blob: ddeabe479b8a001a057245bd29131082ebd98def [file] [log] [blame]
// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <limits>
#include "src/ast/scopes.h"
#include "src/compiler/change-lowering.h"
#include "src/compiler/control-builders.h"
#include "src/compiler/js-graph.h"
#include "src/compiler/node-properties.h"
#include "src/compiler/pipeline.h"
#include "src/compiler/select-lowering.h"
#include "src/compiler/simplified-lowering.h"
#include "src/compiler/typer.h"
#include "src/compiler/verifier.h"
#include "src/execution.h"
#include "src/globals.h"
#include "src/parsing/parser.h"
#include "src/parsing/rewriter.h"
#include "test/cctest/cctest.h"
#include "test/cctest/compiler/codegen-tester.h"
#include "test/cctest/compiler/function-tester.h"
#include "test/cctest/compiler/graph-builder-tester.h"
#include "test/cctest/compiler/value-helper.h"
namespace v8 {
namespace internal {
namespace compiler {
template <typename ReturnType>
class ChangesLoweringTester : public GraphBuilderTester<ReturnType> {
public:
explicit ChangesLoweringTester(MachineType p0 = MachineType::None())
: GraphBuilderTester<ReturnType>(p0),
javascript(this->zone()),
jsgraph(this->isolate(), this->graph(), this->common(), &javascript,
nullptr, this->machine()),
function(Handle<JSFunction>::null()) {}
JSOperatorBuilder javascript;
JSGraph jsgraph;
Handle<JSFunction> function;
Node* start() { return this->graph()->start(); }
template <typename T>
T* CallWithPotentialGC() {
// TODO(titzer): we wrap the code in a JSFunction here to reuse the
// JSEntryStub; that could be done with a special prologue or other stub.
if (function.is_null()) {
function = FunctionTester::ForMachineGraph(this->graph());
}
Handle<Object>* args = NULL;
MaybeHandle<Object> result =
Execution::Call(this->isolate(), function, factory()->undefined_value(),
0, args, false);
return T::cast(*result.ToHandleChecked());
}
void StoreFloat64(Node* node, double* ptr) {
Node* ptr_node = this->PointerConstant(ptr);
this->Store(MachineType::Float64(), ptr_node, node);
}
Node* LoadInt32(int32_t* ptr) {
Node* ptr_node = this->PointerConstant(ptr);
return this->Load(MachineType::Int32(), ptr_node);
}
Node* LoadUint32(uint32_t* ptr) {
Node* ptr_node = this->PointerConstant(ptr);
return this->Load(MachineType::Uint32(), ptr_node);
}
Node* LoadFloat64(double* ptr) {
Node* ptr_node = this->PointerConstant(ptr);
return this->Load(MachineType::Float64(), ptr_node);
}
void CheckNumber(double expected, Object* number) {
CHECK(this->isolate()->factory()->NewNumber(expected)->SameValue(number));
}
void BuildAndLower(const Operator* op) {
// We build a graph by hand here, because the raw machine assembler
// does not add the correct control and effect nodes.
Node* p0 = this->Parameter(0);
Node* change = this->graph()->NewNode(op, p0);
Node* ret = this->graph()->NewNode(this->common()->Return(), change,
this->start(), this->start());
Node* end = this->graph()->NewNode(this->common()->End(1), ret);
this->graph()->SetEnd(end);
LowerChange(change);
}
void BuildStoreAndLower(const Operator* op, const Operator* store_op,
void* location) {
// We build a graph by hand here, because the raw machine assembler
// does not add the correct control and effect nodes.
Node* p0 = this->Parameter(0);
Node* change = this->graph()->NewNode(op, p0);
Node* store = this->graph()->NewNode(
store_op, this->PointerConstant(location), this->Int32Constant(0),
change, this->start(), this->start());
Node* ret = this->graph()->NewNode(
this->common()->Return(), this->Int32Constant(0), store, this->start());
Node* end = this->graph()->NewNode(this->common()->End(1), ret);
this->graph()->SetEnd(end);
LowerChange(change);
}
void BuildLoadAndLower(const Operator* op, const Operator* load_op,
void* location) {
// We build a graph by hand here, because the raw machine assembler
// does not add the correct control and effect nodes.
Node* load = this->graph()->NewNode(
load_op, this->PointerConstant(location), this->Int32Constant(0),
this->start(), this->start());
Node* change = this->graph()->NewNode(op, load);
Node* ret = this->graph()->NewNode(this->common()->Return(), change,
this->start(), this->start());
Node* end = this->graph()->NewNode(this->common()->End(1), ret);
this->graph()->SetEnd(end);
LowerChange(change);
}
void LowerChange(Node* change) {
// Run the graph reducer with changes lowering on a single node.
Typer typer(this->isolate(), this->graph());
typer.Run();
ChangeLowering change_lowering(&jsgraph);
SelectLowering select_lowering(this->graph(), this->common());
GraphReducer reducer(this->zone(), this->graph());
reducer.AddReducer(&change_lowering);
reducer.AddReducer(&select_lowering);
reducer.ReduceNode(change);
Verifier::Run(this->graph(), Verifier::UNTYPED);
}
Factory* factory() { return this->isolate()->factory(); }
Heap* heap() { return this->isolate()->heap(); }
};
TEST(RunChangeTaggedToInt32) {
// Build and lower a graph by hand.
ChangesLoweringTester<int32_t> t(MachineType::AnyTagged());
t.BuildAndLower(t.simplified()->ChangeTaggedToInt32());
FOR_INT32_INPUTS(i) {
int32_t input = *i;
if (Smi::IsValid(input)) {
int32_t result = t.Call(Smi::FromInt(input));
CHECK_EQ(input, result);
}
{
Handle<Object> number = t.factory()->NewNumber(input);
int32_t result = t.Call(*number);
CHECK_EQ(input, result);
}
{
Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
int32_t result = t.Call(*number);
CHECK_EQ(input, result);
}
}
}
TEST(RunChangeTaggedToUint32) {
// Build and lower a graph by hand.
ChangesLoweringTester<uint32_t> t(MachineType::AnyTagged());
t.BuildAndLower(t.simplified()->ChangeTaggedToUint32());
FOR_UINT32_INPUTS(i) {
uint32_t input = *i;
if (Smi::IsValid(input)) {
uint32_t result = t.Call(Smi::FromInt(input));
CHECK_EQ(static_cast<int32_t>(input), static_cast<int32_t>(result));
}
{
Handle<Object> number = t.factory()->NewNumber(input);
uint32_t result = t.Call(*number);
CHECK_EQ(static_cast<int32_t>(input), static_cast<int32_t>(result));
}
{
Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
uint32_t result = t.Call(*number);
CHECK_EQ(static_cast<int32_t>(input), static_cast<int32_t>(result));
}
}
}
TEST(RunChangeTaggedToFloat64) {
ChangesLoweringTester<int32_t> t(MachineType::AnyTagged());
double result;
t.BuildStoreAndLower(t.simplified()->ChangeTaggedToFloat64(),
t.machine()->Store(StoreRepresentation(
MachineRepresentation::kFloat64, kNoWriteBarrier)),
&result);
{
FOR_INT32_INPUTS(i) {
int32_t input = *i;
if (Smi::IsValid(input)) {
t.Call(Smi::FromInt(input));
CHECK_EQ(input, static_cast<int32_t>(result));
}
{
Handle<Object> number = t.factory()->NewNumber(input);
t.Call(*number);
CHECK_EQ(input, static_cast<int32_t>(result));
}
{
Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
t.Call(*number);
CHECK_EQ(input, static_cast<int32_t>(result));
}
}
}
{
FOR_FLOAT64_INPUTS(i) {
double input = *i;
{
Handle<Object> number = t.factory()->NewNumber(input);
t.Call(*number);
CHECK_DOUBLE_EQ(input, result);
}
{
Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
t.Call(*number);
CHECK_DOUBLE_EQ(input, result);
}
}
}
}
TEST(RunChangeBoolToBit) {
ChangesLoweringTester<int32_t> t(MachineType::AnyTagged());
t.BuildAndLower(t.simplified()->ChangeBoolToBit());
{
Object* true_obj = t.heap()->true_value();
int32_t result = t.Call(true_obj);
CHECK_EQ(1, result);
}
{
Object* false_obj = t.heap()->false_value();
int32_t result = t.Call(false_obj);
CHECK_EQ(0, result);
}
}
TEST(RunChangeBitToBool) {
ChangesLoweringTester<Object*> t(MachineType::Int32());
t.BuildAndLower(t.simplified()->ChangeBitToBool());
{
Object* result = t.Call(1);
Object* true_obj = t.heap()->true_value();
CHECK_EQ(true_obj, result);
}
{
Object* result = t.Call(0);
Object* false_obj = t.heap()->false_value();
CHECK_EQ(false_obj, result);
}
}
} // namespace compiler
} // namespace internal
} // namespace v8