tag | 6b11b51820de80e66aadfce4cda45203ff73db67 | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Tue May 08 10:24:36 2018 -0700 |
object | 2d425170efcd582c82372ed23bd5d7d1b3ec86a1 |
Android p preview 2
commit | 2d425170efcd582c82372ed23bd5d7d1b3ec86a1 | [log] [tgz] |
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author | Jiyong Park <jiyong@google.com> | Thu Dec 14 23:43:10 2017 +0900 |
committer | Jiyong Park <jiyong@google.com> | Thu Dec 14 23:44:19 2017 +0900 |
tree | 1c412cd04ba1c2013c2933398848b79bf4b4c25c | |
parent | a8d7ce1effbb224511f05d8561d1ea670b0d8b96 [diff] |
libsubzero is available to vendor modules The static library is used by vendor modules libGLESv2_swiftshader and libGLESv1_CM_swiftshader. Therefore libsubzero also needs to be marked as vendor module, otherwise, build fails when built with BOARD_VNDK_VERSION. Test: choosecombo 1 aosp_arm usedebug Test: BOARD_VNDK_VERSION=current m -j Change-Id: Ie5c866b55c91e121ff32834cd89022ba2866e1e7
SwiftShader is a high-performance CPU-based implementation of the OpenGL ES and Direct3D 9 graphics APIs12. Its goal is to provide hardware independence for advanced 3D graphics.
The SwiftShader libraries act as drop-in replacements for graphics drivers.
On Windows, most applications can be made to use SwiftShader's DLLs by placing them in the same folder as the executable. On Linux, the LD_LIBRARY_PATH environment variable or -rpath linker option can be used to direct applications to search for shared libraries in the indicated directory first.
Prebuilt binaries can be found at: https://goo.gl/5MOcdb
See CONTRIBUTING.txt for important contributing requirements.
The canonical repository for SwiftShader is hosted at: https://swiftshader.googlesource.com/SwiftShader
All changes must be reviewed and approved in the Gerrit review tool at: https://swiftshader-review.googlesource.com
Authenticate your account here: https://swiftshader-review.googlesource.com/new-password
All changes require a Change-ID tag in the commit message. A commit hook may be used to add this tag automatically, and can be found at: https://gerrit-review.googlesource.com/tools/hooks/commit-msg. To clone the repository and install the commit hook in one go:
git clone https://swiftshader.googlesource.com/SwiftShader && (cd SwiftShader && curl -Lo `git rev-parse --git-dir`/hooks/commit-msg https://gerrit-review.googlesource.com/tools/hooks/commit-msg ; chmod +x `git rev-parse --git-dir`/hooks/commit-msg)
Changes are uploaded to Gerrit by performing:
git push origin HEAD:refs/for/master
The third_party directory contains projects which originated outside of SwiftShader:
LLVM contains an outdated and diverged copy of the LLVM compiler framework. Until further notice, maintenance fixes can be made directly in the SwiftShader repository.
subzero contains a fork of the Subzero project. It is part of Google Chrome‘s (Portable) Native Client project. Its authoritative source is at https://chromium.googlesource.com/native_client/pnacl-subzero/. The fork was made using git-subtree to include all of Subzero’s history, and until further notice it should not diverge from the upstream project. Contributions must be tested using the README instructions, reviewed at https://chromium-review.googlesource.com, and then pulled into the SwiftShader repository.
llvm-subzero contains a minimized set of LLVM dependencies of the Subzero project.
PowerVR_SDK contains a subset of the PowerVR Graphics Native SDK for running several sample applications.
googletest contains the Google Test project, as a Git submodule. It is used for running unit tests for Chromium, and Reactor unit tests. Run git submodule update --init
to obtain/update the code. Any contributions should be made upstream.
See docs/Index.md.
Public mailing list: swiftshader@googlegroups.com
Bug tracker: https://bugs.chromium.org/p/swiftshader
The SwiftShader project is licensed under the Apache License Version 2.0. You can find a copy of it in LICENSE.txt.
Files in the third_party folder are subject to their respective license.
The legal authors for copyright purposes are listed in AUTHORS.txt.
CONTRIBUTORS.txt contains a list of names of individuals who have contributed to SwiftShader. If you‘re not on the list, but you’ve signed the Google CLA and have contributed more than a formatting change, feel free to request to be added.