blob: 309bf6c52710a8d641ad575639379f20f77498f4 [file] [log] [blame]
hlsl.samplegrad.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureGrad ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 1.100000
0:27 Constant:
0:27 1.200000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureGrad ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:28 Constant:
0:28 1.100000
0:28 Constant:
0:28 1.200000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureGrad ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:29 Constant:
0:29 1.100000
0:29 Constant:
0:29 1.200000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureGrad ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureGrad ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureGrad ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureGrad ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureGrad ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureGrad ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureGrad ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:27 Constant:
0:27 1.100000
0:27 Constant:
0:27 1.200000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureGrad ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:28 Constant:
0:28 1.100000
0:28 Constant:
0:28 1.200000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureGrad ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:29 Constant:
0:29 1.100000
0:29 Constant:
0:29 1.200000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureGrad ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureGrad ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureGrad ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureGrad ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureGrad ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureGrad ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? 0.400000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:? Constant:
0:? 1.100000
0:? 1.200000
0:? 1.300000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 140
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 132 136
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 34 "txval11"
Name 37 "g_tTex1di4"
Name 46 "txval12"
Name 49 "g_tTex1du4"
Name 55 "txval20"
Name 58 "g_tTex2df4"
Name 68 "txval21"
Name 71 "g_tTex2di4"
Name 77 "txval22"
Name 80 "g_tTex2du4"
Name 86 "txval40"
Name 89 "g_tTexcdf4"
Name 99 "txval41"
Name 102 "g_tTexcdi4"
Name 108 "txval42"
Name 111 "g_tTexcdu4"
Name 118 "psout"
Name 129 "flattenTemp"
Name 132 "@entryPointOutput.Color"
Name 136 "@entryPointOutput.Depth"
Name 139 "g_tTex1df4a"
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 16(g_tTex1df4) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 37(g_tTex1di4) DescriptorSet 0
Decorate 49(g_tTex1du4) DescriptorSet 0
Decorate 58(g_tTex2df4) DescriptorSet 0
Decorate 71(g_tTex2di4) DescriptorSet 0
Decorate 80(g_tTex2du4) DescriptorSet 0
Decorate 89(g_tTexcdf4) DescriptorSet 0
Decorate 102(g_tTexcdi4) DescriptorSet 0
Decorate 111(g_tTexcdu4) DescriptorSet 0
Decorate 132(@entryPointOutput.Color) Location 0
Decorate 136(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 139(g_tTex1df4a) DescriptorSet 0
Decorate 139(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1066192077
29: 6(float) Constant 1067030938
31: TypeInt 32 1
32: TypeVector 31(int) 4
33: TypePointer Function 32(ivec4)
35: TypeImage 31(int) 1D array sampled format:Unknown
36: TypePointer UniformConstant 35
37(g_tTex1di4): 36(ptr) Variable UniformConstant
40: TypeSampledImage 35
43: TypeInt 32 0
44: TypeVector 43(int) 4
45: TypePointer Function 44(ivec4)
47: TypeImage 43(int) 1D array sampled format:Unknown
48: TypePointer UniformConstant 47
49(g_tTex1du4): 48(ptr) Variable UniformConstant
52: TypeSampledImage 47
56: TypeImage 6(float) 2D array sampled format:Unknown
57: TypePointer UniformConstant 56
58(g_tTex2df4): 57(ptr) Variable UniformConstant
61: TypeSampledImage 56
63: TypeVector 6(float) 3
64: 6(float) Constant 1050253722
65: 63(fvec3) ConstantComposite 25 26 64
66: 24(fvec2) ConstantComposite 28 29
69: TypeImage 31(int) 2D array sampled format:Unknown
70: TypePointer UniformConstant 69
71(g_tTex2di4): 70(ptr) Variable UniformConstant
74: TypeSampledImage 69
78: TypeImage 43(int) 2D array sampled format:Unknown
79: TypePointer UniformConstant 78
80(g_tTex2du4): 79(ptr) Variable UniformConstant
83: TypeSampledImage 78
87: TypeImage 6(float) Cube array sampled format:Unknown
88: TypePointer UniformConstant 87
89(g_tTexcdf4): 88(ptr) Variable UniformConstant
92: TypeSampledImage 87
94: 6(float) Constant 1053609165
95: 7(fvec4) ConstantComposite 25 26 64 94
96: 6(float) Constant 1067869798
97: 63(fvec3) ConstantComposite 28 29 96
100: TypeImage 31(int) Cube array sampled format:Unknown
101: TypePointer UniformConstant 100
102(g_tTexcdi4): 101(ptr) Variable UniformConstant
105: TypeSampledImage 100
109: TypeImage 43(int) Cube array sampled format:Unknown
110: TypePointer UniformConstant 109
111(g_tTexcdu4): 110(ptr) Variable UniformConstant
114: TypeSampledImage 109
117: TypePointer Function 8(PS_OUTPUT)
119: 31(int) Constant 0
120: 6(float) Constant 1065353216
121: 7(fvec4) ConstantComposite 120 120 120 120
123: 31(int) Constant 1
124: TypePointer Function 6(float)
131: TypePointer Output 7(fvec4)
132(@entryPointOutput.Color): 131(ptr) Variable Output
135: TypePointer Output 6(float)
136(@entryPointOutput.Depth): 135(ptr) Variable Output
139(g_tTex1df4a): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
129(flattenTemp): 117(ptr) Variable Function
130:8(PS_OUTPUT) FunctionCall 10(@main()
Store 129(flattenTemp) 130
133: 12(ptr) AccessChain 129(flattenTemp) 119
134: 7(fvec4) Load 133
Store 132(@entryPointOutput.Color) 134
137: 124(ptr) AccessChain 129(flattenTemp) 123
138: 6(float) Load 137
Store 136(@entryPointOutput.Depth) 138
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
34(txval11): 33(ptr) Variable Function
46(txval12): 45(ptr) Variable Function
55(txval20): 12(ptr) Variable Function
68(txval21): 33(ptr) Variable Function
77(txval22): 45(ptr) Variable Function
86(txval40): 12(ptr) Variable Function
99(txval41): 33(ptr) Variable Function
108(txval42): 45(ptr) Variable Function
118(psout): 117(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 7(fvec4) ImageSampleExplicitLod 23 27 Grad 28 29
Store 13(txval10) 30
38: 35 Load 37(g_tTex1di4)
39: 18 Load 20(g_sSamp)
41: 40 SampledImage 38 39
42: 32(ivec4) ImageSampleExplicitLod 41 27 Grad 28 29
Store 34(txval11) 42
50: 47 Load 49(g_tTex1du4)
51: 18 Load 20(g_sSamp)
53: 52 SampledImage 50 51
54: 44(ivec4) ImageSampleExplicitLod 53 27 Grad 28 29
Store 46(txval12) 54
59: 56 Load 58(g_tTex2df4)
60: 18 Load 20(g_sSamp)
62: 61 SampledImage 59 60
67: 7(fvec4) ImageSampleExplicitLod 62 65 Grad 66 66
Store 55(txval20) 67
72: 69 Load 71(g_tTex2di4)
73: 18 Load 20(g_sSamp)
75: 74 SampledImage 72 73
76: 32(ivec4) ImageSampleExplicitLod 75 65 Grad 66 66
Store 68(txval21) 76
81: 78 Load 80(g_tTex2du4)
82: 18 Load 20(g_sSamp)
84: 83 SampledImage 81 82
85: 44(ivec4) ImageSampleExplicitLod 84 65 Grad 66 66
Store 77(txval22) 85
90: 87 Load 89(g_tTexcdf4)
91: 18 Load 20(g_sSamp)
93: 92 SampledImage 90 91
98: 7(fvec4) ImageSampleExplicitLod 93 95 Grad 97 97
Store 86(txval40) 98
103: 100 Load 102(g_tTexcdi4)
104: 18 Load 20(g_sSamp)
106: 105 SampledImage 103 104
107: 32(ivec4) ImageSampleExplicitLod 106 95 Grad 97 97
Store 99(txval41) 107
112: 109 Load 111(g_tTexcdu4)
113: 18 Load 20(g_sSamp)
115: 114 SampledImage 112 113
116: 44(ivec4) ImageSampleExplicitLod 115 95 Grad 97 97
Store 108(txval42) 116
122: 12(ptr) AccessChain 118(psout) 119
Store 122 121
125: 124(ptr) AccessChain 118(psout) 123
Store 125 120
126:8(PS_OUTPUT) Load 118(psout)
ReturnValue 126
FunctionEnd