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// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_GRAPH_H_
#define V8_COMPILER_GRAPH_H_
#include <map>
#include <set>
#include "src/compiler/node.h"
#include "src/compiler/node-aux-data.h"
#include "src/compiler/source-position.h"
namespace v8 {
namespace internal {
namespace compiler {
// Forward declarations.
class GraphDecorator;
class Graph : public ZoneObject {
public:
explicit Graph(Zone* zone);
// Base implementation used by all factory methods.
Node* NewNode(const Operator* op, int input_count, Node** inputs,
bool incomplete = false);
// Factories for nodes with static input counts.
Node* NewNode(const Operator* op) {
return NewNode(op, 0, static_cast<Node**>(nullptr));
}
Node* NewNode(const Operator* op, Node* n1) { return NewNode(op, 1, &n1); }
Node* NewNode(const Operator* op, Node* n1, Node* n2) {
Node* nodes[] = {n1, n2};
return NewNode(op, arraysize(nodes), nodes);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) {
Node* nodes[] = {n1, n2, n3};
return NewNode(op, arraysize(nodes), nodes);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) {
Node* nodes[] = {n1, n2, n3, n4};
return NewNode(op, arraysize(nodes), nodes);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
Node* n5) {
Node* nodes[] = {n1, n2, n3, n4, n5};
return NewNode(op, arraysize(nodes), nodes);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
Node* n5, Node* n6) {
Node* nodes[] = {n1, n2, n3, n4, n5, n6};
return NewNode(op, arraysize(nodes), nodes);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
Node* n5, Node* n6, Node* n7) {
Node* nodes[] = {n1, n2, n3, n4, n5, n6, n7};
return NewNode(op, arraysize(nodes), nodes);
}
template <class Visitor>
inline void VisitNodeInputsFromEnd(Visitor* visitor);
Zone* zone() const { return zone_; }
Node* start() const { return start_; }
Node* end() const { return end_; }
void SetStart(Node* start) { start_ = start; }
void SetEnd(Node* end) { end_ = end; }
NodeId NextNodeID() { return next_node_id_++; }
NodeId NodeCount() const { return next_node_id_; }
void Decorate(Node* node);
void AddDecorator(GraphDecorator* decorator) {
decorators_.push_back(decorator);
}
void RemoveDecorator(GraphDecorator* decorator) {
ZoneVector<GraphDecorator*>::iterator it =
std::find(decorators_.begin(), decorators_.end(), decorator);
DCHECK(it != decorators_.end());
decorators_.erase(it, it + 1);
}
private:
template <typename State>
friend class NodeMarker;
Zone* zone_;
Node* start_;
Node* end_;
Mark mark_max_;
NodeId next_node_id_;
ZoneVector<GraphDecorator*> decorators_;
DISALLOW_COPY_AND_ASSIGN(Graph);
};
// A NodeMarker uses monotonically increasing marks to assign local "states"
// to nodes. Only one NodeMarker per graph is valid at a given time.
template <typename State>
class NodeMarker BASE_EMBEDDED {
public:
NodeMarker(Graph* graph, uint32_t num_states)
: mark_min_(graph->mark_max_), mark_max_(graph->mark_max_ += num_states) {
DCHECK(num_states > 0); // user error!
DCHECK(mark_max_ > mark_min_); // check for wraparound.
}
State Get(Node* node) {
Mark mark = node->mark();
if (mark < mark_min_) {
mark = mark_min_;
node->set_mark(mark_min_);
}
DCHECK_LT(mark, mark_max_);
return static_cast<State>(mark - mark_min_);
}
void Set(Node* node, State state) {
Mark local = static_cast<Mark>(state);
DCHECK(local < (mark_max_ - mark_min_));
DCHECK_LT(node->mark(), mark_max_);
node->set_mark(local + mark_min_);
}
private:
Mark mark_min_;
Mark mark_max_;
};
// A graph decorator can be used to add behavior to the creation of nodes
// in a graph.
class GraphDecorator : public ZoneObject {
public:
virtual ~GraphDecorator() {}
virtual void Decorate(Node* node) = 0;
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_GRAPH_H_