commit | f33c33a1dce4fef68c84e655b015626e4b527286 | [log] [tgz] |
---|---|---|
author | Brian Osman <brianosman@google.com> | Thu Sep 21 15:11:40 2023 -0400 |
committer | SkCQ <skcq-be@skia-corp.google.com.iam.gserviceaccount.com> | Tue Sep 26 20:41:28 2023 +0000 |
tree | 16760e6b75fd98e329a3ae613a2380629a6d94bd | |
parent | bc4f22353590c00387382b359c8dbda03ab00e18 [diff] |
[graphite] Suppress alpha-only image shader logic via runtime effects This makes results consistent with Ganesh and CPU, where alpha-only images produce {0,0,0,a} when sampled in raw mode, or from runtime effects. Change-Id: I48d1912c4a745cffd8081b3299eff129f56cb3bf Reviewed-on: https://skia-review.googlesource.com/c/skia/+/759516 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>