commit | 8a0152a423497497cc7425541947cf1bb3745a2e | [log] [tgz] |
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author | Kevin Lubick <kjlubick@google.com> | Mon Jun 05 11:41:39 2023 -0400 |
committer | SkCQ <skcq-be@skia-corp.google.com.iam.gserviceaccount.com> | Mon Jun 05 16:23:34 2023 +0000 |
tree | 6bf64b37d42441204b357f61262daecdc1bdd4c2 | |
parent | bdca63a3419134af06baf929490d4fbb37f4dbb0 [diff] |
Make SkShaders a namespace and move SkPerlinNoiseShader functions into it I want to reclaim SkPerlinNoiseShader in src/shaders when refactoring it to remove asFragmentProcessor. This also enforces IWYU on three public shader headers. Client CLs: - http://ag/23535765 - https://crrev.com/c/4584205 - http://cl/537870282 Canary-Chromium-CL:4584205 Change-Id: I9a09f1aa6b2b58fd40e41e74b4a290e75699c220 Bug: skia:13052, skia:14317 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/706539 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com>