| var li_attribute = require("li_attribute"); |
| |
| aa = new li_attribute.A(1, 2, 3); |
| |
| if (aa.a != 1) { |
| throw new Error; |
| } |
| aa.a = 3; |
| if (aa.a != 3) { |
| throw new Error("aa.a: {}" + aa.a.toString()); |
| } |
| |
| if (aa.b != 2) { |
| throw new Error("aa.b: {}" + aa.b.toString()); |
| } |
| aa.b = 5; |
| if (aa.b != 5) { |
| throw new Error; |
| } |
| |
| if (aa.d != aa.b) { |
| throw new Error; |
| } |
| |
| if (aa.c != 3) { |
| throw new Error; |
| } |
| fail = true; |
| try { |
| aa.c = 5; |
| } catch (e) { |
| fail = false; |
| } |
| if (aa.c != 3 || fail) { |
| throw new Error; |
| } |
| |
| pi = new li_attribute.Param_i(7); |
| if (pi.value != 7) { |
| throw new Error; |
| } |
| |
| pi.value = 3; |
| if (pi.value != 3) { |
| throw new Error; |
| } |
| |
| b = new li_attribute.B(aa); |
| |
| if (b.a.c != 3) { |
| throw new Error; |
| } |
| |
| // class/struct attribute with get/set methods using return/pass by reference |
| myFoo = new li_attribute.MyFoo(); |
| myFoo.x = 8; |
| myClass = new li_attribute.MyClass(); |
| myClass.Foo = myFoo; |
| if (myClass.Foo.x != 8) { |
| throw new Error; |
| } |
| myClass.Foo2 = myFoo; |
| if (myClass.Foo2.x != 8) { |
| throw new Error; |
| } |
| |
| // class/struct attribute with get/set methods using return/pass by value |
| myClassVal = new li_attribute.MyClassVal(); |
| if (myClassVal.ReadWriteFoo.x != -1) { |
| throw new Error; |
| } |
| if (myClassVal.ReadOnlyFoo.x != -1) { |
| throw new Error; |
| } |
| myClassVal.ReadWriteFoo = myFoo; |
| if (myClassVal.ReadWriteFoo.x != 8) { |
| throw new Error; |
| } |
| if (myClassVal.ReadOnlyFoo.x != 8) { |
| throw new Error; |
| } |
| |
| // string attribute with get/set methods using return/pass by value |
| myStringyClass = new li_attribute.MyStringyClass("initial string"); |
| if (myStringyClass.ReadWriteString != "initial string") { |
| throw new Error; |
| } |
| if (myStringyClass.ReadOnlyString != "initial string") { |
| throw new Error; |
| } |
| myStringyClass.ReadWriteString = "changed string"; |
| if (myStringyClass.ReadWriteString != "changed string") { |
| throw new Error; |
| } |
| if (myStringyClass.ReadOnlyString != "changed string") { |
| throw new Error; |
| } |
| |
| // In JS, accessing a non-existing attribute does not throw, it returns undefined |
| if (myFoo.does_not_exist !== undefined) { |
| throw new Error; |
| } |
| // Additionally, creating attributes is always possible unless the object is frozen |
| myFoo.does_not_exist = 'value'; |
| if (myFoo.does_not_exist !== 'value') { |
| throw new Error; |
| } |