blob: b9bd0df1edce9178b85db8fa37b6620385e0ada5 [file] [log] [blame]
cmake_minimum_required(VERSION 2.8.12)
project(shaderc)
enable_testing()
message(STATUS "Shaderc: build type is \"${CMAKE_BUILD_TYPE}\".")
option(SHADERC_SKIP_INSTALL "Skip installation" ${SHADERC_SKIP_INSTALL})
if(NOT ${SHADERC_SKIP_INSTALL})
set(SHADERC_ENABLE_INSTALL ON)
endif()
option(SHADERC_SKIP_TESTS "Skip building tests" ${SHADERC_SKIP_TESTS})
if(NOT ${SHADERC_SKIP_TESTS})
set(SHADERC_ENABLE_TESTS ON)
endif()
if(${SHADERC_ENABLE_TESTS})
message(STATUS "Configuring Shaderc to build tests.")
else()
message(STATUS "Configuring Shaderc to avoid building tests.")
endif()
include(GNUInstallDirs)
include(cmake/setup_build.cmake)
include(cmake/utils.cmake)
add_custom_target(check-copyright ALL
${PYTHON_EXE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/add_copyright.py
--check
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Check copyright")
add_custom_target(add-copyright
${PYTHON_EXE} ${CMAKE_CURRENT_SOURCE_DIR}/utils/add_copyright.py
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Add copyright")
if(MSVC)
option(SHADERC_ENABLE_SHARED_CRT
"Use the shared CRT instead of the static CRT"
${SHADERC_ENABLE_SHARED_CRT})
if (NOT SHADERC_ENABLE_SHARED_CRT)
# Link executables statically by replacing /MD with /MT everywhere.
foreach(flag_var
CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE
CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
if(${flag_var} MATCHES "/MD")
string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
endif(${flag_var} MATCHES "/MD")
endforeach(flag_var)
endif(NOT SHADERC_ENABLE_SHARED_CRT)
endif(MSVC)
# Configure subdirectories.
# We depend on these for later projects, so they should come first.
add_subdirectory(third_party)
add_subdirectory(libshaderc_util)
add_subdirectory(libshaderc)
add_subdirectory(glslc)
add_subdirectory(examples)
add_custom_target(build-version
${PYTHON_EXE}
${CMAKE_CURRENT_SOURCE_DIR}/utils/update_build_version.py
${shaderc_SOURCE_DIR} ${spirv-tools_SOURCE_DIR} ${glslang_SOURCE_DIR}
COMMENT "Update build-version.inc in the Shaderc build directory (if necessary).")