Set OpenGLRenderer light center separately from initial setup

Bug: 16523629
Change-Id: I7245913750c362ae9dbe28975117c36e498fd781
diff --git a/dm/DMSrcSinkAndroid.cpp b/dm/DMSrcSinkAndroid.cpp
index 5e44f93..114259e 100644
--- a/dm/DMSrcSinkAndroid.cpp
+++ b/dm/DMSrcSinkAndroid.cpp
@@ -295,7 +295,8 @@
 
     float lightX = size.width() / 2.0f;
     android::uirenderer::Vector3 lightVector { lightX, -200.0f, 800.0f };
-    proxy->setup(size.width(), size.height(), lightVector, 800.0f, 255 * 0.075f, 255 * 0.15f);
+    proxy->setup(size.width(), size.height(), 800.0f, 255 * 0.075f, 255 * 0.15f);
+    proxy->setLightCenter(lightVector);
 
     // Do the draw