blob: 80d8bdb2369e1b87e4fbf3427c19660f4a3e3bb6 [file] [log] [blame]
// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/api.h"
#include "src/api-natives.h"
#include "src/assert-scope.h"
#include "src/ast/ast.h"
#include "src/ast/scopes.h"
#include "src/factory.h"
#include "src/handles.h"
#include "src/isolate.h"
#include "src/objects.h"
#include "src/parsing/parser.h"
#include "src/typing-asm.h"
#include "src/wasm/asm-wasm-builder.h"
#include "src/wasm/encoder.h"
#include "src/wasm/module-decoder.h"
#include "src/wasm/wasm-js.h"
#include "src/wasm/wasm-module.h"
#include "src/wasm/wasm-result.h"
typedef uint8_t byte;
using v8::internal::wasm::ErrorThrower;
namespace v8 {
namespace {
struct RawBuffer {
const byte* start;
const byte* end;
size_t size() { return static_cast<size_t>(end - start); }
};
RawBuffer GetRawBufferArgument(
ErrorThrower& thrower, const v8::FunctionCallbackInfo<v8::Value>& args) {
if (args.Length() < 1 || !args[0]->IsArrayBuffer()) {
thrower.Error("Argument 0 must be an array buffer");
return {nullptr, nullptr};
}
Local<ArrayBuffer> buffer = Local<ArrayBuffer>::Cast(args[0]);
ArrayBuffer::Contents contents = buffer->GetContents();
// TODO(titzer): allow offsets into buffers, views, etc.
const byte* start = reinterpret_cast<const byte*>(contents.Data());
const byte* end = start + contents.ByteLength();
if (start == nullptr) {
thrower.Error("ArrayBuffer argument is empty");
}
return {start, end};
}
void VerifyModule(const v8::FunctionCallbackInfo<v8::Value>& args) {
HandleScope scope(args.GetIsolate());
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(args.GetIsolate());
ErrorThrower thrower(isolate, "WASM.verifyModule()");
RawBuffer buffer = GetRawBufferArgument(thrower, args);
if (thrower.error()) return;
i::Zone zone;
internal::wasm::ModuleResult result = internal::wasm::DecodeWasmModule(
isolate, &zone, buffer.start, buffer.end, true, false);
if (result.failed()) {
thrower.Failed("", result);
}
if (result.val) delete result.val;
}
void VerifyFunction(const v8::FunctionCallbackInfo<v8::Value>& args) {
HandleScope scope(args.GetIsolate());
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(args.GetIsolate());
ErrorThrower thrower(isolate, "WASM.verifyFunction()");
RawBuffer buffer = GetRawBufferArgument(thrower, args);
if (thrower.error()) return;
internal::wasm::FunctionResult result;
{
// Verification of a single function shouldn't allocate.
i::DisallowHeapAllocation no_allocation;
i::Zone zone;
result = internal::wasm::DecodeWasmFunction(isolate, &zone, nullptr,
buffer.start, buffer.end);
}
if (result.failed()) {
thrower.Failed("", result);
}
if (result.val) delete result.val;
}
void CompileRun(const v8::FunctionCallbackInfo<v8::Value>& args) {
HandleScope scope(args.GetIsolate());
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(args.GetIsolate());
ErrorThrower thrower(isolate, "WASM.compileRun()");
RawBuffer buffer = GetRawBufferArgument(thrower, args);
if (thrower.error()) return;
// Decode and pre-verify the functions before compiling and running.
i::Zone zone;
internal::wasm::ModuleResult result = internal::wasm::DecodeWasmModule(
isolate, &zone, buffer.start, buffer.end, true, false);
if (result.failed()) {
thrower.Failed("", result);
} else {
// Success. Compile and run!
int32_t retval = i::wasm::CompileAndRunWasmModule(isolate, result.val);
args.GetReturnValue().Set(retval);
}
if (result.val) delete result.val;
}
v8::internal::wasm::WasmModuleIndex* TranslateAsmModule(i::ParseInfo* info) {
info->set_global();
info->set_lazy(false);
info->set_allow_lazy_parsing(false);
info->set_toplevel(true);
if (!i::Compiler::ParseAndAnalyze(info)) {
return nullptr;
}
info->set_literal(
info->scope()->declarations()->at(0)->AsFunctionDeclaration()->fun());
v8::internal::AsmTyper typer(info->isolate(), info->zone(), *(info->script()),
info->literal());
if (!typer.Validate()) {
return nullptr;
}
auto module = v8::internal::wasm::AsmWasmBuilder(
info->isolate(), info->zone(), info->literal())
.Run();
return module;
}
void AsmCompileRun(const v8::FunctionCallbackInfo<v8::Value>& args) {
HandleScope scope(args.GetIsolate());
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(args.GetIsolate());
ErrorThrower thrower(isolate, "WASM.asmCompileRun()");
if (args.Length() != 1) {
thrower.Error("Invalid argument count");
return;
}
if (!args[0]->IsString()) {
thrower.Error("Invalid argument count");
return;
}
i::Factory* factory = isolate->factory();
i::Zone zone;
Local<String> source = Local<String>::Cast(args[0]);
i::Handle<i::Script> script = factory->NewScript(Utils::OpenHandle(*source));
i::ParseInfo info(&zone, script);
auto module = TranslateAsmModule(&info);
if (module == nullptr) {
thrower.Error("Asm.js validation failed");
return;
}
int32_t result = v8::internal::wasm::CompileAndRunWasmModule(
isolate, module->Begin(), module->End(), true);
args.GetReturnValue().Set(result);
}
// TODO(aseemgarg): deal with arraybuffer and foreign functions
void InstantiateModuleFromAsm(const v8::FunctionCallbackInfo<v8::Value>& args) {
HandleScope scope(args.GetIsolate());
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(args.GetIsolate());
ErrorThrower thrower(isolate, "WASM.instantiateModuleFromAsm()");
if (args.Length() != 1) {
thrower.Error("Invalid argument count");
return;
}
if (!args[0]->IsString()) {
thrower.Error("Invalid argument count");
return;
}
i::Factory* factory = isolate->factory();
i::Zone zone;
Local<String> source = Local<String>::Cast(args[0]);
i::Handle<i::Script> script = factory->NewScript(Utils::OpenHandle(*source));
i::ParseInfo info(&zone, script);
auto module = TranslateAsmModule(&info);
if (module == nullptr) {
thrower.Error("Asm.js validation failed");
return;
}
i::Handle<i::JSArrayBuffer> memory = i::Handle<i::JSArrayBuffer>::null();
internal::wasm::ModuleResult result = internal::wasm::DecodeWasmModule(
isolate, &zone, module->Begin(), module->End(), false, false);
if (result.failed()) {
thrower.Failed("", result);
} else {
// Success. Instantiate the module and return the object.
i::Handle<i::JSObject> ffi = i::Handle<i::JSObject>::null();
i::MaybeHandle<i::JSObject> object =
result.val->Instantiate(isolate, ffi, memory);
if (!object.is_null()) {
args.GetReturnValue().Set(v8::Utils::ToLocal(object.ToHandleChecked()));
}
}
if (result.val) delete result.val;
}
void InstantiateModule(const v8::FunctionCallbackInfo<v8::Value>& args) {
HandleScope scope(args.GetIsolate());
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(args.GetIsolate());
ErrorThrower thrower(isolate, "WASM.instantiateModule()");
RawBuffer buffer = GetRawBufferArgument(thrower, args);
if (buffer.start == nullptr) return;
i::Handle<i::JSArrayBuffer> memory = i::Handle<i::JSArrayBuffer>::null();
if (args.Length() > 2 && args[2]->IsArrayBuffer()) {
Local<Object> obj = Local<Object>::Cast(args[2]);
i::Handle<i::Object> mem_obj = v8::Utils::OpenHandle(*obj);
memory = i::Handle<i::JSArrayBuffer>(i::JSArrayBuffer::cast(*mem_obj));
}
// Decode but avoid a redundant pass over function bodies for verification.
// Verification will happen during compilation.
i::Zone zone;
internal::wasm::ModuleResult result = internal::wasm::DecodeWasmModule(
isolate, &zone, buffer.start, buffer.end, false, false);
if (result.failed()) {
thrower.Failed("", result);
} else {
// Success. Instantiate the module and return the object.
i::Handle<i::JSObject> ffi = i::Handle<i::JSObject>::null();
if (args.Length() > 1 && args[1]->IsObject()) {
Local<Object> obj = Local<Object>::Cast(args[1]);
ffi = i::Handle<i::JSObject>::cast(v8::Utils::OpenHandle(*obj));
}
i::MaybeHandle<i::JSObject> object =
result.val->Instantiate(isolate, ffi, memory);
if (!object.is_null()) {
args.GetReturnValue().Set(v8::Utils::ToLocal(object.ToHandleChecked()));
}
}
if (result.val) delete result.val;
}
} // namespace
// TODO(titzer): we use the API to create the function template because the
// internal guts are too ugly to replicate here.
static i::Handle<i::FunctionTemplateInfo> NewTemplate(i::Isolate* i_isolate,
FunctionCallback func) {
Isolate* isolate = reinterpret_cast<Isolate*>(i_isolate);
Local<FunctionTemplate> local = FunctionTemplate::New(isolate, func);
return v8::Utils::OpenHandle(*local);
}
namespace internal {
static Handle<String> v8_str(Isolate* isolate, const char* str) {
return isolate->factory()->NewStringFromAsciiChecked(str);
}
static void InstallFunc(Isolate* isolate, Handle<JSObject> object,
const char* str, FunctionCallback func) {
Handle<String> name = v8_str(isolate, str);
Handle<FunctionTemplateInfo> temp = NewTemplate(isolate, func);
Handle<JSFunction> function =
ApiNatives::InstantiateFunction(temp).ToHandleChecked();
PropertyAttributes attributes =
static_cast<PropertyAttributes>(DONT_DELETE | READ_ONLY);
JSObject::AddProperty(object, name, function, attributes);
}
void WasmJs::Install(Isolate* isolate, Handle<JSGlobalObject> global) {
// Setup wasm function map.
Handle<Context> context(global->native_context(), isolate);
InstallWasmFunctionMap(isolate, context);
// Bind the WASM object.
Factory* factory = isolate->factory();
Handle<String> name = v8_str(isolate, "_WASMEXP_");
Handle<JSFunction> cons = factory->NewFunction(name);
JSFunction::SetInstancePrototype(
cons, Handle<Object>(context->initial_object_prototype(), isolate));
cons->shared()->set_instance_class_name(*name);
Handle<JSObject> wasm_object = factory->NewJSObject(cons, TENURED);
PropertyAttributes attributes = static_cast<PropertyAttributes>(DONT_ENUM);
JSObject::AddProperty(global, name, wasm_object, attributes);
// Install functions on the WASM object.
InstallFunc(isolate, wasm_object, "instantiateModule", InstantiateModule);
InstallFunc(isolate, wasm_object, "verifyModule", VerifyModule);
InstallFunc(isolate, wasm_object, "verifyFunction", VerifyFunction);
InstallFunc(isolate, wasm_object, "compileRun", CompileRun);
InstallFunc(isolate, wasm_object, "asmCompileRun", AsmCompileRun);
InstallFunc(isolate, wasm_object, "instantiateModuleFromAsm",
InstantiateModuleFromAsm);
}
void WasmJs::InstallWasmFunctionMap(Isolate* isolate, Handle<Context> context) {
if (!context->get(Context::WASM_FUNCTION_MAP_INDEX)->IsMap()) {
Handle<Map> wasm_function_map = isolate->factory()->NewMap(
JS_FUNCTION_TYPE, JSFunction::kSize + kPointerSize);
wasm_function_map->set_is_callable();
context->set_wasm_function_map(*wasm_function_map);
}
}
} // namespace internal
} // namespace v8