blob: 25b730bef0e1512bc2b05db5bb4c9e547deaa76f [file] [log] [blame]
// This tests handling of signals sent from outside the process in the
// following combinations: sync and async signals, caught and uncaught
// signals, and while blocking or not blocking in a syscall. This exercises
// various different paths in Valgrind's signal handling.
//
// It does this by installing signal handlers for one signal S, spawning
// another process P, sending S from P multiple times (all caught), then
// sending another signal from P (not caught).
#include <signal.h>
#include <unistd.h>
#include <sys/wait.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <time.h>
static const struct timespec bip = { 0, 1000000000 / 5 }; // 0.2 seconds.
static void handler(int sig)
{
}
/* Kill our child, but use a separate kill command. This is so that
it's running independently of Valgrind, and so is async with
respect to thread scheduling. */
static void do_kill(int pid, int sig)
{
int status;
int killer;
int ret;
killer = vfork();
if (killer == -1) {
perror("killer/vfork");
exit(1);
}
// In the child, exec 'kill' in order to send the signal.
if (killer == 0) {
char sigbuf[20];
char pidbuf[20];
sprintf(sigbuf, "-%d", sig);
sprintf(pidbuf, "%d", pid);
execl("/bin/kill", "kill", sigbuf, pidbuf, NULL);
perror("exec failed");
exit(1);
}
// In the parent, just wait for the child and then check it ran ok.
do
ret = waitpid(killer, &status, 0);
while (ret == -1 && errno == EINTR);
if (ret != killer) {
perror("kill/waitpid");
exit(1);
}
if (!WIFEXITED(status) || WEXITSTATUS(status) != 0) {
fprintf(stderr, "kill %d failed status=%s %d\n", killer,
WIFEXITED(status) ? "exit" : "signal",
WIFEXITED(status) ? WEXITSTATUS(status) : WTERMSIG(status));
exit(1);
}
}
static void test(int block, int caughtsig, int fatalsig)
{
int pid;
int status;
int i;
fprintf(stderr, "testing: blocking=%d caught=%d fatal=%d... ",
block, caughtsig, fatalsig);
pid = fork();
if (pid == -1) {
perror("fork");
exit(1);
}
// In the child, install the signal handler, then wait for the signal to
// arrive:
// - if 'block' is set, wait on a system call;
// - otherwise, wait in client code (by spinning).
// The alarm() calls is so that if something breaks, we don't get stuck.
if (pid == 0) {
signal(caughtsig, handler);
alarm(10);
for (;;)
if (block) {
pause();
}
}
// In the parent, send the signals.
nanosleep(&bip, 0); // Wait for child to get going.
for (i = 0; i < 5; i++) {
do_kill(pid, caughtsig); // Should be caught.
nanosleep(&bip, 0);
do_kill(pid, caughtsig); // Ditto.
do_kill(pid, caughtsig); // Ditto.
}
nanosleep(&bip, 0);
do_kill(pid, fatalsig); // Should kill it.
// Check that the child behaved as expected when it received the signals.
if (waitpid(pid, &status, 0) != pid) {
fprintf(stderr, "FAILED: waitpid failed: %s\n", strerror(errno));
} else if (!WIFSIGNALED(status) || WTERMSIG(status) != fatalsig) {
fprintf(stderr, "FAILED: child exited with unexpected status %s %d\n",
WIFEXITED(status) ? "exit" : "signal",
WIFEXITED(status) ? WEXITSTATUS(status) : WTERMSIG(status));
} else {
fprintf(stderr, "PASSED\n");
}
}
int main()
{
test(/*non-blocked*/0, /* sync*/SIGSEGV, /* sync*/SIGBUS);
test(/*non-blocked*/0, /* sync*/SIGSEGV, /*async*/SIGHUP);
test(/*non-blocked*/0, /*async*/SIGUSR1, /* sync*/SIGBUS);
test(/*non-blocked*/0, /*async*/SIGUSR1, /*async*/SIGHUP);
test(/* blocked*/1, /* sync*/SIGSEGV, /* sync*/SIGBUS);
test(/* blocked*/1, /* sync*/SIGSEGV, /*async*/SIGHUP);
test(/* blocked*/1, /*async*/SIGUSR1, /* sync*/SIGBUS);
test(/* blocked*/1, /*async*/SIGUSR1, /*async*/SIGHUP);
return 0;
}