>size_t</type> location,
<type>int32_t</type> messageCode,
const <type>char</type>* pLayerPrefix,
const <type>char</type>* pMessage,
<type>void</type>* pUserData);</type>
<comment>The PFN_vkDebugUtilsMessengerCallbackEXT type are used by the VK_EXT_debug_utils extension</comment>
<type category="funcpointer" requires="VkDebugUtilsMessengerCallbackDataEXT">typedef VkBool32 (VKAPI_PTR *<name>PFN_vkDebugUtilsMessengerCallbackEXT</name>)(
<type>VkDebugUtilsMessageSeverityFlagBitsEXT</type> messageSeverity,
<type>VkDebugUtilsMessageTypeFlagsEXT</type> messageTypes,
const <type>VkDebugUtilsMessengerCallbackDataEXT</type>* pCallbackData,
<type>void</type>* pUserData);</type>
<comment>Struct types</comment>
<type category="struct" name="VkBaseOutStructure">
<member><type>VkStructureType</type> <name>sType</name></member>
<member>struct <type>VkBaseOutStructure</type>* <name>pNext</name></member>
</type>
<type category="struct" name="VkBaseInStructure">
<member><type>VkStructureType</type> <name>sType</name></member>
<member>const struct <type>VkBaseInStructure</type>* <name>pNext</name></member>
</type>
<type category="struct" name="VkOffset2D">
<member><type>int32_t</type> <name>x</name></member>
<member><type>int32_t</type> <name>y</name></member>
</type>
<type category="struct" name="VkOffset3D">
<member><type>int32_t</type> <name>x</name></member>
<member><type>int32_t</type> <name>y</name></member>
<member><type>int32_t</type> <name>z</name></member>
</type>
<type category="struct" name="VkExtent2D">
<member><type>uint32_t</type> <name>width</name></member>
<member><type>uint32_t</type> <name>height</name></member>
</type>
<type category="struct" name="VkExtent3D">
<member><type>uint32_t</type> <name>width</name></member>
<member><type>uint32_t</type> <name>height</name></member>
<member><type>uint32_t</type> <name>depth</name></member>
</type>
<type category="struct" name="VkViewport">
<member noautovalidity="true"><type>float</type> <name>x</name></member>
<member noautovalidity="true"><type>float</type> <name>y</name></member>
<member noautovalidity="true"><type>float</type> <name>width</name></member>
<member noautovalidity="true"><type>float</type> <name>height</name></member>
<member><type>float</type> <name>minDepth</name></member>
<member><type>float</type> <name>maxDepth</name></member>
</type>
<type category="struct" name="VkRect2D">
<member><type>VkOffset2D</type> <name>offset</name></member>
<member><type>VkExtent2D</type> <name>extent</name></member>
</type>
<type category="struct" name="VkClearRect">
<member><type>VkRect2D</type> <name>rect</name></member>
<member><type>uint32_t</type> <name>baseArrayLayer</name></member>
<member><type>uint32_t</type> <name>layerCount</name></member>
</type>
<type category="struct" name="VkComponentMapping">
<member><type>VkComponentSwizzle</type> <name>r</name></member>
<member><type>VkComponentSwizzle</type> <name>g</name></member>
<member><type>VkComponentSwizzle</type> <name>b</name></member>
<member><type>VkComponentSwizzle</type> <name>a</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceProperties" returnedonly="true">
<member><type>uint32_t</type> <name>apiVersion</name></member>
<member><type>uint32_t</type> <name>driverVersion</name></member>
<member><type>uint32_t</type> <name>vendorID</name></member>
<member><type>uint32_t</type> <name>deviceID</name></member>
<member><type>VkPhysicalDeviceType</type> <name>deviceType</name></member>
<member><type>char</type> <name>deviceName</name>[<enum>VK_MAX_PHYSICAL_DEVICE_NAME_SIZE</enum>]</member>
<member><type>uint8_t</type> <name>pipelineCacheUUID</name>[<enum>VK_UUID_SIZE</enum>]</member>
<member><type>VkPhysicalDeviceLimits</type> <name>limits</name></member>
<member><type>VkPhysicalDeviceSparseProperties</type> <name>sparseProperties</name></member>
</type>
<type category="struct" name="VkExtensionProperties" returnedonly="true">
<member><type>char</type> <name>extensionName</name>[<enum>VK_MAX_EXTENSION_NAME_SIZE</enum>]<comment>extension name</comment></member>
<member><type>uint32_t</type> <name>specVersion</name><comment>version of the extension specification implemented</comment></member>
</type>
<type category="struct" name="VkLayerProperties" returnedonly="true">
<member><type>char</type> <name>layerName</name>[<enum>VK_MAX_EXTENSION_NAME_SIZE</enum>]<comment>layer name</comment></member>
<member><type>uint32_t</type> <name>specVersion</name><comment>version of the layer specification implemented</comment></member>
<member><type>uint32_t</type> <name>implementationVersion</name><comment>build or release version of the layer's library</comment></member>
<member><type>char</type> <name>description</name>[<enum>VK_MAX_DESCRIPTION_SIZE</enum>]<comment>Free-form description of the layer</comment></member>
</type>
<type category="struct" name="VkApplicationInfo">
<member values="VK_STRUCTURE_TYPE_APPLICATION_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true" len="null-terminated">const <type>char</type>* <name>pApplicationName</name></member>
<member><type>uint32_t</type> <name>applicationVersion</name></member>
<member optional="true" len="null-terminated">const <type>char</type>* <name>pEngineName</name></member>
<member><type>uint32_t</type> <name>engineVersion</name></member>
<member><type>uint32_t</type> <name>apiVersion</name></member>
</type>
<type category="struct" name="VkAllocationCallbacks">
<member optional="true"><type>void</type>* <name>pUserData</name></member>
<member noautovalidity="true"><type>PFN_vkAllocationFunction</type> <name>pfnAllocation</name></member>
<member noautovalidity="true"><type>PFN_vkReallocationFunction</type> <name>pfnReallocation</name></member>
<member noautovalidity="true"><type>PFN_vkFreeFunction</type> <name>pfnFree</name></member>
<member optional="true" noautovalidity="true"><type>PFN_vkInternalAllocationNotification</type> <name>pfnInternalAllocation</name></member>
<member optional="true" noautovalidity="true"><type>PFN_vkInternalFreeNotification</type> <name>pfnInternalFree</name></member>
</type>
<type category="struct" name="VkDeviceQueueCreateInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDeviceQueueCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>queueFamilyIndex</name></member>
<member><type>uint32_t</type> <name>queueCount</name></member>
<member len="queueCount">const <type>float</type>* <name>pQueuePriorities</name></member>
</type>
<type category="struct" name="VkDeviceCreateInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDeviceCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>queueCreateInfoCount</name></member>
<member len="queueCreateInfoCount">const <type>VkDeviceQueueCreateInfo</type>* <name>pQueueCreateInfos</name></member>
<member optional="true"><type>uint32_t</type> <name>enabledLayerCount</name></member>
<member len="enabledLayerCount,null-terminated">const <type>char</type>* const* <name>ppEnabledLayerNames</name><comment>Ordered list of layer names to be enabled</comment></member>
<member optional="true"><type>uint32_t</type> <name>enabledExtensionCount</name></member>
<member len="enabledExtensionCount,null-terminated">const <type>char</type>* const* <name>ppEnabledExtensionNames</name></member>
<member optional="true">const <type>VkPhysicalDeviceFeatures</type>* <name>pEnabledFeatures</name></member>
</type>
<type category="struct" name="VkInstanceCreateInfo">
<member values="VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkInstanceCreateFlags</type> <name>flags</name></member>
<member optional="true">const <type>VkApplicationInfo</type>* <name>pApplicationInfo</name></member>
<member optional="true"><type>uint32_t</type> <name>enabledLayerCount</name></member>
<member len="enabledLayerCount,null-terminated">const <type>char</type>* const* <name>ppEnabledLayerNames</name><comment>Ordered list of layer names to be enabled</comment></member>
<member optional="true"><type>uint32_t</type> <name>enabledExtensionCount</name></member>
<member len="enabledExtensionCount,null-terminated">const <type>char</type>* const* <name>ppEnabledExtensionNames</name><comment>Extension names to be enabled</comment></member>
</type>
<type category="struct" name="VkQueueFamilyProperties" returnedonly="true">
<member optional="true"><type>VkQueueFlags</type> <name>queueFlags</name><comment>Queue flags</comment></member>
<member><type>uint32_t</type> <name>queueCount</name></member>
<member><type>uint32_t</type> <name>timestampValidBits</name></member>
<member><type>VkExtent3D</type> <name>minImageTransferGranularity</name><comment>Minimum alignment requirement for image transfers</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceMemoryProperties" returnedonly="true">
<member><type>uint32_t</type> <name>memoryTypeCount</name></member>
<member><type>VkMemoryType</type> <name>memoryTypes</name>[<enum>VK_MAX_MEMORY_TYPES</enum>]</member>
<member><type>uint32_t</type> <name>memoryHeapCount</name></member>
<member><type>VkMemoryHeap</type> <name>memoryHeaps</name>[<enum>VK_MAX_MEMORY_HEAPS</enum>]</member>
</type>
<type category="struct" name="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkDeviceSize</type> <name>allocationSize</name><comment>Size of memory allocation</comment></member>
<member><type>uint32_t</type> <name>memoryTypeIndex</name><comment>Index of the of the memory type to allocate from</comment></member>
</type>
<type category="struct" name="VkMemoryRequirements" returnedonly="true">
<member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>alignment</name><comment>Specified in bytes</comment></member>
<member><type>uint32_t</type> <name>memoryTypeBits</name><comment>Bitmask of the allowed memory type indices into memoryTypes[] for this object</comment></member>
</type>
<type category="struct" name="VkSparseImageFormatProperties" returnedonly="true">
<member optional="true"><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<member><type>VkExtent3D</type> <name>imageGranularity</name></member>
<member optional="true"><type>VkSparseImageFormatFlags</type> <name>flags</name></member>
</type>
<type category="struct" name="VkSparseImageMemoryRequirements" returnedonly="true">
<member><type>VkSparseImageFormatProperties</type> <name>formatProperties</name></member>
<member><type>uint32_t</type> <name>imageMipTailFirstLod</name></member>
<member><type>VkDeviceSize</type> <name>imageMipTailSize</name><comment>Specified in bytes, must be a multiple of sparse block size in bytes / alignment</comment></member>
<member><type>VkDeviceSize</type> <name>imageMipTailOffset</name><comment>Specified in bytes, must be a multiple of sparse block size in bytes / alignment</comment></member>
<member><type>VkDeviceSize</type> <name>imageMipTailStride</name><comment>Specified in bytes, must be a multiple of sparse block size in bytes / alignment</comment></member>
</type>
<type category="struct" name="VkMemoryType" returnedonly="true">
<member optional="true"><type>VkMemoryPropertyFlags</type> <name>propertyFlags</name><comment>Memory properties of this memory type</comment></member>
<member><type>uint32_t</type> <name>heapIndex</name><comment>Index of the memory heap allocations of this memory type are taken from</comment></member>
</type>
<type category="struct" name="VkMemoryHeap" returnedonly="true">
<member><type>VkDeviceSize</type> <name>size</name><comment>Available memory in the heap</comment></member>
<member optional="true"><type>VkMemoryHeapFlags</type> <name>flags</name><comment>Flags for the heap</comment></member>
</type>
<type category="struct" name="VkMappedMemoryRange">
<member values="VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkDeviceMemory</type> <name>memory</name><comment>Mapped memory object</comment></member>
<member><type>VkDeviceSize</type> <name>offset</name><comment>Offset within the memory object where the range starts</comment></member>
<member><type>VkDeviceSize</type> <name>size</name><comment>Size of the range within the memory object</comment></member>
</type>
<type category="struct" name="VkFormatProperties" returnedonly="true">
<member optional="true"><type>VkFormatFeatureFlags</type> <name>linearTilingFeatures</name><comment>Format features in case of linear tiling</comment></member>
<member optional="true"><type>VkFormatFeatureFlags</type> <name>optimalTilingFeatures</name><comment>Format features in case of optimal tiling</comment></member>
<member optional="true"><type>VkFormatFeatureFlags</type> <name>bufferFeatures</name><comment>Format features supported by buffers</comment></member>
</type>
<type category="struct" name="VkImageFormatProperties" returnedonly="true">
<member><type>VkExtent3D</type> <name>maxExtent</name><comment>max image dimensions for this resource type</comment></member>
<member><type>uint32_t</type> <name>maxMipLevels</name><comment>max number of mipmap levels for this resource type</comment></member>
<member><type>uint32_t</type> <name>maxArrayLayers</name><comment>max array size for this resource type</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>sampleCounts</name><comment>supported sample counts for this resource type</comment></member>
<member><type>VkDeviceSize</type> <name>maxResourceSize</name><comment>max size (in bytes) of this resource type</comment></member>
</type>
<type category="struct" name="VkDescriptorBufferInfo">
<member><type>VkBuffer</type> <name>buffer</name><comment>Buffer used for this descriptor slot.</comment></member>
<member><type>VkDeviceSize</type> <name>offset</name><comment>Base offset from buffer start in bytes to update in the descriptor set.</comment></member>
<member><type>VkDeviceSize</type> <name>range</name><comment>Size in bytes of the buffer resource for this descriptor update.</comment></member>
</type>
<type category="struct" name="VkDescriptorImageInfo">
<member noautovalidity="true"><type>VkSampler</type> <name>sampler</name><comment>Sampler to write to the descriptor in case it is a SAMPLER or COMBINED_IMAGE_SAMPLER descriptor. Ignored otherwise.</comment></member>
<member noautovalidity="true"><type>VkImageView</type> <name>imageView</name><comment>Image view to write to the descriptor in case it is a SAMPLED_IMAGE, STORAGE_IMAGE, COMBINED_IMAGE_SAMPLER, or INPUT_ATTACHMENT descriptor. Ignored otherwise.</comment></member>
<member noautovalidity="true"><type>VkImageLayout</type> <name>imageLayout</name><comment>Layout the image is expected to be in when accessed using this descriptor (only used if imageView is not VK_NULL_HANDLE).</comment></member>
</type>
<type category="struct" name="VkWriteDescriptorSet">
<member values="VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member noautovalidity="true"><type>VkDescriptorSet</type> <name>dstSet</name><comment>Destination descriptor set</comment></member>
<member><type>uint32_t</type> <name>dstBinding</name><comment>Binding within the destination descriptor set to write</comment></member>
<member><type>uint32_t</type> <name>dstArrayElement</name><comment>Array element within the destination binding to write</comment></member>
<member><type>uint32_t</type> <name>descriptorCount</name><comment>Number of descriptors to write (determines the size of the array pointed by pDescriptors)</comment></member>
<member><type>VkDescriptorType</type> <name>descriptorType</name><comment>Descriptor type to write (determines which members of the array pointed by pDescriptors are going to be used)</comment></member>
<member noautovalidity="true" len="descriptorCount">const <type>VkDescriptorImageInfo</type>* <name>pImageInfo</name><comment>Sampler, image view, and layout for SAMPLER, COMBINED_IMAGE_SAMPLER, {SAMPLED,STORAGE}_IMAGE, and INPUT_ATTACHMENT descriptor types.</comment></member>
<member noautovalidity="true" len="descriptorCount">const <type>VkDescriptorBufferInfo</type>* <name>pBufferInfo</name><comment>Raw buffer, size, and offset for {UNIFORM,STORAGE}_BUFFER[_DYNAMIC] descriptor types.</comment></member>
<member noautovalidity="true" len="descriptorCount">const <type>VkBufferView</type>* <name>pTexelBufferView</name><comment>Buffer view to write to the descriptor for {UNIFORM,STORAGE}_TEXEL_BUFFER descriptor types.</comment></member>
</type>
<type category="struct" name="VkCopyDescriptorSet">
<member values="VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkDescriptorSet</type> <name>srcSet</name><comment>Source descriptor set</comment></member>
<member><type>uint32_t</type> <name>srcBinding</name><comment>Binding within the source descriptor set to copy from</comment></member>
<member><type>uint32_t</type> <name>srcArrayElement</name><comment>Array element within the source binding to copy from</comment></member>
<member><type>VkDescriptorSet</type> <name>dstSet</name><comment>Destination descriptor set</comment></member>
<member><type>uint32_t</type> <name>dstBinding</name><comment>Binding within the destination descriptor set to copy to</comment></member>
<member><type>uint32_t</type> <name>dstArrayElement</name><comment>Array element within the destination binding to copy to</comment></member>
<member><type>uint32_t</type> <name>descriptorCount</name><comment>Number of descriptors to write (determines the size of the array pointed by pDescriptors)</comment></member>
</type>
<type category="struct" name="VkBufferCreateInfo">
<member values="VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkBufferCreateFlags</type> <name>flags</name><comment>Buffer creation flags</comment></member>
<member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
<member><type>VkBufferUsageFlags</type> <name>usage</name><comment>Buffer usage flags</comment></member>
<member><type>VkSharingMode</type> <name>sharingMode</name></member>
<member optional="true"><type>uint32_t</type> <name>queueFamilyIndexCount</name></member>
<member noautovalidity="true" len="queueFamilyIndexCount">const <type>uint32_t</type>* <name>pQueueFamilyIndices</name></member>
</type>
<type category="struct" name="VkBufferViewCreateInfo">
<member values="VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkBufferViewCreateFlags</type><name>flags</name></member>
<member><type>VkBuffer</type> <name>buffer</name></member>
<member><type>VkFormat</type> <name>format</name><comment>Optionally specifies format of elements</comment></member>
<member><type>VkDeviceSize</type> <name>offset</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>range</name><comment>View size specified in bytes</comment></member>
</type>
<type category="struct" name="VkImageSubresource">
<member><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<member><type>uint32_t</type> <name>mipLevel</name></member>
<member><type>uint32_t</type> <name>arrayLayer</name></member>
</type>
<type category="struct" name="VkImageSubresourceLayers">
<member><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<member><type>uint32_t</type> <name>mipLevel</name></member>
<member><type>uint32_t</type> <name>baseArrayLayer</name></member>
<member><type>uint32_t</type> <name>layerCount</name></member>
</type>
<type category="struct" name="VkImageSubresourceRange">
<member><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<member><type>uint32_t</type> <name>baseMipLevel</name></member>
<member><type>uint32_t</type> <name>levelCount</name></member>
<member><type>uint32_t</type> <name>baseArrayLayer</name></member>
<member><type>uint32_t</type> <name>layerCount</name></member>
</type>
<type category="struct" name="VkMemoryBarrier">
<member values="VK_STRUCTURE_TYPE_MEMORY_BARRIER"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
<member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
</type>
<type category="struct" name="VkBufferMemoryBarrier">
<member values="VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
<member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
<member><type>uint32_t</type> <name>srcQueueFamilyIndex</name><comment>Queue family to transition ownership from</comment></member>
<member><type>uint32_t</type> <name>dstQueueFamilyIndex</name><comment>Queue family to transition ownership to</comment></member>
<member><type>VkBuffer</type> <name>buffer</name><comment>Buffer to sync</comment></member>
<member><type>VkDeviceSize</type> <name>offset</name><comment>Offset within the buffer to sync</comment></member>
<member><type>VkDeviceSize</type> <name>size</name><comment>Amount of bytes to sync</comment></member>
</type>
<type category="struct" name="VkImageMemoryBarrier">
<member values="VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
<member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
<member><type>VkImageLayout</type> <name>oldLayout</name><comment>Current layout of the image</comment></member>
<member><type>VkImageLayout</type> <name>newLayout</name><comment>New layout to transition the image to</comment></member>
<member><type>uint32_t</type> <name>srcQueueFamilyIndex</name><comment>Queue family to transition ownership from</comment></member>
<member><type>uint32_t</type> <name>dstQueueFamilyIndex</name><comment>Queue family to transition ownership to</comment></member>
<member><type>VkImage</type> <name>image</name><comment>Image to sync</comment></member>
<member><type>VkImageSubresourceRange</type> <name>subresourceRange</name><comment>Subresource range to sync</comment></member>
</type>
<type category="struct" name="VkImageCreateInfo">
<member values="VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkImageCreateFlags</type> <name>flags</name><comment>Image creation flags</comment></member>
<member><type>VkImageType</type> <name>imageType</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkExtent3D</type> <name>extent</name></member>
<member><type>uint32_t</type> <name>mipLevels</name></member>
<member><type>uint32_t</type> <name>arrayLayers</name></member>
<member><type>VkSampleCountFlagBits</type> <name>samples</name></member>
<member><type>VkImageTiling</type> <name>tiling</name></member>
<member><type>VkImageUsageFlags</type> <name>usage</name><comment>Image usage flags</comment></member>
<member><type>VkSharingMode</type> <name>sharingMode</name><comment>Cross-queue-family sharing mode</comment></member>
<member optional="true"><type>uint32_t</type> <name>queueFamilyIndexCount</name><comment>Number of queue families to share across</comment></member>
<member noautovalidity="true" len="queueFamilyIndexCount">const <type>uint32_t</type>* <name>pQueueFamilyIndices</name><comment>Array of queue family indices to share across</comment></member>
<member><type>VkImageLayout</type> <name>initialLayout</name><comment>Initial image layout for all subresources</comment></member>
</type>
<type category="struct" name="VkSubresourceLayout" returnedonly="true">
<member><type>VkDeviceSize</type> <name>offset</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>rowPitch</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>arrayPitch</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>depthPitch</name><comment>Specified in bytes</comment></member>
</type>
<type category="struct" name="VkImageViewCreateInfo">
<member values="VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkImageViewCreateFlags</type> <name>flags</name></member>
<member><type>VkImage</type> <name>image</name></member>
<member><type>VkImageViewType</type> <name>viewType</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkComponentMapping</type> <name>components</name></member>
<member><type>VkImageSubresourceRange</type> <name>subresourceRange</name></member>
</type>
<type category="struct" name="VkBufferCopy">
<member><type>VkDeviceSize</type> <name>srcOffset</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>dstOffset</name><comment>Specified in bytes</comment></member>
<member noautovalidity="true"><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
</type>
<type category="struct" name="VkSparseMemoryBind">
<member><type>VkDeviceSize</type> <name>resourceOffset</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
<member optional="true"><type>VkDeviceMemory</type> <name>memory</name></member>
<member><type>VkDeviceSize</type> <name>memoryOffset</name><comment>Specified in bytes</comment></member>
<member optional="true"><type>VkSparseMemoryBindFlags</type><name>flags</name></member>
</type>
<type category="struct" name="VkSparseImageMemoryBind">
<member><type>VkImageSubresource</type> <name>subresource</name></member>
<member><type>VkOffset3D</type> <name>offset</name></member>
<member><type>VkExtent3D</type> <name>extent</name></member>
<member optional="true"><type>VkDeviceMemory</type> <name>memory</name></member>
<member><type>VkDeviceSize</type> <name>memoryOffset</name><comment>Specified in bytes</comment></member>
<member optional="true"><type>VkSparseMemoryBindFlags</type><name>flags</name></member>
</type>
<type category="struct" name="VkSparseBufferMemoryBindInfo">
<member><type>VkBuffer</type> <name>buffer</name></member>
<member><type>uint32_t</type> <name>bindCount</name></member>
<member len="bindCount">const <type>VkSparseMemoryBind</type>* <name>pBinds</name></member>
</type>
<type category="struct" name="VkSparseImageOpaqueMemoryBindInfo">
<member><type>VkImage</type> <name>image</name></member>
<member><type>uint32_t</type> <name>bindCount</name></member>
<member len="bindCount">const <type>VkSparseMemoryBind</type>* <name>pBinds</name></member>
</type>
<type category="struct" name="VkSparseImageMemoryBindInfo">
<member><type>VkImage</type> <name>image</name></member>
<member><type>uint32_t</type> <name>bindCount</name></member>
<member len="bindCount">const <type>VkSparseImageMemoryBind</type>* <name>pBinds</name></member>
</type>
<type category="struct" name="VkBindSparseInfo">
<member values="VK_STRUCTURE_TYPE_BIND_SPARSE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>waitSemaphoreCount</name></member>
<member len="waitSemaphoreCount">const <type>VkSemaphore</type>* <name>pWaitSemaphores</name></member>
<member optional="true"><type>uint32_t</type> <name>bufferBindCount</name></member>
<member len="bufferBindCount">const <type>VkSparseBufferMemoryBindInfo</type>* <name>pBufferBinds</name></member>
<member optional="true"><type>uint32_t</type> <name>imageOpaqueBindCount</name></member>
<member len="imageOpaqueBindCount">const <type>VkSparseImageOpaqueMemoryBindInfo</type>* <name>pImageOpaqueBinds</name></member>
<member optional="true"><type>uint32_t</type> <name>imageBindCount</name></member>
<member len="imageBindCount">const <type>VkSparseImageMemoryBindInfo</type>* <name>pImageBinds</name></member>
<member optional="true"><type>uint32_t</type> <name>signalSemaphoreCount</name></member>
<member len="signalSemaphoreCount">const <type>VkSemaphore</type>* <name>pSignalSemaphores</name></member>
</type>
<type category="struct" name="VkImageCopy">
<member><type>VkImageSubresourceLayers</type> <name>srcSubresource</name></member>
<member><type>VkOffset3D</type> <name>srcOffset</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
<member><type>VkImageSubresourceLayers</type> <name>dstSubresource</name></member>
<member><type>VkOffset3D</type> <name>dstOffset</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
<member><type>VkExtent3D</type> <name>extent</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
</type>
<type category="struct" name="VkImageBlit">
<member><type>VkImageSubresourceLayers</type> <name>srcSubresource</name></member>
<member><type>VkOffset3D</type> <name>srcOffsets</name>[2]<comment>Specified in pixels for both compressed and uncompressed images</comment></member>
<member><type>VkImageSubresourceLayers</type> <name>dstSubresource</name></member>
<member><type>VkOffset3D</type> <name>dstOffsets</name>[2]<comment>Specified in pixels for both compressed and uncompressed images</comment></member>
</type>
<type category="struct" name="VkBufferImageCopy">
<member><type>VkDeviceSize</type> <name>bufferOffset</name><comment>Specified in bytes</comment></member>
<member><type>uint32_t</type> <name>bufferRowLength</name><comment>Specified in texels</comment></member>
<member><type>uint32_t</type> <name>bufferImageHeight</name></member>
<member><type>VkImageSubresourceLayers</type> <name>imageSubresource</name></member>
<member><type>VkOffset3D</type> <name>imageOffset</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
<member><type>VkExtent3D</type> <name>imageExtent</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
</type>
<type category="struct" name="VkImageResolve">
<member><type>VkImageSubresourceLayers</type> <name>srcSubresource</name></member>
<member><type>VkOffset3D</type> <name>srcOffset</name></member>
<member><type>VkImageSubresourceLayers</type> <name>dstSubresource</name></member>
<member><type>VkOffset3D</type> <name>dstOffset</name></member>
<member><type>VkExtent3D</type> <name>extent</name></member>
</type>
<type category="struct" name="VkShaderModuleCreateInfo">
<member values="VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkShaderModuleCreateFlags</type> <name>flags</name></member>
<member><type>size_t</type> <name>codeSize</name><comment>Specified in bytes</comment></member>
<member len="latexmath:[\textrm{codeSize} \over 4]" altlen="codeSize / 4">const <type>uint32_t</type>* <name>pCode</name><comment>Binary code of size codeSize</comment></member>
</type>
<type category="struct" name="VkDescriptorSetLayoutBinding">
<member><type>uint32_t</type> <name>binding</name><comment>Binding number for this entry</comment></member>
<member><type>VkDescriptorType</type> <name>descriptorType</name><comment>Type of the descriptors in this binding</comment></member>
<member optional="true"><type>uint32_t</type> <name>descriptorCount</name><comment>Number of descriptors in this binding</comment></member>
<member noautovalidity="true"><type>VkShaderStageFlags</type> <name>stageFlags</name><comment>Shader stages this binding is visible to</comment></member>
<member noautovalidity="true" optional="true" len="descriptorCount">const <type>VkSampler</type>* <name>pImmutableSamplers</name><comment>Immutable samplers (used if descriptor type is SAMPLER or COMBINED_IMAGE_SAMPLER, is either NULL or contains count number of elements)</comment></member>
</type>
<type category="struct" name="VkDescriptorSetLayoutCreateInfo">
<member values="VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDescriptorSetLayoutCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>bindingCount</name><comment>Number of bindings in the descriptor set layout</comment></member>
<member len="bindingCount">const <type>VkDescriptorSetLayoutBinding</type>* <name>pBindings</name><comment>Array of descriptor set layout bindings</comment></member>
</type>
<type category="struct" name="VkDescriptorPoolSize">
<member><type>VkDescriptorType</type> <name>type</name></member>
<member><type>uint32_t</type> <name>descriptorCount</name></member>
</type>
<type category="struct" name="VkDescriptorPoolCreateInfo">
<member values="VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDescriptorPoolCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>maxSets</name></member>
<member><type>uint32_t</type> <name>poolSizeCount</name></member>
<member len="poolSizeCount">const <type>VkDescriptorPoolSize</type>* <name>pPoolSizes</name></member>
</type>
<type category="struct" name="VkDescriptorSetAllocateInfo">
<member values="VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkDescriptorPool</type> <name>descriptorPool</name></member>
<member><type>uint32_t</type> <name>descriptorSetCount</name></member>
<member len="descriptorSetCount">const <type>VkDescriptorSetLayout</type>* <name>pSetLayouts</name></member>
</type>
<type category="struct" name="VkSpecializationMapEntry">
<member><type>uint32_t</type> <name>constantID</name><comment>The SpecConstant ID specified in the BIL</comment></member>
<member><type>uint32_t</type> <name>offset</name><comment>Offset of the value in the data block</comment></member>
<member noautovalidity="true"><type>size_t</type> <name>size</name><comment>Size in bytes of the SpecConstant</comment></member>
</type>
<type category="struct" name="VkSpecializationInfo">
<member optional="true"><type>uint32_t</type> <name>mapEntryCount</name><comment>Number of entries in the map</comment></member>
<member len="mapEntryCount">const <type>VkSpecializationMapEntry</type>* <name>pMapEntries</name><comment>Array of map entries</comment></member>
<member optional="true"><type>size_t</type> <name>dataSize</name><comment>Size in bytes of pData</comment></member>
<member len="dataSize">const <type>void</type>* <name>pData</name><comment>Pointer to SpecConstant data</comment></member>
</type>
<type category="struct" name="VkPipelineShaderStageCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineShaderStageCreateFlags</type> <name>flags</name></member>
<member><type>VkShaderStageFlagBits</type> <name>stage</name><comment>Shader stage</comment></member>
<member><type>VkShaderModule</type> <name>module</name><comment>Module containing entry point</comment></member>
<member len="null-terminated">const <type>char</type>* <name>pName</name><comment>Null-terminated entry point name</comment></member>
<member optional="true">const <type>VkSpecializationInfo</type>* <name>pSpecializationInfo</name></member>
</type>
<type category="struct" name="VkComputePipelineCreateInfo">
<member values="VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineCreateFlags</type> <name>flags</name><comment>Pipeline creation flags</comment></member>
<member><type>VkPipelineShaderStageCreateInfo</type> <name>stage</name></member>
<member><type>VkPipelineLayout</type> <name>layout</name><comment>Interface layout of the pipeline</comment></member>
<member noautovalidity="true" optional="true"><type>VkPipeline</type> <name>basePipelineHandle</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is nonzero, it specifies the handle of the base pipeline this is a derivative of</comment></member>
<member><type>int32_t</type> <name>basePipelineIndex</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is not -1, it specifies an index into pCreateInfos of the base pipeline this is a derivative of</comment></member>
</type>
<type category="struct" name="VkVertexInputBindingDescription">
<member><type>uint32_t</type> <name>binding</name><comment>Vertex buffer binding id</comment></member>
<member><type>uint32_t</type> <name>stride</name><comment>Distance between vertices in bytes (0 = no advancement)</comment></member>
<member><type>VkVertexInputRate</type> <name>inputRate</name><comment>The rate at which the vertex data is consumed</comment></member>
</type>
<type category="struct" name="VkVertexInputAttributeDescription">
<member><type>uint32_t</type> <name>location</name><comment>location of the shader vertex attrib</comment></member>
<member><type>uint32_t</type> <name>binding</name><comment>Vertex buffer binding id</comment></member>
<member><type>VkFormat</type> <name>format</name><comment>format of source data</comment></member>
<member><type>uint32_t</type> <name>offset</name><comment>Offset of first element in bytes from base of vertex</comment></member>
</type>
<type category="struct" name="VkPipelineVertexInputStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineVertexInputStateCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>vertexBindingDescriptionCount</name><comment>number of bindings</comment></member>
<member len="vertexBindingDescriptionCount">const <type>VkVertexInputBindingDescription</type>* <name>pVertexBindingDescriptions</name></member>
<member optional="true"><type>uint32_t</type> <name>vertexAttributeDescriptionCount</name><comment>number of attributes</comment></member>
<member len="vertexAttributeDescriptionCount">const <type>VkVertexInputAttributeDescription</type>* <name>pVertexAttributeDescriptions</name></member>
</type>
<type category="struct" name="VkPipelineInputAssemblyStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineInputAssemblyStateCreateFlags</type> <name>flags</name></member>
<member><type>VkPrimitiveTopology</type> <name>topology</name></member>
<member><type>VkBool32</type> <name>primitiveRestartEnable</name></member>
</type>
<type category="struct" name="VkPipelineTessellationStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineTessellationStateCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>patchControlPoints</name></member>
</type>
<type category="struct" name="VkPipelineViewportStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineViewportStateCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>viewportCount</name></member>
<member noautovalidity="true" optional="true" len="viewportCount">const <type>VkViewport</type>* <name>pViewports</name></member>
<member><type>uint32_t</type> <name>scissorCount</name></member>
<member noautovalidity="true" optional="true" len="scissorCount">const <type>VkRect2D</type>* <name>pScissors</name></member>
</type>
<type category="struct" name="VkPipelineRasterizationStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineRasterizationStateCreateFlags</type> <name>flags</name></member>
<member><type>VkBool32</type> <name>depthClampEnable</name></member>
<member><type>VkBool32</type> <name>rasterizerDiscardEnable</name></member>
<member><type>VkPolygonMode</type> <name>polygonMode</name><comment>optional (GL45)</comment></member>
<member optional="true"><type>VkCullModeFlags</type> <name>cullMode</name></member>
<member><type>VkFrontFace</type> <name>frontFace</name></member>
<member><type>VkBool32</type> <name>depthBiasEnable</name></member>
<member><type>float</type> <name>depthBiasConstantFactor</name></member>
<member><type>float</type> <name>depthBiasClamp</name></member>
<member><type>float</type> <name>depthBiasSlopeFactor</name></member>
<member><type>float</type> <name>lineWidth</name></member>
</type>
<type category="struct" name="VkPipelineMultisampleStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineMultisampleStateCreateFlags</type> <name>flags</name></member>
<member><type>VkSampleCountFlagBits</type> <name>rasterizationSamples</name><comment>Number of samples used for rasterization</comment></member>
<member><type>VkBool32</type> <name>sampleShadingEnable</name><comment>optional (GL45)</comment></member>
<member><type>float</type> <name>minSampleShading</name><comment>optional (GL45)</comment></member>
<member optional="true" len="latexmath:[\lceil{\mathit{rasterizationSamples} \over 32}\rceil]" altlen="(rasterizationSamples + 31) / 32">const <type>VkSampleMask</type>* <name>pSampleMask</name><comment>Array of sampleMask words</comment></member>
<member><type>VkBool32</type> <name>alphaToCoverageEnable</name></member>
<member><type>VkBool32</type> <name>alphaToOneEnable</name></member>
</type>
<type category="struct" name="VkPipelineColorBlendAttachmentState">
<member><type>VkBool32</type> <name>blendEnable</name></member>
<member><type>VkBlendFactor</type> <name>srcColorBlendFactor</name></member>
<member><type>VkBlendFactor</type> <name>dstColorBlendFactor</name></member>
<member><type>VkBlendOp</type> <name>colorBlendOp</name></member>
<member><type>VkBlendFactor</type> <name>srcAlphaBlendFactor</name></member>
<member><type>VkBlendFactor</type> <name>dstAlphaBlendFactor</name></member>
<member><type>VkBlendOp</type> <name>alphaBlendOp</name></member>
<member optional="true"><type>VkColorComponentFlags</type> <name>colorWriteMask</name></member>
</type>
<type category="struct" name="VkPipelineColorBlendStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineColorBlendStateCreateFlags</type> <name>flags</name></member>
<member><type>VkBool32</type> <name>logicOpEnable</name></member>
<member noautovalidity="true"><type>VkLogicOp</type> <name>logicOp</name></member>
<member optional="true"><type>uint32_t</type> <name>attachmentCount</name><comment># of pAttachments</comment></member>
<member len="attachmentCount">const <type>VkPipelineColorBlendAttachmentState</type>* <name>pAttachments</name></member>
<member><type>float</type> <name>blendConstants</name>[4]</member>
</type>
<type category="struct" name="VkPipelineDynamicStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineDynamicStateCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>dynamicStateCount</name></member>
<member len="dynamicStateCount">const <type>VkDynamicState</type>* <name>pDynamicStates</name></member>
</type>
<type category="struct" name="VkStencilOpState">
<member><type>VkStencilOp</type> <name>failOp</name></member>
<member><type>VkStencilOp</type> <name>passOp</name></member>
<member><type>VkStencilOp</type> <name>depthFailOp</name></member>
<member><type>VkCompareOp</type> <name>compareOp</name></member>
<member><type>uint32_t</type> <name>compareMask</name></member>
<member><type>uint32_t</type> <name>writeMask</name></member>
<member><type>uint32_t</type> <name>reference</name></member>
</type>
<type category="struct" name="VkPipelineDepthStencilStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineDepthStencilStateCreateFlags</type> <name>flags</name></member>
<member><type>VkBool32</type> <name>depthTestEnable</name></member>
<member><type>VkBool32</type> <name>depthWriteEnable</name></member>
<member><type>VkCompareOp</type> <name>depthCompareOp</name></member>
<member><type>VkBool32</type> <name>depthBoundsTestEnable</name><comment>optional (depth_bounds_test)</comment></member>
<member><type>VkBool32</type> <name>stencilTestEnable</name></member>
<member><type>VkStencilOpState</type> <name>front</name></member>
<member><type>VkStencilOpState</type> <name>back</name></member>
<member><type>float</type> <name>minDepthBounds</name></member>
<member><type>float</type> <name>maxDepthBounds</name></member>
</type>
<type category="struct" name="VkGraphicsPipelineCreateInfo">
<member values="VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineCreateFlags</type> <name>flags</name><comment>Pipeline creation flags</comment></member>
<member><type>uint32_t</type> <name>stageCount</name></member>
<member len="stageCount">const <type>VkPipelineShaderStageCreateInfo</type>* <name>pStages</name><comment>One entry for each active shader stage</comment></member>
<member noautovalidity="true" optional="true">const <type>VkPipelineVertexInputStateCreateInfo</type>* <name>pVertexInputState</name></member>
<member noautovalidity="true" optional="true">const <type>VkPipelineInputAssemblyStateCreateInfo</type>* <name>pInputAssemblyState</name></member>
<member noautovalidity="true" optional="true">const <type>VkPipelineTessellationStateCreateInfo</type>* <name>pTessellationState</name></member>
<member noautovalidity="true" optional="true">const <type>VkPipelineViewportStateCreateInfo</type>* <name>pViewportState</name></member>
<member>const <type>VkPipelineRasterizationStateCreateInfo</type>* <name>pRasterizationState</name></member>
<member noautovalidity="true" optional="true">const <type>VkPipelineMultisampleStateCreateInfo</type>* <name>pMultisampleState</name></member>
<member noautovalidity="true" optional="true">const <type>VkPipelineDepthStencilStateCreateInfo</type>* <name>pDepthStencilState</name></member>
<member noautovalidity="true" optional="true">const <type>VkPipelineColorBlendStateCreateInfo</type>* <name>pColorBlendState</name></member>
<member optional="true">const <type>VkPipelineDynamicStateCreateInfo</type>* <name>pDynamicState</name></member>
<member><type>VkPipelineLayout</type> <name>layout</name><comment>Interface layout of the pipeline</comment></member>
<member><type>VkRenderPass</type> <name>renderPass</name></member>
<member><type>uint32_t</type> <name>subpass</name></member>
<member noautovalidity="true" optional="true"><type>VkPipeline</type> <name>basePipelineHandle</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is nonzero, it specifies the handle of the base pipeline this is a derivative of</comment></member>
<member><type>int32_t</type> <name>basePipelineIndex</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is not -1, it specifies an index into pCreateInfos of the base pipeline this is a derivative of</comment></member>
</type>
<type category="struct" name="VkPipelineCacheCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineCacheCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>size_t</type> <name>initialDataSize</name><comment>Size of initial data to populate cache, in bytes</comment></member>
<member len="initialDataSize">const <type>void</type>* <name>pInitialData</name><comment>Initial data to populate cache</comment></member>
</type>
<type category="struct" name="VkPushConstantRange">
<member><type>VkShaderStageFlags</type> <name>stageFlags</name><comment>Which stages use the range</comment></member>
<member><type>uint32_t</type> <name>offset</name><comment>Start of the range, in bytes</comment></member>
<member><type>uint32_t</type> <name>size</name><comment>Size of the range, in bytes</comment></member>
</type>
<type category="struct" name="VkPipelineLayoutCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineLayoutCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>setLayoutCount</name><comment>Number of descriptor sets interfaced by the pipeline</comment></member>
<member len="setLayoutCount">const <type>VkDescriptorSetLayout</type>* <name>pSetLayouts</name><comment>Array of setCount number of descriptor set layout objects defining the layout of the</comment></member>
<member optional="true"><type>uint32_t</type> <name>pushConstantRangeCount</name><comment>Number of push-constant ranges used by the pipeline</comment></member>
<member len="pushConstantRangeCount">const <type>VkPushConstantRange</type>* <name>pPushConstantRanges</name><comment>Array of pushConstantRangeCount number of ranges used by various shader stages</comment></member>
</type>
<type category="struct" name="VkSamplerCreateInfo">
<member values="VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkSamplerCreateFlags</type> <name>flags</name></member>
<member><type>VkFilter</type> <name>magFilter</name><comment>Filter mode for magnification</comment></member>
<member><type>VkFilter</type> <name>minFilter</name><comment>Filter mode for minifiation</comment></member>
<member><type>VkSamplerMipmapMode</type> <name>mipmapMode</name><comment>Mipmap selection mode</comment></member>
<member><type>VkSamplerAddressMode</type> <name>addressModeU</name></member>
<member><type>VkSamplerAddressMode</type> <name>addressModeV</name></member>
<member><type>VkSamplerAddressMode</type> <name>addressModeW</name></member>
<member><type>float</type> <name>mipLodBias</name></member>
<member><type>VkBool32</type> <name>anisotropyEnable</name></member>
<member><type>float</type> <name>maxAnisotropy</name></member>
<member><type>VkBool32</type> <name>compareEnable</name></member>
<member noautovalidity="true"><type>VkCompareOp</type> <name>compareOp</name></member>
<member><type>float</type> <name>minLod</name></member>
<member><type>float</type> <name>maxLod</name></member>
<member noautovalidity="true"><type>VkBorderColor</type> <name>borderColor</name></member>
<member><type>VkBool32</type> <name>unnormalizedCoordinates</name></member>
</type>
<type category="struct" name="VkCommandPoolCreateInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkCommandPoolCreateFlags</type> <name>flags</name><comment>Command pool creation flags</comment></member>
<member><type>uint32_t</type> <name>queueFamilyIndex</name></member>
</type>
<type category="struct" name="VkCommandBufferAllocateInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkCommandPool</type> <name>commandPool</name></member>
<member><type>VkCommandBufferLevel</type> <name>level</name></member>
<member><type>uint32_t</type> <name>commandBufferCount</name></member>
</type>
<type category="struct" name="VkCommandBufferInheritanceInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true" noautovalidity="true"><type>VkRenderPass</type> <name>renderPass</name><comment>Render pass for secondary command buffers</comment></member>
<member><type>uint32_t</type> <name>subpass</name></member>
<member optional="true" noautovalidity="true"><type>VkFramebuffer</type> <name>framebuffer</name><comment>Framebuffer for secondary command buffers</comment></member>
<member><type>VkBool32</type> <name>occlusionQueryEnable</name><comment>Whether this secondary command buffer may be executed during an occlusion query</comment></member>
<member optional="true" noautovalidity="true"><type>VkQueryControlFlags</type> <name>queryFlags</name><comment>Query flags used by this secondary command buffer, if executed during an occlusion query</comment></member>
<member optional="true" noautovalidity="true"><type>VkQueryPipelineStatisticFlags</type> <name>pipelineStatistics</name><comment>Pipeline statistics that may be counted for this secondary command buffer</comment></member>
</type>
<type category="struct" name="VkCommandBufferBeginInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkCommandBufferUsageFlags</type> <name>flags</name><comment>Command buffer usage flags</comment></member>
<member optional="true" noautovalidity="true">const <type>VkCommandBufferInheritanceInfo</type>* <name>pInheritanceInfo</name><comment>Pointer to inheritance info for secondary command buffers</comment></member>
</type>
<type category="struct" name="VkRenderPassBeginInfo">
<member values="VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkRenderPass</type> <name>renderPass</name></member>
<member><type>VkFramebuffer</type> <name>framebuffer</name></member>
<member><type>VkRect2D</type> <name>renderArea</name></member>
<member optional="true"><type>uint32_t</type> <name>clearValueCount</name></member>
<member len="clearValueCount" noautovalidity="true">const <type>VkClearValue</type>* <name>pClearValues</name></member>
</type>
<type category="union" name="VkClearColorValue" comment="// Union allowing specification of floating point, integer, or unsigned integer color data. Actual value selected is based on image/attachment being cleared.">
<member><type>float</type> <name>float32</name>[4]</member>
<member><type>int32_t</type> <name>int32</name>[4]</member>
<member><type>uint32_t</type> <name>uint32</name>[4]</member>
</type>
<type category="struct" name="VkClearDepthStencilValue">
<member><type>float</type> <name>depth</name></member>
<member><type>uint32_t</type> <name>stencil</name></member>
</type>
<type category="union" name="VkClearValue" comment="// Union allowing specification of color or depth and stencil values. Actual value selected is based on attachment being cleared.">
<member><type>VkClearColorValue</type> <name>color</name></member>
<member><type>VkClearDepthStencilValue</type> <name>depthStencil</name></member>
</type>
<type category="struct" name="VkClearAttachment">
<member><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<member><type>uint32_t</type> <name>colorAttachment</name></member>
<member><type>VkClearValue</type> <name>clearValue</name></member>
</type>
<type category="struct" name="VkAttachmentDescription">
<member optional="true"><type>VkAttachmentDescriptionFlags</type> <name>flags</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkSampleCountFlagBits</type> <name>samples</name></member>
<member><type>VkAttachmentLoadOp</type> <name>loadOp</name><comment>Load operation for color or depth data</comment></member>
<member><type>VkAttachmentStoreOp</type> <name>storeOp</name><comment>Store operation for color or depth data</comment></member>
<member><type>VkAttachmentLoadOp</type> <name>stencilLoadOp</name><comment>Load operation for stencil data</comment></member>
<member><type>VkAttachmentStoreOp</type> <name>stencilStoreOp</name><comment>Store operation for stencil data</comment></member>
<member><type>VkImageLayout</type> <name>initialLayout</name></member>
<member><type>VkImageLayout</type> <name>finalLayout</name></member>
</type>
<type category="struct" name="VkAttachmentReference">
<member><type>uint32_t</type> <name>attachment</name></member>
<member><type>VkImageLayout</type> <name>layout</name></member>
</type>
<type category="struct" name="VkSubpassDescription">
<member optional="true"><type>VkSubpassDescriptionFlags</type> <name>flags</name></member>
<member><type>VkPipelineBindPoint</type> <name>pipelineBindPoint</name><comment>Must be VK_PIPELINE_BIND_POINT_GRAPHICS for now</comment></member>
<member optional="true"><type>uint32_t</type> <name>inputAttachmentCount</name></member>
<member len="inputAttachmentCount">const <type>VkAttachmentReference</type>* <name>pInputAttachments</name></member>
<member optional="true"><type>uint32_t</type> <name>colorAttachmentCount</name></member>
<member len="colorAttachmentCount">const <type>VkAttachmentReference</type>* <name>pColorAttachments</name></member>
<member optional="true" len="colorAttachmentCount">const <type>VkAttachmentReference</type>* <name>pResolveAttachments</name></member>
<member optional="true">const <type>VkAttachmentReference</type>* <name>pDepthStencilAttachment</name></member>
<member optional="true"><type>uint32_t</type> <name>preserveAttachmentCount</name></member>
<member len="preserveAttachmentCount">const <type>uint32_t</type>* <name>pPreserveAttachments</name></member>
</type>
<type category="struct" name="VkSubpassDependency">
<member><type>uint32_t</type> <name>srcSubpass</name></member>
<member><type>uint32_t</type> <name>dstSubpass</name></member>
<member><type>VkPipelineStageFlags</type> <name>srcStageMask</name></member>
<member><type>VkPipelineStageFlags</type> <name>dstStageMask</name></member>
<member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
<member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
<member optional="true"><type>VkDependencyFlags</type> <name>dependencyFlags</name></member>
</type>
<type category="struct" name="VkRenderPassCreateInfo">
<member values="VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkRenderPassCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>attachmentCount</name></member>
<member len="attachmentCount">const <type>VkAttachmentDescription</type>* <name>pAttachments</name></member>
<member><type>uint32_t</type> <name>subpassCount</name></member>
<member len="subpassCount">const <type>VkSubpassDescription</type>* <name>pSubpasses</name></member>
<member optional="true"><type>uint32_t</type> <name>dependencyCount</name></member>
<member len="dependencyCount">const <type>VkSubpassDependency</type>* <name>pDependencies</name></member>
</type>
<type category="struct" name="VkEventCreateInfo">
<member values="VK_STRUCTURE_TYPE_EVENT_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkEventCreateFlags</type> <name>flags</name><comment>Event creation flags</comment></member>
</type>
<type category="struct" name="VkFenceCreateInfo">
<member values="VK_STRUCTURE_TYPE_FENCE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkFenceCreateFlags</type> <name>flags</name><comment>Fence creation flags</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceFeatures">
<member><type>VkBool32</type> <name>robustBufferAccess</name><comment>out of bounds buffer accesses are well defined</comment></member>
<member><type>VkBool32</type> <name>fullDrawIndexUint32</name><comment>full 32-bit range of indices for indexed draw calls</comment></member>
<member><type>VkBool32</type> <name>imageCubeArray</name><comment>image views which are arrays of cube maps</comment></member>
<member><type>VkBool32</type> <name>independentBlend</name><comment>blending operations are controlled per-attachment</comment></member>
<member><type>VkBool32</type> <name>geometryShader</name><comment>geometry stage</comment></member>
<member><type>VkBool32</type> <name>tessellationShader</name><comment>tessellation control and evaluation stage</comment></member>
<member><type>VkBool32</type> <name>sampleRateShading</name><comment>per-sample shading and interpolation</comment></member>
<member><type>VkBool32</type> <name>dualSrcBlend</name><comment>blend operations which take two sources</comment></member>
<member><type>VkBool32</type> <name>logicOp</name><comment>logic operations</comment></member>
<member><type>VkBool32</type> <name>multiDrawIndirect</name><comment>multi draw indirect</comment></member>
<member><type>VkBool32</type> <name>drawIndirectFirstInstance</name><comment>indirect draws can use non-zero firstInstance</comment></member>
<member><type>VkBool32</type> <name>depthClamp</name><comment>depth clamping</comment></member>
<member><type>VkBool32</type> <name>depthBiasClamp</name><comment>depth bias clamping</comment></member>
<member><type>VkBool32</type> <name>fillModeNonSolid</name><comment>point and wireframe fill modes</comment></member>
<member><type>VkBool32</type> <name>depthBounds</name><comment>depth bounds test</comment></member>
<member><type>VkBool32</type> <name>wideLines</name><comment>lines with width greater than 1</comment></member>
<member><type>VkBool32</type> <name>largePoints</name><comment>points with size greater than 1</comment></member>
<member><type>VkBool32</type> <name>alphaToOne</name><comment>the fragment alpha component can be forced to maximum representable alpha value</comment></member>
<member><type>VkBool32</type> <name>multiViewport</name><comment>viewport arrays</comment></member>
<member><type>VkBool32</type> <name>samplerAnisotropy</name><comment>anisotropic sampler filtering</comment></member>
<member><type>VkBool32</type> <name>textureCompressionETC2</name><comment>ETC texture compression formats</comment></member>
<member><type>VkBool32</type> <name>textureCompressionASTC_LDR</name><comment>ASTC LDR texture compression formats</comment></member>
<member><type>VkBool32</type> <name>textureCompressionBC</name><comment>BC1-7 texture compressed formats</comment></member>
<member><type>VkBool32</type> <name>occlusionQueryPrecise</name><comment>precise occlusion queries returning actual sample counts</comment></member>
<member><type>VkBool32</type> <name>pipelineStatisticsQuery</name><comment>pipeline statistics query</comment></member>
<member><type>VkBool32</type> <name>vertexPipelineStoresAndAtomics</name><comment>stores and atomic ops on storage buffers and images are supported in vertex, tessellation, and geometry stages</comment></member>
<member><type>VkBool32</type> <name>fragmentStoresAndAtomics</name><comment>stores and atomic ops on storage buffers and images are supported in the fragment stage</comment></member>
<member><type>VkBool32</type> <name>shaderTessellationAndGeometryPointSize</name><comment>tessellation and geometry stages can export point size</comment></member>
<member><type>VkBool32</type> <name>shaderImageGatherExtended</name><comment>image gather with run-time values and independent offsets</comment></member>
<member><type>VkBool32</type> <name>shaderStorageImageExtendedFormats</name><comment>the extended set of formats can be used for storage images</comment></member>
<member><type>VkBool32</type> <name>shaderStorageImageMultisample</name><comment>multisample images can be used for storage images</comment></member>
<member><type>VkBool32</type> <name>shaderStorageImageReadWithoutFormat</name><comment>read from storage image does not require format qualifier</comment></member>
<member><type>VkBool32</type> <name>shaderStorageImageWriteWithoutFormat</name><comment>write to storage image does not require format qualifier</comment></member>
<member><type>VkBool32</type> <name>shaderUniformBufferArrayDynamicIndexing</name><comment>arrays of uniform buffers can be accessed with dynamically uniform indices</comment></member>
<member><type>VkBool32</type> <name>shaderSampledImageArrayDynamicIndexing</name><comment>arrays of sampled images can be accessed with dynamically uniform indices</comment></member>
<member><type>VkBool32</type> <name>shaderStorageBufferArrayDynamicIndexing</name><comment>arrays of storage buffers can be accessed with dynamically uniform indices</comment></member>
<member><type>VkBool32</type> <name>shaderStorageImageArrayDynamicIndexing</name><comment>arrays of storage images can be accessed with dynamically uniform indices</comment></member>
<member><type>VkBool32</type> <name>shaderClipDistance</name><comment>clip distance in shaders</comment></member>
<member><type>VkBool32</type> <name>shaderCullDistance</name><comment>cull distance in shaders</comment></member>
<member><type>VkBool32</type> <name>shaderFloat64</name><comment>64-bit floats (doubles) in shaders</comment></member>
<member><type>VkBool32</type> <name>shaderInt64</name><comment>64-bit integers in shaders</comment></member>
<member><type>VkBool32</type> <name>shaderInt16</name><comment>16-bit integers in shaders</comment></member>
<member><type>VkBool32</type> <name>shaderResourceResidency</name><comment>shader can use texture operations that return resource residency information (requires sparseNonResident support)</comment></member>
<member><type>VkBool32</type> <name>shaderResourceMinLod</name><comment>shader can use texture operations that specify minimum resource LOD</comment></member>
<member><type>VkBool32</type> <name>sparseBinding</name><comment>Sparse resources support: Resource memory can be managed at opaque page level rather than object level</comment></member>
<member><type>VkBool32</type> <name>sparseResidencyBuffer</name><comment>Sparse resources support: GPU can access partially resident buffers </comment></member>
<member><type>VkBool32</type> <name>sparseResidencyImage2D</name><comment>Sparse resources support: GPU can access partially resident 2D (non-MSAA non-depth/stencil) images </comment></member>
<member><type>VkBool32</type> <name>sparseResidencyImage3D</name><comment>Sparse resources support: GPU can access partially resident 3D images </comment></member>
<member><type>VkBool32</type> <name>sparseResidency2Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 2 samples</comment></member>
<member><type>VkBool32</type> <name>sparseResidency4Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 4 samples</comment></member>
<member><type>VkBool32</type> <name>sparseResidency8Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 8 samples</comment></member>
<member><type>VkBool32</type> <name>sparseResidency16Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 16 samples</comment></member>
<member><type>VkBool32</type> <name>sparseResidencyAliased</name><comment>Sparse resources support: GPU can correctly access data aliased into multiple locations (opt-in)</comment></member>
<member><type>VkBool32</type> <name>variableMultisampleRate</name><comment>multisample rate must be the same for all pipelines in a subpass</comment></member>
<member><type>VkBool32</type> <name>inheritedQueries</name><comment>Queries may be inherited from primary to secondary command buffers</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceSparseProperties" returnedonly="true">
<member><type>VkBool32</type> <name>residencyStandard2DBlockShape</name><comment>Sparse resources support: GPU will access all 2D (single sample) sparse resources using the standard sparse image block shapes (based on pixel format)</comment></member>
<member><type>VkBool32</type> <name>residencyStandard2DMultisampleBlockShape</name><comment>Sparse resources support: GPU will access all 2D (multisample) sparse resources using the standard sparse image block shapes (based on pixel format)</comment></member>
<member><type>VkBool32</type> <name>residencyStandard3DBlockShape</name><comment>Sparse resources support: GPU will access all 3D sparse resources using the standard sparse image block shapes (based on pixel format)</comment></member>
<member><type>VkBool32</type> <name>residencyAlignedMipSize</name><comment>Sparse resources support: Images with mip level dimensions that are NOT a multiple of the sparse image block dimensions will be placed in the mip tail</comment></member>
<member><type>VkBool32</type> <name>residencyNonResidentStrict</name><comment>Sparse resources support: GPU can consistently access non-resident regions of a resource, all reads return as if data is 0, writes are discarded</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceLimits" returnedonly="true">
<comment>resource maximum sizes</comment>
<member><type>uint32_t</type> <name>maxImageDimension1D</name><comment>max 1D image dimension</comment></member>
<member><type>uint32_t</type> <name>maxImageDimension2D</name><comment>max 2D image dimension</comment></member>
<member><type>uint32_t</type> <name>maxImageDimension3D</name><comment>max 3D image dimension</comment></member>
<member><type>uint32_t</type> <name>maxImageDimensionCube</name><comment>max cubemap image dimension</comment></member>
<member><type>uint32_t</type> <name>maxImageArrayLayers</name><comment>max layers for image arrays</comment></member>
<member><type>uint32_t</type> <name>maxTexelBufferElements</name><comment>max texel buffer size (fstexels)</comment></member>
<member><type>uint32_t</type> <name>maxUniformBufferRange</name><comment>max uniform buffer range (bytes)</comment></member>
<member><type>uint32_t</type> <name>maxStorageBufferRange</name><comment>max storage buffer range (bytes)</comment></member>
<member><type>uint32_t</type> <name>maxPushConstantsSize</name><comment>max size of the push constants pool (bytes)</comment></member>
<comment>memory limits</comment>
<member><type>uint32_t</type> <name>maxMemoryAllocationCount</name><comment>max number of device memory allocations supported</comment></member>
<member><type>uint32_t</type> <name>maxSamplerAllocationCount</name><comment>max number of samplers that can be allocated on a device</comment></member>
<member><type>VkDeviceSize</type> <name>bufferImageGranularity</name><comment>Granularity (in bytes) at which buffers and images can be bound to adjacent memory for simultaneous usage</comment></member>
<member><type>VkDeviceSize</type> <name>sparseAddressSpaceSize</name><comment>Total address space available for sparse allocations (bytes)</comment></member>
<comment>descriptor set limits</comment>
<member><type>uint32_t</type> <name>maxBoundDescriptorSets</name><comment>max number of descriptors sets that can be bound to a pipeline</comment></member>
<member><type>uint32_t</type> <name>maxPerStageDescriptorSamplers</name><comment>max number of samplers allowed per-stage in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxPerStageDescriptorUniformBuffers</name><comment>max number of uniform buffers allowed per-stage in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxPerStageDescriptorStorageBuffers</name><comment>max number of storage buffers allowed per-stage in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxPerStageDescriptorSampledImages</name><comment>max number of sampled images allowed per-stage in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxPerStageDescriptorStorageImages</name><comment>max number of storage images allowed per-stage in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxPerStageDescriptorInputAttachments</name><comment>max number of input attachments allowed per-stage in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxPerStageResources</name><comment>max number of resources allowed by a single stage</comment></member>
<member><type>uint32_t</type> <name>maxDescriptorSetSamplers</name><comment>max number of samplers allowed in all stages in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxDescriptorSetUniformBuffers</name><comment>max number of uniform buffers allowed in all stages in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxDescriptorSetUniformBuffersDynamic</name><comment>max number of dynamic uniform buffers allowed in all stages in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxDescriptorSetStorageBuffers</name><comment>max number of storage buffers allowed in all stages in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxDescriptorSetStorageBuffersDynamic</name><comment>max number of dynamic storage buffers allowed in all stages in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxDescriptorSetSampledImages</name><comment>max number of sampled images allowed in all stages in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxDescriptorSetStorageImages</name><comment>max number of storage images allowed in all stages in a descriptor set</comment></member>
<member><type>uint32_t</type> <name>maxDescriptorSetInputAttachments</name><comment>max number of input attachments allowed in all stages in a descriptor set</comment></member>
<comment>vertex stage limits</comment>
<member><type>uint32_t</type> <name>maxVertexInputAttributes</name><comment>max number of vertex input attribute slots</comment></member>
<member><type>uint32_t</type> <name>maxVertexInputBindings</name><comment>max number of vertex input binding slots</comment></member>
<member><type>uint32_t</type> <name>maxVertexInputAttributeOffset</name><comment>max vertex input attribute offset added to vertex buffer offset</comment></member>
<member><type>uint32_t</type> <name>maxVertexInputBindingStride</name><comment>max vertex input binding stride</comment></member>
<member><type>uint32_t</type> <name>maxVertexOutputComponents</name><comment>max number of output components written by vertex shader</comment></member>
<comment>tessellation control stage limits</comment>
<member><type>uint32_t</type> <name>maxTessellationGenerationLevel</name><comment>max level supported by tessellation primitive generator</comment></member>
<member><type>uint32_t</type> <name>maxTessellationPatchSize</name><comment>max patch size (vertices)</comment></member>
<member><type>uint32_t</type> <name>maxTessellationControlPerVertexInputComponents</name><comment>max number of input components per-vertex in TCS</comment></member>
<member><type>uint32_t</type> <name>maxTessellationControlPerVertexOutputComponents</name><comment>max number of output components per-vertex in TCS</comment></member>
<member><type>uint32_t</type> <name>maxTessellationControlPerPatchOutputComponents</name><comment>max number of output components per-patch in TCS</comment></member>
<member><type>uint32_t</type> <name>maxTessellationControlTotalOutputComponents</name><comment>max total number of per-vertex and per-patch output components in TCS</comment></member>
<comment>tessellation evaluation stage limits</comment>
<member><type>uint32_t</type> <name>maxTessellationEvaluationInputComponents</name><comment>max number of input components per vertex in TES</comment></member>
<member><type>uint32_t</type> <name>maxTessellationEvaluationOutputComponents</name><comment>max number of output components per vertex in TES</comment></member>
<comment>geometry stage limits</comment>
<member><type>uint32_t</type> <name>maxGeometryShaderInvocations</name><comment>max invocation count supported in geometry shader</comment></member>
<member><type>uint32_t</type> <name>maxGeometryInputComponents</name><comment>max number of input components read in geometry stage</comment></member>
<member><type>uint32_t</type> <name>maxGeometryOutputComponents</name><comment>max number of output components written in geometry stage</comment></member>
<member><type>uint32_t</type> <name>maxGeometryOutputVertices</name><comment>max number of vertices that can be emitted in geometry stage</comment></member>
<member><type>uint32_t</type> <name>maxGeometryTotalOutputComponents</name><comment>max total number of components (all vertices) written in geometry stage</comment></member>
<comment>fragment stage limits</comment>
<member><type>uint32_t</type> <name>maxFragmentInputComponents</name><comment>max number of input components read in fragment stage</comment></member>
<member><type>uint32_t</type> <name>maxFragmentOutputAttachments</name><comment>max number of output attachments written in fragment stage</comment></member>
<member><type>uint32_t</type> <name>maxFragmentDualSrcAttachments</name><comment>max number of output attachments written when using dual source blending</comment></member>
<member><type>uint32_t</type> <name>maxFragmentCombinedOutputResources</name><comment>max total number of storage buffers, storage images and output buffers</comment></member>
<comment>compute stage limits</comment>
<member><type>uint32_t</type> <name>maxComputeSharedMemorySize</name><comment>max total storage size of work group local storage (bytes)</comment></member>
<member><type>uint32_t</type> <name>maxComputeWorkGroupCount</name>[3]<comment>max num of compute work groups that may be dispatched by a single command (x,y,z)</comment></member>
<member><type>uint32_t</type> <name>maxComputeWorkGroupInvocations</name><comment>max total compute invocations in a single local work group</comment></member>
<member><type>uint32_t</type> <name>maxComputeWorkGroupSize</name>[3]<comment>max local size of a compute work group (x,y,z)</comment></member>
<member><type>uint32_t</type> <name>subPixelPrecisionBits</name><comment>number bits of subpixel precision in screen x and y</comment></member>
<member><type>uint32_t</type> <name>subTexelPrecisionBits</name><comment>number bits of precision for selecting texel weights</comment></member>
<member><type>uint32_t</type> <name>mipmapPrecisionBits</name><comment>number bits of precision for selecting mipmap weights</comment></member>
<member><type>uint32_t</type> <name>maxDrawIndexedIndexValue</name><comment>max index value for indexed draw calls (for 32-bit indices)</comment></member>
<member><type>uint32_t</type> <name>maxDrawIndirectCount</name><comment>max draw count for indirect draw calls</comment></member>
<member><type>float</type> <name>maxSamplerLodBias</name><comment>max absolute sampler LOD bias</comment></member>
<member><type>float</type> <name>maxSamplerAnisotropy</name><comment>max degree of sampler anisotropy</comment></member>
<member><type>uint32_t</type> <name>maxViewports</name><comment>max number of active viewports</comment></member>
<member><type>uint32_t</type> <name>maxViewportDimensions</name>[2]<comment>max viewport dimensions (x,y)</comment></member>
<member><type>float</type> <name>viewportBoundsRange</name>[2]<comment>viewport bounds range (min,max)</comment></member>
<member><type>uint32_t</type> <name>viewportSubPixelBits</name><comment>number bits of subpixel precision for viewport</comment></member>
<member><type>size_t</type> <name>minMemoryMapAlignment</name><comment>min required alignment of pointers returned by MapMemory (bytes)</comment></member>
<member><type>VkDeviceSize</type> <name>minTexelBufferOffsetAlignment</name><comment>min required alignment for texel buffer offsets (bytes) </comment></member>
<member><type>VkDeviceSize</type> <name>minUniformBufferOffsetAlignment</name><comment>min required alignment for uniform buffer sizes and offsets (bytes)</comment></member>
<member><type>VkDeviceSize</type> <name>minStorageBufferOffsetAlignment</name><comment>min required alignment for storage buffer offsets (bytes)</comment></member>
<member><type>int32_t</type> <name>minTexelOffset</name><comment>min texel offset for OpTextureSampleOffset</comment></member>
<member><type>uint32_t</type> <name>maxTexelOffset</name><comment>max texel offset for OpTextureSampleOffset</comment></member>
<member><type>int32_t</type> <name>minTexelGatherOffset</name><comment>min texel offset for OpTextureGatherOffset</comment></member>
<member><type>uint32_t</type> <name>maxTexelGatherOffset</name><comment>max texel offset for OpTextureGatherOffset</comment></member>
<member><type>float</type> <name>minInterpolationOffset</name><comment>furthest negative offset for interpolateAtOffset</comment></member>
<member><type>float</type> <name>maxInterpolationOffset</name><comment>furthest positive offset for interpolateAtOffset</comment></member>
<member><type>uint32_t</type> <name>subPixelInterpolationOffsetBits</name><comment>number of subpixel bits for interpolateAtOffset</comment></member>
<member><type>uint32_t</type> <name>maxFramebufferWidth</name><comment>max width for a framebuffer</comment></member>
<member><type>uint32_t</type> <name>maxFramebufferHeight</name><comment>max height for a framebuffer</comment></member>
<member><type>uint32_t</type> <name>maxFramebufferLayers</name><comment>max layer count for a layered framebuffer</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>framebufferColorSampleCounts</name><comment>supported color sample counts for a framebuffer</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>framebufferDepthSampleCounts</name><comment>supported depth sample counts for a framebuffer</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>framebufferStencilSampleCounts</name><comment>supported stencil sample counts for a framebuffer</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>framebufferNoAttachmentsSampleCounts</name><comment>supported sample counts for a framebuffer with no attachments</comment></member>
<member><type>uint32_t</type> <name>maxColorAttachments</name><comment>max number of color attachments per subpass</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageColorSampleCounts</name><comment>supported color sample counts for a non-integer sampled image</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageIntegerSampleCounts</name><comment>supported sample counts for an integer image</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageDepthSampleCounts</name><comment>supported depth sample counts for a sampled image</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>sampledImageStencilSampleCounts</name><comment>supported stencil sample counts for a sampled image</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>storageImageSampleCounts</name><comment>supported sample counts for a storage image</comment></member>
<member><type>uint32_t</type> <name>maxSampleMaskWords</name><comment>max number of sample mask words</comment></member>
<member><type>VkBool32</type> <name>timestampComputeAndGraphics</name><comment>timestamps on graphics and compute queues</comment></member>
<member><type>float</type> <name>timestampPeriod</name><comment>number of nanoseconds it takes for timestamp query value to increment by 1</comment></member>
<member><type>uint32_t</type> <name>maxClipDistances</name><comment>max number of clip distances</comment></member>
<member><type>uint32_t</type> <name>maxCullDistances</name><comment>max number of cull distances</comment></member>
<member><type>uint32_t</type> <name>maxCombinedClipAndCullDistances</name><comment>max combined number of user clipping</comment></member>
<member><type>uint32_t</type> <name>discreteQueuePriorities</name><comment>distinct queue priorities available </comment></member>
<member><type>float</type> <name>pointSizeRange</name>[2]<comment>range (min,max) of supported point sizes</comment></member>
<member><type>float</type> <name>lineWidthRange</name>[2]<comment>range (min,max) of supported line widths</comment></member>
<member><type>float</type> <name>pointSizeGranularity</name><comment>granularity of supported point sizes</comment></member>
<member><type>float</type> <name>lineWidthGranularity</name><comment>granularity of supported line widths</comment></member>
<member><type>VkBool32</type> <name>strictLines</name><comment>line rasterization follows preferred rules</comment></member>
<member><type>VkBool32</type> <name>standardSampleLocations</name><comment>supports standard sample locations for all supported sample counts</comment></member>
<member><type>VkDeviceSize</type> <name>optimalBufferCopyOffsetAlignment</name><comment>optimal offset of buffer copies</comment></member>
<member><type>VkDeviceSize</type> <name>optimalBufferCopyRowPitchAlignment</name><comment>optimal pitch of buffer copies</comment></member>
<member><type>VkDeviceSize</type> <name>nonCoherentAtomSize</name><comment>minimum size and alignment for non-coherent host-mapped device memory access</comment></member>
</type>
<type category="struct" name="VkSemaphoreCreateInfo">
<member values="VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkSemaphoreCreateFlags</type> <name>flags</name><comment>Semaphore creation flags</comment></member>
</type>
<type category="struct" name="VkQueryPoolCreateInfo">
<member values="VK_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkQueryPoolCreateFlags</type> <name>flags</name></member>
<member><type>VkQueryType</type> <name>queryType</name></member>
<member><type>uint32_t</type> <name>queryCount</name></member>
<member optional="true" noautovalidity="true"><type>VkQueryPipelineStatisticFlags</type> <name>pipelineStatistics</name><comment>Optional</comment></member>
</type>
<type category="struct" name="VkFramebufferCreateInfo">
<member values="VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkFramebufferCreateFlags</type> <name>flags</name></member>
<member><type>VkRenderPass</type> <name>renderPass</name></member>
<member optional="true"><type>uint32_t</type> <name>attachmentCount</name></member>
<member len="attachmentCount">const <type>VkImageView</type>* <name>pAttachments</name></member>
<member><type>uint32_t</type> <name>width</name></member>
<member><type>uint32_t</type> <name>height</name></member>
<member><type>uint32_t</type> <name>layers</name></member>
</type>
<type category="struct" name="VkDrawIndirectCommand">
<member><type>uint32_t</type> <name>vertexCount</name></member>
<member><type>uint32_t</type> <name>instanceCount</name></member>
<member><type>uint32_t</type> <name>firstVertex</name></member>
<member noautovalidity="true"><type>uint32_t</type> <name>firstInstance</name></member>
</type>
<type category="struct" name="VkDrawIndexedIndirectCommand">
<member><type>uint32_t</type> <name>indexCount</name></member>
<member><type>uint32_t</type> <name>instanceCount</name></member>
<member><type>uint32_t</type> <name>firstIndex</name></member>
<member><type>int32_t</type> <name>vertexOffset</name></member>
<member noautovalidity="true"><type>uint32_t</type> <name>firstInstance</name></member>
</type>
<type category="struct" name="VkDispatchIndirectCommand">
<member noautovalidity="true"><type>uint32_t</type> <name>x</name></member>
<member noautovalidity="true"><type>uint32_t</type> <name>y</name></member>
<member noautovalidity="true"><type>uint32_t</type> <name>z</name></member>
</type>
<type category="struct" name="VkSubmitInfo">
<member values="VK_STRUCTURE_TYPE_SUBMIT_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>waitSemaphoreCount</name></member>
<member len="waitSemaphoreCount">const <type>VkSemaphore</type>* <name>pWaitSemaphores</name></member>
<member len="waitSemaphoreCount">const <type>VkPipelineStageFlags</type>* <name>pWaitDstStageMask</name></member>
<member optional="true"><type>uint32_t</type> <name>commandBufferCount</name></member>
<member len="commandBufferCount">const <type>VkCommandBuffer</type>* <name>pCommandBuffers</name></member>
<member optional="true"><type>uint32_t</type> <name>signalSemaphoreCount</name></member>
<member len="signalSemaphoreCount">const <type>VkSemaphore</type>* <name>pSignalSemaphores</name></member>
</type>
<comment>WSI extensions</comment>
<type category="struct" name="VkDisplayPropertiesKHR" returnedonly="true">
<member><type>VkDisplayKHR</type> <name>display</name><comment>Handle of the display object</comment></member>
<member len="null-terminated">const <type>char</type>* <name>displayName</name><comment>Name of the display</comment></member>
<member><type>VkExtent2D</type> <name>physicalDimensions</name><comment>In millimeters?</comment></member>
<member><type>VkExtent2D</type> <name>physicalResolution</name><comment>Max resolution for CRT?</comment></member>
<member optional="true"><type>VkSurfaceTransformFlagsKHR</type> <name>supportedTransforms</name><comment>one or more bits from VkSurfaceTransformFlagsKHR</comment></member>
<member><type>VkBool32</type> <name>planeReorderPossible</name><comment>VK_TRUE if the overlay plane's z-order can be changed on this display.</comment></member>
<member><type>VkBool32</type> <name>persistentContent</name><comment>VK_TRUE if this is a "smart" display that supports self-refresh/internal buffering.</comment></member>
</type>
<type category="struct" name="VkDisplayPlanePropertiesKHR" returnedonly="true">
<member><type>VkDisplayKHR</type> <name>currentDisplay</name><comment>Display the plane is currently associated with. Will be VK_NULL_HANDLE if the plane is not in use.</comment></member>
<member><type>uint32_t</type> <name>currentStackIndex</name><comment>Current z-order of the plane.</comment></member>
</type>
<type category="struct" name="VkDisplayModeParametersKHR">
<member><type>VkExtent2D</type> <name>visibleRegion</name><comment>Visible scanout region.</comment></member>
<member noautovalidity="true"><type>uint32_t</type> <name>refreshRate</name><comment>Number of times per second the display is updated.</comment></member>
</type>
<type category="struct" name="VkDisplayModePropertiesKHR" returnedonly="true">
<member><type>VkDisplayModeKHR</type> <name>displayMode</name><comment>Handle of this display mode.</comment></member>
<member><type>VkDisplayModeParametersKHR</type> <name>parameters</name><comment>The parameters this mode uses.</comment></member>
</type>
<type category="struct" name="VkDisplayModeCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_DISPLAY_MODE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDisplayModeCreateFlagsKHR</type> <name>flags</name></member>
<member><type>VkDisplayModeParametersKHR</type> <name>parameters</name><comment>The parameters this mode uses.</comment></member>
</type>
<type category="struct" name="VkDisplayPlaneCapabilitiesKHR" returnedonly="true">
<member optional="true"><type>VkDisplayPlaneAlphaFlagsKHR</type> <name>supportedAlpha</name><comment>Types of alpha blending supported, if any.</comment></member>
<member><type>VkOffset2D</type> <name>minSrcPosition</name><comment>Does the plane have any position and extent restrictions?</comment></member>
<member><type>VkOffset2D</type> <name>maxSrcPosition</name></member>
<member><type>VkExtent2D</type> <name>minSrcExtent</name></member>
<member><type>VkExtent2D</type> <name>maxSrcExtent</name></member>
<member><type>VkOffset2D</type> <name>minDstPosition</name></member>
<member><type>VkOffset2D</type> <name>maxDstPosition</name></member>
<member><type>VkExtent2D</type> <name>minDstExtent</name></member>
<member><type>VkExtent2D</type> <name>maxDstExtent</name></member>
</type>
<type category="struct" name="VkDisplaySurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_DISPLAY_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDisplaySurfaceCreateFlagsKHR</type> <name>flags</name></member>
<member><type>VkDisplayModeKHR</type> <name>displayMode</name><comment>The mode to use when displaying this surface</comment></member>
<member><type>uint32_t</type> <name>planeIndex</name><comment>The plane on which this surface appears. Must be between 0 and the value returned by vkGetPhysicalDeviceDisplayPlanePropertiesKHR() in pPropertyCount.</comment></member>
<member><type>uint32_t</type> <name>planeStackIndex</name><comment>The z-order of the plane.</comment></member>
<member><type>VkSurfaceTransformFlagBitsKHR</type> <name>transform</name><comment>Transform to apply to the images as part of the scanout operation</comment></member>
<member><type>float</type> <name>globalAlpha</name><comment>Global alpha value. Must be between 0 and 1, inclusive. Ignored if alphaMode is not VK_DISPLAY_PLANE_ALPHA_GLOBAL_BIT_KHR</comment></member>
<member><type>VkDisplayPlaneAlphaFlagBitsKHR</type> <name>alphaMode</name><comment>What type of alpha blending to use. Must be a bit from vkGetDisplayPlanePropertiesKHR::supportedAlpha.</comment></member>
<member><type>VkExtent2D</type> <name>imageExtent</name><comment>size of the images to use with this surface</comment></member>
</type>
<type category="struct" name="VkDisplayPresentInfoKHR" structextends="VkPresentInfoKHR">
<member values="VK_STRUCTURE_TYPE_DISPLAY_PRESENT_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member><type>VkRect2D</type> <name>srcRect</name><comment>Rectangle within the presentable image to read pixel data from when presenting to the display.</comment></member>
<member><type>VkRect2D</type> <name>dstRect</name><comment>Rectangle within the current display mode's visible region to display srcRectangle in.</comment></member>
<member><type>VkBool32</type> <name>persistent</name><comment>For smart displays, use buffered mode. If the display properties member "persistentMode" is VK_FALSE, this member must always be VK_FALSE.</comment></member>
</type>
<type category="struct" name="VkSurfaceCapabilitiesKHR" returnedonly="true">
<member><type>uint32_t</type> <name>minImageCount</name><comment>Supported minimum number of images for the surface</comment></member>
<member><type>uint32_t</type> <name>maxImageCount</name><comment>Supported maximum number of images for the surface, 0 for unlimited</comment></member>
<member><type>VkExtent2D</type> <name>currentExtent</name><comment>Current image width and height for the surface, (0, 0) if undefined</comment></member>
<member><type>VkExtent2D</type> <name>minImageExtent</name><comment>Supported minimum image width and height for the surface</comment></member>
<member><type>VkExtent2D</type> <name>maxImageExtent</name><comment>Supported maximum image width and height for the surface</comment></member>
<member><type>uint32_t</type> <name>maxImageArrayLayers</name><comment>Supported maximum number of image layers for the surface</comment></member>
<member optional="true"><type>VkSurfaceTransformFlagsKHR</type> <name>supportedTransforms</name><comment>1 or more bits representing the transforms supported</comment></member>
<member><type>VkSurfaceTransformFlagBitsKHR</type> <name>currentTransform</name><comment>The surface's current transform relative to the device's natural orientation</comment></member>
<member optional="true"><type>VkCompositeAlphaFlagsKHR</type> <name>supportedCompositeAlpha</name><comment>1 or more bits representing the alpha compositing modes supported</comment></member>
<member optional="true"><type>VkImageUsageFlags</type> <name>supportedUsageFlags</name><comment>Supported image usage flags for the surface</comment></member>
</type>
<type category="struct" name="VkAndroidSurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkAndroidSurfaceCreateFlagsKHR</type> <name>flags</name></member>
<member noautovalidity="true">struct <type>ANativeWindow</type>* <name>window</name></member>
</type>
<type category="struct" name="VkMirSurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_MIR_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkMirSurfaceCreateFlagsKHR</type> <name>flags</name></member>
<member noautovalidity="true"><type>MirConnection</type>* <name>connection</name></member>
<member noautovalidity="true"><type>MirSurface</type>* <name>mirSurface</name></member>
</type>
<type category="struct" name="VkViSurfaceCreateInfoNN">
<member values="VK_STRUCTURE_TYPE_VI_SURFACE_CREATE_INFO_NN"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkViSurfaceCreateFlagsNN</type> <name>flags</name></member>
<member noautovalidity="true"><type>void</type>* <name>window</name></member>
</type>
<type category="struct" name="VkWaylandSurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkWaylandSurfaceCreateFlagsKHR</type> <name>flags</name></member>
<member noautovalidity="true">struct <type>wl_display</type>* <name>display</name></member>
<member noautovalidity="true">struct <type>wl_surface</type>* <name>surface</name></member>
</type>
<type category="struct" name="VkWin32SurfaceCreateInfoKHR">
<member values="VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR"><type>VkStructureType</type> <name>sType</name></member>
<member>const <type>void</type>* <name>pNext</nam