#version 460 | |
#extension GL_NVX_raytracing : enable | |
hitAttributeNVX vec4 payload; | |
layout(binding = 0, set = 0) uniform accelerationStructureNVX accNV; | |
void main() | |
{ | |
payload.x = 1.0f; // ERROR, cannot write to hitattributeNVX in stage | |
reportIntersectionNVX(1.0, 1U); // ERROR, unsupported builtin in stage | |
terminateRayNVX(); | |
ignoreIntersectionNVX(); | |
} |