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/*
* Copyright (C) 2009 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This header defines the interface used by the Android platform
// to access Text-To-Speech functionality in shared libraries that implement
// speech synthesis and the management of resources associated with the
// synthesis.
// An example of the implementation of this interface can be found in
// FIXME: add path+name to implementation of default TTS engine
// Libraries implementing this interface are used in:
// frameworks/base/tts/jni/android_tts_SpeechSynthesis.cpp
namespace android {
#define ANDROID_TTS_ENGINE_PROPERTY_CONFIG "engineConfig"
#define ANDROID_TTS_ENGINE_PROPERTY_PITCH "pitch"
#define ANDROID_TTS_ENGINE_PROPERTY_RATE "rate"
#define ANDROID_TTS_ENGINE_PROPERTY_VOLUME "volume"
enum tts_synth_status {
TTS_SYNTH_DONE = 0,
TTS_SYNTH_PENDING = 1
};
enum tts_callback_status {
TTS_CALLBACK_HALT = 0,
TTS_CALLBACK_CONTINUE = 1
};
// NOTE: This is duplicated in compat/jni/tts.h. Please
// make changes there as well.
enum tts_audio_format {
TTS_AUDIO_FORMAT_INVALID = -1,
TTS_AUDIO_FORMAT_DEFAULT = 0,
TTS_AUDIO_FORMAT_PCM_16_BIT = 1,
TTS_AUDIO_FORMAT_PCM_8_BIT = 2,
};
// The callback is used by the implementation of this interface to notify its
// client, the Android TTS service, that the last requested synthesis has been
// completed. // TODO reword
// The callback for synthesis completed takes:
// @param [inout] void *& - The userdata pointer set in the original
// synth call
// @param [in] uint32_t - Track sampling rate in Hz
// @param [in] tts_audio_format - The audio format
// @param [in] int - The number of channels
// @param [inout] int8_t *& - A buffer of audio data only valid during the
// execution of the callback
// @param [inout] size_t & - The size of the buffer
// @param [in] tts_synth_status - indicate whether the synthesis is done, or
// if more data is to be synthesized.
// @return TTS_CALLBACK_HALT to indicate the synthesis must stop,
// TTS_CALLBACK_CONTINUE to indicate the synthesis must continue if
// there is more data to produce.
typedef tts_callback_status (synthDoneCB_t)(void *&, uint32_t,
tts_audio_format, int, int8_t *&, size_t&, tts_synth_status);
class TtsEngine;
extern "C" TtsEngine* getTtsEngine();
enum tts_result {
TTS_SUCCESS = 0,
TTS_FAILURE = -1,
TTS_FEATURE_UNSUPPORTED = -2,
TTS_VALUE_INVALID = -3,
TTS_PROPERTY_UNSUPPORTED = -4,
TTS_PROPERTY_SIZE_TOO_SMALL = -5,
TTS_MISSING_RESOURCES = -6
};
enum tts_support_result {
TTS_LANG_COUNTRY_VAR_AVAILABLE = 2,
TTS_LANG_COUNTRY_AVAILABLE = 1,
TTS_LANG_AVAILABLE = 0,
TTS_LANG_MISSING_DATA = -1,
TTS_LANG_NOT_SUPPORTED = -2
};
class TtsEngine
{
public:
virtual ~TtsEngine() {}
// Initialize the TTS engine and returns whether initialization succeeded.
// @param synthDoneCBPtr synthesis callback function pointer
// @return TTS_SUCCESS, or TTS_FAILURE
virtual tts_result init(synthDoneCB_t synthDoneCBPtr, const char *engineConfig);
// Shut down the TTS engine and releases all associated resources.
// @return TTS_SUCCESS, or TTS_FAILURE
virtual tts_result shutdown();
// Interrupt synthesis and flushes any synthesized data that hasn't been
// output yet. This will block until callbacks underway are completed.
// @return TTS_SUCCESS, or TTS_FAILURE
virtual tts_result stop();
// Returns the level of support for the language, country and variant.
// @return TTS_LANG_COUNTRY_VAR_AVAILABLE if the language, country and variant are supported,
// and the corresponding resources are correctly installed
// TTS_LANG_COUNTRY_AVAILABLE if the language and country are supported and the
// corresponding resources are correctly installed, but there is no match for
// the specified variant
// TTS_LANG_AVAILABLE if the language is supported and the
// corresponding resources are correctly installed, but there is no match for
// the specified country and variant
// TTS_LANG_MISSING_DATA if the required resources to provide any level of support
// for the language are not correctly installed
// TTS_LANG_NOT_SUPPORTED if the language is not supported by the TTS engine.
virtual tts_support_result isLanguageAvailable(const char *lang, const char *country,
const char *variant);
// Load the resources associated with the specified language. The loaded
// language will only be used once a call to setLanguage() with the same
// language value is issued. Language and country values are coded according to the ISO three
// letter codes for languages and countries, as can be retrieved from a java.util.Locale
// instance. The variant value is encoded as the variant string retrieved from a
// java.util.Locale instance built with that variant data.
// @param lang pointer to the ISO three letter code for the language
// @param country pointer to the ISO three letter code for the country
// @param variant pointer to the variant code
// @return TTS_SUCCESS, or TTS_FAILURE
virtual tts_result loadLanguage(const char *lang, const char *country, const char *variant);
// Load the resources associated with the specified language, country and Locale variant.
// The loaded language will only be used once a call to setLanguageFromLocale() with the same
// language value is issued. Language and country values are coded according to the ISO three
// letter codes for languages and countries, as can be retrieved from a java.util.Locale
// instance. The variant value is encoded as the variant string retrieved from a
// java.util.Locale instance built with that variant data.
// @param lang pointer to the ISO three letter code for the language
// @param country pointer to the ISO three letter code for the country
// @param variant pointer to the variant code
// @return TTS_SUCCESS, or TTS_FAILURE
virtual tts_result setLanguage(const char *lang, const char *country, const char *variant);
// Retrieve the currently set language, country and variant, or empty strings if none of
// parameters have been set. Language and country are represented by their 3-letter ISO code
// @param[out] pointer to the retrieved 3-letter code language value
// @param[out] pointer to the retrieved 3-letter code country value
// @param[out] pointer to the retrieved variant value
// @return TTS_SUCCESS, or TTS_FAILURE
virtual tts_result getLanguage(char *language, char *country, char *variant);
// Notifies the engine what audio parameters should be used for the synthesis.
// This is meant to be used as a hint, the engine implementation will set the output values
// to those of the synthesis format, based on a given hint.
// @param[inout] encoding in: the desired audio sample format
// out: the format used by the TTS engine
// @param[inout] rate in: the desired audio sample rate
// out: the sample rate used by the TTS engine
// @param[inout] channels in: the desired number of audio channels
// out: the number of channels used by the TTS engine
// @return TTS_SUCCESS, or TTS_FAILURE
virtual tts_result setAudioFormat(tts_audio_format& encoding, uint32_t& rate,
int& channels);
// Set a property for the the TTS engine
// "size" is the maximum size of "value" for properties "property"
// @param property pointer to the property name
// @param value pointer to the property value
// @param size maximum size required to store this type of property
// @return TTS_PROPERTY_UNSUPPORTED, or TTS_SUCCESS, or TTS_FAILURE,
// or TTS_VALUE_INVALID
virtual tts_result setProperty(const char *property, const char *value,
const size_t size);
// Retrieve a property from the TTS engine
// @param property pointer to the property name
// @param[out] value pointer to the retrieved language value
// @param[inout] iosize in: stores the size available to store the
// property value.
// out: stores the size required to hold the language
// value if getLanguage() returned
// TTS_PROPERTY_SIZE_TOO_SMALL, unchanged otherwise
// @return TTS_PROPERTY_UNSUPPORTED, or TTS_SUCCESS,
// or TTS_PROPERTY_SIZE_TOO_SMALL
virtual tts_result getProperty(const char *property, char *value,
size_t *iosize);
// Synthesize the text.
// As the synthesis is performed, the engine invokes the callback to notify
// the TTS framework that it has filled the given buffer, and indicates how
// many bytes it wrote. The callback is called repeatedly until the engine
// has generated all the audio data corresponding to the text.
// Note about the format of the input: the text parameter may use the
// following elements
// and their respective attributes as defined in the SSML 1.0 specification:
// * lang
// * say-as:
// o interpret-as
// * phoneme
// * voice:
// o gender,
// o age,
// o variant,
// o name
// * emphasis
// * break:
// o strength,
// o time
// * prosody:
// o pitch,
// o contour,
// o range,
// o rate,
// o duration,
// o volume
// * mark
// Differences between this text format and SSML are:
// * full SSML documents are not supported
// * namespaces are not supported
// Text is coded in UTF-8.
// @param text the UTF-8 text to synthesize
// @param userdata pointer to be returned when the call is invoked
// @param buffer the location where the synthesized data must be written
// @param bufferSize the number of bytes that can be written in buffer
// @return TTS_SUCCESS or TTS_FAILURE
virtual tts_result synthesizeText(const char *text, int8_t *buffer,
size_t bufferSize, void *userdata);
};
} // namespace android