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// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_MEMORY_HPP_
#define VK_MEMORY_HPP_
#include <vulkan/vulkan.h>
namespace vk
{
void* allocate(size_t count, size_t alignment, const VkAllocationCallbacks* pAllocator,
VkSystemAllocationScope allocationScope = VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
void deallocate(void* ptr, const VkAllocationCallbacks* pAllocator);
template <typename T>
T* allocate(size_t count, const VkAllocationCallbacks* pAllocator)
{
return reinterpret_cast<T*>(allocate(count, alignof(T), pAllocator, T::GetAllocationScope()));
}
} // namespace vk
#endif // VK_MEMORY_HPP_