commit | f6e4dc1621aa74821020bb2c0239af287ff26b65 | [log] [tgz] |
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author | David Stevens <stevensd@google.com> | Tue Dec 22 11:43:43 2020 +0900 |
committer | Chih-Yu Huang <akahuang@google.com> | Tue Jan 12 18:40:40 2021 +0900 |
tree | 368ddd2521f5432c374ea0fa10bc05bb7ddd3db7 | |
parent | 5cb7aa21bf41fad42e690be9718039de1de9c41c [diff] |
v4l2_codec2: delay encoder output buffer creation The codec framework initializes the output block pool in CCodecBufferChannel::start. This change delays creation of output buffers until after that method has had a chance to run, so that we don't end up using the unoptimized BASIC_LINEAR pool that doesn't reuse buffers. Bug: 175515099 Test: Higher fps on arc.VideoEncodeAccelPerf.h264_1080p_i420_vm Change-Id: I8657ed12a351b9f06f4c7d358aad5b433c5824b6
accel/ Core V4L2 API and codec utilities, ported from Chromium project.
common/ Common helper classes for both components/ and store/.
components/ The C2Component implementations based on V4L2 API.
store/ The implementation of C2ComponentStore. It is used for creating all the C2Components implemented at components/ folder.
service/ The Codec2's V4L2 IComponentStore service. The service initiates the component store implemented at store/ folder, and registers it as the default service.