blob: 22fa353b8dd51221dce08df9937524c101738001 [file] [log] [blame]
#include <stdio.h>
typedef unsigned long long int ULong;
typedef unsigned int UInt;
__attribute__((noinline))
void do_lzcnt64 ( /*OUT*/UInt* flags, /*OUT*/ULong* res, ULong arg )
{
ULong block[3] = { arg, 0ULL, 0ULL };
__asm__ __volatile__(
"movabsq $0x5555555555555555, %%r11" "\n\t"
"lzcntq 0(%0), %%r11" "\n\t"
"movq %%r11, 8(%0)" "\n\t"
"pushfq" "\n\t"
"popq %%r11" "\n\t"
"movq %%r11, 16(%0)" "\n"
: : "r"(&block[0]) : "r11","cc","memory"
);
*res = block[1];
*flags = block[2] & 0x8d5;
}
__attribute__((noinline))
void do_lzcnt32 ( /*OUT*/UInt* flags, /*OUT*/ULong* res, ULong arg )
{
ULong block[3] = { arg, 0ULL, 0ULL };
__asm__ __volatile__(
"movabsq $0x5555555555555555, %%r11" "\n\t"
"lzcntl 0(%0), %%r11d" "\n\t"
"movq %%r11, 8(%0)" "\n\t"
"pushfq" "\n\t"
"popq %%r11" "\n\t"
"movq %%r11, 16(%0)" "\n"
: : "r"(&block[0]) : "r11","cc","memory"
);
*res = block[1];
*flags = block[2] & 0x8d5;
}
__attribute__((noinline))
void do_lzcnt16 ( /*OUT*/UInt* flags, /*OUT*/ULong* res, ULong arg )
{
ULong block[3] = { arg, 0ULL, 0ULL };
__asm__ __volatile__(
"movabsq $0x5555555555555555, %%r11" "\n\t"
"lzcntw 0(%0), %%r11w" "\n\t"
"movq %%r11, 8(%0)" "\n\t"
"pushfq" "\n\t"
"popq %%r11" "\n\t"
"movq %%r11, 16(%0)" "\n"
: : "r"(&block[0]) : "r11","cc","memory"
);
*res = block[1];
*flags = block[2] & 0x8d5;
}
int main ( void )
{
ULong w;
w = 0xFEDC192837475675ULL;
while (1) {
ULong res;
UInt flags;
do_lzcnt64(&flags, &res, w);
printf("lzcntq %016llx -> %016llx %04x\n", w, res, flags);
if (w == 0) break;
w = ((w >> 2) | (w >> 1)) + (w / 17ULL);
}
w = 0xFEDC192837475675ULL;
while (1) {
ULong res;
UInt flags;
do_lzcnt32(&flags, &res, w);
printf("lzcntl %016llx -> %016llx %04x\n", w, res, flags);
if (w == 0) break;
w = ((w >> 2) | (w >> 1)) + (w / 17ULL);
}
w = 0xFEDC192837475675ULL;
while (1) {
ULong res;
UInt flags;
do_lzcnt16(&flags, &res, w);
printf("lzcntw %016llx -> %016llx %04x\n", w, res, flags);
if (w == 0) break;
w = ((w >> 2) | (w >> 1)) + (w / 17ULL);
}
return 0;
}