commit | a33d1ed8fbaa15b70d54cde9b93c8fe1b5b39813 | [log] [tgz] |
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author | skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com> | Wed Apr 26 04:01:21 2023 +0000 |
committer | SkCQ <skcq-be@skia-corp.google.com.iam.gserviceaccount.com> | Wed Apr 26 04:54:11 2023 +0000 |
tree | 47d9f6023392d4c83111b43e96baee8cac2301b3 | |
parent | 1526b875f32ca4169422274519094e05230655e7 [diff] |
Roll SwiftShader from c0e5813a9b77 to 3076b4c0d8ce (4 revisions) https://swiftshader.googlesource.com/SwiftShader.git/+log/c0e5813a9b77..3076b4c0d8ce 2023-04-25 natsu@google.com Add back arm files to only arm targets 2023-04-25 natsu@google.com Split LLVM16 srcs based on target. 2023-04-25 natsu@google.com Fix "multiple rules generate <>.o" 2023-04-25 bclayton@google.com Fix offsets when texture sampling / fetching If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/swiftshader-skia-autoroll Please CC bsalomon@google.com,tdenniston@google.com on the revert to ensure that a human is aware of the problem. To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry To file a bug in Skia: https://bugs.chromium.org/p/skia/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Cq-Include-Trybots: skia/skia.primary:Test-Debian10-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader Bug: None Tbr: tdenniston@google.com Change-Id: I338bd0feba57aef63dc307c5f9f5033201b5028a Reviewed-on: https://skia-review.googlesource.com/c/skia/+/681956 Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>