Fuzz runtime effects more quickly by painting less.

The fuzzer hit a 20-second timeout by crafting a very complex shader
(it calls normalize thousands of times) and then painting it to our
128x128 test surface.

For the purposes of a fuzz test, we don't need to paint so many
pixels. We now use a 4x4 surface; it'll still catch bugs, and will
execute 1024x faster.

Bug: oss-fuzz:57942
Change-Id: I27e083146d46391398ce7813ac9b4fc70e503316
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/670342
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Nolan Scobie <nscobie@google.com>
Reviewed-by: Nolan Scobie <nscobie@google.com>
1 file changed