blob: 6fe1d9cd29e7698618b3ad85668aacf74b6e3557 [file] [log] [blame]
// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_CONCURRENT_ALLOCATOR_INL_H_
#define V8_HEAP_CONCURRENT_ALLOCATOR_INL_H_
#include "include/v8-internal.h"
#include "src/common/globals.h"
#include "src/heap/concurrent-allocator.h"
#include "src/heap/heap.h"
#include "src/heap/incremental-marking.h"
#include "src/heap/spaces-inl.h"
#include "src/heap/spaces.h"
#include "src/objects/heap-object.h"
namespace v8 {
namespace internal {
AllocationResult ConcurrentAllocator::AllocateRaw(int object_size,
AllocationAlignment alignment,
AllocationOrigin origin) {
// TODO(dinfuehr): Add support for allocation observers
CHECK(FLAG_concurrent_allocation);
// Ensure that we are on the right thread
DCHECK_EQ(LocalHeap::Current(), local_heap_);
if (object_size > kMaxLabObjectSize) {
return AllocateOutsideLab(object_size, alignment, origin);
}
return AllocateInLab(object_size, alignment, origin);
}
AllocationResult ConcurrentAllocator::AllocateInLab(
int object_size, AllocationAlignment alignment, AllocationOrigin origin) {
AllocationResult allocation = lab_.AllocateRawAligned(object_size, alignment);
if (allocation.IsRetry()) {
return AllocateInLabSlow(object_size, alignment, origin);
} else {
return allocation;
}
}
} // namespace internal
} // namespace v8
#endif // V8_HEAP_CONCURRENT_ALLOCATOR_INL_H_