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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_REMEMBERED_SET_H
#define V8_REMEMBERED_SET_H
#include "src/heap/heap.h"
#include "src/heap/slot-set.h"
#include "src/heap/spaces.h"
namespace v8 {
namespace internal {
enum PointerDirection { OLD_TO_OLD, OLD_TO_NEW };
template <PointerDirection direction>
class RememberedSet {
public:
// Given a page and a slot in that page, this function adds the slot to the
// remembered set.
static void Insert(Page* page, Address slot_addr) {
DCHECK(page->Contains(slot_addr));
SlotSet* slot_set = GetSlotSet(page);
if (slot_set == nullptr) {
slot_set = AllocateSlotSet(page);
}
uintptr_t offset = slot_addr - page->address();
slot_set[offset / Page::kPageSize].Insert(offset % Page::kPageSize);
}
// Given a page and a slot in that page, this function removes the slot from
// the remembered set.
// If the slot was never added, then the function does nothing.
static void Remove(Page* page, Address slot_addr) {
DCHECK(page->Contains(slot_addr));
SlotSet* slot_set = GetSlotSet(page);
if (slot_set != nullptr) {
uintptr_t offset = slot_addr - page->address();
slot_set[offset / Page::kPageSize].Remove(offset % Page::kPageSize);
}
}
// Given a page and a range of slots in that page, this function removes the
// slots from the remembered set.
static void RemoveRange(Page* page, Address start, Address end) {
SlotSet* slot_set = GetSlotSet(page);
if (slot_set != nullptr) {
uintptr_t start_offset = start - page->address();
uintptr_t end_offset = end - page->address();
DCHECK_LT(start_offset, end_offset);
DCHECK_LE(end_offset, static_cast<uintptr_t>(Page::kPageSize));
slot_set->RemoveRange(static_cast<uint32_t>(start_offset),
static_cast<uint32_t>(end_offset));
}
}
// Iterates and filters the remembered set with the given callback.
// The callback should take (Address slot) and return SlotCallbackResult.
template <typename Callback>
static void Iterate(Heap* heap, Callback callback) {
IterateMemoryChunks(
heap, [callback](MemoryChunk* chunk) { Iterate(chunk, callback); });
}
// Iterates over all memory chunks that contains non-empty slot sets.
// The callback should take (MemoryChunk* chunk) and return void.
template <typename Callback>
static void IterateMemoryChunks(Heap* heap, Callback callback) {
MemoryChunkIterator it(heap, direction == OLD_TO_OLD
? MemoryChunkIterator::ALL
: MemoryChunkIterator::ALL_BUT_CODE_SPACE);
MemoryChunk* chunk;
while ((chunk = it.next()) != nullptr) {
SlotSet* slots = GetSlotSet(chunk);
TypedSlotSet* typed_slots = GetTypedSlotSet(chunk);
if (slots != nullptr || typed_slots != nullptr) {
callback(chunk);
}
}
}
// Iterates and filters the remembered set in the given memory chunk with
// the given callback. The callback should take (Address slot) and return
// SlotCallbackResult.
template <typename Callback>
static void Iterate(MemoryChunk* chunk, Callback callback) {
SlotSet* slots = GetSlotSet(chunk);
if (slots != nullptr) {
size_t pages = (chunk->size() + Page::kPageSize - 1) / Page::kPageSize;
int new_count = 0;
for (size_t page = 0; page < pages; page++) {
new_count += slots[page].Iterate(callback);
}
if (new_count == 0) {
ReleaseSlotSet(chunk);
}
}
}
// Iterates and filters the remembered set with the given callback.
// The callback should take (HeapObject** slot, HeapObject* target) and
// update the slot.
// A special wrapper takes care of filtering the slots based on their values.
// For OLD_TO_NEW case: slots that do not point to the ToSpace after
// callback invocation will be removed from the set.
template <typename Callback>
static void IterateWithWrapper(Heap* heap, Callback callback) {
Iterate(heap, [heap, callback](Address addr) {
return Wrapper(heap, addr, callback);
});
}
template <typename Callback>
static void IterateWithWrapper(Heap* heap, MemoryChunk* chunk,
Callback callback) {
Iterate(chunk, [heap, callback](Address addr) {
return Wrapper(heap, addr, callback);
});
}
// Given a page and a typed slot in that page, this function adds the slot
// to the remembered set.
static void InsertTyped(Page* page, SlotType slot_type, Address slot_addr) {
STATIC_ASSERT(direction == OLD_TO_OLD);
TypedSlotSet* slot_set = page->typed_old_to_old_slots();
if (slot_set == nullptr) {
page->AllocateTypedOldToOldSlots();
slot_set = page->typed_old_to_old_slots();
}
uintptr_t offset = slot_addr - page->address();
DCHECK_LT(offset, static_cast<uintptr_t>(TypedSlotSet::kMaxOffset));
slot_set->Insert(slot_type, static_cast<uint32_t>(offset));
}
// Given a page and a range of typed slots in that page, this function removes
// the slots from the remembered set.
static void RemoveRangeTyped(Page* page, Address start, Address end) {
TypedSlotSet* slots = page->typed_old_to_old_slots();
if (slots != nullptr) {
slots->Iterate([start, end](SlotType slot_type, Address slot_addr) {
return start <= slot_addr && slot_addr < end ? REMOVE_SLOT : KEEP_SLOT;
});
}
}
// Iterates and filters typed old to old pointers in the given memory chunk
// with the given callback. The callback should take (SlotType slot_type,
// Address slot_addr) and return SlotCallbackResult.
template <typename Callback>
static void IterateTyped(MemoryChunk* chunk, Callback callback) {
TypedSlotSet* slots = chunk->typed_old_to_old_slots();
if (slots != nullptr) {
int new_count = slots->Iterate(callback);
if (new_count == 0) {
chunk->ReleaseTypedOldToOldSlots();
}
}
}
// Clear all old to old slots from the remembered set.
static void ClearAll(Heap* heap) {
STATIC_ASSERT(direction == OLD_TO_OLD);
MemoryChunkIterator it(heap, MemoryChunkIterator::ALL);
MemoryChunk* chunk;
while ((chunk = it.next()) != nullptr) {
chunk->ReleaseOldToOldSlots();
chunk->ReleaseTypedOldToOldSlots();
}
}
// Eliminates all stale slots from the remembered set, i.e.
// slots that are not part of live objects anymore. This method must be
// called after marking, when the whole transitive closure is known and
// must be called before sweeping when mark bits are still intact.
static void ClearInvalidSlots(Heap* heap);
static void VerifyValidSlots(Heap* heap);
private:
static SlotSet* GetSlotSet(MemoryChunk* chunk) {
if (direction == OLD_TO_OLD) {
return chunk->old_to_old_slots();
} else {
return chunk->old_to_new_slots();
}
}
static TypedSlotSet* GetTypedSlotSet(MemoryChunk* chunk) {
if (direction == OLD_TO_OLD) {
return chunk->typed_old_to_old_slots();
} else {
return nullptr;
}
}
static void ReleaseSlotSet(MemoryChunk* chunk) {
if (direction == OLD_TO_OLD) {
chunk->ReleaseOldToOldSlots();
} else {
chunk->ReleaseOldToNewSlots();
}
}
static SlotSet* AllocateSlotSet(MemoryChunk* chunk) {
if (direction == OLD_TO_OLD) {
chunk->AllocateOldToOldSlots();
return chunk->old_to_old_slots();
} else {
chunk->AllocateOldToNewSlots();
return chunk->old_to_new_slots();
}
}
template <typename Callback>
static SlotCallbackResult Wrapper(Heap* heap, Address slot_address,
Callback slot_callback) {
STATIC_ASSERT(direction == OLD_TO_NEW);
Object** slot = reinterpret_cast<Object**>(slot_address);
Object* object = *slot;
if (heap->InFromSpace(object)) {
HeapObject* heap_object = reinterpret_cast<HeapObject*>(object);
DCHECK(heap_object->IsHeapObject());
slot_callback(reinterpret_cast<HeapObject**>(slot), heap_object);
object = *slot;
// If the object was in from space before and is after executing the
// callback in to space, the object is still live.
// Unfortunately, we do not know about the slot. It could be in a
// just freed free space object.
if (heap->InToSpace(object)) {
return KEEP_SLOT;
}
} else {
DCHECK(!heap->InNewSpace(object));
}
return REMOVE_SLOT;
}
static bool IsValidSlot(Heap* heap, MemoryChunk* chunk, Object** slot);
};
} // namespace internal
} // namespace v8
#endif // V8_REMEMBERED_SET_H