tag | 059cb2e470506f780fa55bf75b577c4c239467fd | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Thu Apr 14 20:57:03 2016 -0700 |
object | 7b8c49f4f5af2182a25f866a279270ccd72f080f |
Android N Preview 2
commit | 7b8c49f4f5af2182a25f866a279270ccd72f080f | [log] [tgz] |
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author | Sanket Agarwal <sanketa@google.com> | Mon Mar 14 16:37:31 2016 -0700 |
committer | Sanket Agarwal <sanketa@google.com> | Thu Mar 31 15:19:13 2016 -0700 |
tree | 69f4abec1b380a98416c80f00c5d79c2f3da21b4 | |
parent | a0d862d0a46c12f23e7872c23af808dc9646d21d [diff] |
Add facades for client profiles (HFP HF and A2DP SNK) Bug: 26927787 (Cherrypick from ag/886181) Change-Id: Ife1f1e8ea8a6aadc15c97c8540d4e18b66c9e585
Originally authored by Damon Kohler, Scripting Layer for Android, SL4A, is an automation toolset for calling Android APIs in a platform-independent manner. It supports both remote automation via ADB as well as execution of scripts from on-device via a series of lightweight translation layers.
Due to its inclusion in AOSP as a privileged app, building SL4A requires a system build.
For the initial build of Android:
cd <ANDROID_SOURCE_ROOT> source build/envsetup.sh lunch aosp_<TARGET> make [-j15]
where <ANDROID_SOURCE_ROOT> is the root directory of the android tree and is the lunch target name
Then Build SL4A:
cd <ANDROID_SOURCE_ROOT>/external/sl4a mm [-j15]
If you are not using a custom buildspec, create one as follows:
cp <ANDROID_SOURCE_ROOT>/build/buildspec.mk.default <ANDROID_SOURCE_ROOT>/buildspec.mk
Modify the buildspec to build SL4A as a custom module by editing the line ‘#CUSTOM_MODULES:=’ to ‘CUSTOM_MODULES:=sl4a’:
sed -i 's/#CUSTOM_MODULES:=/CUSTOM_MODULES:=sl4a/' <ANDROID_SOURCE_ROOT>/buildspec.mk
Run the following command:
adb install -r <ANDROID_SOURCE_ROOT>/out/target/product/<TARGET>/data/app/sl4a/sl4a.apk
a) SL4A may be launched from Android as a normal App; or
b) To enable RPC access from the command prompt:
adb forward tcp:<HOST_PORT_NUM> tcp:<DEVICE_PORT_NUM> adb shell "am start -a com.googlecode.android_scripting.action.LAUNCH_SERVER \ --ei com.googlecode.android_scripting.extra.USE_SERVICE_PORT <DEVICE_PORT_NUM> \ com.googlecode.android_scripting/.activity.ScriptingLayerServiceLauncher"
where <HOST_PORT_NUM> and <DEVICE_PORT_NUM> are the tcp ports on the host computer and device.
From SL4A source directory run this command:
perl Docs/generate_api_reference_md.pl
In the Docs directory there should now be an ApiReference.md file that contains which RPC functions are available in SL4A as well as documentation for the RPC functions.