vrend/shader: Add missing indirect range correction for generic/patch outputs
Apply the same logic as done in commit 08e7afd116c8c4b1b63d4c82a5028db539397e6f for
the input as we also need to take the indirect output into account.
Fixes running these two dEQP tests:
dEQP-GLES2.functional.shaders.indexing.varying_array.vec4_static_loop_write_static_loop_read
dEQP-GLES2.functional.shaders.indexing.uniform_array.vec4_static_read_vertex
Signed-off-by: Corentin Noël <corentin.noel@collabora.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
1 file changed