blob: dc6c92296375e4428ecee0f2d2818112921f0445 [file] [log] [blame]
// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_SLOTS_BUFFER_H_
#define V8_HEAP_SLOTS_BUFFER_H_
#include "src/objects.h"
namespace v8 {
namespace internal {
// Forward declarations.
class SlotsBuffer;
// SlotsBufferAllocator manages the allocation and deallocation of slots buffer
// chunks and links them together. Slots buffer chunks are always created by the
// SlotsBufferAllocator.
class SlotsBufferAllocator {
public:
SlotsBuffer* AllocateBuffer(SlotsBuffer* next_buffer);
void DeallocateBuffer(SlotsBuffer* buffer);
void DeallocateChain(SlotsBuffer** buffer_address);
};
// SlotsBuffer records a sequence of slots that has to be updated
// after live objects were relocated from evacuation candidates.
// All slots are either untyped or typed:
// - Untyped slots are expected to contain a tagged object pointer.
// They are recorded by an address.
// - Typed slots are expected to contain an encoded pointer to a heap
// object where the way of encoding depends on the type of the slot.
// They are recorded as a pair (SlotType, slot address).
// We assume that zero-page is never mapped this allows us to distinguish
// untyped slots from typed slots during iteration by a simple comparison:
// if element of slots buffer is less than NUMBER_OF_SLOT_TYPES then it
// is the first element of typed slot's pair.
class SlotsBuffer {
public:
typedef Object** ObjectSlot;
explicit SlotsBuffer(SlotsBuffer* next_buffer)
: idx_(0), chain_length_(1), next_(next_buffer) {
if (next_ != NULL) {
chain_length_ = next_->chain_length_ + 1;
}
}
~SlotsBuffer() {}
void Add(ObjectSlot slot) {
DCHECK(0 <= idx_ && idx_ < kNumberOfElements);
#ifdef DEBUG
if (slot >= reinterpret_cast<ObjectSlot>(NUMBER_OF_SLOT_TYPES)) {
DCHECK_NOT_NULL(*slot);
}
#endif
slots_[idx_++] = slot;
}
ObjectSlot Get(intptr_t i) {
DCHECK(i >= 0 && i < kNumberOfElements);
return slots_[i];
}
size_t Size() {
DCHECK(idx_ <= kNumberOfElements);
return idx_;
}
enum SlotType {
EMBEDDED_OBJECT_SLOT,
OBJECT_SLOT,
RELOCATED_CODE_OBJECT,
CELL_TARGET_SLOT,
CODE_TARGET_SLOT,
CODE_ENTRY_SLOT,
DEBUG_TARGET_SLOT,
NUMBER_OF_SLOT_TYPES
};
static const char* SlotTypeToString(SlotType type) {
switch (type) {
case EMBEDDED_OBJECT_SLOT:
return "EMBEDDED_OBJECT_SLOT";
case OBJECT_SLOT:
return "OBJECT_SLOT";
case RELOCATED_CODE_OBJECT:
return "RELOCATED_CODE_OBJECT";
case CELL_TARGET_SLOT:
return "CELL_TARGET_SLOT";
case CODE_TARGET_SLOT:
return "CODE_TARGET_SLOT";
case CODE_ENTRY_SLOT:
return "CODE_ENTRY_SLOT";
case DEBUG_TARGET_SLOT:
return "DEBUG_TARGET_SLOT";
case NUMBER_OF_SLOT_TYPES:
return "NUMBER_OF_SLOT_TYPES";
}
return "UNKNOWN SlotType";
}
SlotsBuffer* next() { return next_; }
static int SizeOfChain(SlotsBuffer* buffer) {
if (buffer == NULL) return 0;
return static_cast<int>(buffer->idx_ +
(buffer->chain_length_ - 1) * kNumberOfElements);
}
inline bool IsFull() { return idx_ == kNumberOfElements; }
inline bool HasSpaceForTypedSlot() { return idx_ < kNumberOfElements - 1; }
enum AdditionMode { FAIL_ON_OVERFLOW, IGNORE_OVERFLOW };
static bool ChainLengthThresholdReached(SlotsBuffer* buffer) {
return buffer != NULL && buffer->chain_length_ >= kChainLengthThreshold;
}
INLINE(static bool AddTo(SlotsBufferAllocator* allocator,
SlotsBuffer** buffer_address, ObjectSlot slot,
AdditionMode mode)) {
SlotsBuffer* buffer = *buffer_address;
if (buffer == NULL || buffer->IsFull()) {
if (mode == FAIL_ON_OVERFLOW && ChainLengthThresholdReached(buffer)) {
allocator->DeallocateChain(buffer_address);
return false;
}
buffer = allocator->AllocateBuffer(buffer);
*buffer_address = buffer;
}
buffer->Add(slot);
return true;
}
static bool IsTypedSlot(ObjectSlot slot);
static bool AddTo(SlotsBufferAllocator* allocator,
SlotsBuffer** buffer_address, SlotType type, Address addr,
AdditionMode mode);
// Eliminates all stale entries from the slots buffer, i.e., slots that
// are not part of live objects anymore. This method must be called after
// marking, when the whole transitive closure is known and must be called
// before sweeping when mark bits are still intact.
static void RemoveInvalidSlots(Heap* heap, SlotsBuffer* buffer);
// Eliminate all slots that are within the given address range.
static void RemoveObjectSlots(Heap* heap, SlotsBuffer* buffer,
Address start_slot, Address end_slot);
// Ensures that there are no invalid slots in the chain of slots buffers.
static void VerifySlots(Heap* heap, SlotsBuffer* buffer);
static const int kNumberOfElements = 1021;
private:
static const int kChainLengthThreshold = 15;
intptr_t idx_;
intptr_t chain_length_;
SlotsBuffer* next_;
ObjectSlot slots_[kNumberOfElements];
};
} // namespace internal
} // namespace v8
#endif // V8_HEAP_SLOTS_BUFFER_H_