commit | 318fb537a429ac4c5249f5aa8515b0c11b2bbbe0 | [log] [tgz] |
---|---|---|
author | Emma Anholt <emma@anholt.net> | Fri Sep 10 12:12:32 2021 -0700 |
committer | Chia-I Wu <olvaffe@gmail.com> | Mon Sep 13 17:28:12 2021 +0000 |
tree | 04fa7ab4d96a01b0c46ecdf2691dc3f97e5fc349 | |
parent | aa305273b658a73a2c198392948df2c2b179389e [diff] |
Fix double-free on shader compile failure. This crashed for me all the time with nir_to_tgsi triggering compile failures. The glsl_strings get freed at shader destroy time, no need to do so here. Reviewed-by: Chia-I Wu <olvaffe@gmail.com>