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// Copyright 2015 The Shaderc Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "libshaderc_util/compiler.h"
#include <cstdint>
#include <tuple>
#include "libshaderc_util/format.h"
#include "libshaderc_util/io.h"
#include "libshaderc_util/message.h"
#include "libshaderc_util/resources.h"
#include "libshaderc_util/shader_stage.h"
#include "libshaderc_util/spirv_tools_wrapper.h"
#include "libshaderc_util/string_piece.h"
#include "libshaderc_util/version_profile.h"
#include "SPIRV/GlslangToSpv.h"
namespace {
using shaderc_util::string_piece;
// For use with glslang parsing calls.
const bool kNotForwardCompatible = false;
// Returns true if #line directive sets the line number for the next line in the
// given version and profile.
inline bool LineDirectiveIsForNextLine(int version, EProfile profile) {
return profile == EEsProfile || version >= 330;
}
// Returns a #line directive whose arguments are line and filename.
inline std::string GetLineDirective(int line, const string_piece& filename) {
return "#line " + std::to_string(line) + " \"" + filename.str() + "\"\n";
}
// Given a canonicalized #line directive (starting exactly with "#line", using
// single spaces to separate different components, and having an optional
// newline at the end), returns the line number and string name/number. If no
// string name/number is provided, the second element in the returned pair is an
// empty string_piece. Behavior is undefined if the directive parameter is not a
// canonicalized #line directive.
std::pair<int, string_piece> DecodeLineDirective(string_piece directive) {
const string_piece kLineDirective = "#line ";
assert(directive.starts_with(kLineDirective));
directive = directive.substr(kLineDirective.size());
const int line = std::atoi(directive.data());
const size_t space_loc = directive.find_first_of(' ');
if (space_loc == string_piece::npos) return std::make_pair(line, "");
directive = directive.substr(space_loc);
directive = directive.strip("\" \n");
return std::make_pair(line, directive);
}
// Returns the Glslang message rules for the given target environment
// and source language. We assume only valid combinations are used.
EShMessages GetMessageRules(shaderc_util::Compiler::TargetEnv env,
shaderc_util::Compiler::SourceLanguage lang) {
using shaderc_util::Compiler;
EShMessages result = EShMsgCascadingErrors;
if (lang == Compiler::SourceLanguage::HLSL) {
result = static_cast<EShMessages>(result | EShMsgReadHlsl);
}
switch (env) {
case Compiler::TargetEnv::OpenGLCompat:
break;
case Compiler::TargetEnv::OpenGL:
result = static_cast<EShMessages>(result | EShMsgSpvRules);
break;
case Compiler::TargetEnv::Vulkan:
result =
static_cast<EShMessages>(result | EShMsgSpvRules | EShMsgVulkanRules);
break;
}
return result;
}
} // anonymous namespace
namespace shaderc_util {
std::tuple<bool, std::vector<uint32_t>, size_t> Compiler::Compile(
const string_piece& input_source_string, EShLanguage forced_shader_stage,
const std::string& error_tag, const char* entry_point_name,
const std::function<EShLanguage(std::ostream* error_stream,
const string_piece& error_tag)>&
stage_callback,
CountingIncluder& includer, OutputType output_type,
std::ostream* error_stream, size_t* total_warnings, size_t* total_errors,
GlslangInitializer* initializer) const {
// Compilation results to be returned:
// Initialize the result tuple as a failed compilation. In error cases, we
// should return result_tuple directly without setting its members.
auto result_tuple =
std::make_tuple(false, std::vector<uint32_t>(), (size_t)0u);
// Get the reference of the members of the result tuple. We should set their
// values for succeeded compilation before returning the result tuple.
bool& succeeded = std::get<0>(result_tuple);
std::vector<uint32_t>& compilation_output_data = std::get<1>(result_tuple);
size_t& compilation_output_data_size_in_bytes = std::get<2>(result_tuple);
auto token = initializer->Acquire();
EShLanguage used_shader_stage = forced_shader_stage;
const std::string macro_definitions =
shaderc_util::format(predefined_macros_, "#define ", " ", "\n");
const std::string pound_extension =
"#extension GL_GOOGLE_include_directive : enable\n";
const std::string preamble = macro_definitions + pound_extension;
std::string preprocessed_shader;
// If only preprocessing, we definitely need to preprocess. Otherwise, if
// we don't know the stage until now, we need the preprocessed shader to
// deduce the shader stage.
if (output_type == OutputType::PreprocessedText ||
used_shader_stage == EShLangCount) {
bool success;
std::string glslang_errors;
std::tie(success, preprocessed_shader, glslang_errors) =
PreprocessShader(error_tag, input_source_string, preamble, includer);
success &= PrintFilteredErrors(error_tag, error_stream, warnings_as_errors_,
/* suppress_warnings = */ true,
glslang_errors.c_str(), total_warnings,
total_errors);
if (!success) return result_tuple;
// Because of the behavior change of the #line directive, the #line
// directive introducing each file's content must use the syntax for the
// specified version. So we need to probe this shader's version and
// profile.
int version;
EProfile profile;
std::tie(version, profile) = DeduceVersionProfile(preprocessed_shader);
const bool is_for_next_line = LineDirectiveIsForNextLine(version, profile);
preprocessed_shader =
CleanupPreamble(preprocessed_shader, error_tag, pound_extension,
includer.num_include_directives(), is_for_next_line);
if (output_type == OutputType::PreprocessedText) {
// Set the values of the result tuple.
succeeded = true;
compilation_output_data = ConvertStringToVector(preprocessed_shader);
compilation_output_data_size_in_bytes = preprocessed_shader.size();
return result_tuple;
} else if (used_shader_stage == EShLangCount) {
std::string errors;
std::tie(used_shader_stage, errors) =
GetShaderStageFromSourceCode(error_tag, preprocessed_shader);
if (!errors.empty()) {
*error_stream << errors;
return result_tuple;
}
if (used_shader_stage == EShLangCount) {
if ((used_shader_stage = stage_callback(error_stream, error_tag)) ==
EShLangCount) {
return result_tuple;
}
}
}
}
// Parsing requires its own Glslang symbol tables.
glslang::TShader shader(used_shader_stage);
const char* shader_strings = input_source_string.data();
const int shader_lengths = static_cast<int>(input_source_string.size());
const char* string_names = error_tag.c_str();
shader.setStringsWithLengthsAndNames(&shader_strings, &shader_lengths,
&string_names, 1);
shader.setPreamble(preamble.c_str());
shader.setEntryPoint(entry_point_name);
// TODO(dneto): Generate source-level debug info if requested.
bool success = shader.parse(
&shaderc_util::kDefaultTBuiltInResource, default_version_,
default_profile_, force_version_profile_, kNotForwardCompatible,
GetMessageRules(target_env_, source_language_), includer);
success &= PrintFilteredErrors(error_tag, error_stream, warnings_as_errors_,
suppress_warnings_, shader.getInfoLog(),
total_warnings, total_errors);
if (!success) return result_tuple;
glslang::TProgram program;
program.addShader(&shader);
success = program.link(EShMsgDefault);
success &= PrintFilteredErrors(error_tag, error_stream, warnings_as_errors_,
suppress_warnings_, program.getInfoLog(),
total_warnings, total_errors);
if (!success) return result_tuple;
// 'spirv' is an alias for the compilation_output_data. This alias is added
// to serve as an input for the call to DissassemblyBinary.
std::vector<uint32_t>& spirv = compilation_output_data;
// Note the call to GlslangToSpv also populates compilation_output_data.
glslang::GlslangToSpv(*program.getIntermediate(used_shader_stage), spirv);
if (!enabled_opt_passes_.empty()) {
std::string opt_errors;
if (!SpirvToolsOptimize(target_env_, enabled_opt_passes_, &spirv,
&opt_errors)) {
*error_stream << "shaderc: internal error: compilation succeeded but "
"failed to optimize: "
<< opt_errors << "\n";
return result_tuple;
}
}
if (output_type == OutputType::SpirvAssemblyText) {
std::string text_or_error;
if (!SpirvToolsDisassemble(target_env_, spirv, &text_or_error)) {
*error_stream << "shaderc: internal error: compilation succeeded but "
"failed to disassemble: "
<< text_or_error << "\n";
return result_tuple;
}
succeeded = true;
compilation_output_data = ConvertStringToVector(text_or_error);
compilation_output_data_size_in_bytes = text_or_error.size();
return result_tuple;
} else {
succeeded = true;
// Note compilation_output_data is already populated in GlslangToSpv().
compilation_output_data_size_in_bytes = spirv.size() * sizeof(spirv[0]);
return result_tuple;
}
}
void Compiler::AddMacroDefinition(const char* macro, size_t macro_length,
const char* definition,
size_t definition_length) {
predefined_macros_[std::string(macro, macro_length)] =
definition ? std::string(definition, definition_length) : "";
}
void Compiler::SetTargetEnv(Compiler::TargetEnv env) { target_env_ = env; }
void Compiler::SetSourceLanguage(Compiler::SourceLanguage lang) {
source_language_ = lang;
}
void Compiler::SetForcedVersionProfile(int version, EProfile profile) {
default_version_ = version;
default_profile_ = profile;
force_version_profile_ = true;
}
void Compiler::SetWarningsAsErrors() { warnings_as_errors_ = true; }
void Compiler::SetGenerateDebugInfo() {
generate_debug_info_ = true;
for (size_t i = 0; i < enabled_opt_passes_.size(); ++i) {
if (enabled_opt_passes_[i] == PassId::kStripDebugInfo) {
enabled_opt_passes_[i] = PassId::kNullPass;
}
}
}
void Compiler::SetOptimizationLevel(Compiler::OptimizationLevel level) {
// Clear previous settings first.
enabled_opt_passes_.clear();
switch (level) {
case OptimizationLevel::Size:
if (!generate_debug_info_) {
enabled_opt_passes_.push_back(PassId::kStripDebugInfo);
}
enabled_opt_passes_.push_back(PassId::kUnifyConstant);
break;
default:
break;
}
}
void Compiler::SetSuppressWarnings() { suppress_warnings_ = true; }
std::tuple<bool, std::string, std::string> Compiler::PreprocessShader(
const std::string& error_tag, const string_piece& shader_source,
const string_piece& shader_preamble, CountingIncluder& includer) const {
// The stage does not matter for preprocessing.
glslang::TShader shader(EShLangVertex);
const char* shader_strings = shader_source.data();
const int shader_lengths = static_cast<int>(shader_source.size());
const char* string_names = error_tag.c_str();
shader.setStringsWithLengthsAndNames(&shader_strings, &shader_lengths,
&string_names, 1);
shader.setPreamble(shader_preamble.data());
// The preprocessor might be sensitive to the target environment.
// So combine the existing rules with the just-give-me-preprocessor-output
// flag.
const auto rules = static_cast<EShMessages>(
EShMsgOnlyPreprocessor | GetMessageRules(target_env_, source_language_));
std::string preprocessed_shader;
const bool success = shader.preprocess(
&shaderc_util::kDefaultTBuiltInResource, default_version_,
default_profile_, force_version_profile_, kNotForwardCompatible, rules,
&preprocessed_shader, includer);
if (success) {
return std::make_tuple(true, preprocessed_shader, shader.getInfoLog());
}
return std::make_tuple(false, "", shader.getInfoLog());
}
std::string Compiler::CleanupPreamble(const string_piece& preprocessed_shader,
const string_piece& error_tag,
const string_piece& pound_extension,
int num_include_directives,
bool is_for_next_line) const {
// Those #define directives in preamble will become empty lines after
// preprocessing. We also injected an #extension directive to turn on #include
// directive support. In the original preprocessing output from glslang, it
// appears before the user source string. We need to do proper adjustment:
// * Remove empty lines generated from #define directives in preamble.
// * If there is no #include directive in the source code, we do not need to
// output the injected #extension directive. Otherwise,
// * If there exists a #version directive in the source code, it should be
// placed at the first line. Its original line will be filled with an empty
// line as placeholder to maintain the code structure.
const std::vector<string_piece> lines =
preprocessed_shader.get_fields('\n', /* keep_delimiter = */ true);
std::ostringstream output_stream;
size_t pound_extension_index = lines.size();
size_t pound_version_index = lines.size();
for (size_t i = 0; i < lines.size(); ++i) {
if (lines[i] == pound_extension) {
pound_extension_index = std::min(i, pound_extension_index);
} else if (lines[i].starts_with("#version")) {
// In a preprocessed shader, directives are in a canonical format, so we
// can confidently compare to '#version' verbatim, without worrying about
// whitespace.
pound_version_index = i;
if (num_include_directives > 0) output_stream << lines[i];
break;
}
}
// We know that #extension directive exists and appears before #version
// directive (if any).
assert(pound_extension_index < lines.size());
for (size_t i = 0; i < pound_extension_index; ++i) {
// All empty lines before the #line directive we injected are generated by
// preprocessing preamble. Do not output them.
if (lines[i].strip_whitespace().empty()) continue;
output_stream << lines[i];
}
if (num_include_directives > 0) {
output_stream << pound_extension;
// Also output a #line directive for the main file.
output_stream << GetLineDirective(is_for_next_line, error_tag);
}
for (size_t i = pound_extension_index + 1; i < lines.size(); ++i) {
if (i == pound_version_index) {
if (num_include_directives > 0) {
output_stream << "\n";
} else {
output_stream << lines[i];
}
} else {
output_stream << lines[i];
}
}
return output_stream.str();
}
std::pair<EShLanguage, std::string> Compiler::GetShaderStageFromSourceCode(
string_piece filename, const std::string& preprocessed_shader) const {
const string_piece kPragmaShaderStageDirective = "#pragma shader_stage";
const string_piece kLineDirective = "#line";
int version;
EProfile profile;
std::tie(version, profile) = DeduceVersionProfile(preprocessed_shader);
const bool is_for_next_line = LineDirectiveIsForNextLine(version, profile);
std::vector<string_piece> lines =
string_piece(preprocessed_shader).get_fields('\n');
// The filename, logical line number (which starts from 1 and is sensitive to
// #line directives), and stage value for #pragma shader_stage() directives.
std::vector<std::tuple<string_piece, size_t, string_piece>> stages;
// The physical line numbers of the first #pragma shader_stage() line and
// first non-preprocessing line in the preprocessed shader text.
size_t first_pragma_physical_line = lines.size() + 1;
size_t first_non_pp_line = lines.size() + 1;
for (size_t i = 0, logical_line_no = 1; i < lines.size(); ++i) {
const string_piece current_line = lines[i].strip_whitespace();
if (current_line.starts_with(kPragmaShaderStageDirective)) {
const string_piece stage_value =
current_line.substr(kPragmaShaderStageDirective.size()).strip("()");
stages.emplace_back(filename, logical_line_no, stage_value);
first_pragma_physical_line = std::min(first_pragma_physical_line, i + 1);
} else if (!current_line.empty() && !current_line.starts_with("#")) {
first_non_pp_line = std::min(first_non_pp_line, i + 1);
}
// Update logical line number for the next line.
if (current_line.starts_with(kLineDirective)) {
string_piece name;
std::tie(logical_line_no, name) = DecodeLineDirective(current_line);
if (!name.empty()) filename = name;
// Note that for core profile, the meaning of #line changed since version
// 330. The line number given by #line used to mean the logical line
// number of the #line line. Now it means the logical line number of the
// next line after the #line line.
if (!is_for_next_line) ++logical_line_no;
} else {
++logical_line_no;
}
}
if (stages.empty()) return std::make_pair(EShLangCount, "");
std::string error_message;
const string_piece& first_pragma_filename = std::get<0>(stages[0]);
const std::string first_pragma_line = std::to_string(std::get<1>(stages[0]));
const string_piece& first_pragma_stage = std::get<2>(stages[0]);
if (first_pragma_physical_line > first_non_pp_line) {
error_message += first_pragma_filename.str() + ":" + first_pragma_line +
": error: '#pragma': the first 'shader_stage' #pragma "
"must appear before any non-preprocessing code\n";
}
EShLanguage stage = MapStageNameToLanguage(first_pragma_stage);
if (stage == EShLangCount) {
error_message +=
first_pragma_filename.str() + ":" + first_pragma_line +
": error: '#pragma': invalid stage for 'shader_stage' #pragma: '" +
first_pragma_stage.str() + "'\n";
}
for (size_t i = 1; i < stages.size(); ++i) {
const string_piece& current_stage = std::get<2>(stages[i]);
if (current_stage != first_pragma_stage) {
const string_piece& current_filename = std::get<0>(stages[i]);
const std::string current_line = std::to_string(std::get<1>(stages[i]));
error_message += current_filename.str() + ":" + current_line +
": error: '#pragma': conflicting stages for "
"'shader_stage' #pragma: '" +
current_stage.str() + "' (was '" +
first_pragma_stage.str() + "' at " +
first_pragma_filename.str() + ":" + first_pragma_line +
")\n";
}
}
return std::make_pair(error_message.empty() ? stage : EShLangCount,
error_message);
}
std::pair<int, EProfile> Compiler::DeduceVersionProfile(
const std::string& preprocessed_shader) const {
int version = default_version_;
EProfile profile = default_profile_;
if (!force_version_profile_) {
std::tie(version, profile) =
GetVersionProfileFromSourceCode(preprocessed_shader);
if (version == 0 && profile == ENoProfile) {
version = default_version_;
profile = default_profile_;
}
}
return std::make_pair(version, profile);
}
std::pair<int, EProfile> Compiler::GetVersionProfileFromSourceCode(
const std::string& preprocessed_shader) const {
string_piece pound_version = preprocessed_shader;
const size_t pound_version_loc = pound_version.find("#version");
if (pound_version_loc == string_piece::npos) {
return std::make_pair(0, ENoProfile);
}
pound_version =
pound_version.substr(pound_version_loc + std::strlen("#version"));
pound_version = pound_version.substr(0, pound_version.find_first_of("\n"));
std::string version_profile;
for (const auto character : pound_version) {
if (character != ' ') version_profile += character;
}
int version;
EProfile profile;
if (!ParseVersionProfile(version_profile, &version, &profile)) {
return std::make_pair(0, ENoProfile);
}
return std::make_pair(version, profile);
}
// Converts a string to a vector of uint32_t by copying the content of a given
// string to a vector<uint32_t> and returns it. Appends '\0' at the end if extra
// bytes are required to complete the last element.
std::vector<uint32_t> ConvertStringToVector(const std::string& str) {
size_t num_bytes_str = str.size() + 1u;
size_t vector_length =
(num_bytes_str + sizeof(uint32_t) - 1) / sizeof(uint32_t);
std::vector<uint32_t> result_vec(vector_length, 0);
std::strncpy(reinterpret_cast<char*>(result_vec.data()), str.c_str(),
str.size());
return result_vec;
}
} // namesapce shaderc_util