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/*--------------------------------------------------------------------*/
/*--- A simple pool (memory) allocator. pub_tool_poolalloc.h ---*/
/*--------------------------------------------------------------------*/
/*
This file is part of Valgrind, a dynamic binary instrumentation
framework.
Copyright (C) 2011-2013 OpenWorks LLP info@open-works.co.uk,
Philippe Waroquiers philippe.waroquiers@skynet.be
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307, USA.
The GNU General Public License is contained in the file COPYING.
*/
#ifndef __PUB_TOOL_POOLALLOC_H
#define __PUB_TOOL_POOLALLOC_H
#include "pub_tool_basics.h" // UWord
//--------------------------------------------------------------------
// PURPOSE: Provides efficient allocation and free of elements of
// the same size.
// This pool allocator manages elements alloc/free by allocating
// "pools" of many elements from a lower level allocator (typically
// pub_tool_mallocfree.h).
// Single elements can then be allocated and released from these pools.
// A pool allocator is faster and has less memory overhead than
// calling directly pub_tool_mallocfree.h
// Note: the pools of elements are not freed, even if all the
// single elements have been freed. The only way to free the underlying
// pools of elements is to delete the pool allocator.
//--------------------------------------------------------------------
typedef struct _PoolAlloc PoolAlloc;
/* Create new PoolAlloc, using given allocation and free function, and
for elements of the specified size. Alloc fn must not fail (that
is, if it returns it must have succeeded.) */
extern PoolAlloc* VG_(newPA) ( UWord elemSzB,
UWord nPerPool,
void* (*alloc)(const HChar*, SizeT),
const HChar* cc,
void (*free_fn)(void*) );
/* Free all memory associated with a PoolAlloc. */
extern void VG_(deletePA) ( PoolAlloc* pa);
/* Allocates an element from pa. */
extern void* VG_(allocEltPA) ( PoolAlloc* pa);
/* Free element of pa. */
extern void VG_(freeEltPA) ( PoolAlloc* pa, void* p);
/* A pool allocator can be shared between multiple data structures.
For example, multiple OSet* can allocate/free nodes from the same
pool allocator.
The Pool Allocator provides support to use a ref counter
to detect a pool allocator is not needed anymore.
It is the caller responsibility to call VG_(addRefPA) for
each new reference to a pool and VG_(releasePA) when such a reference
disappears.
VG_(releasePA) will automatically call VG_(deletePA)
to delete the PA when the ref counter drops to 0. */
// VG_(addRefPA) indicates there is a new reference to pa.
extern void VG_(addRefPA) ( PoolAlloc* pa);
// VG_(releasePA) decrements the pa reference count and deletes the pa if that
// reference count has dropped to zero. Returns the new value of the reference
// count.
extern UWord VG_(releasePA) ( PoolAlloc* pa);
#endif // __PUB_TOOL_POOLALLOC_
/*--------------------------------------------------------------------*/
/*--- end pub_tool_poolalloc.h ---*/
/*--------------------------------------------------------------------*/