blob: f23fe876f7e565311073bd2d338b1336e577f8c0 [file] [log] [blame]
hlsl.gatherRGBA.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Function Parameters:
0:? Sequence
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of float)
0:46 'txval001' ( temp 4-component vector of float)
0:46 textureGatherOffset ( temp 4-component vector of float)
0:46 Construct combined texture-sampler ( temp sampler2D)
0:46 'g_tTex2df4' ( uniform texture2D)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
0:46 c2: direct index for structure ( uniform 2-component vector of float)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
0:46 o2: direct index for structure ( uniform 2-component vector of int)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 Constant:
0:46 0 (const int)
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of int)
0:47 'txval011' ( temp 4-component vector of int)
0:47 textureGatherOffset ( temp 4-component vector of int)
0:47 Construct combined texture-sampler ( temp isampler2D)
0:47 'g_tTex2di4' ( uniform itexture2D)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 c2: direct index for structure ( uniform 2-component vector of float)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 Constant:
0:47 1 (const uint)
0:47 o2: direct index for structure ( uniform 2-component vector of int)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:47 Constant:
0:47 0 (const int)
0:48 Sequence
0:48 move second child to first child ( temp 4-component vector of uint)
0:48 'txval021' ( temp 4-component vector of uint)
0:48 textureGatherOffset ( temp 4-component vector of uint)
0:48 Construct combined texture-sampler ( temp usampler2D)
0:48 'g_tTex2du4' ( uniform utexture2D)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 c2: direct index for structure ( uniform 2-component vector of float)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 Constant:
0:48 1 (const uint)
0:48 o2: direct index for structure ( uniform 2-component vector of int)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:48 Constant:
0:48 0 (const int)
0:50 Sequence
0:50 move second child to first child ( temp 4-component vector of float)
0:50 'txval004' ( temp 4-component vector of float)
0:50 textureGatherOffsets ( temp 4-component vector of float)
0:50 Construct combined texture-sampler ( temp sampler2D)
0:50 'g_tTex2df4' ( uniform texture2D)
0:50 'g_sSamp' (layout( binding=0) uniform sampler)
0:50 c2: direct index for structure ( uniform 2-component vector of float)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:50 o2: direct index for structure ( uniform 2-component vector of int)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure ( uniform 2-component vector of int)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure ( uniform 2-component vector of int)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure ( uniform 2-component vector of int)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 Constant:
0:50 0 (const int)
0:51 Sequence
0:51 move second child to first child ( temp 4-component vector of int)
0:51 'txval014' ( temp 4-component vector of int)
0:51 textureGatherOffsets ( temp 4-component vector of int)
0:51 Construct combined texture-sampler ( temp isampler2D)
0:51 'g_tTex2di4' ( uniform itexture2D)
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
0:51 c2: direct index for structure ( uniform 2-component vector of float)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:51 o2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
0:52 move second child to first child ( temp 4-component vector of uint)
0:52 'txval024' ( temp 4-component vector of uint)
0:52 textureGatherOffsets ( temp 4-component vector of uint)
0:52 Construct combined texture-sampler ( temp usampler2D)
0:52 'g_tTex2du4' ( uniform utexture2D)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 c2: direct index for structure ( uniform 2-component vector of float)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:52 o2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 Constant:
0:52 0 (const int)
0:62 Sequence
0:62 move second child to first child ( temp 4-component vector of float)
0:62 'txval101' ( temp 4-component vector of float)
0:62 textureGatherOffset ( temp 4-component vector of float)
0:62 Construct combined texture-sampler ( temp sampler2D)
0:62 'g_tTex2df4' ( uniform texture2D)
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
0:62 c2: direct index for structure ( uniform 2-component vector of float)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 1 (const uint)
0:62 o2: direct index for structure ( uniform 2-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 Constant:
0:62 1 (const int)
0:63 Sequence
0:63 move second child to first child ( temp 4-component vector of int)
0:63 'txval111' ( temp 4-component vector of int)
0:63 textureGatherOffset ( temp 4-component vector of int)
0:63 Construct combined texture-sampler ( temp isampler2D)
0:63 'g_tTex2di4' ( uniform itexture2D)
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
0:63 c2: direct index for structure ( uniform 2-component vector of float)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 1 (const uint)
0:63 o2: direct index for structure ( uniform 2-component vector of int)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 5 (const uint)
0:63 Constant:
0:63 1 (const int)
0:64 Sequence
0:64 move second child to first child ( temp 4-component vector of uint)
0:64 'txval121' ( temp 4-component vector of uint)
0:64 textureGatherOffset ( temp 4-component vector of uint)
0:64 Construct combined texture-sampler ( temp usampler2D)
0:64 'g_tTex2du4' ( uniform utexture2D)
0:64 'g_sSamp' (layout( binding=0) uniform sampler)
0:64 c2: direct index for structure ( uniform 2-component vector of float)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:64 Constant:
0:64 1 (const uint)
0:64 o2: direct index for structure ( uniform 2-component vector of int)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:64 Constant:
0:64 5 (const uint)
0:64 Constant:
0:64 1 (const int)
0:66 Sequence
0:66 move second child to first child ( temp 4-component vector of float)
0:66 'txval104' ( temp 4-component vector of float)
0:66 textureGatherOffsets ( temp 4-component vector of float)
0:66 Construct combined texture-sampler ( temp sampler2D)
0:66 'g_tTex2df4' ( uniform texture2D)
0:66 'g_sSamp' (layout( binding=0) uniform sampler)
0:66 c2: direct index for structure ( uniform 2-component vector of float)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 1 (const uint)
0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:66 o2: direct index for structure ( uniform 2-component vector of int)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure ( uniform 2-component vector of int)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure ( uniform 2-component vector of int)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure ( uniform 2-component vector of int)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 Constant:
0:66 1 (const int)
0:67 Sequence
0:67 move second child to first child ( temp 4-component vector of int)
0:67 'txval114' ( temp 4-component vector of int)
0:67 textureGatherOffsets ( temp 4-component vector of int)
0:67 Construct combined texture-sampler ( temp isampler2D)
0:67 'g_tTex2di4' ( uniform itexture2D)
0:67 'g_sSamp' (layout( binding=0) uniform sampler)
0:67 c2: direct index for structure ( uniform 2-component vector of float)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 1 (const uint)
0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:67 o2: direct index for structure ( uniform 2-component vector of int)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure ( uniform 2-component vector of int)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure ( uniform 2-component vector of int)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure ( uniform 2-component vector of int)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 Constant:
0:67 1 (const int)
0:68 Sequence
0:68 move second child to first child ( temp 4-component vector of uint)
0:68 'txval124' ( temp 4-component vector of uint)
0:68 textureGatherOffsets ( temp 4-component vector of uint)
0:68 Construct combined texture-sampler ( temp usampler2D)
0:68 'g_tTex2du4' ( uniform utexture2D)
0:68 'g_sSamp' (layout( binding=0) uniform sampler)
0:68 c2: direct index for structure ( uniform 2-component vector of float)
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 1 (const uint)
0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:68 o2: direct index for structure ( uniform 2-component vector of int)
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure ( uniform 2-component vector of int)
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure ( uniform 2-component vector of int)
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure ( uniform 2-component vector of int)
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 Constant:
0:68 1 (const int)
0:78 Sequence
0:78 move second child to first child ( temp 4-component vector of float)
0:78 'txval201' ( temp 4-component vector of float)
0:78 textureGatherOffset ( temp 4-component vector of float)
0:78 Construct combined texture-sampler ( temp sampler2D)
0:78 'g_tTex2df4' ( uniform texture2D)
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
0:78 c2: direct index for structure ( uniform 2-component vector of float)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 1 (const uint)
0:78 o2: direct index for structure ( uniform 2-component vector of int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 Constant:
0:78 2 (const int)
0:79 Sequence
0:79 move second child to first child ( temp 4-component vector of int)
0:79 'txval211' ( temp 4-component vector of int)
0:79 textureGatherOffset ( temp 4-component vector of int)
0:79 Construct combined texture-sampler ( temp isampler2D)
0:79 'g_tTex2di4' ( uniform itexture2D)
0:79 'g_sSamp' (layout( binding=0) uniform sampler)
0:79 c2: direct index for structure ( uniform 2-component vector of float)
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:79 Constant:
0:79 1 (const uint)
0:79 o2: direct index for structure ( uniform 2-component vector of int)
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:79 Constant:
0:79 5 (const uint)
0:79 Constant:
0:79 2 (const int)
0:80 Sequence
0:80 move second child to first child ( temp 4-component vector of uint)
0:80 'txval221' ( temp 4-component vector of uint)
0:80 textureGatherOffset ( temp 4-component vector of uint)
0:80 Construct combined texture-sampler ( temp usampler2D)
0:80 'g_tTex2du4' ( uniform utexture2D)
0:80 'g_sSamp' (layout( binding=0) uniform sampler)
0:80 c2: direct index for structure ( uniform 2-component vector of float)
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:80 Constant:
0:80 1 (const uint)
0:80 o2: direct index for structure ( uniform 2-component vector of int)
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:80 Constant:
0:80 5 (const uint)
0:80 Constant:
0:80 2 (const int)
0:82 Sequence
0:82 move second child to first child ( temp 4-component vector of float)
0:82 'txval204' ( temp 4-component vector of float)
0:82 textureGatherOffsets ( temp 4-component vector of float)
0:82 Construct combined texture-sampler ( temp sampler2D)
0:82 'g_tTex2df4' ( uniform texture2D)
0:82 'g_sSamp' (layout( binding=0) uniform sampler)
0:82 c2: direct index for structure ( uniform 2-component vector of float)
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 1 (const uint)
0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:82 o2: direct index for structure ( uniform 2-component vector of int)
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure ( uniform 2-component vector of int)
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure ( uniform 2-component vector of int)
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure ( uniform 2-component vector of int)
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 Constant:
0:82 2 (const int)
0:83 Sequence
0:83 move second child to first child ( temp 4-component vector of int)
0:83 'txval214' ( temp 4-component vector of int)
0:83 textureGatherOffsets ( temp 4-component vector of int)
0:83 Construct combined texture-sampler ( temp isampler2D)
0:83 'g_tTex2di4' ( uniform itexture2D)
0:83 'g_sSamp' (layout( binding=0) uniform sampler)
0:83 c2: direct index for structure ( uniform 2-component vector of float)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 1 (const uint)
0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:83 o2: direct index for structure ( uniform 2-component vector of int)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure ( uniform 2-component vector of int)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure ( uniform 2-component vector of int)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure ( uniform 2-component vector of int)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 Constant:
0:83 2 (const int)
0:84 Sequence
0:84 move second child to first child ( temp 4-component vector of uint)
0:84 'txval224' ( temp 4-component vector of uint)
0:84 textureGatherOffsets ( temp 4-component vector of uint)
0:84 Construct combined texture-sampler ( temp usampler2D)
0:84 'g_tTex2du4' ( uniform utexture2D)
0:84 'g_sSamp' (layout( binding=0) uniform sampler)
0:84 c2: direct index for structure ( uniform 2-component vector of float)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 1 (const uint)
0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:84 o2: direct index for structure ( uniform 2-component vector of int)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 o2: direct index for structure ( uniform 2-component vector of int)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 o2: direct index for structure ( uniform 2-component vector of int)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 o2: direct index for structure ( uniform 2-component vector of int)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 Constant:
0:84 2 (const int)
0:94 Sequence
0:94 move second child to first child ( temp 4-component vector of float)
0:94 'txval301' ( temp 4-component vector of float)
0:94 textureGatherOffset ( temp 4-component vector of float)
0:94 Construct combined texture-sampler ( temp sampler2D)
0:94 'g_tTex2df4' ( uniform texture2D)
0:94 'g_sSamp' (layout( binding=0) uniform sampler)
0:94 c2: direct index for structure ( uniform 2-component vector of float)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 1 (const uint)
0:94 o2: direct index for structure ( uniform 2-component vector of int)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 Constant:
0:94 3 (const int)
0:95 Sequence
0:95 move second child to first child ( temp 4-component vector of int)
0:95 'txval311' ( temp 4-component vector of int)
0:95 textureGatherOffset ( temp 4-component vector of int)
0:95 Construct combined texture-sampler ( temp isampler2D)
0:95 'g_tTex2di4' ( uniform itexture2D)
0:95 'g_sSamp' (layout( binding=0) uniform sampler)
0:95 c2: direct index for structure ( uniform 2-component vector of float)
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:95 Constant:
0:95 1 (const uint)
0:95 o2: direct index for structure ( uniform 2-component vector of int)
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:95 Constant:
0:95 5 (const uint)
0:95 Constant:
0:95 3 (const int)
0:96 Sequence
0:96 move second child to first child ( temp 4-component vector of uint)
0:96 'txval321' ( temp 4-component vector of uint)
0:96 textureGatherOffset ( temp 4-component vector of uint)
0:96 Construct combined texture-sampler ( temp usampler2D)
0:96 'g_tTex2du4' ( uniform utexture2D)
0:96 'g_sSamp' (layout( binding=0) uniform sampler)
0:96 c2: direct index for structure ( uniform 2-component vector of float)
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:96 Constant:
0:96 1 (const uint)
0:96 o2: direct index for structure ( uniform 2-component vector of int)
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:96 Constant:
0:96 5 (const uint)
0:96 Constant:
0:96 3 (const int)
0:98 Sequence
0:98 move second child to first child ( temp 4-component vector of float)
0:98 'txval304' ( temp 4-component vector of float)
0:98 textureGatherOffsets ( temp 4-component vector of float)
0:98 Construct combined texture-sampler ( temp sampler2D)
0:98 'g_tTex2df4' ( uniform texture2D)
0:98 'g_sSamp' (layout( binding=0) uniform sampler)
0:98 c2: direct index for structure ( uniform 2-component vector of float)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 1 (const uint)
0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:98 o2: direct index for structure ( uniform 2-component vector of int)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 o2: direct index for structure ( uniform 2-component vector of int)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 o2: direct index for structure ( uniform 2-component vector of int)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 o2: direct index for structure ( uniform 2-component vector of int)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 Constant:
0:98 3 (const int)
0:99 Sequence
0:99 move second child to first child ( temp 4-component vector of int)
0:99 'txval314' ( temp 4-component vector of int)
0:99 textureGatherOffsets ( temp 4-component vector of int)
0:99 Construct combined texture-sampler ( temp isampler2D)
0:99 'g_tTex2di4' ( uniform itexture2D)
0:99 'g_sSamp' (layout( binding=0) uniform sampler)
0:99 c2: direct index for structure ( uniform 2-component vector of float)
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 1 (const uint)
0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:99 o2: direct index for structure ( uniform 2-component vector of int)
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 o2: direct index for structure ( uniform 2-component vector of int)
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 o2: direct index for structure ( uniform 2-component vector of int)
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 o2: direct index for structure ( uniform 2-component vector of int)
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 Constant:
0:99 3 (const int)
0:100 Sequence
0:100 move second child to first child ( temp 4-component vector of uint)
0:100 'txval324' ( temp 4-component vector of uint)
0:100 textureGatherOffsets ( temp 4-component vector of uint)
0:100 Construct combined texture-sampler ( temp usampler2D)
0:100 'g_tTex2du4' ( uniform utexture2D)
0:100 'g_sSamp' (layout( binding=0) uniform sampler)
0:100 c2: direct index for structure ( uniform 2-component vector of float)
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 1 (const uint)
0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:100 o2: direct index for structure ( uniform 2-component vector of int)
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 o2: direct index for structure ( uniform 2-component vector of int)
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 o2: direct index for structure ( uniform 2-component vector of int)
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 o2: direct index for structure ( uniform 2-component vector of int)
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 Constant:
0:100 3 (const int)
0:112 move second child to first child ( temp 4-component vector of float)
0:112 Color: direct index for structure ( temp 4-component vector of float)
0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:112 Constant:
0:112 0 (const int)
0:112 Constant:
0:112 1.000000
0:112 1.000000
0:112 1.000000
0:112 1.000000
0:113 move second child to first child ( temp float)
0:113 Depth: direct index for structure ( temp float)
0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:113 Constant:
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:115 Branch: Return with expression
0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Function Definition: main( ( temp void)
0:39 Function Parameters:
0:? Sequence
0:39 Sequence
0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:39 Depth: direct index for structure ( temp float)
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:39 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Function Parameters:
0:? Sequence
0:46 Sequence
0:46 move second child to first child ( temp 4-component vector of float)
0:46 'txval001' ( temp 4-component vector of float)
0:46 textureGatherOffset ( temp 4-component vector of float)
0:46 Construct combined texture-sampler ( temp sampler2D)
0:46 'g_tTex2df4' ( uniform texture2D)
0:46 'g_sSamp' (layout( binding=0) uniform sampler)
0:46 c2: direct index for structure ( uniform 2-component vector of float)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 1 (const uint)
0:46 o2: direct index for structure ( uniform 2-component vector of int)
0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:46 Constant:
0:46 5 (const uint)
0:46 Constant:
0:46 0 (const int)
0:47 Sequence
0:47 move second child to first child ( temp 4-component vector of int)
0:47 'txval011' ( temp 4-component vector of int)
0:47 textureGatherOffset ( temp 4-component vector of int)
0:47 Construct combined texture-sampler ( temp isampler2D)
0:47 'g_tTex2di4' ( uniform itexture2D)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 c2: direct index for structure ( uniform 2-component vector of float)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 Constant:
0:47 1 (const uint)
0:47 o2: direct index for structure ( uniform 2-component vector of int)
0:47 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:47 Constant:
0:47 5 (const uint)
0:47 Constant:
0:47 0 (const int)
0:48 Sequence
0:48 move second child to first child ( temp 4-component vector of uint)
0:48 'txval021' ( temp 4-component vector of uint)
0:48 textureGatherOffset ( temp 4-component vector of uint)
0:48 Construct combined texture-sampler ( temp usampler2D)
0:48 'g_tTex2du4' ( uniform utexture2D)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 c2: direct index for structure ( uniform 2-component vector of float)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 Constant:
0:48 1 (const uint)
0:48 o2: direct index for structure ( uniform 2-component vector of int)
0:48 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:48 Constant:
0:48 5 (const uint)
0:48 Constant:
0:48 0 (const int)
0:50 Sequence
0:50 move second child to first child ( temp 4-component vector of float)
0:50 'txval004' ( temp 4-component vector of float)
0:50 textureGatherOffsets ( temp 4-component vector of float)
0:50 Construct combined texture-sampler ( temp sampler2D)
0:50 'g_tTex2df4' ( uniform texture2D)
0:50 'g_sSamp' (layout( binding=0) uniform sampler)
0:50 c2: direct index for structure ( uniform 2-component vector of float)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 1 (const uint)
0:50 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:50 o2: direct index for structure ( uniform 2-component vector of int)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure ( uniform 2-component vector of int)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure ( uniform 2-component vector of int)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 o2: direct index for structure ( uniform 2-component vector of int)
0:50 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:50 Constant:
0:50 5 (const uint)
0:50 Constant:
0:50 0 (const int)
0:51 Sequence
0:51 move second child to first child ( temp 4-component vector of int)
0:51 'txval014' ( temp 4-component vector of int)
0:51 textureGatherOffsets ( temp 4-component vector of int)
0:51 Construct combined texture-sampler ( temp isampler2D)
0:51 'g_tTex2di4' ( uniform itexture2D)
0:51 'g_sSamp' (layout( binding=0) uniform sampler)
0:51 c2: direct index for structure ( uniform 2-component vector of float)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 1 (const uint)
0:51 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:51 o2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 o2: direct index for structure ( uniform 2-component vector of int)
0:51 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:51 Constant:
0:51 5 (const uint)
0:51 Constant:
0:51 0 (const int)
0:52 Sequence
0:52 move second child to first child ( temp 4-component vector of uint)
0:52 'txval024' ( temp 4-component vector of uint)
0:52 textureGatherOffsets ( temp 4-component vector of uint)
0:52 Construct combined texture-sampler ( temp usampler2D)
0:52 'g_tTex2du4' ( uniform utexture2D)
0:52 'g_sSamp' (layout( binding=0) uniform sampler)
0:52 c2: direct index for structure ( uniform 2-component vector of float)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 1 (const uint)
0:52 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:52 o2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 o2: direct index for structure ( uniform 2-component vector of int)
0:52 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:52 Constant:
0:52 5 (const uint)
0:52 Constant:
0:52 0 (const int)
0:62 Sequence
0:62 move second child to first child ( temp 4-component vector of float)
0:62 'txval101' ( temp 4-component vector of float)
0:62 textureGatherOffset ( temp 4-component vector of float)
0:62 Construct combined texture-sampler ( temp sampler2D)
0:62 'g_tTex2df4' ( uniform texture2D)
0:62 'g_sSamp' (layout( binding=0) uniform sampler)
0:62 c2: direct index for structure ( uniform 2-component vector of float)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 1 (const uint)
0:62 o2: direct index for structure ( uniform 2-component vector of int)
0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:62 Constant:
0:62 5 (const uint)
0:62 Constant:
0:62 1 (const int)
0:63 Sequence
0:63 move second child to first child ( temp 4-component vector of int)
0:63 'txval111' ( temp 4-component vector of int)
0:63 textureGatherOffset ( temp 4-component vector of int)
0:63 Construct combined texture-sampler ( temp isampler2D)
0:63 'g_tTex2di4' ( uniform itexture2D)
0:63 'g_sSamp' (layout( binding=0) uniform sampler)
0:63 c2: direct index for structure ( uniform 2-component vector of float)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 1 (const uint)
0:63 o2: direct index for structure ( uniform 2-component vector of int)
0:63 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:63 Constant:
0:63 5 (const uint)
0:63 Constant:
0:63 1 (const int)
0:64 Sequence
0:64 move second child to first child ( temp 4-component vector of uint)
0:64 'txval121' ( temp 4-component vector of uint)
0:64 textureGatherOffset ( temp 4-component vector of uint)
0:64 Construct combined texture-sampler ( temp usampler2D)
0:64 'g_tTex2du4' ( uniform utexture2D)
0:64 'g_sSamp' (layout( binding=0) uniform sampler)
0:64 c2: direct index for structure ( uniform 2-component vector of float)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:64 Constant:
0:64 1 (const uint)
0:64 o2: direct index for structure ( uniform 2-component vector of int)
0:64 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:64 Constant:
0:64 5 (const uint)
0:64 Constant:
0:64 1 (const int)
0:66 Sequence
0:66 move second child to first child ( temp 4-component vector of float)
0:66 'txval104' ( temp 4-component vector of float)
0:66 textureGatherOffsets ( temp 4-component vector of float)
0:66 Construct combined texture-sampler ( temp sampler2D)
0:66 'g_tTex2df4' ( uniform texture2D)
0:66 'g_sSamp' (layout( binding=0) uniform sampler)
0:66 c2: direct index for structure ( uniform 2-component vector of float)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 1 (const uint)
0:66 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:66 o2: direct index for structure ( uniform 2-component vector of int)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure ( uniform 2-component vector of int)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure ( uniform 2-component vector of int)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 o2: direct index for structure ( uniform 2-component vector of int)
0:66 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:66 Constant:
0:66 5 (const uint)
0:66 Constant:
0:66 1 (const int)
0:67 Sequence
0:67 move second child to first child ( temp 4-component vector of int)
0:67 'txval114' ( temp 4-component vector of int)
0:67 textureGatherOffsets ( temp 4-component vector of int)
0:67 Construct combined texture-sampler ( temp isampler2D)
0:67 'g_tTex2di4' ( uniform itexture2D)
0:67 'g_sSamp' (layout( binding=0) uniform sampler)
0:67 c2: direct index for structure ( uniform 2-component vector of float)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 1 (const uint)
0:67 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:67 o2: direct index for structure ( uniform 2-component vector of int)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure ( uniform 2-component vector of int)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure ( uniform 2-component vector of int)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 o2: direct index for structure ( uniform 2-component vector of int)
0:67 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:67 Constant:
0:67 5 (const uint)
0:67 Constant:
0:67 1 (const int)
0:68 Sequence
0:68 move second child to first child ( temp 4-component vector of uint)
0:68 'txval124' ( temp 4-component vector of uint)
0:68 textureGatherOffsets ( temp 4-component vector of uint)
0:68 Construct combined texture-sampler ( temp usampler2D)
0:68 'g_tTex2du4' ( uniform utexture2D)
0:68 'g_sSamp' (layout( binding=0) uniform sampler)
0:68 c2: direct index for structure ( uniform 2-component vector of float)
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 1 (const uint)
0:68 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:68 o2: direct index for structure ( uniform 2-component vector of int)
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure ( uniform 2-component vector of int)
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure ( uniform 2-component vector of int)
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 o2: direct index for structure ( uniform 2-component vector of int)
0:68 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:68 Constant:
0:68 5 (const uint)
0:68 Constant:
0:68 1 (const int)
0:78 Sequence
0:78 move second child to first child ( temp 4-component vector of float)
0:78 'txval201' ( temp 4-component vector of float)
0:78 textureGatherOffset ( temp 4-component vector of float)
0:78 Construct combined texture-sampler ( temp sampler2D)
0:78 'g_tTex2df4' ( uniform texture2D)
0:78 'g_sSamp' (layout( binding=0) uniform sampler)
0:78 c2: direct index for structure ( uniform 2-component vector of float)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 1 (const uint)
0:78 o2: direct index for structure ( uniform 2-component vector of int)
0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:78 Constant:
0:78 5 (const uint)
0:78 Constant:
0:78 2 (const int)
0:79 Sequence
0:79 move second child to first child ( temp 4-component vector of int)
0:79 'txval211' ( temp 4-component vector of int)
0:79 textureGatherOffset ( temp 4-component vector of int)
0:79 Construct combined texture-sampler ( temp isampler2D)
0:79 'g_tTex2di4' ( uniform itexture2D)
0:79 'g_sSamp' (layout( binding=0) uniform sampler)
0:79 c2: direct index for structure ( uniform 2-component vector of float)
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:79 Constant:
0:79 1 (const uint)
0:79 o2: direct index for structure ( uniform 2-component vector of int)
0:79 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:79 Constant:
0:79 5 (const uint)
0:79 Constant:
0:79 2 (const int)
0:80 Sequence
0:80 move second child to first child ( temp 4-component vector of uint)
0:80 'txval221' ( temp 4-component vector of uint)
0:80 textureGatherOffset ( temp 4-component vector of uint)
0:80 Construct combined texture-sampler ( temp usampler2D)
0:80 'g_tTex2du4' ( uniform utexture2D)
0:80 'g_sSamp' (layout( binding=0) uniform sampler)
0:80 c2: direct index for structure ( uniform 2-component vector of float)
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:80 Constant:
0:80 1 (const uint)
0:80 o2: direct index for structure ( uniform 2-component vector of int)
0:80 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:80 Constant:
0:80 5 (const uint)
0:80 Constant:
0:80 2 (const int)
0:82 Sequence
0:82 move second child to first child ( temp 4-component vector of float)
0:82 'txval204' ( temp 4-component vector of float)
0:82 textureGatherOffsets ( temp 4-component vector of float)
0:82 Construct combined texture-sampler ( temp sampler2D)
0:82 'g_tTex2df4' ( uniform texture2D)
0:82 'g_sSamp' (layout( binding=0) uniform sampler)
0:82 c2: direct index for structure ( uniform 2-component vector of float)
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 1 (const uint)
0:82 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:82 o2: direct index for structure ( uniform 2-component vector of int)
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure ( uniform 2-component vector of int)
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure ( uniform 2-component vector of int)
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 o2: direct index for structure ( uniform 2-component vector of int)
0:82 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:82 Constant:
0:82 5 (const uint)
0:82 Constant:
0:82 2 (const int)
0:83 Sequence
0:83 move second child to first child ( temp 4-component vector of int)
0:83 'txval214' ( temp 4-component vector of int)
0:83 textureGatherOffsets ( temp 4-component vector of int)
0:83 Construct combined texture-sampler ( temp isampler2D)
0:83 'g_tTex2di4' ( uniform itexture2D)
0:83 'g_sSamp' (layout( binding=0) uniform sampler)
0:83 c2: direct index for structure ( uniform 2-component vector of float)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 1 (const uint)
0:83 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:83 o2: direct index for structure ( uniform 2-component vector of int)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure ( uniform 2-component vector of int)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure ( uniform 2-component vector of int)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 o2: direct index for structure ( uniform 2-component vector of int)
0:83 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:83 Constant:
0:83 5 (const uint)
0:83 Constant:
0:83 2 (const int)
0:84 Sequence
0:84 move second child to first child ( temp 4-component vector of uint)
0:84 'txval224' ( temp 4-component vector of uint)
0:84 textureGatherOffsets ( temp 4-component vector of uint)
0:84 Construct combined texture-sampler ( temp usampler2D)
0:84 'g_tTex2du4' ( uniform utexture2D)
0:84 'g_sSamp' (layout( binding=0) uniform sampler)
0:84 c2: direct index for structure ( uniform 2-component vector of float)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 1 (const uint)
0:84 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:84 o2: direct index for structure ( uniform 2-component vector of int)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 o2: direct index for structure ( uniform 2-component vector of int)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 o2: direct index for structure ( uniform 2-component vector of int)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 o2: direct index for structure ( uniform 2-component vector of int)
0:84 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:84 Constant:
0:84 5 (const uint)
0:84 Constant:
0:84 2 (const int)
0:94 Sequence
0:94 move second child to first child ( temp 4-component vector of float)
0:94 'txval301' ( temp 4-component vector of float)
0:94 textureGatherOffset ( temp 4-component vector of float)
0:94 Construct combined texture-sampler ( temp sampler2D)
0:94 'g_tTex2df4' ( uniform texture2D)
0:94 'g_sSamp' (layout( binding=0) uniform sampler)
0:94 c2: direct index for structure ( uniform 2-component vector of float)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 1 (const uint)
0:94 o2: direct index for structure ( uniform 2-component vector of int)
0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:94 Constant:
0:94 5 (const uint)
0:94 Constant:
0:94 3 (const int)
0:95 Sequence
0:95 move second child to first child ( temp 4-component vector of int)
0:95 'txval311' ( temp 4-component vector of int)
0:95 textureGatherOffset ( temp 4-component vector of int)
0:95 Construct combined texture-sampler ( temp isampler2D)
0:95 'g_tTex2di4' ( uniform itexture2D)
0:95 'g_sSamp' (layout( binding=0) uniform sampler)
0:95 c2: direct index for structure ( uniform 2-component vector of float)
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:95 Constant:
0:95 1 (const uint)
0:95 o2: direct index for structure ( uniform 2-component vector of int)
0:95 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:95 Constant:
0:95 5 (const uint)
0:95 Constant:
0:95 3 (const int)
0:96 Sequence
0:96 move second child to first child ( temp 4-component vector of uint)
0:96 'txval321' ( temp 4-component vector of uint)
0:96 textureGatherOffset ( temp 4-component vector of uint)
0:96 Construct combined texture-sampler ( temp usampler2D)
0:96 'g_tTex2du4' ( uniform utexture2D)
0:96 'g_sSamp' (layout( binding=0) uniform sampler)
0:96 c2: direct index for structure ( uniform 2-component vector of float)
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:96 Constant:
0:96 1 (const uint)
0:96 o2: direct index for structure ( uniform 2-component vector of int)
0:96 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:96 Constant:
0:96 5 (const uint)
0:96 Constant:
0:96 3 (const int)
0:98 Sequence
0:98 move second child to first child ( temp 4-component vector of float)
0:98 'txval304' ( temp 4-component vector of float)
0:98 textureGatherOffsets ( temp 4-component vector of float)
0:98 Construct combined texture-sampler ( temp sampler2D)
0:98 'g_tTex2df4' ( uniform texture2D)
0:98 'g_sSamp' (layout( binding=0) uniform sampler)
0:98 c2: direct index for structure ( uniform 2-component vector of float)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 1 (const uint)
0:98 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:98 o2: direct index for structure ( uniform 2-component vector of int)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 o2: direct index for structure ( uniform 2-component vector of int)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 o2: direct index for structure ( uniform 2-component vector of int)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 o2: direct index for structure ( uniform 2-component vector of int)
0:98 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:98 Constant:
0:98 5 (const uint)
0:98 Constant:
0:98 3 (const int)
0:99 Sequence
0:99 move second child to first child ( temp 4-component vector of int)
0:99 'txval314' ( temp 4-component vector of int)
0:99 textureGatherOffsets ( temp 4-component vector of int)
0:99 Construct combined texture-sampler ( temp isampler2D)
0:99 'g_tTex2di4' ( uniform itexture2D)
0:99 'g_sSamp' (layout( binding=0) uniform sampler)
0:99 c2: direct index for structure ( uniform 2-component vector of float)
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 1 (const uint)
0:99 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:99 o2: direct index for structure ( uniform 2-component vector of int)
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 o2: direct index for structure ( uniform 2-component vector of int)
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 o2: direct index for structure ( uniform 2-component vector of int)
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 o2: direct index for structure ( uniform 2-component vector of int)
0:99 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:99 Constant:
0:99 5 (const uint)
0:99 Constant:
0:99 3 (const int)
0:100 Sequence
0:100 move second child to first child ( temp 4-component vector of uint)
0:100 'txval324' ( temp 4-component vector of uint)
0:100 textureGatherOffsets ( temp 4-component vector of uint)
0:100 Construct combined texture-sampler ( temp usampler2D)
0:100 'g_tTex2du4' ( uniform utexture2D)
0:100 'g_sSamp' (layout( binding=0) uniform sampler)
0:100 c2: direct index for structure ( uniform 2-component vector of float)
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 1 (const uint)
0:100 Construct ivec2 ( temp 4-element array of 2-component vector of int)
0:100 o2: direct index for structure ( uniform 2-component vector of int)
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 o2: direct index for structure ( uniform 2-component vector of int)
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 o2: direct index for structure ( uniform 2-component vector of int)
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 o2: direct index for structure ( uniform 2-component vector of int)
0:100 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:100 Constant:
0:100 5 (const uint)
0:100 Constant:
0:100 3 (const int)
0:112 move second child to first child ( temp 4-component vector of float)
0:112 Color: direct index for structure ( temp 4-component vector of float)
0:112 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:112 Constant:
0:112 0 (const int)
0:112 Constant:
0:112 1.000000
0:112 1.000000
0:112 1.000000
0:112 1.000000
0:113 move second child to first child ( temp float)
0:113 Depth: direct index for structure ( temp float)
0:113 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:113 Constant:
0:113 1 (const int)
0:113 Constant:
0:113 1.000000
0:115 Branch: Return with expression
0:115 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Function Definition: main( ( temp void)
0:39 Function Parameters:
0:? Sequence
0:39 Sequence
0:39 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:39 Depth: direct index for structure ( temp float)
0:39 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_sSamp2d' ( uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 399
Capability Shader
Capability ImageGatherExtended
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 363 367
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval001"
Name 16 "g_tTex2df4"
Name 20 "g_sSamp"
Name 30 "$Global"
MemberName 30($Global) 0 "c1"
MemberName 30($Global) 1 "c2"
MemberName 30($Global) 2 "c3"
MemberName 30($Global) 3 "c4"
MemberName 30($Global) 4 "o1"
MemberName 30($Global) 5 "o2"
MemberName 30($Global) 6 "o3"
MemberName 30($Global) 7 "o4"
Name 32 ""
Name 44 "txval011"
Name 47 "g_tTex2di4"
Name 60 "txval021"
Name 63 "g_tTex2du4"
Name 73 "txval004"
Name 91 "txval014"
Name 107 "txval024"
Name 123 "txval101"
Name 132 "txval111"
Name 141 "txval121"
Name 150 "txval104"
Name 166 "txval114"
Name 182 "txval124"
Name 198 "txval201"
Name 208 "txval211"
Name 217 "txval221"
Name 226 "txval204"
Name 242 "txval214"
Name 258 "txval224"
Name 274 "txval301"
Name 284 "txval311"
Name 293 "txval321"
Name 302 "txval304"
Name 318 "txval314"
Name 334 "txval324"
Name 351 "psout"
Name 360 "flattenTemp"
Name 363 "@entryPointOutput.Color"
Name 367 "@entryPointOutput.Depth"
Name 370 "g_sSamp2d"
Name 373 "g_tTex1df4a"
Name 374 "g_tTex1df4"
Name 377 "g_tTex1di4"
Name 380 "g_tTex1du4"
Name 383 "g_tTex3df4"
Name 386 "g_tTex3di4"
Name 389 "g_tTex3du4"
Name 392 "g_tTexcdf4"
Name 395 "g_tTexcdi4"
Name 398 "g_tTexcdu4"
Decorate 16(g_tTex2df4) DescriptorSet 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
MemberDecorate 30($Global) 0 Offset 0
MemberDecorate 30($Global) 1 Offset 8
MemberDecorate 30($Global) 2 Offset 16
MemberDecorate 30($Global) 3 Offset 32
MemberDecorate 30($Global) 4 Offset 48
MemberDecorate 30($Global) 5 Offset 56
MemberDecorate 30($Global) 6 Offset 64
MemberDecorate 30($Global) 7 Offset 80
Decorate 30($Global) Block
Decorate 32 DescriptorSet 0
Decorate 47(g_tTex2di4) DescriptorSet 0
Decorate 63(g_tTex2du4) DescriptorSet 0
Decorate 363(@entryPointOutput.Color) Location 0
Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 370(g_sSamp2d) DescriptorSet 0
Decorate 373(g_tTex1df4a) DescriptorSet 0
Decorate 373(g_tTex1df4a) Binding 1
Decorate 374(g_tTex1df4) DescriptorSet 0
Decorate 374(g_tTex1df4) Binding 0
Decorate 377(g_tTex1di4) DescriptorSet 0
Decorate 380(g_tTex1du4) DescriptorSet 0
Decorate 383(g_tTex3df4) DescriptorSet 0
Decorate 386(g_tTex3di4) DescriptorSet 0
Decorate 389(g_tTex3du4) DescriptorSet 0
Decorate 392(g_tTexcdf4) DescriptorSet 0
Decorate 395(g_tTexcdi4) DescriptorSet 0
Decorate 398(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 2D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex2df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: TypeVector 6(float) 3
26: TypeInt 32 1
27: TypeVector 26(int) 2
28: TypeVector 26(int) 3
29: TypeVector 26(int) 4
30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4)
31: TypePointer Uniform 30($Global)
32: 31(ptr) Variable Uniform
33: 26(int) Constant 1
34: TypePointer Uniform 24(fvec2)
37: 26(int) Constant 5
38: TypePointer Uniform 27(ivec2)
41: 26(int) Constant 0
43: TypePointer Function 29(ivec4)
45: TypeImage 26(int) 2D sampled format:Unknown
46: TypePointer UniformConstant 45
47(g_tTex2di4): 46(ptr) Variable UniformConstant
50: TypeSampledImage 45
57: TypeInt 32 0
58: TypeVector 57(int) 4
59: TypePointer Function 58(ivec4)
61: TypeImage 57(int) 2D sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTex2du4): 62(ptr) Variable UniformConstant
66: TypeSampledImage 61
87: 57(int) Constant 4
88: TypeArray 27(ivec2) 87
206: 26(int) Constant 2
282: 26(int) Constant 3
350: TypePointer Function 8(PS_OUTPUT)
352: 6(float) Constant 1065353216
353: 7(fvec4) ConstantComposite 352 352 352 352
355: TypePointer Function 6(float)
362: TypePointer Output 7(fvec4)
363(@entryPointOutput.Color): 362(ptr) Variable Output
366: TypePointer Output 6(float)
367(@entryPointOutput.Depth): 366(ptr) Variable Output
370(g_sSamp2d): 19(ptr) Variable UniformConstant
371: TypeImage 6(float) 1D sampled format:Unknown
372: TypePointer UniformConstant 371
373(g_tTex1df4a): 372(ptr) Variable UniformConstant
374(g_tTex1df4): 372(ptr) Variable UniformConstant
375: TypeImage 26(int) 1D sampled format:Unknown
376: TypePointer UniformConstant 375
377(g_tTex1di4): 376(ptr) Variable UniformConstant
378: TypeImage 57(int) 1D sampled format:Unknown
379: TypePointer UniformConstant 378
380(g_tTex1du4): 379(ptr) Variable UniformConstant
381: TypeImage 6(float) 3D sampled format:Unknown
382: TypePointer UniformConstant 381
383(g_tTex3df4): 382(ptr) Variable UniformConstant
384: TypeImage 26(int) 3D sampled format:Unknown
385: TypePointer UniformConstant 384
386(g_tTex3di4): 385(ptr) Variable UniformConstant
387: TypeImage 57(int) 3D sampled format:Unknown
388: TypePointer UniformConstant 387
389(g_tTex3du4): 388(ptr) Variable UniformConstant
390: TypeImage 6(float) Cube sampled format:Unknown
391: TypePointer UniformConstant 390
392(g_tTexcdf4): 391(ptr) Variable UniformConstant
393: TypeImage 26(int) Cube sampled format:Unknown
394: TypePointer UniformConstant 393
395(g_tTexcdi4): 394(ptr) Variable UniformConstant
396: TypeImage 57(int) Cube sampled format:Unknown
397: TypePointer UniformConstant 396
398(g_tTexcdu4): 397(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
360(flattenTemp): 350(ptr) Variable Function
361:8(PS_OUTPUT) FunctionCall 10(@main()
Store 360(flattenTemp) 361
364: 12(ptr) AccessChain 360(flattenTemp) 41
365: 7(fvec4) Load 364
Store 363(@entryPointOutput.Color) 365
368: 355(ptr) AccessChain 360(flattenTemp) 33
369: 6(float) Load 368
Store 367(@entryPointOutput.Depth) 369
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval001): 12(ptr) Variable Function
44(txval011): 43(ptr) Variable Function
60(txval021): 59(ptr) Variable Function
73(txval004): 12(ptr) Variable Function
91(txval014): 43(ptr) Variable Function
107(txval024): 59(ptr) Variable Function
123(txval101): 12(ptr) Variable Function
132(txval111): 43(ptr) Variable Function
141(txval121): 59(ptr) Variable Function
150(txval104): 12(ptr) Variable Function
166(txval114): 43(ptr) Variable Function
182(txval124): 59(ptr) Variable Function
198(txval201): 12(ptr) Variable Function
208(txval211): 43(ptr) Variable Function
217(txval221): 59(ptr) Variable Function
226(txval204): 12(ptr) Variable Function
242(txval214): 43(ptr) Variable Function
258(txval224): 59(ptr) Variable Function
274(txval301): 12(ptr) Variable Function
284(txval311): 43(ptr) Variable Function
293(txval321): 59(ptr) Variable Function
302(txval304): 12(ptr) Variable Function
318(txval314): 43(ptr) Variable Function
334(txval324): 59(ptr) Variable Function
351(psout): 350(ptr) Variable Function
17: 14 Load 16(g_tTex2df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
35: 34(ptr) AccessChain 32 33
36: 24(fvec2) Load 35
39: 38(ptr) AccessChain 32 37
40: 27(ivec2) Load 39
42: 7(fvec4) ImageGather 23 36 41 Offset 40
Store 13(txval001) 42
48: 45 Load 47(g_tTex2di4)
49: 18 Load 20(g_sSamp)
51: 50 SampledImage 48 49
52: 34(ptr) AccessChain 32 33
53: 24(fvec2) Load 52
54: 38(ptr) AccessChain 32 37
55: 27(ivec2) Load 54
56: 29(ivec4) ImageGather 51 53 41 Offset 55
Store 44(txval011) 56
64: 61 Load 63(g_tTex2du4)
65: 18 Load 20(g_sSamp)
67: 66 SampledImage 64 65
68: 34(ptr) AccessChain 32 33
69: 24(fvec2) Load 68
70: 38(ptr) AccessChain 32 37
71: 27(ivec2) Load 70
72: 58(ivec4) ImageGather 67 69 41 Offset 71
Store 60(txval021) 72
74: 14 Load 16(g_tTex2df4)
75: 18 Load 20(g_sSamp)
76: 22 SampledImage 74 75
77: 34(ptr) AccessChain 32 33
78: 24(fvec2) Load 77
79: 38(ptr) AccessChain 32 37
80: 27(ivec2) Load 79
81: 38(ptr) AccessChain 32 37
82: 27(ivec2) Load 81
83: 38(ptr) AccessChain 32 37
84: 27(ivec2) Load 83
85: 38(ptr) AccessChain 32 37
86: 27(ivec2) Load 85
89: 88 CompositeConstruct 80 82 84 86
90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89
Store 73(txval004) 90
92: 45 Load 47(g_tTex2di4)
93: 18 Load 20(g_sSamp)
94: 50 SampledImage 92 93
95: 34(ptr) AccessChain 32 33
96: 24(fvec2) Load 95
97: 38(ptr) AccessChain 32 37
98: 27(ivec2) Load 97
99: 38(ptr) AccessChain 32 37
100: 27(ivec2) Load 99
101: 38(ptr) AccessChain 32 37
102: 27(ivec2) Load 101
103: 38(ptr) AccessChain 32 37
104: 27(ivec2) Load 103
105: 88 CompositeConstruct 98 100 102 104
106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105
Store 91(txval014) 106
108: 61 Load 63(g_tTex2du4)
109: 18 Load 20(g_sSamp)
110: 66 SampledImage 108 109
111: 34(ptr) AccessChain 32 33
112: 24(fvec2) Load 111
113: 38(ptr) AccessChain 32 37
114: 27(ivec2) Load 113
115: 38(ptr) AccessChain 32 37
116: 27(ivec2) Load 115
117: 38(ptr) AccessChain 32 37
118: 27(ivec2) Load 117
119: 38(ptr) AccessChain 32 37
120: 27(ivec2) Load 119
121: 88 CompositeConstruct 114 116 118 120
122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121
Store 107(txval024) 122
124: 14 Load 16(g_tTex2df4)
125: 18 Load 20(g_sSamp)
126: 22 SampledImage 124 125
127: 34(ptr) AccessChain 32 33
128: 24(fvec2) Load 127
129: 38(ptr) AccessChain 32 37
130: 27(ivec2) Load 129
131: 7(fvec4) ImageGather 126 128 33 Offset 130
Store 123(txval101) 131
133: 45 Load 47(g_tTex2di4)
134: 18 Load 20(g_sSamp)
135: 50 SampledImage 133 134
136: 34(ptr) AccessChain 32 33
137: 24(fvec2) Load 136
138: 38(ptr) AccessChain 32 37
139: 27(ivec2) Load 138
140: 29(ivec4) ImageGather 135 137 33 Offset 139
Store 132(txval111) 140
142: 61 Load 63(g_tTex2du4)
143: 18 Load 20(g_sSamp)
144: 66 SampledImage 142 143
145: 34(ptr) AccessChain 32 33
146: 24(fvec2) Load 145
147: 38(ptr) AccessChain 32 37
148: 27(ivec2) Load 147
149: 58(ivec4) ImageGather 144 146 33 Offset 148
Store 141(txval121) 149
151: 14 Load 16(g_tTex2df4)
152: 18 Load 20(g_sSamp)
153: 22 SampledImage 151 152
154: 34(ptr) AccessChain 32 33
155: 24(fvec2) Load 154
156: 38(ptr) AccessChain 32 37
157: 27(ivec2) Load 156
158: 38(ptr) AccessChain 32 37
159: 27(ivec2) Load 158
160: 38(ptr) AccessChain 32 37
161: 27(ivec2) Load 160
162: 38(ptr) AccessChain 32 37
163: 27(ivec2) Load 162
164: 88 CompositeConstruct 157 159 161 163
165: 7(fvec4) ImageGather 153 155 33 ConstOffsets 164
Store 150(txval104) 165
167: 45 Load 47(g_tTex2di4)
168: 18 Load 20(g_sSamp)
169: 50 SampledImage 167 168
170: 34(ptr) AccessChain 32 33
171: 24(fvec2) Load 170
172: 38(ptr) AccessChain 32 37
173: 27(ivec2) Load 172
174: 38(ptr) AccessChain 32 37
175: 27(ivec2) Load 174
176: 38(ptr) AccessChain 32 37
177: 27(ivec2) Load 176
178: 38(ptr) AccessChain 32 37
179: 27(ivec2) Load 178
180: 88 CompositeConstruct 173 175 177 179
181: 29(ivec4) ImageGather 169 171 33 ConstOffsets 180
Store 166(txval114) 181
183: 61 Load 63(g_tTex2du4)
184: 18 Load 20(g_sSamp)
185: 66 SampledImage 183 184
186: 34(ptr) AccessChain 32 33
187: 24(fvec2) Load 186
188: 38(ptr) AccessChain 32 37
189: 27(ivec2) Load 188
190: 38(ptr) AccessChain 32 37
191: 27(ivec2) Load 190
192: 38(ptr) AccessChain 32 37
193: 27(ivec2) Load 192
194: 38(ptr) AccessChain 32 37
195: 27(ivec2) Load 194
196: 88 CompositeConstruct 189 191 193 195
197: 58(ivec4) ImageGather 185 187 33 ConstOffsets 196
Store 182(txval124) 197
199: 14 Load 16(g_tTex2df4)
200: 18 Load 20(g_sSamp)
201: 22 SampledImage 199 200
202: 34(ptr) AccessChain 32 33
203: 24(fvec2) Load 202
204: 38(ptr) AccessChain 32 37
205: 27(ivec2) Load 204
207: 7(fvec4) ImageGather 201 203 206 Offset 205
Store 198(txval201) 207
209: 45 Load 47(g_tTex2di4)
210: 18 Load 20(g_sSamp)
211: 50 SampledImage 209 210
212: 34(ptr) AccessChain 32 33
213: 24(fvec2) Load 212
214: 38(ptr) AccessChain 32 37
215: 27(ivec2) Load 214
216: 29(ivec4) ImageGather 211 213 206 Offset 215
Store 208(txval211) 216
218: 61 Load 63(g_tTex2du4)
219: 18 Load 20(g_sSamp)
220: 66 SampledImage 218 219
221: 34(ptr) AccessChain 32 33
222: 24(fvec2) Load 221
223: 38(ptr) AccessChain 32 37
224: 27(ivec2) Load 223
225: 58(ivec4) ImageGather 220 222 206 Offset 224
Store 217(txval221) 225
227: 14 Load 16(g_tTex2df4)
228: 18 Load 20(g_sSamp)
229: 22 SampledImage 227 228
230: 34(ptr) AccessChain 32 33
231: 24(fvec2) Load 230
232: 38(ptr) AccessChain 32 37
233: 27(ivec2) Load 232
234: 38(ptr) AccessChain 32 37
235: 27(ivec2) Load 234
236: 38(ptr) AccessChain 32 37
237: 27(ivec2) Load 236
238: 38(ptr) AccessChain 32 37
239: 27(ivec2) Load 238
240: 88 CompositeConstruct 233 235 237 239
241: 7(fvec4) ImageGather 229 231 206 ConstOffsets 240
Store 226(txval204) 241
243: 45 Load 47(g_tTex2di4)
244: 18 Load 20(g_sSamp)
245: 50 SampledImage 243 244
246: 34(ptr) AccessChain 32 33
247: 24(fvec2) Load 246
248: 38(ptr) AccessChain 32 37
249: 27(ivec2) Load 248
250: 38(ptr) AccessChain 32 37
251: 27(ivec2) Load 250
252: 38(ptr) AccessChain 32 37
253: 27(ivec2) Load 252
254: 38(ptr) AccessChain 32 37
255: 27(ivec2) Load 254
256: 88 CompositeConstruct 249 251 253 255
257: 29(ivec4) ImageGather 245 247 206 ConstOffsets 256
Store 242(txval214) 257
259: 61 Load 63(g_tTex2du4)
260: 18 Load 20(g_sSamp)
261: 66 SampledImage 259 260
262: 34(ptr) AccessChain 32 33
263: 24(fvec2) Load 262
264: 38(ptr) AccessChain 32 37
265: 27(ivec2) Load 264
266: 38(ptr) AccessChain 32 37
267: 27(ivec2) Load 266
268: 38(ptr) AccessChain 32 37
269: 27(ivec2) Load 268
270: 38(ptr) AccessChain 32 37
271: 27(ivec2) Load 270
272: 88 CompositeConstruct 265 267 269 271
273: 58(ivec4) ImageGather 261 263 206 ConstOffsets 272
Store 258(txval224) 273
275: 14 Load 16(g_tTex2df4)
276: 18 Load 20(g_sSamp)
277: 22 SampledImage 275 276
278: 34(ptr) AccessChain 32 33
279: 24(fvec2) Load 278
280: 38(ptr) AccessChain 32 37
281: 27(ivec2) Load 280
283: 7(fvec4) ImageGather 277 279 282 Offset 281
Store 274(txval301) 283
285: 45 Load 47(g_tTex2di4)
286: 18 Load 20(g_sSamp)
287: 50 SampledImage 285 286
288: 34(ptr) AccessChain 32 33
289: 24(fvec2) Load 288
290: 38(ptr) AccessChain 32 37
291: 27(ivec2) Load 290
292: 29(ivec4) ImageGather 287 289 282 Offset 291
Store 284(txval311) 292
294: 61 Load 63(g_tTex2du4)
295: 18 Load 20(g_sSamp)
296: 66 SampledImage 294 295
297: 34(ptr) AccessChain 32 33
298: 24(fvec2) Load 297
299: 38(ptr) AccessChain 32 37
300: 27(ivec2) Load 299
301: 58(ivec4) ImageGather 296 298 282 Offset 300
Store 293(txval321) 301
303: 14 Load 16(g_tTex2df4)
304: 18 Load 20(g_sSamp)
305: 22 SampledImage 303 304
306: 34(ptr) AccessChain 32 33
307: 24(fvec2) Load 306
308: 38(ptr) AccessChain 32 37
309: 27(ivec2) Load 308
310: 38(ptr) AccessChain 32 37
311: 27(ivec2) Load 310
312: 38(ptr) AccessChain 32 37
313: 27(ivec2) Load 312
314: 38(ptr) AccessChain 32 37
315: 27(ivec2) Load 314
316: 88 CompositeConstruct 309 311 313 315
317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316
Store 302(txval304) 317
319: 45 Load 47(g_tTex2di4)
320: 18 Load 20(g_sSamp)
321: 50 SampledImage 319 320
322: 34(ptr) AccessChain 32 33
323: 24(fvec2) Load 322
324: 38(ptr) AccessChain 32 37
325: 27(ivec2) Load 324
326: 38(ptr) AccessChain 32 37
327: 27(ivec2) Load 326
328: 38(ptr) AccessChain 32 37
329: 27(ivec2) Load 328
330: 38(ptr) AccessChain 32 37
331: 27(ivec2) Load 330
332: 88 CompositeConstruct 325 327 329 331
333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332
Store 318(txval314) 333
335: 61 Load 63(g_tTex2du4)
336: 18 Load 20(g_sSamp)
337: 66 SampledImage 335 336
338: 34(ptr) AccessChain 32 33
339: 24(fvec2) Load 338
340: 38(ptr) AccessChain 32 37
341: 27(ivec2) Load 340
342: 38(ptr) AccessChain 32 37
343: 27(ivec2) Load 342
344: 38(ptr) AccessChain 32 37
345: 27(ivec2) Load 344
346: 38(ptr) AccessChain 32 37
347: 27(ivec2) Load 346
348: 88 CompositeConstruct 341 343 345 347
349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348
Store 334(txval324) 349
354: 12(ptr) AccessChain 351(psout) 41
Store 354 353
356: 355(ptr) AccessChain 351(psout) 33
Store 356 352
357:8(PS_OUTPUT) Load 351(psout)
ReturnValue 357
FunctionEnd