Import offsetof and vg_alignof from VEX (tracking VEX r3049).
git-svn-id: svn://svn.valgrind.org/valgrind/trunk@14839 a5019735-40e9-0310-863c-91ae7b9d1cf9
diff --git a/include/pub_tool_basics.h b/include/pub_tool_basics.h
index cb6beb2..ebb75d2 100644
--- a/include/pub_tool_basics.h
+++ b/include/pub_tool_basics.h
@@ -294,6 +294,33 @@
# error Unknown arch
#endif
+/* Offsetof */
+#if !defined(offsetof)
+# define offsetof(type,memb) ((SizeT)(HWord)&((type*)0)->memb)
+#endif
+
+/* Alignment */
+/* We use a prefix vg_ for vg_alignof as its behaviour slightly
+ differs from the standard alignof/gcc defined __alignof__
+
+ vg_alignof returns a "safe" alignement.
+ "safe" is defined as the alignment chosen by the compiler in
+ a struct made of a char followed by this type.
+
+ Note that this is not necessarily the "preferred" alignment
+ for a platform. This preferred alignment is returned by the gcc
+ __alignof__ and by the standard (in recent standard) alignof.
+ Compared to __alignof__, vg_alignof gives on some platforms (e.g.
+ amd64, ppc32, ppc64) a bigger alignment for long double (16 bytes
+ instead of 8).
+ On some platforms (e.g. x86), vg_alignof gives a smaller alignment
+ than __alignof__ for long long and double (4 bytes instead of 8).
+ If we want to have the "preferred" alignment for the basic types,
+ then either we need to depend on gcc __alignof__, or on a (too)
+ recent standard and compiler (implementing <stdalign.h>).
+*/
+#define vg_alignof(_type) (sizeof(struct {char c;_type _t;})-sizeof(_type))
+
/* Regparmness */
#if defined(VGA_x86)
# define VG_REGPARM(n) __attribute__((regparm(n)))