Update sl4a for guava 27.1

Error Prone now detects calling MultiMap.removeAll with a type that
is not compatible with the MultiMap's key, which catches that
mNamedEventObservers.removeAll was being called with an EventObserver,
and not a String.  Add a new removeNamedEventObserver method that
takes the event name to use as the key for
mNamedEventObservers.removeAll.

Bug: 130306229
Test: m checkbuild
Change-Id: I5d83bf18ecfed409f442d7980a4dc97534805711
Merged-In: I5d83bf18ecfed409f442d7980a4dc97534805711
Exempt-From-Owner-Approval: cherry pick
(cherry picked from commit e6016a83d1a55c3c0351c5af7672919f0501ba18)
1 file changed
tree: d1594df350de7274747d23918722fd7436b8a9ca
  1. Common/
  2. Docs/
  3. InterpreterForAndroid/
  4. ScriptingLayer/
  5. ScriptingLayerForAndroid/
  6. Utils/
  7. Android.mk
  8. MODULE_LICENSE_APACHE2
  9. NOTICE
  10. OWNERS
  11. PREUPLOAD.cfg
  12. README.md
README.md

Scripting Layer For Android

Introduction

Originally authored by Damon Kohler, Scripting Layer for Android, SL4A, is an automation toolset for calling Android APIs in a platform-independent manner. It supports both remote automation via ADB as well as execution of scripts from on-device via a series of lightweight translation layers.

Build Instructions

Due to its inclusion in AOSP as a privileged app, building SL4A requires a system build.

For the initial build of Android:

cd <ANDROID_SOURCE_ROOT>
source build/envsetup.sh
lunch aosp_<TARGET>
make [-j15]

where <ANDROID_SOURCE_ROOT> is the root directory of the android tree and <TARGET> is the lunch target name

Then Build SL4A:

cd <ANDROID_SOURCE_ROOT>/external/sl4a
mm [-j15]

Adding SL4A Builds to Android Builds by Default

  1. If you are not using a custom buildspec, create one as follows:

     cp <ANDROID_SOURCE_ROOT>/build/buildspec.mk.default <ANDROID_SOURCE_ROOT>/buildspec.mk
    
  2. Modify the buildspec to build SL4A as a custom module by editing the line ‘#CUSTOM_MODULES:=’ to ‘CUSTOM_MODULES:=sl4a’:

     sed -i 's/#CUSTOM_MODULES:=/CUSTOM_MODULES:=sl4a/' <ANDROID_SOURCE_ROOT>/buildspec.mk
    

Install Instructions

Run the following command:

adb install -r <ANDROID_SOURCE_ROOT>/out/target/product/<TARGET>/data/app/sl4a/sl4a.apk

Run Instructions

a) SL4A may be launched from Android as a normal App; or
b) To enable RPC access from the command prompt:

adb forward tcp:<HOST_PORT_NUM> tcp:<DEVICE_PORT_NUM>
adb shell "am start -a com.googlecode.android_scripting.action.LAUNCH_SERVER \
           --ei com.googlecode.android_scripting.extra.USE_SERVICE_PORT <DEVICE_PORT_NUM> \
           com.googlecode.android_scripting/.activity.ScriptingLayerServiceLauncher"

where <HOST_PORT_NUM> and <DEVICE_PORT_NUM> are the tcp ports on the host computer and device.

Generate the API Documentation

From SL4A source directory run this command:

    python Docs/generate_api_reference_md.py

In the Docs directory there should now be an ApiReference.md file that contains which RPC functions are available in SL4A as well as documentation for the RPC functions.