Fix post-GrFence removal comments.
Noticed some of these after submitting the removal CL.
Change-Id: I94b67fb1b76082b33a03e491bffb1d5eab934f4c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/803019
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/ganesh/gl/GrGLCaps.cpp b/src/gpu/ganesh/gl/GrGLCaps.cpp
index 20a19d3..45dd84b 100644
--- a/src/gpu/ganesh/gl/GrGLCaps.cpp
+++ b/src/gpu/ganesh/gl/GrGLCaps.cpp
@@ -758,7 +758,7 @@
// GrGLsync objects ahead of time without talking to the GPU.
fBackendSemaphoreSupport = false;
// We prefer GL sync objects but also support NV_fence_sync. The former can be
- // used to implement GrGLFence and GrSemaphore. The latter only implements GrGLFence.
+ // used to implement GrGLsync and GrSemaphore. The latter only implements GrGLsync.
// TODO: support CHROMIUM_sync_point and maybe KHR_fence_sync
if (GR_IS_GR_WEBGL(standard)) {
// Only in WebGL 2.0
diff --git a/src/gpu/ganesh/gl/GrGLCaps.h b/src/gpu/ganesh/gl/GrGLCaps.h
index 12257fb..1622771 100644
--- a/src/gpu/ganesh/gl/GrGLCaps.h
+++ b/src/gpu/ganesh/gl/GrGLCaps.h
@@ -331,7 +331,7 @@
/** Supports using GrGLsync. */
bool fenceSyncSupport() const { return fFenceSyncSupport; }
- /// How are GrFences implemented?
+ /// How is GrGLsync implemented?
FenceType fenceType() const { return fFenceType; }
/// How are multi draws implemented (if at all)?