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/*------------------------------------------------------------------------*/
/*--- A simple pool (memory) allocator implementation. m_poolalloc.c --- */
/*------------------------------------------------------------------------*/
/*
This file is part of Valgrind, a dynamic binary instrumentation
framework.
Copyright (C) 2011-2013 OpenWorks LLP info@open-works.co.uk,
Philippe Waroquiers philippe.waroquiers@skynet.be
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307, USA.
The GNU General Public License is contained in the file COPYING.
*/
#include "pub_core_basics.h"
#include "pub_core_libcbase.h"
#include "pub_core_libcassert.h"
#include "pub_core_xarray.h"
#include "pub_core_poolalloc.h" /* self */
struct _PoolAlloc {
UWord nrRef; /* nr reference to this pool allocator */
UWord elemSzB; /* element size */
UWord nPerPool; /* # elems per pool */
void* (*alloc_fn)(const HChar*, SizeT); /* pool allocator */
const HChar* cc; /* pool allocator's cost centre */
void (*free_fn)(void*); /* pool allocator's free-er */
/* XArray of void* (pointers to pools). The pools themselves.
Each element is a pointer to a block of size (elemSzB *
nPerPool) bytes. */
XArray* pools;
/* next free element. Is a pointer to an element in one of the
pools pointed to by .pools */
void* nextFree;
};
PoolAlloc* VG_(newPA) ( UWord elemSzB,
UWord nPerPool,
void* (*alloc_fn)(const HChar*, SizeT),
const HChar* cc,
void (*free_fn)(void*) )
{
PoolAlloc* pa;
vg_assert(0 == (elemSzB % sizeof(UWord)));
vg_assert(elemSzB >= sizeof(UWord));
vg_assert(nPerPool >= 100); /* let's say */
vg_assert(alloc_fn);
vg_assert(cc);
vg_assert(free_fn);
pa = alloc_fn(cc, sizeof(*pa));
VG_(memset)(pa, 0, sizeof(*pa));
pa->nrRef = 0;
pa->elemSzB = elemSzB;
pa->nPerPool = nPerPool;
pa->pools = NULL;
pa->alloc_fn = alloc_fn;
pa->cc = cc;
pa->free_fn = free_fn;
pa->pools = VG_(newXA)( alloc_fn, cc, free_fn, sizeof(void*) );
pa->nextFree = NULL;
return pa;
}
void VG_(deletePA) ( PoolAlloc* pa)
{
Word i;
vg_assert(pa->nrRef == 0);
for (i = 0; i < VG_(sizeXA) (pa->pools); i++)
pa->free_fn (*(UWord **)VG_(indexXA) ( pa->pools, i ));
VG_(deleteXA) (pa->pools);
pa->free_fn (pa);
}
/* The freelist is empty. Allocate a new pool and put all the new
elements in it onto the freelist. */
__attribute__((noinline))
static void pal_add_new_pool ( PoolAlloc* pa )
{
Word i;
UWord* pool;
vg_assert(pa);
vg_assert(pa->nextFree == NULL);
pool = pa->alloc_fn( pa->cc, pa->elemSzB * pa->nPerPool );
/* extend the freelist through the new pool. Place the freelist
pointer in the first word of each element. That's why the
element size must be at least one word. */
for (i = pa->nPerPool-1; i >= 0; i--) {
UChar* elemC = ((UChar*)pool) + i * pa->elemSzB;
UWord* elem = (UWord*)elemC;
vg_assert(0 == (((UWord)elem) % sizeof(UWord)));
*elem = (UWord)pa->nextFree;
pa->nextFree = elem;
}
/* and add to our collection of pools */
VG_(addToXA)( pa->pools, &pool );
}
void* VG_(allocEltPA) ( PoolAlloc* pa)
{
UWord* elem;
if (UNLIKELY(pa->nextFree == NULL)) {
pal_add_new_pool(pa);
}
elem = pa->nextFree;
pa->nextFree = (void*)*elem;
*elem = 0; /* unnecessary, but just to be on the safe side */
return elem;
}
void VG_(freeEltPA) ( PoolAlloc* pa, void* p)
{
UWord* elem = (UWord*)p;
*elem = (UWord)pa->nextFree;
pa->nextFree = elem;
}
void VG_(addRefPA) ( PoolAlloc* pa)
{
pa->nrRef++;
}
UWord VG_(releasePA)(PoolAlloc* pa)
{
UWord nrRef;
vg_assert(pa->nrRef > 0);
nrRef = --pa->nrRef;
if (nrRef == 0)
VG_(deletePA)(pa);
return nrRef;
}