commit | f4f36ac1806041c3a1922295ad40b1d7b37fceac | [log] [tgz] |
---|---|---|
author | Jakub Pawlowski <jpawlowski@google.com> | Wed Jun 08 11:34:55 2016 -0700 |
committer | tturney <tturney@google.com> | Fri Jun 17 12:19:49 2016 -0700 |
tree | 07dc3aabfa39e93dc657a16917e84d5580e322dd | |
parent | b4aefaa8abb60a87d8610706f00dd585e6ba5a2d [diff] |
Fix byte array parsing In Java, byte is signed, so it accepts values from -127 to +128. That means that value 250 will cause NumberFormatException when passed to Byte.valueOf. In order to fix that use integers, and check the border conditions for unsigned byte. Change-Id: I535d4f8701f45074a3619d227e577ff535006921 (cherry picked from commit 5b184b905f7b64c5a4407d322b8a77303216d749)
Originally authored by Damon Kohler, Scripting Layer for Android, SL4A, is an automation toolset for calling Android APIs in a platform-independent manner. It supports both remote automation via ADB as well as execution of scripts from on-device via a series of lightweight translation layers.
Due to its inclusion in AOSP as a privileged app, building SL4A requires a system build.
For the initial build of Android:
cd <ANDROID_SOURCE_ROOT> source build/envsetup.sh lunch aosp_<TARGET> make [-j15]
where <ANDROID_SOURCE_ROOT> is the root directory of the android tree and is the lunch target name
Then Build SL4A:
cd <ANDROID_SOURCE_ROOT>/external/sl4a mm [-j15]
If you are not using a custom buildspec, create one as follows:
cp <ANDROID_SOURCE_ROOT>/build/buildspec.mk.default <ANDROID_SOURCE_ROOT>/buildspec.mk
Modify the buildspec to build SL4A as a custom module by editing the line ‘#CUSTOM_MODULES:=’ to ‘CUSTOM_MODULES:=sl4a’:
sed -i 's/#CUSTOM_MODULES:=/CUSTOM_MODULES:=sl4a/' <ANDROID_SOURCE_ROOT>/buildspec.mk
Run the following command:
adb install -r <ANDROID_SOURCE_ROOT>/out/target/product/<TARGET>/data/app/sl4a/sl4a.apk
a) SL4A may be launched from Android as a normal App; or
b) To enable RPC access from the command prompt:
adb forward tcp:<HOST_PORT_NUM> tcp:<DEVICE_PORT_NUM> adb shell "am start -a com.googlecode.android_scripting.action.LAUNCH_SERVER \ --ei com.googlecode.android_scripting.extra.USE_SERVICE_PORT <DEVICE_PORT_NUM> \ com.googlecode.android_scripting/.activity.ScriptingLayerServiceLauncher"
where <HOST_PORT_NUM> and <DEVICE_PORT_NUM> are the tcp ports on the host computer and device.
From SL4A source directory run this command:
perl Docs/generate_api_reference_md.pl
In the Docs directory there should now be an ApiReference.md file that contains which RPC functions are available in SL4A as well as documentation for the RPC functions.