commit | 4f2180695a74d09b8fb732274b1403e059a28460 | [log] [tgz] |
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author | Jim Van Verth <jvanverth@google.com> | Mon Dec 11 12:06:52 2023 -0500 |
committer | SkCQ <skcq-be@skia-corp.google.com.iam.gserviceaccount.com> | Mon Dec 11 18:36:04 2023 +0000 |
tree | b4b7eaa6233c3fab6837cbb034ac5b0f34ecb0cc | |
parent | b696ca278648e0ffa5997f30394ce286f80b900e [diff] |
[graphite] Split cubic sampling of YUV images from non-cubic sampling. Set up to match what we're doing for regular image shaders. Bug: b/293488111 Change-Id: I8d71c80200fc304e6860c3be0f662ecaf6ea6bb6 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/788458 Reviewed-by: James Godfrey-Kittle <jamesgk@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com>