[skottie] Fix bluge effect sampling resolution

The bulge effect samples into a picture shader, and after recent changes
in shader chain handling of transforms, we started over-allocating the
picture tile.

To work around, move the normalization logic to sksl so that it doesn't
interfere with tile sizing.

Change-Id: I812642b278ca8d453c80f7b614ebb28d633af610
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/637559
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
1 file changed