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// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_OPERATOR_H_
#define V8_COMPILER_OPERATOR_H_
#include <ostream> // NOLINT(readability/streams)
#include "src/base/flags.h"
#include "src/base/functional.h"
#include "src/zone.h"
namespace v8 {
namespace internal {
namespace compiler {
// An operator represents description of the "computation" of a node in the
// compiler IR. A computation takes values (i.e. data) as input and produces
// zero or more values as output. The side-effects of a computation must be
// captured by additional control and data dependencies which are part of the
// IR graph.
// Operators are immutable and describe the statically-known parts of a
// computation. Thus they can be safely shared by many different nodes in the
// IR graph, or even globally between graphs. Operators can have "static
// parameters" which are compile-time constant parameters to the operator, such
// as the name for a named field access, the ID of a runtime function, etc.
// Static parameters are private to the operator and only semantically
// meaningful to the operator itself.
class Operator : public ZoneObject {
public:
typedef uint8_t Opcode;
// Properties inform the operator-independent optimizer about legal
// transformations for nodes that have this operator.
enum Property {
kNoProperties = 0,
kReducible = 1 << 0, // Participates in strength reduction.
kCommutative = 1 << 1, // OP(a, b) == OP(b, a) for all inputs.
kAssociative = 1 << 2, // OP(a, OP(b,c)) == OP(OP(a,b), c) for all inputs.
kIdempotent = 1 << 3, // OP(a); OP(a) == OP(a).
kNoRead = 1 << 4, // Has no scheduling dependency on Effects
kNoWrite = 1 << 5, // Does not modify any Effects and thereby
// create new scheduling dependencies.
kNoThrow = 1 << 6, // Can never generate an exception.
kFoldable = kNoRead | kNoWrite,
kEliminatable = kNoWrite | kNoThrow,
kPure = kNoRead | kNoWrite | kNoThrow | kIdempotent
};
typedef base::Flags<Property, uint8_t> Properties;
// Constructor.
Operator(Opcode opcode, Properties properties, const char* mnemonic,
size_t value_in, size_t effect_in, size_t control_in,
size_t value_out, size_t effect_out, size_t control_out);
virtual ~Operator() {}
// A small integer unique to all instances of a particular kind of operator,
// useful for quick matching for specific kinds of operators. For fast access
// the opcode is stored directly in the operator object.
Opcode opcode() const { return opcode_; }
// Returns a constant string representing the mnemonic of the operator,
// without the static parameters. Useful for debugging.
const char* mnemonic() const { return mnemonic_; }
// Check if this operator equals another operator. Equivalent operators can
// be merged, and nodes with equivalent operators and equivalent inputs
// can be merged.
virtual bool Equals(const Operator* that) const {
return this->opcode() == that->opcode();
}
// Compute a hashcode to speed up equivalence-set checking.
// Equal operators should always have equal hashcodes, and unequal operators
// should have unequal hashcodes with high probability.
virtual size_t HashCode() const { return base::hash<Opcode>()(opcode()); }
// Check whether this operator has the given property.
bool HasProperty(Property property) const {
return (properties() & property) == property;
}
Properties properties() const { return properties_; }
// TODO(titzer): convert return values here to size_t.
int ValueInputCount() const { return value_in_; }
int EffectInputCount() const { return effect_in_; }
int ControlInputCount() const { return control_in_; }
int ValueOutputCount() const { return value_out_; }
int EffectOutputCount() const { return effect_out_; }
int ControlOutputCount() const { return control_out_; }
static inline size_t ZeroIfPure(Properties properties) {
return (properties & kPure) == kPure ? 0 : 1;
}
// TODO(titzer): API for input and output types, for typechecking graph.
protected:
// Print the full operator into the given stream, including any
// static parameters. Useful for debugging and visualizing the IR.
virtual void PrintTo(std::ostream& os) const;
friend std::ostream& operator<<(std::ostream& os, const Operator& op);
private:
Opcode opcode_;
Properties properties_;
const char* mnemonic_;
uint32_t value_in_;
uint16_t effect_in_;
uint16_t control_in_;
uint16_t value_out_;
uint8_t effect_out_;
uint8_t control_out_;
DISALLOW_COPY_AND_ASSIGN(Operator);
};
DEFINE_OPERATORS_FOR_FLAGS(Operator::Properties)
std::ostream& operator<<(std::ostream& os, const Operator& op);
// A templatized implementation of Operator that has one static parameter of
// type {T}.
template <typename T, typename Pred = std::equal_to<T>,
typename Hash = base::hash<T>>
class Operator1 : public Operator {
public:
Operator1(Opcode opcode, Properties properties, const char* mnemonic,
size_t value_in, size_t effect_in, size_t control_in,
size_t value_out, size_t effect_out, size_t control_out,
T parameter, Pred const& pred = Pred(), Hash const& hash = Hash())
: Operator(opcode, properties, mnemonic, value_in, effect_in, control_in,
value_out, effect_out, control_out),
parameter_(parameter),
pred_(pred),
hash_(hash) {}
T const& parameter() const { return parameter_; }
bool Equals(const Operator* other) const FINAL {
if (opcode() != other->opcode()) return false;
const Operator1<T>* that = static_cast<const Operator1<T>*>(other);
return this->pred_(this->parameter(), that->parameter());
}
size_t HashCode() const FINAL {
return base::hash_combine(this->opcode(), this->hash_(this->parameter()));
}
virtual void PrintParameter(std::ostream& os) const {
os << "[" << this->parameter() << "]";
}
protected:
void PrintTo(std::ostream& os) const FINAL {
os << mnemonic();
PrintParameter(os);
}
private:
T const parameter_;
Pred const pred_;
Hash const hash_;
};
// Helper to extract parameters from Operator1<*> operator.
template <typename T>
inline T const& OpParameter(const Operator* op) {
return static_cast<const Operator1<T>*>(op)->parameter();
}
// NOTE: We have to be careful to use the right equal/hash functions below, for
// float/double we always use the ones operating on the bit level.
template <>
inline float const& OpParameter(const Operator* op) {
return static_cast<const Operator1<float, base::bit_equal_to<float>,
base::bit_hash<float>>*>(op)->parameter();
}
template <>
inline double const& OpParameter(const Operator* op) {
return static_cast<const Operator1<double, base::bit_equal_to<double>,
base::bit_hash<double>>*>(op)->parameter();
}
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_OPERATOR_H_